Eragon: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Branchhopper Finch White Common 1{w} Creature – Bird 1 1 Flying 0
2 Brief Hesitation White Uncommon 1{w} Instant Target creature loses first strike, double strike, and haste until end of turn. Draw a card. 3 1423738868 on 12 Feb 2015 by Alex
3 Charging Rebel White Uncommon 2{w}{w} Creature – Human Rebel 2 2 First Strike, Lifelink 0
4 Circling Hawk White Common 2{1}{w} Creature – Bird 2 1 Flying 0
5 Defiant Strike White Common 1{w} Instant Target creature gets +1/+0 until end of turn.
Draw a card.
0
6 Deft Swordsmanship White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+1 and has first strike.
0
7 Fäolin, Ambassador's Companion White Mythic 3{2}{w} Legendary Creature – Elf Warrior 1 4 {g}, {t}: Add {w}{w}, {w}{g}, or {g}{g} to your mana pool and you gain 2 life.
Sacrifice Fäolin, Ambassador’s Companion: Target legendary creature gains indestructible until end of turn.
2 1424052635 on 16 Feb 2015 by Link
8 Gathered Villagers White Uncommon 4{3}{w} Creature – Human Townsfolk 2 4 {t}: Put an 0/1 white Human creature token onto the battlefield. 0
9 Humbling Authority White Common 2{1}{w} Instant Tap target creature. You gain 4 life. 2 1423736026 on 12 Feb 2015 by Alex
10 Imperial Horseman White Common 2{1}{w} Creature – Human Soldier 2 2 Plainswalk 0
11 Joyous Reunion White Common 2{1}{w} Sorcery Up to three target creatures that share a creature type each get +2/+2 and gain lifelink until end of turn. 0
12 Just Vengeance White Common 4{3}{w} Instant Destroy target creature that dealt damage this turn. You gain 2 life. 5 1423679587 on 11 Feb 2015 by Link
13 Legend of Ancients White Mythic 6{3}{w}{w}{w} Enchantment At the beginning of your upkeep, you may search your library for a legendary creature and put it onto the battlefield with a legend counter on it, then shuffle your library.
Creatures you control with legend counters on them have “Whenever this creature becomes the target of a spell or ability that would deal damage to it, sacrifice it.” and “When this creature dies, draw a card.”
0
14 Merciful Edict White Uncommon 3{2}{w} Instant Prevent all damage that would be dealt to creatures this turn. You gain 4 life. 0
15 Proud Stallion White Common 2{w}{w} Creature – Horse 3 2 0
16 Quench Flame White Uncommon 1{w} Instant The next time target creature would be dealt damage this turn, prevent that damage and discard a card. 1 1423680631 on 11 Feb 2015 by Link
17 Rebel Squadron White Rare 3{1}{w}{w} Creature – Human Rebel 2 2 Double Strike
Rebel Squadron gets +1/+1 if an opponent controls a legendary creature and has vigilance if an opponent controls a black creature.
0
18 Rider's Prowess White Rare 2{1}{w} Enchantment White creatures you control get +1/+0 and have first strike. 1 1423738590 on 12 Feb 2015 by Alex
19 Rooftop Archer White Common 2{1}{w} Creature – Human Soldier 1 4 Reach 0
20 Roran Garrowsson White Rare 3{1}{w}{w} Legendary Creature – Human Townsfolk 1 2 Lifelink
At the beginning of your upkeep, if Roran Garrowsson's power is 4 or less, put a +1/+1 counter on Roran.
0
21 Royal Knight White Common 3{2}{w} Creature – Human Knight 2 2 First Strike 0
22 Scrub Rabbit White Common 1{w} Creature – Rabbit 1 1 0
23 Shamanic Healer White Common 4{2}{w}{w} Creature – Human Shaman 1 2 Lifelink
{t}: Prevent the next 1 damage that would be dealt to target creature or player this turn. You gain 1 life.
0
24 Spirit of Righteousness White Rare 4{2}{w}{w} Creature – Spirit 3 4 Lifelink
White creatures you control get +1/+1.
Whenever a nonwhite creature attacks you, creatures you control gain first strike until end of turn.
0
25 Sudden Hope White Uncommon 1{w} Sorcery Return target creature card from your graveyard to your hand. 4 1423738780 on 12 Feb 2015 by Alex
26 Sunwing Eagle White Common 6{5}{w} Creature – Bird 4 5 Flying 0
27 Supply Caravan White Uncommon 3{2}{w} Creature – Human Nomad 2 4 Defender, Lifelink 1 1423738543 on 12 Feb 2015 by Alex
28 Swift Reflexes White Common 3{2}{w} Instant Target creature gets +4/+3 and gains first strike until end of turn. 0
29 Traveling Merchant White Uncommon 3{2}{w} Creature – Human Nomad 2 4 Sacrifice an artifact, {t}: Search your library for an Equipment card with converted mana cost 2 or less and put it into your hand, then shuffle your library. 3 1423660106 on 11 Feb 2015 by Alex
30 Unsleeping Guardian White Uncommon 6{5}{w} Creature – Human Soldier 4 6 Vigilance 4 1423739201 on 12 Feb 2015 by Alex
31 Varden's Champion White Rare 5{3}{w}{w} Creature – Human Rebel 3 2 First Strike, Protection from black
Varden's Champion gets +1/+1 for each nonwhite, non-Human creature your opponents control.
0
32 Vicious Standoff White Uncommon 5{3}{w}{w} Enchantment Creatures can’t attack.
At the beginning of your upkeep, put a +1/+1 counter on each creature.
{3}: Destroy Vicious Standoff. Each creature attacks this turn if able. Any player may activate this ability.
6 1423522936 on 09 Feb 2015 by Link
33 Village Guard White Common 3{2}{w} Creature – Human Soldier 3 2 Defender, First Strike 0
34 Villagers' Fortifications White Rare 3{1}{w}{w} Enchantment Human creatures you control get +1/+1 and have first strike.
{w}{w}: Put a 1/1 white Human creature token onto the battlefield. Activate this ability only once each turn and only if a creature is attacking you.
