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Showing 50 of 51 Blue cards
Go to section: White (56) Blue (51) Black (57) Red (63) Green (38) Multicolour (22) Artifact (58) Land (3)
Show rarities: N C U R M


2/4
Access (
: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Alatian Phasemancer is granted access to the Machine, it gets +2/+2 and can’t be blocked until end of turn

Access granted — Whenever Alatian Phasemancer is granted access to the Machine, it gets +2/+2 and can’t be blocked until end of turn
1/3
Counter target spell unless its controller pays
.
Research
(Then you may pay
to research this. If you do, reveal any number of cards you own with the same name as this card in your graveyard, hand and/or library and transform them, then transform this card. Shuffle this card into your library.)

Research


Counter target spell. Draw a card.
Enchant creature
Whenever an artifact enters the battlefield under your control, enchanted creature gets +1/+1 uand gains flying ntil end of turn.
Whenever an artifact enters the battlefield under your control, enchanted creature gets +1/+1 uand gains flying ntil end of turn.
Replicate
, Tap an untapped artifact you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Draw a card.

Draw a card.
Advance (When you untap ten or more permanents at once, you become advanced.)
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying.
As long as you’re advanced, Aspiring Inventor gets +2/+2 and has flying.
Developing the flight systems took thousands of mistakes. But it only needed one success to be worth it.
2/1
When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
Battle Ghost can’t be blocked.
Battle Ghost can’t be blocked.
1/1
Flying
[Revolution]
[Revolution]
Blah! Short sighted state. How dare they cut my funding.
2/1
Flying, prowess
Creatures with revolution you control enter the battlefield transformed.
Creatures with revolution you control enter the battlefield transformed.
3/2
Flying
Vehicles crewed by Blue Pilot have flying.
Vehicles crewed by Blue Pilot have flying.
1/2
Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)

2/1
When Confiscation Officer enters the battlefield return target nonland permanent an opponent controls to its owner's hand. It's against the law for an opponent to have a permanent with the same name as that permanent enter the battlefield under their control until Confiscation Officer leaves the battlefield.
2/2
Casting spells during combat is against the law.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, draw a card, then discard a card.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, draw a card, then discard a card.
2/2
It is against the law to block Consul Investigator.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, target creature you control can’t be blocked this turn.
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last upkeep, target creature you control can’t be blocked this turn.
2/3
Enchant creature you don't control
Whenever enchanted creature deals damage to you or a creature you control, draw two cards.
Whenever enchanted creature deals damage to you or a creature you control, draw two cards.
When Consul Tinkerer enters the battlefield, choose one:
• Put a charge counter on target artifact.
• Put a 1/1 Thopter artifact creature token with flying onto the battlefield.
• Put a charge counter on target artifact.
• Put a 1/1 Thopter artifact creature token with flying onto the battlefield.
2/1
Counter target spell unless its controller pays
.
[Charge]

[Charge]
Creatures you control have hexproof and skulk.
: Target creature you control gets -1/+1 until end of turn.

Look at target player's hand.
Draw a card.
[Decipher
]
Draw a card.
[Decipher


Draw two cards. You may put a charge counter on target artifact.
Kicker 
(You may pay an additional 
as you cast this spell.)
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If Educated Guess was researched, look at the top five cards of your library instead.




Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If Educated Guess was researched, look at the top five cards of your library instead.
Tinker. Tinker again, then tinker a third time. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again. And again.)
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, draw a card, then discard a card.

,
: Draw a card, then discard a card.



