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CardName: Razor Ring Cycle Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and gains haste, trample, and slice (when this creature deals combat damage to another creature destroy target permanent attached to that creature) Equip: Gain a drought counter (Creatures you control get -1/-0. Spells you cast cost an additional {1}.) Flavour Text: Set/Rarity: Multiverse Design Challenge None

Razor Ring Cycle
{2}
 
Artifact – Equipment
Equipped creature gets +2/+2 and gains haste, trample, and slice (when this creature deals combat damage to another creature destroy target permanent attached to that creature)

Equip: Gain a drought counter (Creatures you control get -1/-0. Spells you cast cost an additional {1}.)
Updated on 14 Oct 2016 by Sorrow

History: [-]

2016-10-14 16:13:27: Sorrow created the card Razor Ring Cycle
2016-10-14 16:15:01: Sorrow edited Razor Ring Cycle

Oof. Yeah, drought counters are bound to chunk up and stall the game unless great care is taken to keep the mechanic under check. Even in set answers won't work, because not every player is going to have access to the in set answers.

I do like them, though, in a sort of masochistic way. But I think I would have kept it as "Spells cost an additional {1} to cast. Drought counters have '{3}: Remove this counter from the game.' Still deadly, but players can dig their way out of them given time. As long as they don't load faster than one can manage...

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