0
35 Wariness White Uncommon 2{1}{w} Enchantment Creatures you control get +0/+1 and have vigilance. 1 1424174223 on 17 Feb 2015 by Alex
36 Ancient Scholar Blue Uncommon 3{1}{u}{u} Creature – Human Mystic 0 2 {1}{u}, {t}: Draw a card. 1 1423677970 on 11 Feb 2015 by Link
37 Apprenticeship Blue Uncommon 4{3}{u} Enchantment – Aura Enchant creature
When Apprenticeship enters the battlefield, you may have enchanted creature become a copy of another creature you control.
1 1423677346 on 11 Feb 2015 by Link
38 Assemble Blue Common 4{3}{u} Sorcery Search your library for an artifact card and put it into your hand, then shuffle your library. 0
39 Bitter Frost Blue Common 2{1}{u} Instant Target land loses all abilities until the end of your next turn. 1 1423678059 on 11 Feb 2015 by Link
40 Brom, Village Storyteller Blue Mythic 5{3}{u}{u} Legendary Creature – Human Mystic 2 5 Other legendary creatures you control get +2/+2.
At the beginning of your upkeep, you may scry 1.
0
41 Cloud of Mist Blue Common 1{u} Instant Creatures can't be the target of spells or abilities this turn. 2 1423503600 on 09 Feb 2015 by Alex
42 Craftsman's Logic Blue Uncommon 3{2}{u} Instant Search your library for an artifact card and put it into your hand, then shuffle your library 1 1423793311 on 13 Feb 2015 by Link
43 Exhaustion Blue Uncommon 3{2}{u} Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. 0
44 Fleeting Distraction Blue Common 1{u} Instant Target creature gets -1/-0 until end of turn.
Draw a card.
0
45 Gedwëy Ignasia Blue Mythic 3{1}{u}{u} Enchantment – Aura Enchant Rider creature
Cast Gedwey Ignasia only if you control a Dragon creature.
When Gedwëy Ignasia enters the battlefield, if enchanted creature's toughness is 2 or less, destroy that creature. Otherwise, put a bond counter on it.
As long as enchanted creature has a bond counter on it, it gets +5/+5 and has flying, hexproof, and “Whenever this creature attacks, scry 1.”
9 1424759210 on 24 Feb 2015 by Alex
46 Gertrude, Village Healer Blue Rare 3{1}{u}{u} Legendary Creature – Human Townsfolk 0 4 Protection from black and from red
{2}, {t}: Regenerate target creature.
0
47 Ghostly Reflection Blue Rare 3{1}{u}{u} Instant Put a creature token onto the battlefield that is a copy of target creature except that it is an Illusion in addition to its other types and has “Whenever this creature becomes the target of a spell or ability, sacrifice it. 6 1423522779 on 09 Feb 2015 by Link
48 Grasping Wind Blue Rare 6{4}{u}{u} Instant Return each creature to its owner's hand. 0
49 Gruff Loreteller Blue Common 1{u} Creature – Human Nomad 0 2 {3}{u}, {t}: Draw a card. 0
50 Hide in Shadows Blue Common 1{u} Instant Target creature gains hexproof until end of turn. 0
51 Inquisitive Glance Blue Common 1{u} Sorcery Look at target player's hand. Draw a card. 3 1423660018 on 11 Feb 2015 by Alex
52 Master Bargainer Blue Common 2{1}{u} Creature – Human Merchant 0 2 Artifact spells you cast cost {1} less to cast. 2 1423865078 on 13 Feb 2015 by dude1818
53 Mental Connection Blue Common 3{2}{u} Instant Untap up to two target creatures. Draw a card. 1 1424100515 on 16 Feb 2015 by Alex
54 Message Carrier Blue Common 2{1}{u} Creature – Human Advisor 2 3 Message Carrier can't be blocked.
When Message Carrier enters the battlefield, each opponent may draw a card.
0
55 Mystery Blue Uncommon 5{3}{u}{u} Instant Draw three cards. 4 1423677325 on 11 Feb 2015 by Link
56 Petty Thievery Blue Uncommon 2{1}{u} Enchantment – Aura Enchant artifact with converted mana cost 1 or less
You control enchanted artifact.
2 1424130489 on 16 Feb 2015 by Link
57 Refusal Blue Uncommon 3{2}{u} Instant Counter target spell unless its controller pays {2}. Draw a card. 5 1423640744 on 11 Feb 2015 by Alex
58 Spirit of Dementia Blue Rare 4{2}{u}{u} Creature – Spirit 2 6 Flying
If a player would draw a card except for the first one he or she draws in his or her draw step, instead, that player discards a card, then loses 1 life.
0
59 Swiftwater Pike Blue Common 2{1}{u} Creature – Fish 2 1 Flash 0
60 Telekinetic Flash Blue Common 1{u} Instant Exile target artifact you control, then return that card to the battlefield under your control. 0
61 Thievery Blue Uncommon 5{3}{u}{u} Sorcery Gain control of target artifact. 0
62 Traveling Storyteller Blue Uncommon 3{2}{u} Creature – Human Nomad 0 2 Sacrifice Traveling Storyteller: You may search your library for a legendary creature, then shuffle your library and put that card on top of it. 1 1423689201 on 11 Feb 2015 by Link
63 True-Name Binding Blue Rare 4{2}{u}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
At the beginning of each upkeep, if you have no cards in hand, sacrifice True-Name Binding.
0
64 Valuable Gift Blue Rare 5{4}{u} Sorcery Search your library for up to four cards and put those cards into two piles. An opponent chooses one of those piles. Put the chosen pile into your hand and the rest into your graveyard. 0
65 Village Thief Blue Common 2{1}{u} Creature – Human Rogue 2 1 Unblockable 0
66 Wall of Thunderclouds Blue Uncommon 3{2}{u} Creature – Elemental Wall 0 6 Flying, Defender 0
67 Watchful Eye Blue Uncommon 2{1}{u} Enchantment Each player plays with the top card of his or her library revealed. 0
68 Whirling Mysteries Blue Common 5{4}{u} Instant Draw three cards, then put a card at random from your hand on top of your library. 4 1424111236 on 16 Feb 2015 by Vitenka
69 Winter Frost Blue Common 3{2}{u} Instant Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. 0
70 Winter Traders Blue Common 3{1}{u}{u} Creature – Human Nomad 0 3 When Winter Traders enters the battlefield, exchange control of target artifact you control and another target artifact with converted mana cost less than or equal to the first artifact. 1 1423677894 on 11 Feb 2015 by Link
71 Ambush Brute Black Uncommon 4{3}{b} Creature – Urgal Soldier 3 2 Flash, First Strike 0
72 Ambush Tracker Black Uncommon 6{3}{b}{b}{b} Creature – Human Soldier 3 1 First Strike, Deathtouch
Bloodhunt {b}{b}{b}{r}{r} (Whenever an opponent casts a creature spell, if Ambush Tracker is in your hand, you may reveal Ambush Tracker and pay {b}{b}{b}{r}{r}. If you do, put Ambush Tracker onto the battlefield and put a +1/+1 counter on it.)
