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CardName: Enflame the Meek Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Gain control of all tokens until end of turn Flavour Text: Set/Rarity: Tesla Project Uncommon

Enflame the Meek
{2}{r}{r}
 
 U 
Sorcery
Gain control of all tokens until end of turn
Updated on 27 Jul 2016 by caliburdeath

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History:

2016-07-27 03:17:45: caliburdeath created the card Enflame the Meek

I guess there are enough Thopters for this to do work. Kinda mean against canisters.

Very nice situational card. Feels more rare than uncommon.

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What is this card's power? Kindercatch
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