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CardName: Irecliff Mountain Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: *({T}: Add {R} to your mana pool.)* Irecliff Mountain enters the battlefield tapped. {W}, {T}: Target opponent may have Irecliff Mountain deal 1 damage to him or her. If he or she doesn’t, you gain 2 life. Flavour Text: Set/Rarity: Liberia Rare

Irecliff Mountain
 
 R 
Land – Mountain
({t}: Add {r} to your mana pool.)
Irecliff Mountain enters the battlefield tapped.
{w}, {t}: Target opponent may have Irecliff Mountain deal 1 damage to him or her. If he or she doesn’t, you gain 2 life.
Updated on 18 Feb 2016 by Shiny_Umbreon

History: [-]

2011-02-10 00:44:34: Shiny_Umbreon created the card Irecliff Mountain
2011-02-10 00:47:02: Shiny_Umbreon edited Irecliff Mountain

Interesting ability, I like how the opponent will decide quite differently early game to late game.

After all the changes with the cycle, this ended up as the best, I think. I still regret that it can be used in a monowhite deck to deal damage (even if it needs your opponent's permission). Other than that, what I thought would be an effect too messy ended up good.

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How much damage does this card deal? Searing Wind
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