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Mechanics |
CardName: Crouching Urgal Cost: 2B Type: Creature - Urgal Warrior Pow/Tgh: 2/2 Rules Text: First Strike, Bloodhunt {2}{R} (Whenever an opponent casts a creature spell, if Crouching Urgal is in your hand, you may pay {2}{R} and reveal it. If you do, put Crouching Urgal onto the battlefield and put a +1/+1 counter on it.) Flavour Text: Set/Rarity: Eragon Uncommon |
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Bloodhunt has some issues, first among them being the fact that Bloodhunt sets up a delayed trigger that triggers from a hidden zone (your hand). There's also the fact that you don't know how many turns from now it will be when your opponent next brings out a creature: how long will both players have to remember that you played the Bloodhunt cost?
Also, your opponent will most often be gaining creatures on his or her own turn, at which point the temporary haste and +1/+1 aren't all that useful.
Fixed.
Hee, it's Sabotage creatures! I playtested that ability a little and it's pretty fun. Yes, this looks like a sensible set of fixes to the mechanic.
The underlying creature is surprisingly strong though. Black would be happy with a 3/2 first strike for without any other effect... heck, red was happy with Halberdier, so getting a 4/3 first strike for even with a fiddly condition seems very good. I'd suggest base stats of 2/2 here would still be fine.
Same applies to Kull Bloodrager.
Alright, thanks.