3 1423793483 on 13 Feb 2015 by Link
73 Battlefield Vulture Black Common 6{4}{b}{b} Creature – Bird 1 1 Flying
Battlefield Vulture gets +X/+X, where X is equal to the number of creature cards in all graveyards.
0
74 Bellowing Urgal Black Common 2{1}{b} Creature – Urgal Soldier 2 2 0
75 Cloaked Intruders Black Common 3{2}{b} Creature – Horror 2 2 Protection from blue 0
76 Costly Resurrection Black Uncommon 2{1}{b} Instant As an additional cost to cast Costly Resurrection, sacrifice an untapped creature.
Return another target creature card from your graveyard to the battlefield tapped.
0
77 Crouching Urgal Black Uncommon 3{2}{b} Creature – Urgal Warrior 2 2 First Strike, Bloodhunt {2}{r} (Whenever an opponent casts a creature spell, if Crouching Urgal is in your hand, you may pay {2}{r} and reveal it. If you do, put Crouching Urgal onto the battlefield and put a +1/+1 counter on it.) 4 1423680444 on 11 Feb 2015 by Link
78 Crushing Grief Black Uncommon 4{2}{b}{b} Instant Target player discards two cards. 1 1424100530 on 16 Feb 2015 by Alex
79 Darkblade Cavalry Black Common 2{1}{b} Creature – Human Soldier 1 1 Haste 2 1424879287 on 25 Feb 2015 by Alex
80 Disciplined Piker Black Common 1{b} Creature – Human Soldier 1 1 First Strike 0
81 Durza, Shadowed Hunter Black Mythic 5{2}{b}{b}{b} Legendary Creature – Shade Warrior 3 3 Intimidate, Deathtouch, Bloodhunt {2}{b}{b} (Whenever an opponent casts a creature spell, if Durza, Shadowed Hunter is in your hand, you may pay {2}{b}{b} and reveal it. If you do, put Durza onto the battlefield and put a +1/+1 counter on it.)
{3}{b}{b}: Durza, Shadowed Hunter gets +3/+1 until end of turn
Durza gets +1/+1 for each Spirit you control.
0
82 Dying Gasps Black Uncommon 1{b} Enchantment – Aura Enchant creature
Dying Gasps enters the battlefield with 2 breath counters on it.
At the beginning of your upkeep, remove a breath counter from Dying Gasps, then if there are no breath counters left on Dying Gasps, enchanted creature’s controller sacrifices it.
2 1423793504 on 13 Feb 2015 by Link
83 Gargantuan Leatherwing Black Mythic 5{3}{b}{b} Creature – Horror Mutant 3 3 Flying, Wither
{2}{b}, {t}: Put a 1/1 black Horror creature token onto the battlefield.
Horror creatures you control have flying and wither.
12 1424316581 on 19 Feb 2015 by Link
84 Grim Pronouncement Black Common 3{2}{b} Sorcery Up to two target creatures gain intimidate until end of turn. 0
85 Harsh-Cry Raven Black Common 3{2}{b} Creature – Bird 2 2 Flying 0
86 Hopeless Despair Black Uncommon 3{1}{b}{b} Instant Target player discards a card. Attacking creatures that player controls get -1/-1 until end of turn. 0
87 Horned Abomination Black Uncommon 7{5}{b}{b} Creature – Urgal Rogue 7 3 Intimidate, Trample 1 1423738567 on 12 Feb 2015 by Alex
88 Howling Wind Black Common 4{2}{b}{b} Instant Creatures your opponents control get -1/-1 until end of turn. 0
89 Imperial Executioner Black Uncommon 6{4}{b}{b} Creature – Human Assassin 1 1 First Strike, Deathtouch
When Imperial Executioner enters the battlefield, destroy target tapped creature.
0
90 Imperial Raiders Black Common 3{2}{b} Creature – Human Soldier 2 1 Haste
When Imperial Raiders enters the battlefield, you draw a card and you lose 1 life.
2 1424879228 on 25 Feb 2015 by Alex
91 Madman's Ravings Black Common 1{b} Sorcery Target player discards a card at random. 5 1423678314 on 11 Feb 2015 by Link
92 Marauding Shadow Black Common 2{1}{b} Creature – Horror 2 1 Intimidate 0
93 Mountain of Bodies Black Rare 4{2}{b}{b} Creature – Zombie 3 2 Intimidate, Trample
Sacrifice a creature: Put a +1/+1 counter on Mountain of Bodies.
0
94 Murder Black Common 3{1}{b}{b} Instant Destroy target creature. 5 1423680703 on 11 Feb 2015 by Link
95 Paralyzing Terror Black Uncommon 2{1}{b} Enchantment – Aura Tap target creature. Its controller loses 2 life. 1 1423849793 on 13 Feb 2015 by Alex
96 Power of Night Black Common 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+1 and has intimidate.
2 1424100580 on 16 Feb 2015 by Alex
97 Seeds of Madness Black Common 3{2}{b} Enchantment – Aura Enchant player
At the beginning of enchanted player's upkeep, that player discards a card.
1 1423678099 on 11 Feb 2015 by Link
98 Shadow Riders Black Uncommon 3{1}{b}{b} Creature – Horror Soldier 3 2 Haste, Intimidate 0
99 Shadow of Doom Black Rare 5{3}{b}{b} Enchantment When Shadow of Doom enters the battlefield, choose an opponent.
As long as you control more creatures than that player, creatures that player controls get -2/-2.
1 1424098045 on 16 Feb 2015 by Vitenka
100 Sloan, Village Butcher Black Rare 5{3}{b}{b} Legendary Creature – Human Townsfolk 4 3 Protection from artifacts and enchantments
{3}{b}: Destroy target red or green creature with power 3 or less.
0
101 Spirit of Misfortune Black Rare 4{2}{b}{b} Creature – Spirit 3 5 Flying
At the beginning of each opponent's upkeep, that player loses 1 life.
