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Recent updates to Cards With No Home: (Generated at 2024-05-10 09:43:14)
Well, the point is that the +1/+1 counters can be used as a mnemonic. To be properly unambiguous I guess it should have the Anavolver treatment: get one counter for one ability and two for the other, so three for both. But that's fiddly to make each individual modal half reasonable for the mana... and also the combined effect is now rather less clearly white/blue.
Hm. That's a bit nicer, but still does require remembering which mode was chosen. (I wasn't going to bother improving this, but there's enough suggestions now I want to try :))
Perhaps this could be an instant: "Choose one -- put a +1/+1 counter on target creature and it gains reach; or put a +1/+1 counter on target creature and it can't be blocked except by creatures with flying. Entwine ."
Yeah, I wanted to do an instant like Alex's but then the entwine was really pointless, and this seemed like the best compromise. Probably the whole point is that green wouldn't really get this choice of ability as that basically is as good as flying (since 3/4 of the time you want to attack or block). I don't think the memory would be that bad: if you had several, you would probably remember you had all of one or some of each, which is normally enough, but I agree they wouldn't print it for this reason.
Oof. Memory issues. If you had 15 versions of these cards in a draft, and multiple copies showed up in multiple games, there would be no end to the headaches.
I don't think the power level is that bad, though. One just have to look at it differently. This is a 1/1 for with Reach, or, most likely, can only be blocked by flyers. If you have nothing better to do on round 2, or late in the game, though, you can just get a 1/1 flyer. 1/1 evasion for 1 is probably a 7-9 pick, so it can't be that bad.
Ah, sorry; this is another riff on http://multiverse.heroku.com/cards/8869 . I agree it's probably never a printable card, whether the templating and costing is fixed or not.
On the other hand, isn't it strictly better than things like Nightshade Stinger? That's maybe not very useful, but it's more than green normally gets flying-wise, isn't it? :)
Creature spells aren't modal, so entwine doesn't do anything for them.
Who would pay or for a 1/1 flyer anyway?
Another 2+2=5 card :)
Hm. How about ". Choose one -- Put the creature with least power on top of its owner's library; or put the top card of target player's library into their graveyard. Entwine "
There seem to be too many options :)
I love the name for this card :)
I was looking for a polymorph version of Alex's "add two effects of one colour, get an effect of another colour". It's tricky, because normally the type-hate colour and the type-search colour are different: black searches for anything and destroys anything apart from enchantments, green searches for creatures and destroys anything except creatures, blue searches for most things but doesn't destroy anything much. Red destroys lands and artifacts and doesn't search for anything. But white destroys artifacts and enchantments and searches for enchantments.
It's still not quite right -- it ought to require the controller searches for a replacement, but the template on that is ugly.
And the cost isn't quite right -- destroying an enchantment is W, but searching into play costs more, hence the X-cost compromise.
Ha!
In response to Peculiar Distortion and http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr171 :)
Ah, right. Sorry. Yes, replacing itself with an island would indeed be nearly useless. (You could also imagine a card somewhere between, which came into play tapped and tapped for blue, but for a cost could landcycle itself instead, a bit like how this looked and a bit like existing multilands)
But 99% of decks would just rather run an island. .. ah wait, I misread it. It doesn't replace itself with an island, you get an island as well. DOH.
Yeah, ok. competitive with the various artifacts if you're in monocolour.
"Enchant nonland permanent" has been done before, yes, so that'd work.
Absolutely. This is a very strong card.
Not sure really - worded that way, yes, but there's intimidate (primarily black still) and landwalk (mostly green, sometimes red) and um, white gets, um... ok it's primarily unwhite :)
Nice defence against Blood Moon and kin, too.
Needs a Minter reference. Otherwise perfect. Also wonderous if you can attack during an opponents turn, and vice versa. War Monger!
Um, argh. I fireball it for 3, no, wait, 4 no, argh! And it counts itself, so it's bigger when attacking! So granting it vigilance is a bad thing and, argh!
Love it.
It seems plenty strong enough to me. Blue doesn't normally get any mana acceleration at all, and effects on lands are very useful because you don't use up a card playing them.
Enchant Non-Land? I look forward to someone using an Orrery and trying to put it on a sorcery, though :)
Seems very expensive, though I suppose it double-triggers landfall.
Unholy Strength is black, but "gets +2/+1" is... well, um, in fact there's never been an instant or sorcery that gives target creature +2/+1 before. There's Inspired Charge and Jihad though.