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Showing 50 of 58 Artifact cards
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Equipped creature gets +X/+0, where X is your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
Equip
Equip

Analyst’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Analyst’s Workshop or tap a blue creature you control: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Apothecary’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Apothecary’s Workshop or tap a white creature you control: You gain 2 life.

Equipped creature has base power and toughness 3/3.
Equip
Equip

Sacrifice Automated Repair Bot: Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
Battle-Forged 2 (At end of combat, if this creature attacked his turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
It was made in its creator’s image, but then weapons division decided they wanted to play god too.
1/1
[Revolution]
2/2
Creatures you control with revolution enter the battlefield transformed.
4/4
Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Corong Airship is crewed, it gets +4/+4 and has flying.
As long as Corong Airship is crewed, it gets +4/+4 and has flying.
0/1
Boarded creatures get +2/+0 and have trample.
Board
(
: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
Board


Battle-Forge 3 (At end of combat, if this creature attacked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is placed on Galvanic Prototype, it deals 1 damage to each opponent.
2/2
Flying
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
1/1
[Jury-Rig NC — Discard an artifact card.]
: Add
to your mana pool.


Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
As long as Goblin Tank is crewed, it gets +3/+3 and gains menace.
As long as Goblin Tank is crewed, it gets +3/+3 and gains menace.
3/3

1/2
This creature gets +0/+1 and flying.
Whenever this creature attacks,
Whenever this creature attacks,
Defender
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)

0/5
Defender
When this creature dies, you may return either half of it to its owner’s hand.
: This creature gets +0/+1 until end of turn.
When this creature dies, you may return either half of it to its owner’s hand.

1/6
Gunsmith’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Gunsmith’s Workshop or tap a red creature you control: Gunsmith’s Workshop deals 1 damage to target opponent.


Full Crew 4 (If you control exactly 4 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Horseless Buggy’s operators have haste.
At the beginning of each combat, if Horseless Buggy has exactly two or three operators, those creatures gain first strike until end of turn.
Operate
(
: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
At the beginning of each combat, if Horseless Buggy has exactly two or three operators, those creatures gain first strike until end of turn.
Operate



5/3
When this creature dies, you may return either half of it to its owner’s hand.
target creature blocks this turn if able.
target creature blocks this turn if able.
6/4
[Jury-Rig
]
Improvised Juggernaut doesn't untap during your untap step.
Exile an artifact card from your graveyard: Untap Improvised Juggernaut.

Improvised Juggernaut doesn't untap during your untap step.
Exile an artifact card from your graveyard: Untap Improvised Juggernaut.
4/4
[Jury-Rig NC
]
Equipped creature gets +2/+0.
Equip

Equipped creature gets +2/+0.
Equip

Access (
: Grant access to the Machine to each permanent you control.)
Access granted — Whenever Information Dias is granted access to the Machine, draw two cards.

Access granted — Whenever Information Dias is granted access to the Machine, draw two cards.
Jeweler’s Workshop enters the battlefield with a charge counter.
, Remove a charge counter from Jeweler’s Workshop or tap a green creature you control: Add one mana of any color to your mana pool.


5/5
Trample
When this creature dies, you may return either half of it to its owner's hand.
When this creature dies, you may return either half of it to its owner's hand.
6/6
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
At end of combat, if Laser Sentinel attacked this turn and is fully forged, it deals 4 damage to target creature your opponent controls.
At end of combat, if Laser Sentinel attacked this turn and is fully forged, it deals 4 damage to target creature your opponent controls.
4/4

0/3
When this creature dies, you may return either half of it to its owner’s hand.
each opponent loses 1 life.
each opponent loses 1 life.
1/4
Battle-Forged 3 (Whenever this creature attacks, if it has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
First law of robotics: A robot will never disobey its owner’s commands.
1/2
You may cast this card from your Vision Pile.
6/6

2/1
This creature has "
: This creature gets +1/+0 until end of turn."
Whenever this creature attacks,

Whenever this creature attacks,
Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Mooring Steamboat doesn’t untap during your untap step.
Whenever Mooring Steamboat becomes crewed, untap it.
Mooring Steamboat doesn’t untap during your untap step.
Whenever Mooring Steamboat becomes crewed, untap it.
6/4

2/4
This creature gets +1/+0 and has lifelink.
Whenever this creature attacks, [something]
Whenever this creature attacks, [something]
As long as Noble Phalanx is boarded, creatures you control get +1/+1 and have vigilance.
Board
(
: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
Board


Battle-Forge 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
As long as Nullarmor Guardian is fully forged, it has hexproof.
As long as Nullarmor Guardian is fully forged, it has hexproof.
3/3

3/2
When this creature dies, you may return either half of it to its owner’s hand.
You may discard a card. If you do, draw a card.
You may discard a card. If you do, draw a card.
4/3
Battle-Forge 3 (At end of combat, if this creature attacked this turn and has less than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Recon Drone becomes fully forged, draw a card.
When Recon Drone becomes fully forged, draw a card.
1/2
Whenever a creature aboard Reconnaissance Vessel deals combat damage to a player, draw a card.
Board
(
: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
Board



Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
When Revolutionary Robot becomes fully forged, destroy all creatures that aren’t fully forged.
When Revolutionary Robot becomes fully forged, destroy all creatures that aren’t fully forged.
2/2
Road Hopper’s operators get +1/+0.
At the beginning of each combat, if Road Hopper has exactly one or two operators, those creatures gain menace until end of turn.
Operate
(
: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
At the beginning of each combat, if Road Hopper has exactly one or two operators, those creatures gain menace until end of turn.
Operate


Boarded creatures get +1/+1 and have flying.
Board
(
: Target creature you control boards this vehicle for as long as you control both. Board only as a sorcery.)
Board



1/3
When this creature dies, you may return either half of it to its owner’s hand.
scry 1.
scry 1.
2/4

3/2
This creature gets +1/+0 and has trample.
Whenever this creature attacks,
Whenever this creature attacks,
Sky Sloop’s operators have flying.
At the beginning of each combat, if Sky Sloop has exactly three or four operators, those creatures get +1/+1 until end of turn.
Operate
(
: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
At the beginning of each combat, if Sky Sloop has exactly three or four operators, those creatures get +1/+1 until end of turn.
Operate


[Jury-Rig
]

2/1
Vigilance
At the beginning of combat on each turn, untap each equipment attached to Spring-Engine Nexus.
At the beginning of combat on each turn, untap each equipment attached to Spring-Engine Nexus.
1/4
Equipped creature has haste.
: Target creature can’t block equipped creature this turn.
Equip

Equip



Equip

Stealth Chassis can't be blocked.
: Combine (Exile this and target Core you control. If you do, return them to the battlefield transformed as one permanent with haste.)

1/1
Stealth Mecha can't be blocked
When this creature dies, you may return either half of it to its owner’s hand.
When this creature dies, you may return either half of it to its owner’s hand.
2/2
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has less than two +1/+1 counters on it, put a +1/+1 counter on it.)
Steam-powered Juggernaut attacks each turn if able.
Steam-powered Juggernaut attacks each turn if able.
The engine is easy to start up, but much harder to bring to a stop.
3/3
Go to section: White (56) Blue (51) Black (57) Red (63) Green (38) Multicolour (22) Artifact (58) Land (3)
Show rarities: C U M
Tesla Card Dump: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.)
2015-11-06 00:22:10 by Doombringer