Erralix: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Aeterna Herald White Uncommon 5{3}{w}{w} Creature – Elf Advisor 0 2 Flash
Indestructible, defender
3 1418505126 on 13 Dec 2014 by Alex
2 Angel of Conflict White Rare 5{3}{w}{w} Creature – Angel 5 4 Flying, First Strike, Vigilance
Angel of Conflict can block an additional creature.
0
3 Angel of Rest White Rare 4{3}{w} Creature – Angel 3 4 Flash
Flying
When Angel of Rest enters the battlefield, exile all cards from your graveyard.
0
4 Ardunn Offense-Guard White Common 6{5}{w} Creature – Giant Cleric 2 3 {w}, Exile Ardunn Offense-Guard: Exile target blocking creature. 0
5 Army Reserves White Uncommon 2{x}{w}{w} Instant Put X 1/1 colorless construct artifact creature tokens onto the battlefield.
Exile Army Reserves.
4 1409786970 on 03 Sep 2014 by jmgariepy
6 Banish the Rabble White Common 3{2}{w} Instant Exile target attacking creature.
Exile Banish the Rabble.
0
7 Brightguard Kithkin White Common 1{w} Creature – Kithkin Soldier 1 1 Thrive – Brightguard Kithkin gets +1/+1 as long as you have no cards in your graveyard. 0
8 Custodian Angel White Rare 6{4}{w}{w} Creature – Angel 3 4 Flying
When Custodian Angel enters the battlefield, target creature you control gains indestructible for as long as Custodian Angel remains on the battlefield.
0
9 Divine Blessing White Common 3{2}{w} Enchantment – Aura Enchanted creature gets +2/+2 and gains Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.). 0
10 Drone Defender White Uncommon 3{2}{w} Creature – Kithkin Soldier 1 2 Construct creatures you control get +0/+1. 0
11 Elf Guard White Common 3{2}{w} Creature – Elf Knight 2 3 Vigilance 0
12 Elite Cavalier White Common 4{3}{w} Creature – Elf Knight 0 1 Indestructible, Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 0
13 Erribi Guard White Common 1{w} Creature – Goblin Soldier 1 1 First strike 0
14 Evanesce White Uncommon 3{2}{w} Instant Exile all cards from all graveyards.
Exile Evanesce.
0
15 Final Gasp White Common 1{w} Instant Exile target creature with power 1 or less. Its controller gains 1 life. 2 1418505283 on 13 Dec 2014 by Alex
16 Freerange Gryff White Common 3{2}{w} Creature – Griffin 2 2 Flying 0
17 Generous Divinity White Common 2{1}{w} Instant Prevent all damage that would be dealt this turn.
Exile Generous Divinity.
0
18 Helping-Hand Halberdier White Common 5{4}{w} Creature – Cat Soldier 1 1 Herald – When you cast Helping-Hand Halberdier, target creature you control gains indestructible until end of turn.
Indestructible
0
19 Herald of God White Uncommon 3{2}{w} Creature – Cat Knight 3 1 Thrive – As long as you have no cards in your graveyard, Herald of God has double strike. 0
20 Hushwing Griffin White Common 2{1}{w} Creature – Griffin 1 1 Flying
When Hushwing Griffin enters the battlefield, you may destroy target enchantment.
0
21 Nonpermiability White Rare 3{2}{w} Instant Herald – When you cast Nonpermiability, target noncreature permanent you control gains indestructible until end of turn.
Creatures gain indestructible until end of turn.
1 1403007865 on 17 Jun 2014 by Alex
22 Out with the Old White Common 2{w}{w} Instant Exile all cards from your graveyard. You gain life equal to the number of cards exiled this way.
Exile Out with the Old.
0
23 Permanence White Rare 6{4}{w}{w} Enchantment – Aura Enchant permanent
Indestructible
Enchanted permanent has Indestructible.
0
24 Rally Support White Common 2{1}{w} Instant Herald – When you cast Rally Support, target creature gets +1/+1 until end of turn.

Creatures you control get +1/+1 until end of turn.
0
25 Resolute Stoup White Rare 4{3}{w} Enchantment Indestructible
{4}, Sacrifice Resolute Stoup: Permanents you control gain indestructible until end of turn.
0
26 Respectful Centaur White Common 4{3}{w} Creature – Centaur Soldier 3 3 Thrive – Respectful Centaur has indestructible as long as you have no cards in your graveyard. 0
27 Rhox High-Born White Common 4{3}{w} Creature – Rhino Knight 3 2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 0
28 Righteous Centaur White Uncommon 5{4}{w} Creature – Centaur Knight 1 2 Double Strike, indestructible 0
29 Soulsaver White Common 5{3}{w}{w} Creature – Elf Cleric 1 1 Indestructible, Lifelink 0
30 Spirit Guard White Common 1{w} Enchantment – Aura Enchant creature
Herald-When you cast Spirit Guard, you gain 2 life.
