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Recent updates to Code Geass: (Generated at 2025-06-22 07:25:43)
too many Decadence 1 cards: try Decadence 2
This is hard to template and flavour correctly, and I was skeptical to start with, but seeing the example cards, I like the look of it a lot more and I'm interested to see how it plays.
While I appreciate the flavor reasons behind requiring the right amount of targets, I think the gameplay would just be better with "up to."
This is a challenging mechanic to balance and design. I applaud your efforts. I'm curious to know how they playtest goes.
1/1 -> 2/1
An uncommon decadence creature.
See Benevolent Landowner for discussion of decadence.
This has the same multi-target issue as Supercilious Trooper but even more so. Overindulge on your decadence and you might well end up having to tap all your own creatures. Again, I don't think this is a problem :)
Filling out a few example designs for playtesting purposes.
Commons: this card
, Egotistical Captain
, Agent of Decay
, Supercilious Trooper
, Unethical Researchers 
Uncommons: Imperious Guardians
, Resources Misdirector 
Rares: Britannian Arms Dealer
, Credit Squanderer
, Cruel Princess
, Ostentatious Prince 
Other synonyms and related words useful in card names that I haven't used yet: corrupt, self-indulgent, indulgent, opulent, grandiose, flashy, flamboyant, pretentious, grandiloquent, vain, snobbish, arrogant, braggart, authoritarian, peremptory, disdainful, narcissistic, haughty, self-important, proud, extravagant, wasteful, lavish, wanton.
One of the possible tweaks on decadence: a creature that allows you to pay decadence multiple times in a turn cycle. IF you have the mana. Which you probably won't.
See Benevolent Landowner for discussion of decadence.
This plus a Agent of Decay on the table mean each turn you're paying
to drain 2 life, and can pay
to drain 2 life as much as you like. Seems good, but not utterly broken for a vulnerable rare creature.
Or this plus a Benevolent Landowner mean you're paying
for 4 life, and can pay
for 4 life as much as you like. Also strong, but not much better than Atalya, Samite Master or Oracle of Nectars, and again more vulnerable.
A rare decadence creature.
See Benevolent Landowner for discussion of decadence.
An attempt at a common decadence creature.
See Benevolent Landowner for discussion of decadence.
For multi-target ability-granting effects, there's an interesting question about whether they should say "up to". I think it's more in keeping with the flavour of decadence that if you don't have enough targets of your own, you might have to give your opponents' creatures lifelink as well.
An attempt at a common decadence creature.
See Benevolent Landowner for discussion of decadence.
An attempt at a common decadence creature.
See Benevolent Landowner for discussion of decadence.
An uncommon decadence creature.
See Benevolent Landowner for discussion of decadence.
A rare decadence creature. This could be "put that many +1/+1 counters on ~this~" (with a slightly different flavour).
See Benevolent Landowner for discussion of decadence.
Hm, looking at dictionaries and thesauri for "decadent" and "decadence", I think I see where Berf's coming from. To me (and I assume Link), "decadence" implies self-indulgent luxury, overindulgence, a preference for money and the good things in life at the expense of what's right or just or fair. But not any inherent meaning of decay, degradation over time. Berf on the other hand seems to feel it implies change over time, becoming worse and worse. Merriam-Webster's first definition lines up with Berf's view; their third (and to some extent second) definitions seem to be more what Link and I had in mind.
I'd be happy to use a different mechanic name if that'd help avoid the misunderstanding. "Self-Indulgent 1" seems a bit strange, but "Luxury 1" or "Corruption 1" are plausible alternative names for the ability.
down to decadence 1
I'm just not grokking the mechanic. For me, decadence implies something that gets worse over time, but the way it works now, it actually scales and becomes stronger in the late game. Granted, if you play too many creatures with decadence, the costs becomes too high for you to pay (which I think it's the flavor intention) but this seems easily avoidable by proper deck building.
"At the beginning of your upkeep, if you haven't already paid decadence this turn..."
For the reminder text: "Only one instance of decadence triggers each turn"?
I've been trying to think of a decadence value at which this is acceptable at common. To be suitable for common we have to assume it's okay to have two of these on the table at once. But with two of these on the table, if their decadence value is...
So it seems decadence 1 is the only safe option here. Now the thing is, this is the simplest, most benign decadence ability we can think of. If this is to be the common mechanic there need to be at least 3 other commons with decadence, before getting to the uncommons and rares. And they need to be in white and black. What other effects are suitable?
Doing a winnowing pass of the mechanics to try to narrow it down:
All the above could be due further investigation, but will be put on the back burner for the moment, in favour of letting me focus on these ones for further consideration:
Things I'm undecided on: