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Showing 38 of 38 Green cards

Go to section: White (56) Blue (51) Black (57) Red (63) Green (38) Multicolour (22) Artifact (58) Land (3)

Show rarities: N C U R

 C 
Creature – Human Monk
[Surge] — Whenever you activate a nonland ability, you may pay {1}. If you do, put a +1/+1 counter on Attuned Outlander.
The natural magics and the old ways may have been crushed by the consul in the cities, but they live on elsewhere.
2/2
3 comments
last 2015-11-06 03:59:10 by Inanimate
 C 
Creature – Rhino
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
4/4
1 comment
2015-11-07 07:48:05 by Doombringer
 C 
Creature – Wurm
Battle-Forged 6 (At end of combat, if this creature attacked this turn and has fewer than 6 +1/+1 counters on it, put a +1/+1 counter on it.)
6/6
 C 
Creature – Bear
When Better Bear enters the battlefield, [Envision1]. Then, put a +1/+1 counter on Better Bear for each creature card in your vision pile.
2/2
 C 
Instant
Target creature gets +3/+3 until end of turn.
[Consolidate] – If you haven't taken damage since your last turn, that creature gets +5/+5 until end of turn instead.
 C 
Creature – Naga Archer
Reach
[Revolution]
2/3
Jungle Guardian
 
 C 
Creature – Naga Archer
Reach, vigilance
Creatures you control with revolution enter the battlefield transformed.
3/4
3 comments
last 2016-03-31 06:57:01 by Doombringer
 C 
Sorcery
Destroy up to one target artifact or enchantment. [Bolster 1]
 C 
Creature – Elf Druid
[Revolution]
{t}: Add {1} to your mana pool.
As the districts grow larger the forests dwindle.
1/2
Druid of Reclamation
 
 C 
Creature – Elf Druid
Creatures with revolution you control enter the battlefield transformed.
{t}: Add one mana of any color to your mana pool.
2/3
4 comments
last 2016-01-12 03:27:54 by Inanimate
 C 
Creature – Bear
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
2/2
 C 
Sorcery
[Envision 3]
Put up to one land card and up to one creature card from your vision pile into your hand.
 C 
Creature – Elf Citizen
[Revolution]
2/2
Elvish Rallier
 
 C 
Colour indicator G Creature – Elf Warrior
Creatures you control with revolution enter the battlefield transformed.
Other transformed creatures you control get +1/+1
3/3
2 comments
last 2015-12-19 20:04:04 by CasualR
 C 
Creature – Elephant
As long as Empowered Elephant is enchanted or equipped, it has trample.
4/4
6 comments
last 2016-05-30 10:18:20 by keflexxx
 C 
Creature – Beast
{r}: Escaped Baloth gains trample until end of turn.
4/3
2 comments
last 2016-02-22 07:37:24 by Inanimate
 C 
Creature – Boar
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, Essential Bear gains trample until end of turn.
3/3
 C 
Creature – Human Druid
Essence — Whenever you spend four or more mana to cast a spell or activate an ability, put a +1/+1 counter on Essential Shaman.
2/2
2 comments
last 2015-11-10 03:26:47 by ancestral
 C 
Creature – Elf Scout
When Fieldworker enters the battlefield, [Charge].
{t}: You may put a land card from your hand onto the battlefield.
2/1
5 comments
last 2016-01-11 10:32:21 by Alex
 R 
Creature – Elf Warrior
When Frontedge Fighter enters the battlefield, put a number of +1/+1 counters on it equal to your advancement (Your advancement is the largest amount of generic mana in the cost of a permanent you control.).
1/1
 C 
Creature — Pilot
Vehicles crewed by Green Pilot get +2/+2.
2/2
Instant
Target creature you control gets +2/+2 until end of turn.