Whenever enchanted creature is dealt combat damage, you gain that much life.
0
31 Steadfast Angel White Rare 3{w}{w}{w} Creature – Angel 3 3 Flying, vigilance, indestructible 0
32 Strength Surplus White Uncommon 4{2}{w}{w} Instant Creatures you control get +X/+X until end of turn, where X is the highest power among attacking creatures. 1 1409072155 on 26 Aug 2014 by Alex
33 Strength of the Pure White Rare 4{2}{w}{w} Enchantment As an additional cost to cast Strength of the Pure, destroy all creatures you control.
Creatures you control get +3/+3.
2 1409242141 on 28 Aug 2014 by Alex
34 Stunt the Assault White Common 3{2}{w} Instant Attacking creatures get -1/-1 until end of turn. 0
35 Swiftwing Griffin White Uncommon 3{1}{w}{w} Creature – Griffin 2 1 Flying, indestructible
Swiftwing Griffin can't block.
0
36 Tenacious Titan White Rare 7{5}{w}{w} Creature – Giant Soldier 7 7 Vigilance
Each creature you control can block an additional creature.
0
37 Uproot the Meek White Uncommon 2{1}{w} Instant Exile target creature with toughness 2 or less. 0
38 Wall of Steel White Uncommon 3{1}{w}{w} Artifact Creature – Wall 0 4 Defender, indestructible 0
39 Witholding Power White Uncommon 2{1}{w} Enchantment – Aura Enchant Creature
Herald-When you cast Witholding Power, target creature can attack as though it didn't have defender until end of turn.
Enchanted creature has indestructible and defender.
0
40 Wrath of God White Rare 4{2}{w}{w} Sorcery Destroy all creatures. They can't be regenerated. 0
41 Bonds of Quicksilver Blue Common 4{3}{u} Enchantment – Aura Flash
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
0
42 Bribable Cancellation Blue Common 3{2}{u} Instant Counter target spell unless its controller discards two cards. 0
43 Conniving Elemental Blue Common 5{4}{u} Creature – Elemental Rogue 2 3 {2}{u}: Target creature attacks this turn if able. 0
44 Coral Hypnotist Blue Common 3{2}{u} Creature – Merfolk Wizard 2 1 Swarm {2}{u} (When you cast this spell, you may pay {2}{u} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
{u}, {t}: Tap or untap target creature.
0
45 Covert Coterie Blue Uncommon 1{u} Creature – Faerie Rogue 1 1 Swarm {2}{u} (When you cast this spell, you may pay {2}{u} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Covert Coterie can't block or be blocked.
0
46 Defense Instructor Blue Uncommon 3{2}{u} Creature – Human Advisor 1 4 Other Advisors you control get +1/+2. 0
47 Depth Drinker Blue Uncommon 2{1}{u} Creature – Merfolk Wizard 1 1 Swarm {2}{u} (When you cast this spell, you may pay {2}{u} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
When Depth Drinker enters the battlefield, draw a card.
1 1402898679 on 16 Jun 2014 by Alex
48 Disguise Strength Blue Common 1{x}{u} Instant As an additional cost to cast Disguise Strength, sacrifice a creature.
X target creatures attack this turn if able.
0
49 Eager Conformist Blue Uncommon 1{u} Creature – Shapeshifter 0 1 Whenever a creature token enters the battlefield, you may have Eager Conformist become a copy of that creature until end of turn. 0
50 Envious Shapeshifter Blue Rare 3{2}{u} Creature – Shapeshifter 0 0 You may have Envious Shapeshifter enter the battlefield as a copy of target creature an opponent controls. 0
51 Evacuation Blue Rare 5{3}{u}{u} Instant Return all creatures to their owners' hands. 0
52 Evasive Aide Blue Common 4{3}{u} Creature – Chimera 3 1 Swarm {2}{u} (When you cast this spell, you may pay {2}{u} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Hexproof
0
53 Flashflooder Blue Uncommon 1{u} Creature – Elemental 0 2 Flash, Flying, Defender 0
54 Ghostly Forbidder Blue Common 3{1}{u}{u} Creature – Spirit Advisor 1 1 Flash
Herald – When you cast Ghostly Forbidder, you may counter target spell unless its controller pays {3}.
5 1408639629 on 21 Aug 2014 by Vitenka
55 Grand Averter Blue Rare 3{u}{u}{u} Creature – Merfolk Wizard 2 3 {t}: Counter target triggered ability unless its controller pays {3}. (Mana abilities can't be targeted.) 1 1406063110 on 22 Jul 2014 by Link
56 Idea Surplus Blue Rare 3{2}{u} Instant Draw cards equal to the number of cards target opponent has drawn this turn. 0
57 Immobile Throng Blue Common 2{1}{u} Creature – Spirit Advisor Wall 1 3 Swarm {2}{u} (When you cast this spell, you may pay {2}{u} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Exalted, Defender
0
58 Lesson in Cowardice Blue Common 2{1}{u} Instant Herald – When you cast Lesson in Cowardice, return target creature you control to its owner's hand.
