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Recent updates to Tesla Project: (Generated at 2025-05-14 15:50:40)
dude1818, as long as people 'get' it's meant to talk about card draw 90% of the time, it's fine. Exceptional cases in execution of a top-down card can easily be ignored if the flavor of the card itself is good the other part of the time.
For example, in the game of Magic, elephants can wear boots and wield swords. It's clear that the flavor of those things is meant to be used just for humanoids; but it works on other stuff too.
Here, it's pretty clear this is meant to talk about 'information', but it's a nice bonus that it works with other stuff. I doubt the bonus 'hurts' the card at all.
It's too messy as is. The different ways of triggering this don't make any sense together. Inanimate's suggestion is better, but I raise the question why Wizards has never used this template before? The answer is it's unnecessary words for marginal gain. I think it should just care about drawing extra cards.
Compare to Thassa's Ire by the way. Very similar.
I can see it costing
rather than
. Seems safer.
This is cute. A little blunt, but that's not a bad thing.
That mana cost is not uncommon. :P
I also dislike the weird dual-archetype of this card. I prefer Aetherborn Beast a lot more.
Sure. Maybe we could even make a cycle out of 'other uses' for Canisters?
Heh, cute. The law works well with the Justice flavorfully and mechanically.
Cute design. Definitely fun in the set.
It ends up being the same 'cost' as Murder, but it lets you save that Canister for later. Could prove very useful.
Rather than recharge a lot, now it just recharges once.
This is really strong. Gonna edit it.
Very nice situational card. Feels more rare than uncommon.
I like this. Any ideas for possible laws? Maybe just use one of the common ones?
"Whenever a card is put into your hand from your library outside of your draw step"?
it's not punishing bounce spells, it's rewarding them as a side effect of preventing filter draw/searching/etc
That doesn't make sense. Why are bounce spells and card draw being punished on the same card? There's no tie between the two.
I like your "Sac an canister: Untap a upt to one land and up to one nonland" idea
If you want to get super lucky and draw 4 of them it is 8 mana on turn 2, 10 mana turn 3, or 18 mana turn 4. I'm sure all rituals look crazy if you draw 4 of them but leaving behind a 1/2 isn't nothing.
I feel like this wants a "once per turn" but we will see. It depends on how quickly you can get more canisters. With 2 of these you can have 6 mana on turn 3 or 10 mana on turn 4. I think it would be most interesting if it was something like "Sacrifice a canister: Untap up to 1 target land and up to one target non-land"
That's the intent dude
Not actually. You can still cast instants on your own turn, and it will still recoup losses at instant speed.
Ironically, making this a sorcery makes it more powerful, since it then lets you recoup some, all, or even more than its own cost.
Agreed
This seems like a strong card if you just recharge once. Compare with gild
"Putting a card into your hand" includes things like Anticipate, which tracks nicely with the card draw restriction, but also triggers off tutors and bounce spells. There's a reason Wizards never does that template: it's too broad.
I'm amused that with one of these on each side, each considers the other to be breaking the law.
ah i was thinking dragon fodder was instant. yeah