If an opponent would roll a die or flip a coin, that player loses the roll or flip instead.
0
102 Sudden Ambush Black Rare 5{3}{b}{b} Instant Creatures you don't control get -2/-2 until end of turn.
If {r} was spent to cast Ambush, creatures you control gain first strike until end of turn.
If {u} was spent to cast Ambush, draw a card.
2 1423849844 on 13 Feb 2015 by Alex
103 Trail of Deaths Black Rare 4{2}{b}{b} Enchantment At the beginning of your upkeep, choose a player at random. That player sacrifices a creature at random. 0
104 Troubling Discovery Black Common 3{2}{b} Instant Target player draws a card, then discards three cards. 5 1423583845 on 10 Feb 2015 by Alex
105 Urgal Incursion Black Common 2{1}{b} Instant Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Urgals you control. 0
106 Angry Merchant Red Common 3{2}{r} Creature – Human Merchant 3 2 Haste 0
107 Blistering Heat Red Common 1{r} Instant Blistering Heat deals 1 damage to up to two target creatures. 0
108 Bloodlust Charger Red Uncommon 4{2}{r}{r} Creature – Human Warrior 2 2 Double strike, Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) 0
109 Challenge the Heavens Red Common 1{r} Instant Challenge the Heavens deals damage to target legendary creature equal to 3 plus the number of creatures that died this turn. 0
110 Clifftop Herd Red Common 2{1}{r} Creature – Goat 2 1 Mountainwalk 8 1423583736 on 10 Feb 2015 by Alex
111 Dragon's Roar Red Common 1{r} Instant Dragon's Roar deals 4 damage to target creature with power 4 or less. 0
112 Dragonfire Glow Red Uncommon 1{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+1 and has haste.
0
113 Dwarven Recluse Red Common 3{2}{r} Creature – Dwarf Rogue 2 1 {4}{r}, {t}, Sacrifice Dwarven Recluse: Destroy target land. 0
114 Fiery Blast Red Uncommon 3{2}{r} Sorcery Fiery Blast deals 2 damage to each creature and each player. 1 1424100452 on 16 Feb 2015 by Alex
115 Fiery Glare Red Common 1{r} Sorcery Fiery Glare deals 2 damage to target creature. That creature can't block this turn. 1 1423678292 on 11 Feb 2015 by Link
116 Final Strike Red Common 3{2}{r} Instant Final Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead. 0
117 Horde of Kull Red Rare 5{3}{r}{r} Creature – Urgal Berserker 4 3 Haste, Trample, Frenzy 2 0
118 Horst, Village Smith Red Rare 4{2}{r}{r} Legendary Creature – Human Townsfolk 4 4 {3}{r}{r}, {t}: Search your library for an artifact card with converted mana cost 4 or less and put that card into your hand, then shuffle your library.
Other Human creatures you control get +1/+0.
0
119 Hulking Thug Red Common 6{5}{r} Creature – Human Mercenary 8 2 Trample 1 1425855737 on 08 Mar 2015 by Jack V
120 Imperial Horseman Red Common 3{2}{r} Creature – Human Soldier 2 2 Haste 0
121 Istalrí Boetk Red Uncommon 6{4}{r}{r} Sorcery Destroy target land. Istalrí Boetk deals 4 damage to target creature or player. 2 1423583600 on 10 Feb 2015 by Alex
122 Kull Bloodrager Red Uncommon 3{2}{r} Creature – Urgal Berserker 2 2 First Strike, Bloodhunt {2}{b} (Whenever an opponent casts a creature spell, if Kull Bloodrager is in your hand, you may pay {2}{b} and reveal it. If you do, put Kull Bloodrager onto the battlefield and put a +1/+1 counter on it.) 0
123 Lightning Bolt Red Common 1{r} Instant Lightning Bolt deals 3 damage to target creature or player. 0
124 Morzan, First to Turn Red Mythic 5{3}{r}{r} Legendary Creature – Forsworn (Morzan) 4 4 Haste
Morzan, First to Turn attacks each turn if able.
Whenever Morzan deals combat damage to a creature, that creature's controller loses 2 life.
Whenever Morzan deals combat damage to a player, that player discards a card.
0
125 Packbeast Red Common 4{3}{r} Creature – Ox 4 3 0
126 Prodigal Pyromancer Red Uncommon 3{2}{r} Creature – Human Wizard 1 1 {t}: Prodigal Pyromancer deals 1 damage to target creature or player. 0
127 Provocation Red Common 1{r} Instant Target creature attacks this turn if able. 0
128 Ramhorn Axebearer Red Uncommon 1{r} Creature – Urgal Soldier 2 1 0
129 Reckless Anger Red Uncommon 2{1}{r} Instant Reckless Anger deals 4 damage to target creature or player and 4 damage to you. 0
130 Savage Pillagery Red Mythic 6{4}{r}{r} Instant Attacking creatures you control get +2/+0 and gain first strike and frenzy 2 until end of turn.
You may discard any number of cards. If you do, draw that many cards.
0
131 Scorch the Fields Red Common 5{4}{r} Sorcery Destroy target land. Scorch the Fields deals 1 damage to each Human creature. 4 1423583699 on 10 Feb 2015 by Alex
132 Shout of Rage Red Uncommon 1{r} Instant Target creature you control gets +4/+3 until end of turn. Exile it at the beginning of the next end step. 3 1423689074 on 11 Feb 2015 by Link
133 Spirit of Madness Red Rare 4{2}{r}{r} Creature – Spirit 6 2 Frenzy X, where X is the 4 minus the number of cards in your hand.
Whenever a player casts a noncreature spell, put a 2/1 red Urgal creature token with haste onto the battlefield and Spirit of Madness deals 1 damage to that player.
0
134 Sudden Strength Red Common 2{1}{r} Instant Target creature gets +3/+2 and gains first strike until end of turn. 0
135 Urgal Beastsmasher Red Uncommon 3{2}{r} Creature – Urgal Berserker 3 1 {1}{r}: Urgal Beastsmasher deals 1 damage to target creature that's blocking it. 0
136 Urgal Raiders Red Uncommon 2{1}{r} Creature – Urgal Rogue 3 1 Haste
At the beginning of your end step, return Urgal Raiders to its owner's hand.
