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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-01 01:10:48)
Not sure really - worded that way, yes, but there's intimidate (primarily black still) and landwalk (mostly green, sometimes red) and um, white gets, um... ok it's primarily unwhite :)
Nice defence against Blood Moon and kin, too.
Needs a Minter reference. Otherwise perfect. Also wonderous if you can attack during an opponents turn, and vice versa. War Monger!
Um, argh. I fireball it for 3, no, wait, 4 no, argh! And it counts itself, so it's bigger when attacking! So granting it vigilance is a bad thing and, argh!
Love it.
It seems plenty strong enough to me. Blue doesn't normally get any mana acceleration at all, and effects on lands are very useful because you don't use up a card playing them.
Enchant Non-Land? I look forward to someone using an Orrery and trying to put it on a sorcery, though :)
Seems very expensive, though I suppose it double-triggers landfall.
Unholy Strength is black, but "gets +2/+1" is... well, um, in fact there's never been an instant or sorcery that gives target creature +2/+1 before. There's Inspired Charge and Jihad though.
Shouldn't the second half of the entwine be black traditionally though?
You could try "XUU. Choose one: target opponent puts the top X cards of their library into their graveyard; or draw X cards. Entwine B." But that's not quite as good and in the same colours.
I agree the other cards are a decent effort, but not as good as this one. Except possibly Peculiar Strength -- that's simple enough it's probably printable (indeed, I wouldn't be surprised if it had been printed already), but the difference isn't as obvious as the difference between what's appropriate for the colour is much less blatant.
You could also do:
Instant,

.
Choose one - target creature gains flying, or destroy target creature if it has flying.
Entwine
It's a real pity that green can't grant flying (Flighty Ambassador aside), as it'd go so well with green's flyer-burn.
Because white gets to give creatures little pumps, but not big ones.
ROFL. Yes, that's ridiculously elegant!
Like Peculiar Distortion, but less good. I think the effect "can't be blocked except by [blah]" is generally red these days, while "can't be blocked, full stop" is still blue. But it's not as clear-cut a colour-pie-confusion as Peculiar Distortion.
This is a delightful example of two blue effects combining to make a very black effect. I'd love to flesh this out to a full cycle of modal spells whose combined effect is off-colour, but it's hard to think of many more cases that are quite this blatant.
The current approach works more closely to the original intent of phasing. This way timestamps and counters and so on don't need special rules to bring them back - they just stick around almost automatically.
Terrible, and true, unfortunately. Why did they bother removing the zone? It seems more confusing to have cards in play that can't be effected by the game...
Too bad phased out is no longer a zone, instead becoming a status like tapped or flipped.
Would be cute if you put a card into the phasing zone, as a way of protecting it. It would come back during your next untap step with haste...
Where in the library: I said in the first comment that I guess it'll go on top of the library. The rules don't really handle effects that don't specify where, though, you're right. I suppose the card could say "Put target permanent on top of that zone"?
Auras: Hm. I could see ruling that you choose a target for the Aura spell at the moment that you put it onto the stack, or equally that it just has to choose somewhere to go after resolution, like if it were appearing thanks to Replenish or Show and Tell.
Lands I'll admit are a problem.
Chris: Unfortunately if you try to put an opponent's card into your library, it goes to their library instead.
Which brings up a question: If you do choose library, where in that zone does it go? Top, bottom, a shuffle pulled out of thin air, or laid on its edge against the other cards to be drawn when its owner chooses?
Also, moving to stack doesn't quite work for land cards (the rules don't know what to do), or Aura cards (the one type of permanent spell that has a target, but since you never go through the act of casting when you just plunk something onto the stack, the target can't be properly initialize()d).
make its owner do it
Would be part of a cycle.
Fixed a typo.