Tesla Project: Recent Activity
Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-14 14:18:27)
Uncommon?
I like this
What rarity?
It feels better (aesthetically?) if it costs 4 but that's likely far too strong
rare
It's weird - this is definitely a bleed, but it's not a break. White can take care of any permanent as long as the answer is answerable. I just figured the best way to represent progress was nonbasic land or artifact.
Nonbasic land?? looks like a
effect to me
Made into a creature.
That's a hefty cost but it can get small. You need 4 artifacts to make it a Jayemdae Tome - hefty. Maybe too much so.
I like Mistfire Adept, what can I say? Should be fun with more playable artifacts.
Uncommon
Based on Null Scavenger
I'm unsure about whether we need to keep them untapping stuff. The green one 'doubles' the untap, so it makes sense. Blue and black don't need to do that as much.
It's not necessary in W/R, and this cycle certainly doesn't need to extend to all colors. (We have a W/U/R thopter cycle, for example, that doesn't extend to all colors.)
Uncommon in BFZ had 10 tokens, and we've been using BFZ as token precedence (because it had so many). I would agree, then, that we probably don't have room for a full cycle. Let's just do a U/B/G cycle.
If we make alternate sac abilities do we want to keep the ability tied to untapping things? ("Untap target land and target opponent looses 1 life") Do we want to keep the "on your turn" restriction?
Can you explain why you want to put one in white? I get that we can put a few canisters in all of the colors but the idea of giving them an alternate way to sac them feels like it wants to be in a deck that can make more canisters, which in limited means UG and maybe B.
I'd say put one in White rather than Black.
Black can return a creature card at random. Just because the random card might be a creature isn't enough: you have to explicitly restrict it.
I think this does not want to be in WR. Even at uncommon we can't make too many token cards and this cycle wants to be in a deck with other ways of making canisters.
They aren't at common. They can be at higher rarities.
Are you talking about the current template or your "from the library" version? Because your points don't apply to the current template; it's as Melvin-y as they come. If it was "It's against the law for a player to put a card into their hand from their library other the than the first card that player draws during their draw step," I will grant you that the card as a whole makes sense. Still think it's toeing the line on complexity, but that's fine for some cards.
canisters aren't in WR
Ping 1, -1/-1, Tap, land/nonland, and Scry?
could do. scry 1, drain 1?
yeah, and true it could be a creature card at random
Black can usually only return creatures unless you think the random is enough of a reason to include all cards.