0
137 Urgal War Paint Red Rare 3{1}{r}{r} Enchantment – Aura Enchant creature
Enchanted creature has intimidate, trample, and frenzy X, where X is the number of Urgal creatures you control.
0
138 Urgals' Charge Red Rare 3{x}{1}{r}{r} Instant Put X 2/1 red Urgal creature tokens with haste onto the battlefield. Urgal creatures you control get +2/+0 until end of turn. 0
139 Wind Strider Red Common 3{2}{r} Creature – Elemental 2 1 Flying, Haste 0
140 Words of Rage Red Rare 5{2}{r}{r}{r} Instant Untap each creature you control. Those creatures gain haste and double strike until end of turn. 0
141 Ancient Skyhunter Green Rare 5{3}{g}{g} Creature – Dragon 4 3 Flying, Haste, Hexproof 0
142 Brightscale's Splendor Green Rare 6{4}{g}{g} Sorcery Draw X cards and you gain X life, where X is the greatest power among creatures with flying you control. 2 1424131500 on 17 Feb 2015 by Alex
143 Deadly Plummet Green Uncommon 1{g} Sorcery Destroy target creature with flying. 1 1423738513 on 12 Feb 2015 by Alex
144 Elven Ranger Green Common 2{1}{g} Creature – Elf Scout 2 2 Forestwalk 0
145 Enormous Size Green Common 3{2}{g} Sorcery Target creature gets +5/+4 and gains trample until end of turn. 0
146 Explosive Growth Green Uncommon 5{3}{g}{g} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put two +1/+1 counters on enchanted creature.
0
147 Farm Peasant Green Uncommon 3{2}{g} Creature – Human Townsfolk * *+1 Farm Peasant's power is equal to the number of Plains you control and its toughness is equal to that number plus 1. 0
148 Garrow, Village Farmer Green Rare 4{2}{g}{g} Legendary Creature – Human Townsfolk 2 4 Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. 0
149 Glenwing, Bird-Friend Guardian Green Mythic 3{2}{g} Legendary Creature – Elf Warrior 1 4 {1}{w}, {t}: Put a 1/2 green Bird creature token with flying onto the battlefield.
Sacrifice Glenwing, Bird-friend Guardian: Target legendary creature gains indestructible until end of turn.
0
150 Greatwood Grizzly Green Uncommon 3{2}{g} Creature – Bear 4 2 Trample 0
151 Hidden Loremaster Green Common 1{g} Creature – Elf Mystic 1 1 Hexproof 0
152 Hunter's Insight Green Uncommon 3{2}{g} Instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. 0
153 Hunter's Trail Green Uncommon 3{1}{g}{g} Sorcery Search your library for up to two Forest cards and put them onto the battlefield tapped, then shuffle your library. 2 1423681251 on 11 Feb 2015 by Link
154 Increased Growth Green Rare 2{1}{g} Enchantment Each creature you control enters the battlefield with a +1/+1 counter on it. 0
155 Injured Quarry Green Common 3{2}{g} Creature – Elk 2 5 Injured Quarry enters the battlefield tapped. 0
156 Naturalize Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 0
157 Nature's Course Green Rare 5{3}{g}{g} Enchantment At the beginning of each upkeep, put a +1/+1 counter on each creature, then each player sacrifices each creature he or she controls with five or more +1/+1 counters on it.
Whenever a creature enters the battlefield or dies, you gain 2 life.
0
158 Nature's Ferocity Green Mythic 6{4}{g}{g} Creature – Elemental 4 4 Hexproof, Trample
Whenever an opponent casts an artifact, instant, or sorcery spell, you may pay {1}{g}{g}{g}. If you do, counter that spell and Nature's Ferocity deals X damage to that spell's controller, where X is the greatest power among creatures you control.
0
159 Protective Instinct Green Common 1{g} Instant Target creature blocks this turn if able. 0
160 Ragged Hunter Green Common 3{2}{g} Creature – Human Archer 3 2 First Strike, Reach 0
161 Rampant Growth Green Common 2{1}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. 0
162 Savage Branchcrasher Green Uncommon 5{3}{g}{g} Creature – Beast 6 5 Haste 0
163 Screeching Owl Green Common 3{2}{g} Creature – Bird 1 3 Flying 0
164 Search the Rubble Green Uncommon 5{4}{g} Sorcery Put any number of target artifact and/or land cards from your graveyard on top of your library. You gain 2 life. 5 1424130645 on 16 Feb 2015 by Link
165 Shelter in Brush Green Common 1{g} Instant Prevent all damage that would be dealt to target creature this turn. 0
166 Skybeast's Fall Green Common 2{1}{g} Instant Destroy target creature with flying. 0
167 Spirit of Evolution Green Rare 4{2}{g}{g} Creature – Spirit 4 4 Hexproof
{3}{g}{g}, {t}: Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on up to three target creatures you control.
0
168 Strong Carthorse Green Common 2{1}{g} Creature – Horse 2 1 Haste 0
169 Survival Instinct Green Common 2{1}{g} Instant Up to three target creatures each get +0/+4 until end of turn. 0
170 Sylvan Archer Green Common 2{g}{g} Creature – Elf Soldier 2 3 Reach 0
171 Take Refuge Green Uncommon 3{2}{g} Instant Creatures you control gain hexproof until end of turn. 0
172 Titanic Form Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+3 and has trample.
0
173 Toiling Farmer Green Common 3{2}{g} Creature – Human Townsfolk 1 5 Lifelink 0
174 Wall of Brambles Green Uncommon 3{2}{g} Creature – Wall 2 3 {g}: Regenerate Wall of Brambles. 0
175 Woodland Stag Green Common 3{2}{g} Creature – Elk 3 3 1 1424100601 on 16 Feb 2015 by Alex
176 Cloudflight Kestrel Multicolour Common 2{w}{u} Creature – Bird 1 3 Flying, Vigilance 1 1426155946 on 12 Mar 2015 by Alex
177 Silent Watcher Multicolour Uncommon 2{w}{u} Creature – Human Rogue 1 1 Vigilance
When Silent Watcher enters the battlefield, look at target opponent's hand.
2 1423849950 on 13 Feb 2015 by Alex
178 Unfathomable Destiny Multicolour Rare 3{w}{w}{u} Enchantment Legendary creatures you control get +1/+2 and have "Whenever this creature deals damage to a player, draw a card."
{3}{u}{w}{w}: Search your library for a legendary creature card and put it into your hand, then shuffle your library.