Return target creature you don't control to its owner's hand.
0
59 Life's Work Blue Common 1{u} Sorcery As an additional cost to cast Life's Work, sacrifice a creature.
Look at the top 4 cards of your library, then put them back in any order.
Draw a card.
2 1409242397 on 28 Aug 2014 by Alex
60 Maintain Order Blue Common 3{1}{u}{u} Instant You may sacrifice a creature as you cast Maintain Order. If you do, it costs {u} less to cast.
Counter target spell.
0
61 Martyr Blue Uncommon 1{u} Instant As an additional cost to cast Martyr, sacrifice a creature.
Counter target spell.
0
62 Merfolk Transmuter Blue Uncommon 3{1}{u}{u} Creature – Shapeshifter Merfolk 2 3 As long as any opponent controls a permanent with Indestructible, Merfolk Transmuter gets +1/+1 and gains indestructible. 0
63 Plague of Apathy Blue Common 3{2}{u} Instant Creatures get -3/-0 until end of turn. 0
64 Prolific Spy Blue Rare 4{3}{u} Creature – Human Advisor 2 2 Whenever an Advisor enters the battlefield, draw a card. 0
65 Prophetic Chimera Blue Common 6{5}{u} Creature – Chimera 3 3 Herald – When you cast Prophetic Chimera, return target creature to its owner's hand.
Flash
0
66 Provisional Remanding Blue Common 2{1}{u} Enchantment – Aura Enchant Nonland Permanent
At the beginning of the end step, return Provisional Remanding and enchanted permanent to their owners's hands.
2 1402897731 on 16 Jun 2014 by Alex
67 Rebut Blue Uncommon 2{u}{u} Sorcery Herald – When you cast Rebut, draw a card.

Return target permanent to its owner's hand.
0
68 Sky Fleet Blue Common 2{1}{u} Creature – Bird 1 1 Flying
When Sky Fleet enters the battlefield, you may search your library for up to three cards named Sky Fleet, reveal them, and put them into your hand. If you do, shuffle your library.
3 1402898459 on 16 Jun 2014 by Alex
69 Stoup of Reality Blue Rare 2{1}{u} Enchantment Whenever a spell targets Stoup of Reality, counter that spell unless its controller pays {2}.
{2}, Sacrifice Stoup of Reality: Counter target spell.
0
70 Subjectify Truth Blue Common 4{2}{u}{u} Sorcery Herald – When you cast Subjectify Truth, look at the top 5 cards of your library, then put them back in any order.
Draw 2 cards.
2 1404983256 on 10 Jul 2014 by Alex
71 Swarm of Wind Blue Uncommon 3{2}{u} Creature – Illusion 4 4 Swarm {2}{u} (When you cast this spell, you may pay {2}{u} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
When Swarm of Wind becomes the target of a spell or ability, sacrifice it.
0
72 Thought Scour Blue Common 1{u} Instant Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
0
73 Tightening Rejection Blue Uncommon 3{1}{u}{u} Instant Herald – When you cast Tightening Rejection, counter target spell unless its controller pays {2}.

Counter target spell unless its controller pays {3}.
3 1405421995 on 15 Jul 2014 by Alex
74 Trusted Advisor Blue Uncommon 1{u} Creature – Human Advisor 1 2 Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
0
75 Unnerving Hesitation Blue Common 1{u} Instant Herald – When you cast Unnerving Hesitation, target creature gets -1/-0 until end of turn.
Target creature gets -1/-0 until end of turn.
0
76 Uphold Order Blue Uncommon 2{1}{u} Instant Cast Uphold Order only if you control an Advisor.
Counter target spell unless its controller pays {4}.
0
77 Wall of Glass Blue Uncommon 3{1}{u}{u} Artifact Creature – Wall 0 4 Defender
Permanents your opponents control enter the battlefield tapped unless their controller pays {1}.
0
78 Welcome the Breach Blue Common 6{5}{u} Enchantment – Aura Flash
Enchant attacking creature
Gain control of enchanted creature.
0
79 Bribed Councilman Black Uncommon 1{b} Creature – Human Advisor 1 1 Advisors you cast cost {1} less to cast. 0
80 Card36501 Black Uncommon 2{1}{b} Sorcery Herald – When you cast ~, you may return target creature card from your graveyard to your hand.
Thrive – If you have no cards in your graveyard, target opponent discards a card.
2 1409062043 on 26 Aug 2014 by Summer
81 Card41313 Black Common 5{4}{b} Instant Target creature gains deathtouch and indestructible until end of turn. 2 1421766145 on 20 Jan 2015 by Alex
82 Card42309 Black Common 6{5}{b} Creature – Vampire Knight 3 3 Intimidate
Pay 2 life: ~ gains indestructible until end of turn.
