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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2024-05-18 13:48:36)
I find the anti-Cumulative Upkeep sentiment a shame, since it's useful and surprisingly flavorful. Players don't like playing with ever increasing costs, though. I wouldn't rule out seeing it pop up in a future set, though. As a one-and-done set mechanic, it's got plenty of legs, as Coldsnap proved.
I know this probably isn't costed right, and they'd never a make a card like this nowadays, I just wanted to conceptually make a card that felt like an ongoing earthquake kinda thing.
Another reason you'd use top is if you have something to mill them with. This would make sure that even if they manage to shuffle at some point, they won't redraw it.
Yeah, option 2 would get used probably about 90% of the time. Top is useful in some cases though, where you are removing their outs or maximizing your own by ensuring that they don't draw something specific, like let's say the last land they need to cast Cruel Ultimatum, or the actual Cruel itself, and so long as they don't draw those they can't win, even if they get to replay that guy you just bounced.
Well, the effect is very similar to Bant Charm, so yes, I think the cost is fine. The top-of-library option is very unlikely to get used since this is a sorcery.
Changed her [+1] to mill 2 instead of 3, since I think 3 is a little too good, especially for limited targeting the opponent.
The first name I thought of for this was, "Don't Waste Me, Bro!", but then I thought of a better one :P
Thanks :) I was thinking about how there's never really been a good "land control magic" spell, and I know too much land destruction hasn't been great for Magic, so I was thinking about how you could have such a spell be fair. Then I realized, you could just have that spell itself also be a land! To make it fair though, you really need it to be like tec edge and also sac an extra land, otherwise you are basically up 2 lands on them. Pretty cool that you can screw your opponent's mana and fix your own at the same time. :D
UW version of Terminate, kinda. I think it's costed fairly, even though blue and white's removal should be weak, considering the existence of Vindicate and Maelstrom Pulse.
Nice twist on Tectonic Edge.
Hm, Sacred Ground updated, or a permanent Skyshroud Blessing. Seems a reasonable niche/sideboard/hoser card. Good to protect an Inkmoth Nexus I guess.
Ooh, "Dragon creature card". So no Nameless Inversions then. Fair enough I guess.
I changed his [+2] ability "Impulse+1 a Dragon" to [+1] "Tutor a Dragon" because if you're playing a deck where a dragon is likely to be in the top 5 cards of your deck, then you're probably dead by the time you cast this card. XD I think the ability is fine considering this guy's casting cost.
The comparison with Into the Void is interesting. I didn't even know the card exists. Still, it isn't perfect, since Into the Void is a Sorcery, only hits creatures, and can't spread it out over multiple turns.
But, yeah, same here. Planeswalkers are real nuts to crack, even when they come out well designed, like this one here. One of these days, maybe I'll grab every Planeswalker on this sight and give them a spin, just so people can get some feedback on whether their card is too little/too much. ;)