1 1424759032 on 24 Feb 2015 by Alex
179 Curtain of Night Multicolour Uncommon 3{1}{u}{b} Instant Players can't search libraries or look at cards in other players' hands until end of turn. Draw a card. 1 1423849772 on 13 Feb 2015 by Alex
180 Fearful Paranoia Multicolour Rare 3{u}{u}{b} Enchantment At the beginning of your upkeep, draw a card.
Whenever an opponent casts an instant or sorcery spell, discard a card.
0
181 The Ra'zac Multicolour Mythic 5{3}{u}{b} Legendary Creature – Horror Wizard 2 4 Hexproof
{2}{b}: Target creature gets -1/-1 until end of turn.
{2}{u}: Tap target creature.
0
182 Thronebound Shadowmage Multicolour Rare 3{1}{u}{b} Creature – Human Wizard 1 3 Hexproof
{1}{u}{b}: Target creature gets -1/-1 until end of turn. That creature can't attack this turn.
0
183 Treacherous Lies Multicolour Common 3{1}{u}{b} Instant Draw a card. Target player discards a card. 2 1423679153 on 11 Feb 2015 by Link
184 Blinding Rage Multicolour Common 2{b}{r} Instant Target creature gets +6/-3 until end of turn. 3 1423584087 on 10 Feb 2015 by Alex
185 Brutish Kull Multicolour Rare 3{1}{b}{r} Creature – Urgal Warrior 3 2 Haste, Trample, Frenzy 2 0
186 Galbatorix, Ruthless Tyrant Multicolour Mythic 6{4}{b}{r} Legendary Creature – Forsworn (Galbatorix) 4 3 First Strike
When Galbatorix, Ruthless Tyrant enters the battlefield, destroy target legendary creature.
Whenever a creature attacks you, it gets -1/-1 until end of turn.
0
187 Howling Murderer Multicolour Uncommon 2{b}{r} Creature – Urgal Berserker 2 1 Haste, Deathtouch 0
188 Might of Empires Multicolour Rare 3{b}{b}{r} Enchantment Creatures you control get +1/+0 and have first strike.
At the beginning of your upkeep, put a 1/1 black Soldier creature token onto the battlefield.
0
189 Hunter's Skill Multicolour Uncommon 3{1}{r}{g} Instant Hunter's Skill deals 5 damage to target creature. 0
190 Savage Outcast Multicolour Common 2{r}{g} Creature – Human Rogue 3 1 Haste 4 1423680913 on 11 Feb 2015 by Link
191 Strength of Savagery Multicolour Rare 3{r}{r}{g} Enchantment Creatures you control with power 4 or greater get +2/+0 and have haste and trample.
{1}{r}{g}, {t}: Put a +1/+1 counter on target creature.
0
192 Ambassador of the Wilds Multicolour Common 4{2}{w}{g} Creature – Beast 3 3 When Ambassador of the Wilds enters the battlefield, you gain 2 life. 0
193 Arya, Hunted Courier Multicolour Mythic 5{3}{w}{g} Legendary Creature – Elf Wizard 2 4 Hexproof, Lifelink
Spells and abilities your opponents control can’t cause you to sacrifice permanents.
Return Arya, Hunted Courier to its owner’s hand: Target permanent gains hexproof until end of turn.
0
194 Natural Harmony Multicolour Rare 3{w}{g}{g} Enchantment Each creature you control gets +1/+1 for each other creature you control that shares a creature type with it.
{2}{w}{g}: Put a 1/1 green Human creature token onto the battlefield.
0
195 Rejuvenation Multicolour Rare 5{3}{w}{g} Sorcery Put a token onto the battlefield that's a copy of target nonblack creature in your graveyard. Draw a card. 0
196 Training Session Multicolour Uncommon 2{w}{g} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Enchanted creature has first strike and lifelink as long as it has 2 or more +1/+1 counters on it.
4 1424207134 on 17 Feb 2015 by Link
197 Corrupt Justice Multicolour Rare 5{3}{w}{b} Enchantment As long as you control a legendary creature, creatures you control get +1/+1 and creatures you don't control get -1/-1. 0
198 Mischevious Spirit Multicolour Common 2{w}{b} Creature – Spirit 1 2 Flying, Lifelink 1 1424956795 on 26 Feb 2015 by Alex
199 Tax Collector Multicolour Uncommon 4{2}{w}{b} Creature – Human Noble 1 4 Lifelink
When Tax Collector enters the battlefield, each opponent loses 2 life and you gain life equal to the life lost this way.
0
200 Deathroar Behemoth Multicolour Rare 4{2}{b}{g} Creature – Beast 4 3 Trample
{3}{g}: Put a +1/+1 counter on Deathroar Behemoth.
{2}{b}: Deathroar Behemoth gains deathtouch until end of turn.
0
201 Diseased Beast Multicolour Common 5{3}{b}{g} Creature – Beast 4 4 Wither 0
202 Festertooth Snake Multicolour Uncommon 3{1}{b}{g} Creature – Snake 1 2 Flash, Wither
Each creature with a -1/-1 counter on it gets -1/-1.
0
203 Curious Alchemy Multicolour Rare 3{x}{1}{u}{g} Instant Sacrifice a permanent. Search your library for a permanent card that shares a type with it and put that card onto the battlefield, then shuffle your library.
Draw X cards.
0
204 Primal Mystery Multicolour Common 2{u}{g} Sorcery Draw a card, then scry 3. 0
205 Read the Tracks Multicolour Uncommon 2{u}{g} Sorcery Target creature gets -2/-0 until end of turn and blocks this turn if able. Scry 1. 3 1423660162 on 11 Feb 2015 by Alex
206 Eccentric Researcher Multicolour Uncommon 2{u}{r} Creature – Human Wizard 2 1 {1}, {t}: Draw a card, then discard a card. 0
207 Inspiration Bolt Multicolour Common 2{u}{r} Sorcery Target player draws two cards. Inspiration Bolt deals 3 damage to that player. 4 1424380607 on 19 Feb 2015 by Link
208 Prophecy of Vengeance Multicolour Rare 4{2}{u}{r} Instant Prophecy of Vengeance deals 3 damage to each creature that dealt damage to you or a creature you control this turn and 1 damage to each of those creatures' controllers.
