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CardName: Forteplazian Grounds Cost: Type: Land - Plains Pow/Tgh: / Rules Text: *({T}: Add {W} to your mana pool.)* Forteplazian Grounds enters the battlefield tapped. {B}, {T}: Tap target creature unless its controller pays 1 life. Flavour Text: Set/Rarity: Liberia Rare

Forteplazian Grounds
 
 R 
Land – Plains
({t}: Add {w} to your mana pool.)
Forteplazian Grounds enters the battlefield tapped.
{b}, {t}: Tap target creature unless its controller pays 1 life.
Updated on 18 Feb 2016 by Shiny_Umbreon

History: [-]

2011-02-10 00:43:37: Shiny_Umbreon created the card Forteplazian Grounds
2011-02-10 00:46:40: Shiny_Umbreon edited Forteplazian Grounds

except for the fact that tapping creatures isn't a black ability, I can understand why you would pair it with the payment option. To make it fit the colour combo it should probably read "Target opponent loses 1 life unless he or she taps target creature". This makes the effect (lose 1 life) black and the out-clause white.

Forteplazian Grounds was the cleanest of the cycle. After it changed from {w}{b} to {b}, it made less sense (and it's bad that it can be put in a black deck). But the effect is a good mix of white and black. Too bad the execution wasn't the best.

don't get me wrong, I like the cycle overall but, as I'msure youknow (and as is probably obvious with my sets) it takes a while to get good at this. There are some really cool/good ideas in this set, some work, some need work and some absolutely rock - great effort.

Thanks, I'm just tossing general comments. I consider this set failed at a few things like power level and sometimes too much "cleverness", but I have learned from it, and I consider it playable even though the best deck is blue-red weenie. xD

Don't worry, comments like yours are always helpful, even though I consider this set finished with all its flaws. :)

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