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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-10 04:14:20)
We do want this to count artifact creatures twice, right?
Yeah, we should remove the trigger for creating tokens upon transformation.
So if he comes in right before the revolution you get 4 tokens but after you only get 2?
Removing from skeleton. No real shuffle effects on file.
Move over Beetleback Chief, here comes the Revolution!
Card seems real strong curving from a three mana revolutionary.
Either backside bonus is fine. The real upside is the 8/6 on five bodies. Do with that what you will.
Possibly? There isn't an X cost equip cost that I am aware of so any wording we do is pretty much new ground.
That said, I think an 8 mana investment is "fair enough" if we have more constructed viable bounce/artifact/instant speed removal. As is, we actually have a number of answers to early Harness. Further, Titan is really only good when you have existing creatures, not on new creatures as much, so dealing with those before they grow up seems reasonable.
In limited, that's seems pretty much a dream to actually have happen. I'm not sure how much we need to worry about this.
Could also give +1/+0 and trample for the backside or +2/+0 instead of the current wordier bonus.
Rare Revolut brainstorming
Me too :)
I really dig this as an uncommon artifact rather than the white creature it previously was.
Any way we could make a cost or limitation based on the cost of the creature? Equipment is generally harder to remove than creatures and you could be attacking with Possibility Titan on turn 5.
Beautiful flavor
If the flavor of an invisible thopter isn't strong enough to justify itself we can just remove flying and make it a construct. If it is too weak we can cost 2 and/or have 2 toughness.
I don't want to make this too much like Invisible Stalker but it could have some form of hexproof to make it a better target for auras. As long as it is either expensive to keep up or unreliable like "Whenever you cast an instant or sorcery...".
This looks awesome. Maybe the front side should be smaller though?
Also, perhaps the flip trigger could be tied into the ability. Eg "Add to pool. If there is eight or more mana in your mana pool..."
Flying
: Can't be blocked this turn
: Gains Hexproof UEOT
Flying/Can't be blocked style of double evasion is really weird. Could we make the "can't be blocked" an activated ability the least? Possibly a targeted one?
Rogue's Gloves were excellent. That comparison does suggest this should be cheaper or stronger or more common.
It can do some work with thopters but it might need a lower equip cost to be worth it. Does anyone know if Rogue's Gloves were good in limited? We might have too many answers for thopters for that to work. This might feel better if instead of equipment, we make something that can effect any number of creatures you control.
Supporting the 2-power theme.
I added the flying last minute so that UW could care about it too. I'm assuming that there are enough thopters that being able to attack past them and being able to block them both feel like useful abilities to have (or at least in flavor that the small invisible robot is a thopter)
added to skeleton
this is cool adding to set skeleton
Plays well with Consulate Agent and isn't bad with Better and Stronger or a in raid deck that falls behind on board.
Make sure Better and Stronger comes out if this goes in as an instant
not reallysure what this card is trying to achieve, removed from skeleton
The Front side used to be a
card that allowed you to play an additional land and then flipped if you cast two or more spells.
While this card is absurd, is this not a card we can afford to be absolutely absurd?
What the hell did this look like before? This change log is so weird.
This card is absurd, could be a 6/6 and still be absurd