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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-14 22:32:48)
Related to Double Cross. This one can get rid of a blocker, but can't take their best attacker.
Related to Call to Action. This one can use their best attacker, but can't get rid of a blocker.
Possible replacement for Persuade the Meek.
A possible replacement for Persuade the Meek.
True. But it's not against blue's color pie to have creatures fair for their cost. Blue's weakness is its inability to permanently deal with creatures; this doesn't violate that weakness. It's a bleed, but not a drastic one.
Now, is it the best vanilla for blue? Probably not. But it's tough to find a better design for this cost. 3/5 might just be better.
@Inanimate that's a
card. At CMC5 common, blue gets the rare big-with-downside card (Floodtide Serpent, Leyline Phantom, Whimwader) and on one occasion got a 4/2 double scoop french vanilla (Whirlwind Adept), but mostly it gets 3-power evasive creatures.
The only modern vanillas it ever got at that cost are 2/5s.
I'm not arguing which effect is stronger, I'm talking about whether the effect makes the card substantial.
I could be wrong but I think you should be able to throw a common into a random limited deck with the right color of mana and have the card do something. I'm not saying it should be good in every deck, I'm saying it convert mana and a card into something different.
I made it two creatures rather than one so it doesnt have the same cost as Sudden Armor, and isn't too similar.
See Road to Progress.
That seems like a sweet common. For now, I'll remove this from the skeleton and we'll try out each variant.
I like the Idea at the end of Jackal's post.
How about "Put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it gains Lifelink until end of turn." or something similar?
I would argue 'draw a card' is way more useful than 'gain 5 life', hehe.
I do like Bolster the Districts better in a vacuum. And it works with more decks, naturally... Hm.
It seems strange for a common to do nothing without support. Am I just not thinking of examples like this? Could we change "draw a card" to something you could see by itself like "gain 5 life"? What about this makes people like this over (((Bolster the Districts)))? I liked the structure of give a counter and then care about counters but think that the power of the effect could be redistributed maybe giving 2 counters to the creature targeted or only giving an ability UEOT to all of your creatures with counters.
It's not in the Skeleton anymore for precisely that reason.
-1, now uncommon
Mhm, this is true. We've increasingly been seeing formats where the only universal hard counters aren't at common, so I think I agree. I'll slide it out of the skeleton for now, and bump it up to uncommon.
Out of skeleton in favor of Road to Progress.
Daring Escape out - Road to Progress in.
It gets better. Benthic Giant
No idea. I didn't cut it. Let's put it right back in.
Why did this get cut from the skeleton? I feel we need something like it at common.
Does blue really get 4/5 vannilas at common now? This feels way off.
This seems rather convoluted for a common, which would be fine if it had some role to play in the set (which it doesn't, as far as I can tell, other than being a bad counterspell). Considering there are 3 counter spells at common, I think it should make room for something else.