Draw a card
0
209 Pyrotechnics Mage Multicolour Rare 4{2}{u}{r} Creature – Human Wizard 2 4 Whenever a creature dealt damage by Pyrotechnics Mage this turn dies, you may draw a card.
{2}{u}{r}: Pyrotechnics Mage deals 1 damage to each creature and 1 damage to you.
0
210 Saphira, Azure Hatchling Multicolour Mythic 5{3}{u}{r} Legendary Creature – Dragon (Saphira) 3 2 Flying, Flash
{3}{u}{r}, {t}: Saphira, Azure Hatchling deals 2 damage to target creature. Scry 1.
Saphira gets +3/+1 and has haste and first strike as long as you control Eragon.
0
211 Abomination Hunter Multicolour Rare 3{1}{w}{r} Creature – Human Warrior 3 3 First Strike
{w/r}, {t}: Abomination Hunter fights target nonwhite creature.
0
212 Armored Patrol Multicolour Common 4{2}{w}{r} Creature – Human Soldier 3 3 First Strike 0
213 Battle Technique Multicolour Uncommon 4{2}{w}{r} Enchantment – Aura Enchanted creature gets +2/+2 and has double strike. 0
214 Eragon, Seeker of Vengeance Multicolour Mythic 4{2}{w}{r} Legendary Creature – Rider (Eragon) 3 2 Lifelink, Haste, Forestwalk
{2}{w}{r}, {t}: Eragon, Seeker of Vengeance deals 2 damage to target creature that dealt damage this turn.
Eragon gets +2/+2 and has flying and first strike as long as you control Saphira.
0
215 Goldscale Firemaw Multicolour Rare 4{2}{w}{r} Creature – Dragon 3 3 Flying, Haste
Whenever Goldscale Firemaw attacks, you may have it deal 1 damage to target creature. If you do, you gain 1 life.
0
216 Enlightenment Hybrid Rare 1{w/u} Enchantment – Aura Enchant player
Whenever enchanted player draws a card, that player may gain 1 life.
0
217 Truesight Watchman Hybrid Uncommon 2{1}{w/u} Creature – Human Soldier 2 2 Vigilance, Reach 0
218 Agent of the Crown Hybrid Uncommon 3{2}{u/b} Creature – Human Advisor 1 3 Flash, Hexproof
When Agent of the Crown enters the battlefield, draw a card.
0
219 Stray Arrow Hybrid Uncommon 1{b/r} Sorcery Flip a coin. If you win the flip, destroy target creature. If you lose the flip, Stray Arrow deals 3 damage to a creature at random you control. 0
220 Ferocity Hybrid Rare 1{r/g} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, it gets +1/+0 until end of turn and you may put a +1/+1 counter on it.
0
221 Village Mob Hybrid Uncommon 3{2}{r/g} Creature – Human Townsfolk 3 1 Haste
When Village Mob enters the battlefield, you may have it deal 2 damage to target non-Human creature.
0
222 Village Priest Hybrid Uncommon 1{w/g} Creature – Human Cleric 1 1 When Village Priest enters the battlefield, you gain 3 life. 0
223 Cry of Sorrow Hybrid Uncommon 2{1}({w}{b}) Instant You gain life equal to twice the number of creatures that died this turn. 0
224 Extortion Hybrid Rare 1{w/b} Enchantment – Aura Enchant creature
Whenever enchanted creature becomes untapped, its controller loses 3 life and you gain 3 life.
0
225 Murky Demise Hybrid Uncommon 2{1}{b/g} Instant Target creature gets -3/-3 until end of turn. 0
226 Poverty Hybrid Rare 1{g/b} Enchantment – Aura Enchant land
Whenever enchanted land is tapped for mana, its controller loses 1 life and discards a card.
0
227 Muckswimmer Eel Hybrid Uncommon 2{1}{u/g} Creature – Fish 1 2 Hexproof, Islandwalk 0
228 Mystery Hybrid Rare 1{u/g} Enchantment – Aura Enchant player
Whenever any number of creatures enchanted player controls attack, that player may scry 3.
0
229 Instinctive Decision Hybrid Uncommon 3{2}{r/u} Instant Flip a coin. If you win the flip, each creature attacks this turn if able. If you lose the flip, creatures can't attack this turn. 0
230 Knight of the Varden Hybrid Uncommon 2{w/r}{w/r} Creature – Human Knight 2 2 First Strike, Haste 0
231 Bag of Coins Artifact Uncommon 2{2} Artifact {1}, Sacrifice Bag of Coins: Search your library for an artifact card with converted mana cost 3 or less and put it onto the battlefield tapped, then shuffle your library. 0
232 Blade of Durza Artifact Mythic 4{4} Artifact – Equipment Whenever equipped creature would die, if it has 4 or fewer Shadow counters on it, regenerate it and put a Shadow counter on it.
Equipped creature has first strike, deathtouch and gets +X/+X, where X is the number of Shadow counters on it.
Equip {1}{b}{b}{b}
0
233 Butcher's Knife Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+0 and has first strike.
Equip {2}
2 1423659994 on 11 Feb 2015 by Alex
234 Dragon Saddle Artifact Common 1{1} Artifact – Equipment Equipped creature has flying as long as you control another creature with flying.
Equip {1}
4 1424174552 on 17 Feb 2015 by Alex
235 Dragon's Claw Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has first strike. If equipped creature is also equipped by an artifact called Dragon’s Fang, Dragon’s Wing, or Dragon’s Scale, it gets +3/+0.
Equip {2}
2 1423738023 on 12 Feb 2015 by Alex
236 Dragon's Fang Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has deathtouch. If equipped creature is also equipped by an artifact called Dragon’s Wing, Dragon’s Claw, or Dragon’s Scale, it has “Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.”
Equip {2}
1 1423737914 on 12 Feb 2015 by Alex
237 Dragon's Scale Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +0/+2. If equipped creature is also equipped by an artifact called Dragon’s Fang, Dragon’s Wing, or Dragon’s Claw, it gets an additional +1/+2.
Equip {1}
1 1423737866 on 12 Feb 2015 by Alex
238 Dragon's Wing Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has flying. If equipped creature is also equipped by an artifact called Dragon’s Fang, Dragon’s Claw, or Dragon’s Scale, it has haste.
Equip {2}
1 1423737793 on 12 Feb 2015 by Alex
239 Farmer's Tools Artifact Common 4{4} Artifact – Equipment Equipped creature gets +0/+X, where X is the number of Plains you control.