Overload {2}{g}{g} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Instant
Replicate {g}
Each creature with the lowest toughness (power?) among creatures you control gets +1/+1 until end of turn.
1 comment
2016-05-13 14:32:26 by continuumg
 C 
Creature – Centaur Artificer
When Heretical Courser enters the battlefield, Put a token onto the battlefield that's a copy of a token you control
3/3
4 comments
last 2016-07-11 01:58:36 by Doombringer
 U 
Creature – Pilot
Flash
When Mecha Splinter Pilot enters the battlefield, you may exile target Mecha. If you do, return both halves to the battlefield transformed under their owners’ control.
2/2
2 comments
last 2015-11-04 21:31:40 by Inanimate
 C 
Instant
Kicker {5}{g} (You may pay an additional {5}{g} as you cast this spell.)
Target creature gets +3/+3 until end of turn. If Monster Study was researched, that creature gets +6/+6 and trample until end of turn instead.
7 comments
last 2016-04-27 16:55:46 by Jackal
 C 
Sorcery
As an additional cost to cast Naturally Resourceful, tap a creature you control and put a +1/+1 counter on that creature.
Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
5 comments
last 2016-02-15 15:49:29 by CasualR
 U 
Creature – Elf Druid
Connection (Whenever you activate a nonland activated ability with {t} in its cost, this creature gets +1/+1 until end of turn.)
Other non-artifact creatures you control have connection.
3/2
2 comments
last 2016-01-12 01:33:55 by Doombringer
 C 
Creature
Natural — {2}{g}: Untap target tapped creature. If this is the third time you activated a nonland ability this turn, put a +1/+1 counter on Outlands Leader.
1/1
1 comment
2015-11-06 03:46:34 by Doombringer
 C 
Creature – Human Warrior
Trample
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
5/5
 C 
Creature – Elf Citizen
[Revolution]
4/4
Outlands Vigilante
 
 C 
Creature – Elf Shaman
Trample
Creatures you control with revolution enter the battlefield transformed.
5/5
 C 
Creature – Ape Shaman
[Revolution]
3/5
Outlands Guerilla
 
 C 
Creature – Ape Warrior
Hexproof
Creatures you control with revolution enter the battlefield transformed.
4/6
5 comments
last 2016-04-01 00:41:39 by Inanimate
 C 
Creature – Human Citizen
Outskirts Settler gets +1/+1 as long as you control a token.
1/1
2 comments
last 2016-02-18 07:01:53 by Inanimate
 C 
Creature — Plant
Battle-Forged 5 (At end of combat, if this creature attacked this turn and has less than five +1/+1 counters on it, put a +1/+1 counter on it.)
0/1
 C 
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
[Decipher {2}{g}]
4 comments
last 2016-02-02 10:41:47 by Alex
 C 
Creature – Elf Citizen
[Revolution]
2/2
Vinewhip Mage
 
 C 
Creature – Elf Druid
Creatures with revolution you control enter the battlefield transformed.
Reach
3/3
2 comments
last 2016-01-05 03:36:20 by Doombringer
 R 
Creature – Elf Druid
Whenever Sage of the Outlands becomes bolstered, draw a card.
{t}: Add {g} to your mana pool.
1/1
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
[Decipher {3}{g}]
 C 
Instant
Prevent all combat damage that would be dealt this turn.
[Consolidate] – If you haven't lost any life since your last turn, prevent all combat damage that would be dealt to you and creatures you control instead.
2 comments
last 2016-02-08 23:43:01 by CasualR
 C 
Creature – Human Artificer
Reach
When Stilt Strider enters the battlefield, [Charge].
3/4
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
If your advancement is 4 or greater, add {1}{g} instead. (Your advancement is the largest amount of generic mana in the cost of a permanent you control.)
1/2
1 comment
2015-11-16 01:55:02 by Doombringer

Go to section: White (56) Blue (51) Black (57) Red (63) Green (38) Multicolour (22) Artifact (58) Land (3)

Show rarities: N C U R


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Mechanics