0
83 Card42311 Black Common 3{2}{b} Creature – Adlet Assassin 1 1 Deathtouch
Pay 2 life: ~ gains Indestructible until end of turn.
0
84 Crafty Bellwether Black Common 7{6}{b} Creature – Zombie Advisor 3 3 Sacrifice an Advisor: Draw a card. 0
85 Depleted Growth Black Common 3{2}{b} Sorcery Target nonblack creature gets -2/-2 until end of turn.
Put a +1/+1 counter on target creature.
0
86 Eradicate the Vulnerable Black Uncommon 3{1}{b}{b} Instant Creatures gain deathtouch until end of turn. 3 1409304978 on 29 Aug 2014 by Alex
87 Fated Demise Black Uncommon 3{1}{b}{b} Sorcery Herald – When you cast Fated Demise, target creature gets -1/-1 until end of turn.

Target creature gets -3/-3 until end of turn.
0
88 Greedy Chevalier Black Common 5{4}{b} Creature – Adlet Knight 3 3 First Strike 0
89 Grim Rebirth Black Uncommon 2{1}{b} Sorcery As an additional cost to cast Grim Rebirth, sacrifice 2 creatures.
Return target creature card from your graveyard to the battlefield.
0
90 Hallowed Revival Black Common 4{3}{b} Sorcery Return target creature card from your graveyard to your hand. If that creature has indestructible, return it to the battlefield instead. 0
91 Heartless Loxodon Black Mythic 3{1}{b}{b} Creature – Elephant Cleric 1 1 Pay 2 life: Target creature gains indestructible until end of turn. 0
92 Honor-Bound Vampire Black Common 4{2}{b}{b} Creature – Vampire Knight 3 2 Herald – When you cast Honor-Bound Vampire, put a 1/1 black Vampire creature token with Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) onto the battlefield. 5 1406062852 on 22 Jul 2014 by Link
93 Immolative Demon Black Rare 4{2}{b}{b} Creature – Demon 6 6 Indestructible
At the beginning of your upkeep, sacrifice a creature.
0
94 Lose Favor Black Common 2{1}{b} Sorcery Target nonwhite creature's controller sacrifices it. 0
95 Mana Drainer Black Common 3{2}{b} Enchantment – Aura Enchant Land
Herald-When you cast Mana Drainer, target player discards a card.
Whenever enchanted land becomes tapped, its controller discards a card.
0
96 Mark of the Assassin Black Uncommon 5{4}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets -2/-2 and has deathtouch and first strike.
0
97 Mortal Exploiter Black Common 4{2}{b}{b} Creature – Vampire Assassin 2 2 When Mortal Exploiter enters the battlefield, destroy target tapped creature. 0
98 Night Prowler Black Common 2{1}{b} Creature – Vampire Advisor 2 1 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.), lifelink 0
99 Nonplus Black Rare 3{2}{b} Instant Target opponent sacrifices X permanents, where X is the number of creatures that entered the battlefield under his or her control this turn. 0
100 Persecute the Weak Black Common 4{3}{b} Sorcery Destroy target creature. If you control a permanent with indestructible, you gain life equal to that creature's toughness. 0
101 Plague Swarm Black Rare 1{b} Instant As an additional cost to cast Plague Swarm, sacrifice X creatures.
Put X 1/1 black Rat creature tokens with deathtouch onto the battlefield.
0
102 Praven Black Mythic 0{0} Legendary Creature – Demon 0 1 As an additional cost to cast Praven, sacrifice X permanents.
Praven enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, each opponent loses life equal to the number of +1/+1 counters on Praven.
0
103 Relentess Demon Black Rare 3{b}{b}{b} Creature – Demon 3 3 Whenever Relentess Demon attacks, target creature gets -3/-3 until end of turn. 4 1403517304 on 23 Jun 2014 by Alex
104 Ruthless Destruction Black Common 1{b} Instant Target creature gets -1/+1 and gains deathtouch until end of turn. 0
105 Scrying Ritual Black Common 1{x}{b} Sorcery As an additional cost to cast Scrying Ritual, sacrifice X permanents.
Draw X cards.
3 1409068002 on 26 Aug 2014 by Link
106 Stoup of Delirium Black Rare 5{4}{b} Enchantment Whenever a player casts a spell that targets Stoup of Delirium, that player discards a card at random.
{5}, Sacrifice Stoup of Delirium: Target player discards his or her hand.
0
107 Suppress Black Rare 2{b}{b} Sorcery Herald – When you cast Suppress, target player discards a card.

Target player discards a card at random.
0
108 Surreptitious Shade Black Common 3{2}{b} Creature – Shade 2 1 Flying
Pay 2 life: Surreptitious Shade gains indestructible until end of turn.
0
109 Sycophantism Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets -1/-1 and has Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.).
0
110 Tank of Aeternum Black Common 2{1}{b} Enchantment – Aura Enchant creature
Pay 2 life: Enchanted creature gains indestructible until end of turn.
