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Recent updates to Tesla Project: (Generated at 2025-05-14 17:46:59)
I still wish we could find a way to balance this to activate multiple times per turn. The decks really want that. :P
I'd be worried at that point.
Apart from Inanimate forgetting you can't activate this twice it played really well, the threat of activation also really helps B/R raid etc.
This card is super brutal for non-thopter decks to deal with but its probably fine.
I really like how this worked in

Solid addition to the Raid deck, curving a
2/2 into this feels powerful.
Could the activated ability cost
?
This felt a bit lackluster in playtesting I must admit, but then again I never got to activate the ability.
It did its job well. In fact, this and (((Seengshir))) are in pretty similar spaces - game-closing late-drops in red. I'm quite proud that it worked out!
During playtesting this felt both fair and brutal.
Well this card really overperformed, though I'm sure Inanimate wasn't happy about it :P
During playtesting this so often got stuck in my hand unfortunately.
Yeh this card was silly at

Unlike (((Outlaw Artificer))) this card was more satisying to play on curve and I wasn't in as big a rush to flip it, however it allowed it to break up board stalls when needed.
Played very similar to Ill-Tempered Cyclops which was one ofmy favourite cards from THS limited.
This card felt slightly on the lower side of power on its front face but was intimidating later due to how hard a 3/3 first strike card is to interact with later. I feel its in a good spot.
Yeh red already has a huge number of powerful aggressive tools, it doesn't need this.
This card felt premium and fun to play, a cornerstone of the raid decks in my opinion.
Really? it still costs a card.
Made
. Being
, it was 'free', which was way too efficient
This was way too efficient alongside the other red 2-drops. With Munitions Thief bumped up it's more acceptable, but Opportunist Berserker overlaps with this uncomfortably.
This is pretty absurd as a 2-drop; it caused lots of snowballing problems in the playtest. Going to bump this up to 3R 2/2 rather than 1R 1/1.
its no longer black then. I suspect the current design will be fine.
How about stealing two weaklings, and Haste instead of Deathtouch?
The name is a nice fit, too. :)
Blue probably wants this in the format.
Just fixed a bunch of missing rarities.