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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-01 01:07:50)
Right and I'm saying that outside crazy edh combos, nobody is putting 10+ counters on anything. Which means until you get your opponents below 10 life, what is this going to do? Doesn't stop them putting one or two counters on their creatures to swing for lethal. Doesn't stop them using the ult on a lot of planeswalkers. Doesn't stop them generating enough energy to use that 4 mana artifact.
It's not until you get your opponent down to 5 life where this might start affecting them. But they're now at 5. They're almost dead and they're still only minorly inconvenienced. This is like win more but it hardly helps you win
@Izaac- This is a curse, you can use it on your opponent. While there are combos where you might want to use this on yourself, such as Nine Lives or Phyrexian Unlife, the idea was to lock up things opponents can do with counters as a resource or otherwise benefigt as you bring down their life.
Wait so, the idea being that you and things you control can't get any more counters than you have life? So if you have 10 life, you can't get any more counters once you have 10.
Firstly, the name calls back to stasis and this does nothing as bad.
Secondly... okay? Like this could be a combo piece with Nine Lives but I can't see any applications beyond that. Sure, some creatures end up with many many +1 counters on them but most of the time it's a few counters here or there. Same with player counters. Even the most intensive energy decks would only get up to about 6-8 energy at most so unless they're nearly dead this does nothing.
That player and permanents that player controls cannot gain counters if the total counters on that player or permanent is equal or greater than their life total.
??
Reads clearer to me.
Sometimes you want stall cards, but often you don't. I could see granting outright defender.
Whenever a creature token enters the battlefield, if its name hasn't been noted with this card, note the name, put a wisdom counter on Gathered Anecdotes, and draw a card.
Moving the note making aspect up in the chain of events to differentiate from the card drawn.
I don't know if you need to specify "this card" but if you destroy this and cast another copy you'll be able to use a token you've noted down before.
Edit: I like this card. Stealing it.
"its"
It reads like you note the name of the card drawn, but would make more sense if you noted the name of the token.
This wording is a mess, and I figure out how to parse out the correct form.
So if an opponent mills two lands and a creature, that opponent would sacrifice a nontoken land, then a nontoken creature.
Examples of how I want the card to work.
If an opponent milled three planeswalkers, that player sacrifices one nontoken planeswalker.
If an opponent milled a creature, an enchantment, and a planeswalker, that player would sacrifice a nontoken creature, nontoken enchantment, and nontoken planeswalker.
I don't believe black get rid of noncreature artifacts in current Magic, so I thought a
was best to fit the card.
Yeah, each player gains priority in the draw step after the turn-based action of drawing a card
As long as your life total is 0 or less this card has "Whenever you tap a land for mana, add
. At the beginning of your draw step, draw a card."
Can you do anything during the draw step? Besides drawing your one card uninterrupted
If it loses all abilities, it loses the ability that makes it lose all abilities. (Not really but it looks like it does)
This should just be two triggered abilities that have an intervening if clause of "if your life total is 0 or less"
Yeah they're separate abilities, it's just hard to fit everything on the card on this site without everything becoming tiny
Is "if no player lost this turn" some kind of Time Walk reference? Otherwise the full phrase is "lose the game" as opposed to e. g. "lose a coin flip" etc.
Is the card draw supposed to be a delayed triggered ability ("your next draw step")?
Or is it supposed to be a separate triggered ability from the mana ability (in that case: missing line break)?
We goin' slooooooooooow. Or make your opponent draw a bunch to make them play slower, and blow this up before you draw.
Alternate name: Hit-and-Run Highway