Archester Revival: Recent Activity
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Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2024-05-17 03:21:07)
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2024-05-17 03:21:07)
Reposting these from the MTGS thread as I think they'd be more interesting than the two Talismans...
Ring of the Prophet
Art description: A ring of the plainest brightest gold slowly spins above a pedestal, the background of the scene looks to be a museum some some kind.
Focus: The Ring of power.
Artifact [Common]
: Add to your mana pool.
Heirlooms from the prophet's time on Archester, many of his rings still power Archester greatest inventions today.
Black Iron Statue
Art Description: A small black metallic statue sits on the corner of a desk. A couple of tiny motes of energy circle around the statue which seems to depict a golem of some kind holding a sphere in its hands, the tiny sphere has five tiny motes of energy circling it.
Focus: the strange statue of the golem.
Artifact [Common]
~ is indestructible.
: Add to your mana pool.
Created from an element unknown to Archester, these tiny statues have become status symbols for for wealthy industrialists, trinkets from the Prophet's travels to and from Archester.
While I think this would be an excellent card for the set, it doesn't fit with our "All Non-Component Artifacts can tap."
Do we want to change this up? or are we ok with leaving it as it is?
I really like this change. I do think the charge counters need to pop-up more in the set though.
I think Scry 2 is a good place for this.
Yeah, I forgot about that too. You're right it should have the "doesn't empty" rider on it.
I defiantly agree that this and (((blinding unit))) share a lot of th same space. Additionally, while I love the idea of "1 damage to target player" it unfortunately steps on the toes of (((syphon unit))).
Your second suggestion, "Exile the top card" might be ok but it could also be really, really good. I'd be ok with trying it for now but we'd need to keep a close eye on it.
I feel there is too much competition between this and Spotlight Unit, with this one clearly losing. Looking to see if we can change it to something else. "Target creature gets +2/+0 until end of turn" would work, but it does nothing when you have no creatures around to buff.
We could also have it be a choose-one card, with one option valid when you have no creatures, although it does stretch the cycle a bit.
"Whenever upgraded artifact becomes tapped, choose one - Target creature gets +2/+0 until end of turn; CARDNAME deals 1 damage to target opponent".
Other suggestion : "exile the top card of your library. Until end of turn, you may play that card."
Do we want a special clause "Until end of turn, this mana doesn't empty from your mana pool as steps and phases end" like on Savage Ventmaw? Otherwise, you attack and lose your mana as soon as blockers are declared
The text should probably change to "tap up to one target creature" to avoid tapping your own creatures when your opponent has none.
WotC's new go-to template is to gain a single life, regardless of the number of players
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Added to skeleton
Added to skeleton
Name changed from "Spotlight Unit" to "Blinding Unit" to match the others better
Name changed from "Blinding Spotlight" to "Spotlight Unit", added to skeleton
I agree, I reworked the card to use more tapping.
Now taps to get a charge counter instead of adding one per end step, now taps and removes counters to blow up. Name changed to fit new mechancis.
Creature type changed from Soldier to Pirate
I'd be nervous about an artifact creature that starts with such a large body if it gains lifelink.
Dawnstrike Paladin is the only common example I know of both of those abilities an it can't be buffed easily without committing another full card to the effort. I feel like we could probably get by with something small (1/1 or 2/2) that starts with one ability then gets the other once it has a counter.
I like Kerflexxx's suggestion. We have two 2-drops and three 3-drops in white, with only one 4 and 5-drops. Should this be a 3/1, or something bigger like a 3/3? White does not normally get 4/2s, but I think we should make an exception here if we want to go with the 4-drop, as once activated, a 4/4 lifelink vigilance is brutal, especially so at common. What about 3/3 vigilance that gains likelink when it has counters?
Otherwise, we can split up the abilities for this to have only lifelink, and we find some way to put vigilance somewhere else, either in white or colourless
I believe we should have zero non-creature artifact that cannot tap, to completely support our component theme. This one is even too complex for a common. We can probably find a better fit
We are good on the Thrash count with Garbage Scavenger and Choking Smog. We do not need the ability to be exclusively on creatures to feel its presence in the set.
EDIT : Apparently we have two garbage scavengers in the set. One of them should change name so we can refer to the black one without the green one hoping up. For reference, the black one is
Garbage scavenger
Creature - Bird
2/1
Flying
Trash – When Garbage Scavenger enters the battlefield, if you have three or more nonland permanents in your graveyard, put a +1/+1 counter on it.
Hexproof at common is not a requirement that needs to be fulfilled. Plenty of sets in standard have their hexproof card at uncommon, and considering the interaction it has with components and windup to build a big threat, I would say it makes more sense to put it at uncommon than to risk potential abuse at common.
not saying hexproof hasn't got a place in the set, i just don't think many people would encounter a hexproof-less set and say to themselves "this set is pretty good, but what it really needs is hexproof"
Really not feeling this card. It doesn't play well with components, it doesn't really fit flavorfully (unless it's meant to be something like a stick of dynamite in a "great train robbery"-type event, but I don't think it is) and it's wording is really wonky.
Hexproof isn't "unfun" per se, rather the way it's been implemented in the past has been unfun. Hexproof is an awesome combo with the components, since it'll let you build up your giant machine without fear that it'll get toasted after you've done all your work on it.
Having said that, we do need to be careful. Components will make any artifact with hexproof very good. we'll need to watch our step.