Tesla Project: Recent Activity
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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-10 06:18:38)
removing to make way for consolute agent that played well
removing from skeleton
pushing its stats
One of these effects should probably have nothing to do with cards.
added to skeleton for blue DFC slot
removing from skeleton due to lack of space
removing from skeleton due to not having enough synergy
The only problem with this card is that other than situations where the opponent has exactly one card in hand, this usually is just either set of two I would think.
Can you link the similar cards?
The three cards like this seem too similar right now. I like this space. It would make for a cool cycle, I would think.
The lack of revolt is due to hypothetical pack distribution of multicolor uncommons because of the dfcs
Missed that. True.
One is to battlefield. They are different cards. I don't think a strictly better than comparison applies here.
This looks awesome
If this were Wizards, I'd fight to save develop for when we can do it fully. Since it's not, and we don't care about future sets, sure.
Aerial Repairman costs the same and gets me a 3/3 flying creature instead of half a Disenchant. At common.
Was

I agree with

. Making that change now.
This is very pushed at common.
Yeah. We discussed this a while back (I think in the general Comments page, but maybe on a specific Develop card's page - sorry that I can't remember) but Develop just fell to numbers. To support not one (Revolution) but two mechanics that relies on DFCs, we'd have to spend too many DFC slots. There's only five rare slots, and three slots per color at uncommon, and only four at common. To support Revolution as well, that means we basically only had room for an uncommon cycle.
We kept Alchemic Blaze and Psychic Insight because they were the best of the Develop cycle (though they've changed a bit to be fitting uncommons, as one can see). The others became Heroic Valor, So-So Cop, and (((Aetherguard Armadillo))).
A bit odd to have a creature that supports revolution but doesn't revolt.
Is there a reason we're keeping this mechanic but removing its label?
Yeah, that's basically how the discussion on the discord went.
It is a bit unfortunate that there is no way to play this as your third creature, tap them all to revolt and then untap them all with the trigger.
I think I might replace flash with haste so it pushes you more to revolt>play this>attack instead of having a blocking combat trick in a mostly aggressive deck. (and maybe switch the boost to +1/+1 if the haste makes it feel too red)
Would we want the reattach trigger to be a may?
added to skeleton
Adding to skeleton to try out in next playtest