0
111 Typhoid Rats Black Common 1{b} Creature – Rat 1 1 Deathtouch 0
112 Wall of Brick Black Uncommon 3{1}{b}{b} Artifact Creature – Wall 0 4 Defender
At end of turn, if a creature dealt combat damage to you this turn, put a mortar counter on Wall of Brick.
Remove a mortar counter from Wall of Brick, {t}: Target player sacrifices a permanent.
3 1402503075 on 11 Jun 2014 by Alex
113 Act on Impulse Red Common 3{2}{r} Sorcery Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. 4 1424097566 on 16 Feb 2015 by Link
114 Adlet Pack Red Uncommon 3{2}{r} Creature – Adlet 1 3 Swarm {3}{r} (When you cast this spell, you may pay {3}{r} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
{r}: Creatures named Adlet Pack get +1/+0 until end of turn.
0
115 Bonfire Elemental Red Rare 0{0} Creature – Elemental 7 1 As an additional cost to cast Bonfire Elemental, sacrifice 5 permanents.
Haste
0
116 Card41300 Red Common 2{1}{r} Creature – Adlet Berserker 4 1 When ~ enters the battlefield, sacrifice a creature.
Trample
2 1421551892 on 18 Jan 2015 by Link
117 Confident Sparker Red Common 2{r}{r} Creature – Elemental Shaman 2 1 {3}{r}: Confident Sparker deals 1 damage to target creature. 3 1403007894 on 17 Jun 2014 by Alex
118 Dump Red Common 2{1}{r} Instant As an additional cost to cast Dump, sacrifice a creature.
Dump deals damage equal to the sacrificed creature's toughness to target creature or player.
1 1409254414 on 28 Aug 2014 by Alex
119 Dwarven Trainer Red Uncommon 3{2}{r} Creature – Dwarf Soldier 2 1 Construct creatures you control get +1/+0. 0
120 Earth Oblator Red Uncommon 4{3}{r} Creature – Dwarf 1 1 {1}{r}, Sacrifice a land you control: Destroy target nonbasic land. Activate this ability only if Earth Oblator attacked this turn and only any time you could cast a sorcery. 0
121 Energy Surplus Red Rare 3{2}{r} Instant Energy Surplus deals X damage to target creature or player, where X is the amount of damage you've been dealt this turn. 0
122 Explode Red Common 3{2}{r} Instant Destroy target artifact. Explode deals 2 damage to that artifact's controller. 0
123 Fairweather Foe Red Common 3{2}{r} Instant Gain control of target creature until end of turn. 2 1409508295 on 31 Aug 2014 by Alex
124 Fervent Abandon Red Common 1{r} Instant Target creature gets +1/-1 and gains first strike until end of turn. 0
125 Fervent Warrior Red Common 3{1}{r}{r} Creature – Rhino Warrior 2 2 Double Strike 0
126 Flame Rift Red Common 2{1}{r} Sorcery Flame Rift deals 4 damage to each player. 0
127 Flame of the Gavel Red Common 5{4}{r} Instant Herald – When you cast Flame of the Gavel, it deals 1 damage to target creature or player.
Flame of the Gavel deals 3 damage to target creature or player.
0
128 Forced Alacrity Red Rare 4{3}{r} Sorcery Herald – When you cast Forced Alacrity, it deals 3 damage to target creature.
Gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
0
129 Frenzied Sadist Red Mythic 2{1}{r} Creature – Goblin Warrior 3 1 Swarm {1}{r} (When you cast this spell, you may pay {1}{r} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Haste
At the beginning of the end step, sacrifice Frenzied Sadist.
0
130 Ghengruv Barbarian Red Common 2{1}{r} Creature – Rhino Barbarian 1 2 Swarm {1}{r} (When you cast this spell, you may pay {1}{r} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Intimidate
0
131 Headstrong Wayfarer Red Common 5{4}{r} Creature – Adlet Nomad 5 4 As an additional cost to cast Headstrong Wayfarer, sacrifice a creature.
First Strike
0
132 Inflame Red Uncommon 3{2}{r} Sorcery Herald – When you cast Inflame, it deals 1 damage to target creature or player.

Inflame deals 3 damage to target creature or player already dealt damage this turn.
0
133 Lava Moat Red Rare 5{4}{r} Enchantment Blocking creatures lose indestructible.
Damage can't be prevented.
0
134 Lightning Stinger Red Common 1{r} Creature – Elemental 1 1 Swarm {1}{r} (When you cast this spell, you may pay {1}{r} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
First Strike
0
135 Mountain Leonin Red Common 6{5}{r} Creature – Cat 4 4 Herald-When you cast Mountain Leonin, sacrifice a creature.
First Strike
1 1424034537 on 15 Feb 2015 by Alex
136 Obdurate Stoup Red Rare 3{2}{r} Enchantment Obdurate Stoup can't be countered.
{3}, Sacrifice Obdurate Stoup: Spells you cast this turn can't be countered.