1/3
Enchant creature
Enchanted creature can't be blocked by creatures with greater power.
Creatures blocking enchanted creature gets -1/-0.
Enchanted creature can't be blocked by creatures with greater power.
Creatures blocking enchanted creature gets -1/-0.
[Envision 3]
Put up to two cards from your vision pile into your hand.
Put up to two cards from your vision pile into your hand.
When Inspired Researcher enters the battlefield, [Envision1].
As long as you have an artifact card in your vision pile, Inspired Researcher has flying.
As long as you have an artifact card in your vision pile, Inspired Researcher has flying.
2/1
Put a 1/1 colorless Thopter artifact creature token with flying into the battlefield.
[Decipher

]
[Decipher



Flying
Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)
Connection (Whenever you activate a nonland activated ability with

2/4
Flash
When Mecha Tinkerer Pilot enters the battlefield, you may exile target Core and target Chassis you control. If you do, return them to the battlefield transformed as one permanent with haste.
When Mecha Tinkerer Pilot enters the battlefield, you may exile target Core and target Chassis you control. If you do, return them to the battlefield transformed as one permanent with haste.
2/3
Target player puts the top five cards from his or her library into his or her graveyard.
[Decipher
]
[Decipher





1/2

2/1
Counter target spell. if your advancement is 4 or greater, you may put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.(Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
Sacrifice Research Analyst: Shuffle target instant or sorcery from your graveyard into the top six cards of your library. Draw a card.
2/2
Kicker 
(You may pay an additional 
as you cast this spell.)
Return target creature to its owner's hand. Its controller puts the top two cards of his or her library into his or her graveyard.
If Rewrite Memories was researched, that player also puts the next 8 cards of his or her library into his or her graveyard.




Return target creature to its owner's hand. Its controller puts the top two cards of his or her library into his or her graveyard.
If Rewrite Memories was researched, that player also puts the next 8 cards of his or her library into his or her graveyard.
Return target instant or sorcery card from your graveyard to your hand.
[Charge]
[Charge]
[Envision 3]
Put a card from your vision pile into your hand.
Put a card from your vision pile into your hand.
Replicate U (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Each creature with the highest power among creatures target player controls gets -1/-0 until end of turn.
Each creature with the highest power among creatures target player controls gets -1/-0 until end of turn.
Counter target spell unless it's controller pays
.
[Consolidate] – If you haven't lost life since your last turn, instead, counter that spell.

[Consolidate] – If you haven't lost life since your last turn, instead, counter that spell.
Kicker 

(You may pay an additional 

as you cast this spell.)
Counter target spell.
If Spelltrap was researched, draw two cards and Spelltrap can't be countered by spells or abilities.






Counter target spell.
If Spelltrap was researched, draw two cards and Spelltrap can't be countered by spells or abilities.
Gain control of target artifact.
[Decipher

]
[Decipher



Kicker 
(You may pay an additional 
as you cast this spell.)
Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. If Thopter Deployment was researched put three of those tokens onto the battlefield instead.




Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. If Thopter Deployment was researched put three of those tokens onto the battlefield instead.
[Revolution]
When Thopter Machinist enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
When Thopter Machinist enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
2/2
Creatures you control with revolution enter the battlefield transformed.
Flying
Flying
3/3
Target player draws two cards
[Consolidate] – If you haven't lost life since your last turn, that player draws three cards instead.
[Consolidate] – If you haven't lost life since your last turn, that player draws three cards instead.
"We have seen your every move. We know your next one. No, your little 'surprise' is of no consequence the Consul." -Vaen Orun
Kicker 


(You may pay an additional 


as you cast this spell.)
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. If Time Lock was researched, takes an extra turn after this one.








Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. If Time Lock was researched, takes an extra turn after this one.
Flying
Tinker Spy can block only creatures with flying.
When Tinker Spy enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
Tinker Spy can block only creatures with flying.
When Tinker Spy enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
2/1
When Tinker Tailor enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
0/1
Kicker 

(You may pay an additional 

as you cast this spell.)
Look at the top three cards of your library. Put one of those cards into your hand, and the rest into your graveyard.
If Unlock The Mind was researched, draw 3 cards instead.






Look at the top three cards of your library. Put one of those cards into your hand, and the rest into your graveyard.
If Unlock The Mind was researched, draw 3 cards instead.
When Vapour Researcher enters the battlefield, if your advancement is 4 or greater, you may return target creature to its owner's hand. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
3/2
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Show rarities: N C U R M
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Mechanics |
Scry 3.
2016-02-12 02:33:03 by Zervintz