Tesla Card Dump
Tesla Card Dump: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing 38 of 38 Green cards
Go to section: White (56) Blue (51) Black (57) Red (63) Green (38) Multicolour (22) Artifact (58) Land (3)
Show rarities: N C U R
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/4
Battle-Forged 6 (At end of combat, if this creature attacked this turn and has fewer than 6 +1/+1 counters on it, put a +1/+1 counter on it.)
6/6
When Better Bear enters the battlefield, [Envision1]. Then, put a +1/+1 counter on Better Bear for each creature card in your vision pile.
2/2
Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead.
Reach
[Revolution]
[Revolution]
2/3
Reach, vigilance
Creatures you control with revolution enter the battlefield transformed.
Creatures you control with revolution enter the battlefield transformed.
3/4
Destroy up to one target artifact or enchantment. [Bolster 1]
[Revolution]
: Add
to your mana pool.


As the districts grow larger the forests dwindle.
1/2
Creatures with revolution you control enter the battlefield transformed.
: Add one mana of any color to your mana pool.

2/3
Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)

2/2
[Envision 3]
Put up to one land card and up to one creature card from your vision pile into your hand.
Put up to one land card and up to one creature card from your vision pile into your hand.
[Revolution]
2/2
Creatures you control with revolution enter the battlefield transformed.
Other transformed creatures you control get +1/+1
Other transformed creatures you control get +1/+1
3/3
As long as Empowered Elephant is enchanted or equipped, it has trample.
4/4

4/3
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, Essential Bear gains trample until end of turn.
3/3
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, put a +1/+1 counter on Essential Shaman.
2/2
When Fieldworker enters the battlefield, [Charge].
: You may put a land card from your hand onto the battlefield.

2/1
When Frontedge Fighter enters the battlefield, put a number of +1/+1 counters on it equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
1/1
Vehicles crewed by Green Pilot get +2/+2.
2/2
Target creature you control gets +2/+2 until end of turn.
Overload

(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Overload



Replicate
Each creature with the lowest toughness (power?) among creatures you control gets +1/+1 until end of turn.

Each creature with the lowest toughness (power?) among creatures you control gets +1/+1 until end of turn.
When Heretical Courser enters the battlefield, Put a token onto the battlefield that's a copy of a token you control
3/3
Flash
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control.
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control.
2/2
Kicker 
(You may pay an additional 
as you cast this spell.)
Target creature gets +3/+3 until end of turn. If Monster Study was researched, that creature gets +6/+6 and trample until end of turn instead.




Target creature gets +3/+3 until end of turn. If Monster Study was researched, that creature gets +6/+6 and trample until end of turn instead.
As an additional cost to cast Naturally Resourceful, tap a creature you control and put a +1/+1 counter on that creature.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Connection (Whenever you activate a nonland activated ability with
in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection.

Other non-artifact creatures you control have connection.
3/2
Natural — 
: Untap target tapped creature. If this is the third time you activated a nonland ability this turn, put a +1/+1 counter on Outlands Leader.


1/1
Trample
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
5/5
[Revolution]
4/4
Trample
Creatures you control with revolution enter the battlefield transformed.
Creatures you control with revolution enter the battlefield transformed.
5/5
[Revolution]
3/5
Hexproof
Creatures you control with revolution enter the battlefield transformed.
Creatures you control with revolution enter the battlefield transformed.
4/6
Outskirts Settler gets +1/+1 as long as you control a token.
1/1
Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
Put a +1/+1 counter on each of up to two target creatures.
[Decipher
]
[Decipher


[Revolution]
2/2
Creatures with revolution you control enter the battlefield transformed.
Reach
Reach
3/3
Whenever Sage of the Outlands becomes bolstered, draw a card.
: Add
to your mana pool.


1/1
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
[Decipher
]
[Decipher


Prevent all combat damage that would be dealt this turn.
[Consolidate] – If you haven't lost any life since your last turn, prevent all combat damage that would be dealt to you and creatures you control instead.
[Consolidate] – If you haven't lost any life since your last turn, prevent all combat damage that would be dealt to you and creatures you control instead.
Reach
When Stilt Strider enters the battlefield, [Charge].
When Stilt Strider enters the battlefield, [Charge].
3/4


If your advancement is 4 or greater, add


1/2
Go to section: White (56) Blue (51) Black (57) Red (63) Green (38) Multicolour (22) Artifact (58) Land (3)
Show rarities: N C U R
Tesla Card Dump: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
last 2015-11-06 03:59:10 by Inanimate