Archester Revival: Recent Activity
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Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2024-05-17 02:39:40)
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2024-05-17 02:39:40)
It should be noted CF that I'd be more than willing to switch over to Golems if we test this out and Thopters play poorly.
We're not going to make big gameplay changes for the sake of art. However, having your input is valuable because if Thopters test poorly and we know that we have art for Golems, then Golems become first on the list of replacement mechanics to try.
I agree we should test this and see how it goes, I'm open to Comicalflop's suggestion, but given how bad Flying Man is nowadays (especially in a thopter format) I'm willing to be this needs get better if anything, not worse.
I like the idea of changing it but if it's not a reprint, it doesn't need to be a scarab. Couldn't we come up with something more interesting for the creature type? Maybe a reference to some (now endangered) animal species living in the western jungles?
This still needs to change to something else. With Downbriar in the set, do we need more artifact destruction? Could this be a flying destruction instead?
Sniping scarab
4/4
When ~ enters the battlefield, you may destroy target creature with flying.
We are not looking for power creep. A lot of our common creatures are 2/3 and 3/3s, and this does a great job blocking them. Our average creature size is slightly smaller than usual, and looking at the commons that could kill a 5 toughness ox, we only have Stonemight, Outland Combine and Corpse Reshaper. A toughness of 4 is just enough to force your opponent to get creative, to have them windup or upgrade a creature, or use a combat trick, while still being interactive at this cost.
Can we make this better and not just a reprint? Inquisitor Ox just got printed and it's the same mana for a 2/5 with an extra benefit, at common.
I think it's fine as it is. 1/1 flying isn't so bad and the flying uEoT isn't that impactful to warren a change now. It does make it say in our line of sight during testing. At this point, I think we need to finish the commons (and decide how Trash will play), do a round of testing then move to uncommons because we won't get anywhere if we do not know what we want at uncommon to solidify the commons spots.
I second Raptor on this. I don't think switching to Golems makes anything better for us.
As stated by someone (I don't remember at this point, I think it was Moon-E), as much as this is a top-down set, the visuals should not affect the design. The only thing the visual can prevail on is flavor and names. And even then.
I don't think we should switch to golems, thopters (assuming they're flavored as mini airship type Gadgets) fit better flavorfully and work better in the colors () mechanically.
Also you might want to check the rarities on the cards that use X/X tokens. They are all at least Uncommon and most are Rares.
I count 24 cards MTG printed so far that have used X/X tokens, some as recent as Tarkir. So it's not unfeasible
keeping track of X/X tokens can be pretty annoying though
Could we change the flavor a bit and make Red's token makers produce golems instead of thopters? I have more red-themed artwork of mechanics making golems than thopters. Also you could word it like: "Steam Powered — When ~ enters the battlefield, put an X/X Red Golem artifact creature token onto the battlefield, where X is the amount of C spent to cast ~." That way, 1 colorless mana makes a 1/1 golem, making the card fair (but splitting it into two bodies) abd 2 colorless mana, which is harder to achieve, makes a 2/2 and a 2/1.
I like this better as a Steam-Powered card; it should be a 2 mana effect for a 1/1 flyer to give another creature flying until EOT, or 1 mana for a Zephyr Sprite. It's on theme too.
As far as this card is concerned, I feel like this card's art would be a "joke" if you want. Like a far shot from a distance, showing an artificial Atoll, kept correct by humanoids.
But being an instant makes a big difference.
I'd like to draw everyone's attention to Tenacity from SoI. It's very close to this card however it is an uncommon.
Removed from skeleton
Filled with new card
@Raptor: The lack of lifelink is why Clock In currently has it I believe
Filled with new card
Removed from skeleton
Comicalflop we discussed this on the MTGS thread and we came to the conclusion that we like how these interact with our untap effects and some of our land hosing enchantments. However it's quite possible that they'll prove to be too warping after testing, at which time we'll be open to other suggestions.
This card is definitely awkward. It's very bad if you're not windup and possibly too good if you are.
I for one always saw Archester having a coast line similar to that of the continental US. However I agree that we'll almost certainly be changing these if we end up using them.
Understood, but if you don't have a decent number of windup cards this card is over costed. Which is fine, just noting it might be tough drafting a windup deck anyways, since you need both artifact creatures and windup enablers. (I know we have some cards that pull double duty, which will help quite a bit. I'm still going through the skeleton and getting a feel for everything.)
My point was that both Everglades and Coral Atoll are somewhat problematic name-wise. It likely won't matter anyway since we were discussing the idea of updated Karoos with the Ravnica Bounce Land wording.
I'm pretty sure the idea is to give it synergy with Windup. You windup your artifact creatures, play this, then swing with your improved team.
I don't think there should be any big sea creatures on whatever continent we are exploring. I think a giant lake would suffice. That would also make water (and steam) more valuable.
For the swamps, anything that's industrial waste could work. It doesn't have to be a literal swamp... a factory belching smoke, a contaminated grove, or a landfill could all fulfill the idea of a swamp.
Do we want the tension of this giving a strength boost and untapping it, but it being a sorcery?