Equip {3}
0
240 Gemstone Sentinel Artifact Common 5{5} Artifact Creature – Dragon 2 4 Flying, Defender 0
241 Healer's Phial Artifact Rare 3{3} Artifact {1}{w}, {t}: Choose one—
• For each counter on target creature you control, put another counter of that type on it and you gain 1 life.
• Remove any number of counters from target creature you control and you gain 1 life.
0
242 Poisoned Dagger Artifact Rare 1{1} Artifact – Equipment Equipped creature gets +2/+0 and has deathtouch.
Equip {2}
0
243 Rotblade Artifact Common 3{3} Artifact – Equipment Equipped creature gets +2/+1 and has wither.
Equip {4}
3 1423583805 on 10 Feb 2015 by Alex
244 Sapphire Egg Artifact Rare 1{1} Legendary Artifact Indestructible
Sacrifice Sapphire Egg: Search your library for a card named Saphira, Azure Hatchling and put it into your hand, then shuffle your library.
3 1424039002 on 15 Feb 2015 by dude1818
245 Seithr Vial Artifact Uncommon 2{2} Artifact {b}, Sacrifice Seithr Vial: Destroy target creature. It can't be regenerated. 3 1424316447 on 19 Feb 2015 by Link
246 Shield of Righteousness Artifact Rare 3{3} Artifact – Equipment Equipped creature gets +2/+5 and has lifelink and protection from black as long as it's not black. Otherwise, equipped creature gets -3/-3 and has defender.
Equip {3}
0
247 Stone Mallet Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+0 and has first strike.
Equip {2}
0
248 Tyrant's Scepter Artifact Uncommon 1{1} Artifact As long as you control a legendary creature, creatures your opponents control enter the battlefield tapped. 0
249 Woodsman's Bow Artifact Common 3{3} Artifact – Equipment Equipped creature gets +2/+0 and has reach.
Equip {3}
0
250 Zar'roc, Ruby Sword Artifact Rare 4{4} Artifact – Equipment Equipped creature gets +3/+3 and has first strike and "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
Equip {3}
0
251 Anora, the Great River Land Rare 0 Land {1}, {t}: Add {u} or {g} to your mana pool.
{1}{u}{g}, {t}: All lands are Islands in addition to their other types until end of turn.
0
252 Carvahall, Farm Village Land Rare 0 Land {1}, {t}: Add {w} or {g} to your mana pool.
{w}{g}, {t}: Human creatures you control get +1/+2 until end of turn.
0
253 Doru Araeba, Isle of Legends Land Rare 0 Land {1}, {t}: Add {u} or {w} to your mana pool.
{1}{u}{w}, {t}: Search your library for a legendary creature. You may reveal it. If you do, put it into your hand, then shuffle our library.
0
254 Hadarac, Vast Desert Land Rare 0 Land {1}, {t}: Add {w} or {r} to your mana pool.
{1}{w}{r}, {t}: Tap target creature and Hadarac, Vast Desert deals 2 damage to that creature's controller.
0
255 Igualda Falls Land Rare 0 Land {1}, {t}: Add {u} or {b} to your mana pool.
{3}{u}{b}, {t}: Target player sacrifices a creature.
1 1423849092 on 13 Feb 2015 by Alex
256 Palancar Valley Land Rare 0 Land {1}, {t}: Add {r} or {g} to your mana pool.
{r}{g}, {t}: Put a 1/1 green Human creature token onto the battlefield.
0
257 Ristvak'baen, Place of Sorrow Land Rare 0 Land {1}, {t}: Add {w} or {b} to your mana pool.
{1}{w}{b}, {t}: Each player sacrifices the creature with the greatest power he or she controls.
0
258 Secluded Aqueduct Land Common 0 Land Hexproof
Secluded Aqueduct enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
0
259 Secluded Bog Land Common 0 Land Hexproof
Secluded Bog enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
0
260 Secluded Canyon Land Common 0 Land Hexproof
Secluded Canyon enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
0
261 Secluded Cataract Land Common 0 Land Hexproof
Secluded Cataract enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
0
262 Secluded Cave Land Common 0 Land Hexproof
Secluded Cave enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
0
263 Secluded Grove Land Common 0 Land Secluded Grove enters the battlefield tapped and has hexproof.
{t}: Add {w} or {g} to your mana pool.
4 1423679654 on 11 Feb 2015 by Link
264 Secluded Stream Land Common 0 Land Hexproof
Secluded Stream enters the battlefield tapped.
{t}: Add {u} or {g} to your mana pool.
0
265 Secluded Stronghold Land Common 0 Land Hexproof
Secluded Stronghold enters the battlefield tapped.
{t}: Add {w} or {r} to your mana pool.
0
266 Secluded Tomb Land Common 0 Land Hexproof
Secluded Tomb enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
0
267 Secluded Tower Land Common 0 Artifact Land Hexproof
{t}: Add {1} to your mana pool.
0
268 Secluded Village Land Common 0 Land Hexproof
Secluded Village enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
0
269 Spine of Alagaësia Land Rare 0 Land {1}, {t}: Add {b} or {g} to your mana pool,
{1}{b}{g}, {t}: Exile target creature card in a graveyard. Target creature gets -1/-1 until end of turn.
10 1423792813 on 13 Feb 2015 by Link
270 Teirm, Merchants' Metropolis Land Rare 0 Land {1}, {t}: Add {r} or {u} to you mana pool.
{3}{r}{u}, {t}: Gain control of target artifact. It gains, "At the beginning of your end step, choose a player at random. That player gains control of this artifact."
0
271 Urû'baen, Tyrant's Fortress Land Rare 0 Land {1}, {t}: Add {b} or {r} to your mana pool.
{1}{b}{r}, {t}: Creatures you control get +1/+0 and gain first strike until end of turn.
2 1424185313 on 17 Feb 2015 by Vitenka
272 Human token White Token 0 Token Creature – Human 0 1 0
273 Urgal token Red Token 0 Token Creature – Urgal 2 1 Haste 0
274 Human token Green Token 0 Token Creature – Human 1 1 0
275 Horror token Black Token 0 Token Creature – Horror 1 1 0
276 Bird token Green Token 0 Token Creature – Bird 1 2 Flying 0
277 Soldier token Black Token 0 Token Creature – Soldier 1 1 0
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