Cards With No Home: Recent Activity
Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-01 01:13:34)
Thats how I thought of it; I thought of it because I was amused by the wording. But I think it does fit the rules. The point is, if the creature blocking something is regenerated, removed from combat, destroyed or exiled then by default, the attacking creature remians blocked. An example of "what if the rules worked this random way instead" :)
I originally had it as "when... it becomes unblocked" but it wasnt as clear as the tautological-sounding version.
I'm... not sure what this card is supposed to be doing. My mind keeps translating this as "Unblocked creatures are unblocked.", but I'm pretty sure that's not the point.
I dabbled with this idea before, but I think it makes more sense as a permanent effect. It may be too good to be able to burn out chump blockers, but I don't think so, given that "target creature gains trample" is rarely given repeatably to arbitrary creatures, but is sometimes, and this requires an extra hurdle.
Reminiscent of Tomb of Urami.
I like the idea of "sacrifice a nontoken creature other than ~ or bad stuff happens". Too many Lords of the Pit are appeased with a diet of 0/1 tokens.
An Idea I had for a Lovecraftian style monstrosity. Needs work.
Wow. Yes, interesting. My guess is that it's a smidgen too good: it's a Llanowar Elves that can't be burned. Although comparing Llanowar Elves with Birds of Paradise... You're right, I'm startled I've not seen it at least discussed.
This seems so obviously a nice one-drop for green, I wonder why it's not been printed? It must have been discussed. Whether it just didn't find a place between rampant growth, llanowar elves and Nature's Lore?
It seems balanced with Nature's Lore (costs 1 net mana), and with llanowar/arbor elves (your mana can't be taken away, but you don't get a creature). But better in decks that care about forests. Is playing three-drop on turn two too nice if your opponent can't interfere? Or is it just too boring?
Yeah, you're right, it needs to see play to see when it's fun, and then be costed for that niche.
Changed the cost... again. This needs to be playtested, I guess.
You're right, that's a much fairer cost, but now it's not that attractive, because once you're at five mana, accelerating further is more niche. It's hard to get a balance.
Changed the cost... though it looks so gross now. :(
If this were ever used in a set, there would be a version for each color. Would the green version be allowed to be cheaper?
Intriguing...
Thanks to Darkheart's comments on Daimon's Resurrection, I realised that this is a great illustration of the Peculiar Distortion principle. Kill a creature? Black. Reanimate a creature? Black. Gain control of a creature? Blue!
Dream's Grip entwined seems like a nice simple Twiddle variant that should be printed in this most straightforward form somewhere. Toils of Night and Day was the more expensive form.
Haha, okay. I feel like there should be one that turns allies into slivers, too, but that's not as good of a joke.
Why not go all out & make it


as they are the three 'main' ally colours
Hahaha! So do I :)