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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-02 05:54:28)
Edited to make so that the "you lose the game" effect actually works. For whatever reason I feel making the spell exile itself from the stack to be a bit clunky, so instead I tried to word it as a "leaves the stack" effect, which to be honest also sound somewhat clunky
For one thing, the card is on the stack while it is resolving, so the last two abilities contradict each other. (This might be fixed by saying you exile this spell and then you lose the game.)
Other than that, it might work, but consider that you might have to cast this spell while trying to resolve state-based actions (I am not sure that it is a problem, though).
About how good it is to use, I don't know.
I'm not entirely sure if this thing would work properly, nor if it should be silver-bordered instead. Also I'd imagine it would be far too situational to ever be playable
number and kind of counters
SecretInfiltrator's suggestion
The rules really cover that "life total increase" and "life gain" is interchangable, so there seems to be no reason not to word it as "If a player would gain life, they gain 1 life instead."
It's a bit unusual that the first ability is symmetrical while the second one is assymetrical, only affecting opponents.
I also considered giving it a colorless casting cost and a colored equip cost, since the equip effect (See: Magnetic Theft) is very red.