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Recent updates to Cards With No Home: (Generated at 2025-05-01 01:27:31)
"Each player chooses a creature he or she controls, then sacrifices the rest."
Way too strong. Archivist is kinda okay (maybe a bit weak), but this can hit for 2, and allows two new options rather than one. And it's not like black doesn't have ways to use the discard thing.
Finally, it isn't too black, IMO.
Nice simple-yet-not-made-yet card. I like it.
This is cool, but it isn't that different from a 0/1 to be worth the rules trouble.
I suggest making it a triggered ability. But, all in all, okay, super vigilance is cool, but does it need a mana cost more intensive than Phyrexian Obliterator? And does it need to be removed just because there are no others?
It's not that powerful but it's not that bad. Considering Cloud of Faeries is also "free" but needs an initial two mana, and that it can be used aggresively (rather than just combo-y). I mean, Island, then Memnites, this, Signal Pest?
And, yes, the exile clause is super ugly.
Other than that, I don't see why this should be like this. I mean, if you want to abuse the recursion by sacrificing the creature in response, for example, just use old Breath of Life. Ok, so this works with Mangara of Corondor.
Still, I think it's more of a "I designed this card because I know rules" than a card with a function. Which is funny considering the trouble there is with a creature going to a library or a hand.
More like "instantly get a Lightning Bolt in the face".
Card is too hardcore.
Inspired by a comment of jmgariepy on Cardinal of the Holy Nimbus. The "can't be countered" is utterly vital to the card working at all. I did consider an alternative version which doesn't have that line and instead has another target to which it does something meaningless, like "Target player gains 1 life" or some such. But this version at least makes it a bit clearer what the aim is.
It might need restricting to graveyards, or perhaps exile. Because the prospect of trying to do this to something that's been shuffled into a library ain't a good one.
Yeah, it's ridiculously hard, but I decided one of each non-planeswalker permanent was hard enough so adding the spells just made it more amusing... I did power it up by making it instant-speed and putting it on a creature, and taking off the sacrifice as a cost. I agree only permanents would more sensible, but when I saw there were only spell types I couldn't resist.
I also considered saying "in play, on the stack, or in the graveyard" to make it somewhat more possbile, but then it would be invite too much graveyard-filling shenanigans, and it would be a lot harder for your opponent to interfere with. Maybe just make the spell types be in the graveyard? (Or, come to think of it, make it triggered by the conditions being met, with no tap at all.)
And yeah, I decided there was no way I was doing all planeswalker types -- that's lots, and if you have ten planeswalkers in play you should have won anyway!
Perhaps an alternative would be to say "if you control permanents with at least two subtypes of each permanent type"...?
Yeah, it could equally well be destroy. I think it originally was, but when we got as far as "each player chooses" sacrifice sounded more natural.
Oh yes, I tried searching, but obviously didn't have the keyword "the rest". Yes, that's the effect I was thinking of, although I think it's probably overkill to sacrifice lands too, since if you can get one giant creature down, that would prevent anyone else catching up.
Cataclysm is the wider-ranged version of this.
This means you need to cast both an arcane and a trap, then activate this ability while they're on the stack, and hope neither is countered in response. I would say "If you control a permanent of each permanent type, you win the game," except then you would need a lot of Planeswalkers as well.
That is easily fixed by inserting the word 'other' between all & non-demon.
I note that the ability requires you to sacrifice all non-Demon creatures as a cost, which means you need to sacrifice Encysted Demon itself - at that point, it's just an "Artifact Creature".
Bwahahahahaha!
Funny how Uniscape Bracers would help ;)
No, I think this is a unique effect. They recently printed the discard equivalent. Seems printable (at rare) to me. If the cost needs to rise it's only because it's sacrifice rather than destruction.
I think I designed this card myself, once, but it was White. I suppose it makes just as much sense on Black, though...
I looked for something similar to this on gatherer and was surprised not to see it immediatelly. It seems an obvious "clear the board but help me in the right circumstance". It probably is much too good at 4 mana, if you can pair it with a very strong creature, but I'd still expect to see if (perhaps at a higher mana cost or on a creature). Did I miss some obvious examples?
OK, this is too ridiculous to be printed, but I was sufficiently amused I wanted to see how it would look. I think it's ridiculously hard to assemble the win condition, although I don't know how much better a dedicated deck could do.
Honestly, controlling a card of each permanent type may be non-trivial :) Maybe this should change to be "are on the battlefield", I think it would still be plenty hard. In fact, I may make this a creature as well, just to give you a fighting chance.
For a summary: creatures are by far the easiest, as there's lots of Changelings which automatically have all allowed creature types, even the weird obscure ones.
Enchantments: You need an Aura and a Shrine. There's little choice of shrines, but at least they exist and aren't useless.
Artifacts: You need equipment (there's plenty, including some free ones and some good ones), fortification (there's only Darksteel Garrison which is not terribly helpful, although it may help here, given the last step of our win condition) and a contraption.
I can't believe they put "contraption" in the comprehensive rules. There are no cards that are contraptions and no cards that can become contraptiosn and no cards that make contraptions. At least we know it's supposed to be an artifact type rather than anything else. I had to put it on this card to allow you to have any (although now it fails because you already sacrificed it.).
Spell types -- this is "arcane" and "trap". Arcane spells are generally a bit overcosted, but not terrible. Traps are at least conveniently cheap under the right circumstances! :)
Land types -- boy, this is the hard bit. Lair, Locus, Desert, Mine, Power-Plant, Tower. The first two are very niche, and the last four have only one card each (due to a painful hack where the "Urza's XXXX" were made into a subtype. Technically, that means Urza's is another subtypes, but fortunately, it only appears on those cards you already need). The only saving grace is that many of the lands are useful to have in play together, although honestly, if you have five basic lands, five lairs, three Urza's lands, two locuses and a desert in play you have twenty-one mana so you might as well run fireball instead of greater coalition.
Hm, this needs reworking.
This is a very pleasing card. Initially looks useless, but is a bit more powerful than it looks: at the moment an aggro red deck has to decide whether to burn out blockers before attacking or not; this gives you the flexibility to wait. I like it.
It was http://multiverse.heroku.com/cards/4356 The frumious
Ah! Yes. I felt like Id seen something like it, but couldnt find anything in search.
I've had a few tries at wording this in my set, too.
I think we ended up with: Blocked creatures with no creatures blocking them. Which is pretty close to yours :)