6 1404378135 on 03 Jul 2014 by Alex
137 Orc Clump Red Uncommon 2{1}{r} Creature – Orc Warrior 3 3 Swarm {1}{r} (When you cast this spell, you may pay {1}{r} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Orc Clump can't block.
0
138 Overpower Red Uncommon 1{x}{r} Instant Overpower deals X damage to target creature.
If X is more than that creature's toughness, exile that creature.
0
139 Peripatetic Archer Red Uncommon 5{4}{r} Creature – Human Archer 2 5 {r}, {t}: Peripatetic Archer deals 2 damage to target creature. Peripatetic Archer deals 4 damage to that creature instead if that creature has flying. 0
140 Reckless Scout Red Common 3{2}{r} Creature – Adlet Scout 2 2 Swarm {2}{r} (When you cast this spell, you may pay {2}{r} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Haste
0
141 Rhox Destroyers Red Common 4{3}{r} Creature – Rhino Berserker 5 1 Swarm {3}{r} (When you cast this spell, you may pay {3}{r} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.) 0
142 Rushfiend Red Uncommon 1{r} Creature – Elemental Barbarian 0 1 Haste
{r}: Rushfiend gets +1/+0 until end of turn.
0
143 Shrapnel Burst Red Common 1{r} Instant As an additional cost to cast Shrapnel Burst, sacrifice an artifact.
Shrapnel Burst deals 3 damage to target creature or player.
0
144 Sparking Cinderling Red Uncommon 4{2}{r}{r} Creature – Elemental 0 5 Sparking Cinderling gets +2/-1 for each Mountain you control. 2 1424093018 on 16 Feb 2015 by Vitenka
145 Stumbleshot Red Uncommon 4{3}{r} Instant Herald-When you cast Stumbleshot, it deals 2 damage to target creature.

Target creature gets +2/-2 until end of turn.
3 1424034663 on 15 Feb 2015 by Alex
146 Succumb to Instincts Red Common 5{4}{r} Instant Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 0
147 Sudden Valley Red Uncommon 5{4}{r} Sorcery Herald – When you cast Sudden Valley, destroy target nonbasic land.

Sudden Valley deals damage to target creature equal to the number of land cards in its controllers graveyard.
2 1405804770 on 19 Jul 2014 by Link
148 Tempestuous Manticore Red Uncommon 6{5}{r} Creature – Manticore 3 6 Flying
{r}: Tempestuous Manticore gets +1/+0 until end of turn.
0
149 Terrorize Red Uncommon 4{2}{r}{r} Instant Up to two target creatures can't block this turn. 0
150 Traitorous Instinct Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. 0
151 Wall of Brass Red Uncommon 3{1}{r}{r} Artifact Creature – Wall 0 4 Defender
Whenever a creature attacks you, Wall of Brass deals 1 damage to that creature.
0
152 Wild Advocate Red Uncommon 2{1}{r} Creature – Dwarf Shaman 1 3 {t}: Destroy target tapped creature with defender. 0
153 Abundant Wall Green Uncommon 3{1}{g}{g} Creature – Plant Wall 0 4 Defender
{t}: Add two mana in any combination of colors to your mana pool.
3 1402498639 on 11 Jun 2014 by Vitenka
154 Arbor Arbiter Green Mythic 6{4}{g}{g} Creature – Elf Nomad 1 1 Nomads you control get +1/+1 for each different name among lands you control.
Tap five untapped nomads you control: Search your library for five lands and put them onto the battlefield tapped. Then shuffle your library.
1 1407686897 on 10 Aug 2014 by UncleIstvan
155 Bauble Break Green Common 2{g}{g} Instant Destroy target artifact or enchantment. You gain 3 life. 0
156 Bear Club Green Common 2{1}{g} Creature – Bear 2 2 Swarm {1}{g} (When you cast this spell, you may pay {1}{g} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.) 1 1407404101 on 07 Aug 2014 by Vitenka
157 Card35565 Green Uncommon 4{3}{g} Instant Creatures you control gain hexproof until end of turn. 0
158 Card42315 Green Common 5{4}{g} Creature – Rhino Warrior 5 3 Swarm {2}{g} (When you cast this spell, you may pay {2}{g} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Trample
0
159 Centaur Harvester Green Common 4{3}{g} Creature – Centaur Nomad 2 3 At the beginning of your upkeep, you may reveal a land card from your hand. If you do, you gain 2 life. 0
160 Compound Green Common 1{g} Instant Herald – When you cast Compound, target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.
0
161 Defend the Heart Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt to creatures this turn.
Exile Defend the Heart.
0
162 Elf Cartographer Green Common 4{3}{g} Creature – Elf Nomad 2 2 {2}{g}: Search your library for a basic land card, shuffle your library, then put that card on top of it. 0
163 Elf Colonist Green Common 3{2}{g} Creature – Elf Shaman 1 1 Swarm {1}{g} (When you cast this spell, you may pay {1}{g} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
0
164 Essence of Domination Green Uncommon 6{3}{g}{g}{g} Creature – Elemental 8 5 Trample 0
165 Essence of Power Green Common 5{3}{g}{g} Creature – Elemental 5 5 Trample 0
166 Essence of Prepotency Green Rare 7{3}{g}{g}{g}{g} Creature – Elemental 11 6 Trample 0
167 Ghengruv Sentinel Green Common 3{2}{g} Creature – Elf Warrior 1 1 When Ghengruv Sentinel enters the battlefield, you may search your library for up to three cards named Ghengruv Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. 0
168 Gorilla Titan Green Uncommon 5{3}{g}{g} Creature – Ape 4 4 Trample
Thrive-Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
0
169 Ground Retaliation Green Common 4{3}{g} Instant Target creature gets +4/+4 and gains reach until end of turn. 2 1408150015 on 16 Aug 2014 by jameschanlee
170 Herald Beast Green Uncommon 3{1}{g}{g} Creature – Beast 4 2 Swarm {1}{g}{g} (When you cast this spell, you may pay {1}{g}{g} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Trample
0
171 Lord of Evanescence Green Mythic 1{g} Creature – Elf Shaman 1 1 Swarm {1}{g}
Token creatures you control named Lord of Evanescence get +1/+1.
At the beginning of your upkeep, sacrifice a nontoken creature named Lord of Evanescence.
3 1409065611 on 26 Aug 2014 by Summer
172 Lupine Seedling Green Uncommon 4{2}{g}{g} Creature – Plant Wolf 0 0 Lupine Seedling gets +1/+1 for each forest you control. 0
173 Mana Surplus Green Rare 3{2}{g} Instant Add X mana of any one color to your mana pool, where X is the amount of lands target opponent controls. 0
174 Provident Leonin Green Uncommon 2{g}{g} Creature – Cat Nomad 2 2 Thrive – As long as you have no cards in your graveyard, you may play an additional land on each of your turns. 9 1408111080 on 15 Aug 2014 by Alex
175 Purposeful Expansion Green Uncommon 2{g}{g} Sorcery Search your library for a land card and put into the battlefield tapped. Then shuffle your library. 0
176 Rite of Time Green Uncommon 4{2}{g}{g} Sorcery Herald – When you cast Rite of Time, destroy target artifact or enchantment.

Destroy target artifact or enchantment.
0
177 Shaman Copse Green Rare 3{2}{g} Creature – Treefolk Shaman 1 1 Swarm {2}{g} (When you cast this spell, you may pay {2}{g} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
{t}: Add {g}{g} to you mana pool.
1 1408617094 on 21 Aug 2014 by Alex
178 Shoddy Revival Green Common 2{1}{g} Sorcery Return target card from your graveyard to your hand.
Exile Shoddy Revival.
2 1409065528 on 26 Aug 2014 by Link
179 Sly Phasmid Green Common 2{1}{g} Creature – Insect 1 1 Flash
Hexproof
0
180 Spider Surge Green Common 4{3}{g} Creature – Spider 2 3 Swarm {3}{g} (When you cast this spell, you may pay {3}{g} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Reach
0
181 Stoup of Independence Green Rare 1{g} Enchantment Hexproof
{1}, Sacrifice Stoup of Independence: Permanents you control gain hexproof until end of turn.
1 1403689122 on 25 Jun 2014 by Alex
182 Surrender the Skies Green Common 3{2}{g} Instant Each player sacrifices a creature with flying.
Exile Surrender the Skies.
0
183 Troll Adolescent Green Uncommon 4{2}{g}{g} Creature – Troll 4 4 {1}{g}: Troll Adolescent gains indestructible until end of turn. 0
184 Troll Adult Green Rare 6{4}{g}{g} Creature – Troll 6 6 Hexproof
{g}: Troll Adult gains indestructible until end of turn.
0
185 Troll Infant Green Common 1{g} Creature – Troll 1 1 {2}{g}: Troll Infant gains indestructible until end of turn. 2 1405964527 on 21 Jul 2014 by Alex
186 Uncurbed Expansion Green Common 2{1}{g} Sorcery Search your library for a land card with the same name as target land you control and put it onto the battlefield tapped. Then shuffle your library. 0
187 Universal Growth Green Rare 1{g} Enchantment Creatures get +1/+1. 3 1408617133 on 21 Aug 2014 by Alex
188 Unwieldy Guardian Green Common 4{3}{g} Creature – Basilisk 1 2 Flash
Deathtouch
2 1408310729 on 17 Aug 2014 by jameschanlee
189 Woodland Deflector Green Rare 4{2}{g}{g} Creature – Treefolk 1 3 When Woodland Deflector enters the battlefield, choose target player.
Damage that would be dealt to Woodland Deflector is instead dealt to that player.
1 1402583456 on 12 Jun 2014 by Alex
190 Stodgy Politician Multicolour Rare 2{u}{w} Creature – Spirit Advisor 2 2 Spells cost {1} more to cast. 0
191 Parasitic Official Multicolour Rare 6{4}{u}{b} Creature – Merfolk Advisor 3 6 At the beginning of each end step, each opponent who was dealt damage this turn discards a card, then you draw a card for each card discarded this way. 1 1405760569 on 19 Jul 2014 by Alex
192 Headstrong Hackblade Multicolour Rare 2{b}{r} Creature – Goblin Assassin 3 1 First Strike, deathtouch 1 1418505011 on 13 Dec 2014 by Alex
193 Ebullient Revolt Multicolour Rare 6{4}{r}{g} Sorcery Ebullient Revolt can't be countered.

Creatures you control get +3/+3 and gain First Strike and Trample until end of turn.
0
194 Graston the Faultless Multicolour Rare 3{1}{g}{w} Legendary Creature – Elf Knight 4 4 Thrive – Graston the Faultless has indestructible as long as there are no cards in your graveyard. 0
195 Hand of Aeternia Multicolour Rare 4{2}{w}{b} Creature – Goblin Advisor 1 1 Pay 3 life: Target creature other than Hand of Aeternia gains indestructible until end of turn. 0
196 Rojia, Eradicator of Filth Multicolour Mythic 7{5}{w}{b} Planeswalker – Rojia 6 +2: Destroy target tapped permanent.
-3: Creatures you control gain deathtouch and lifelink until your next upkeep.
-16: Destroy all permanents target player controls.
1 1402498577 on 11 Jun 2014 by Alex
197 Centithrax Multicolour Rare 5{3}{b}{g} Creature – Insect 1 4 Deathtouch
Whenever a creature dealt damage by Centithrax this turn dies, put a +1/+1 counter on Centithrax.
Centithrax can block an additional creature for each +1/+1 counter on it.
0
198 Countersludge Multicolour Rare 4{1}{g}{u}{u} Instant Choose one or more--Counter target spell; counter target activated ability; or counter target triggered ability. (Mana abilities can't be targeted.) 0
199 Bliardos, Buoyant Promoter Multicolour Mythic 5{3}{u}{r} Planeswalker – Bliardos 4 +1: Put two 1/1 blue and red Goblin Wizard creature tokens with flying and haste onto the battlefield.
-1: Draw a card for each loyalty counter on Bliardos, Buoyant Promoter, then discard a card.
-8: You get an emblem with "Creatures you cast have swarm. The swarm cost is equal to their mana cost."
0
200 Supreme Phoenix Multicolour Rare 2{u}{r} Creature – Phoenix Spirit 3 3 As an additional cost to cast Supreme Phoenix, sacrifice 3 permanents.
You may cast Supreme Phoenix from your graveyard.
Flying, Haste
0
201 Martyr Guard Multicolour Rare 5{3}{r}{w} Artifact Creature – Construct 3 3 Indestructible
Sacrifice Martyr Guard: Construct creatures you control get +1/+1 and gain haste and indestructible until end of turn.
0
202 Card36032 Artifact Common 2{2} Artifact – Equipment Equipped creature has indestructible.
Equip {3}
0
203 Cunning Drone Artifact Uncommon 1{1} Artifact Creature – Construct 0 1 When Cunning Drone enters the battlefield, tap target permanent.
When Cunning Drone dies, untap target permanent.
0
204 Dependent Guard Artifact Uncommon 0{0} Artifact Creature – Construct 0 0 Indestructible
Thrive – Dependent Guard gets +1/+1 as long as there are no cards in your graveyard.
6 1404924680 on 09 Jul 2014 by Alex
205 Emergency Guard Artifact Rare 1{1} Artifact Creature – Construct 0 1 Flash
Swarm {1} (When you cast this spell, you may pay {1} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
Emergency Guard can't be the target of spells or abilities you control.
3 1408118723 on 15 Aug 2014 by Vitenka
206 Flask of Aeternum Artifact Rare 0{x}{x} Artifact Flask of Aeternum enters the battlefield with X charge counters on it.
{t}, Remove a charge counter from Flask of Aeternum: Target permanent gains indestructible until end of turn.
4 1408352607 on 18 Aug 2014 by Alex
207 Impenetrable Bodyguard Artifact Rare 7{7} Artifact Creature – Construct 0 6 Indestructible
When Impenetrable Bodyguard enters the battlefield, choose target creature. All damage that would be dealt to that creature is dealt to Impenetrable Bodyguard instead.
0
208 Loyal Drone Artifact Uncommon 4{4} Artifact Creature – Construct 3 2 Loyal Drone enters the battlefield with a charge counter on it if you only spent mana of one color to cast it.
When Loyal Drone dies, if it had a charge counter on it, draw two cards.
0
209 Matriarch's Emblem Artifact Rare 1{1} Artifact Each nontoken creature you control get +1/+1 for each other creature you control with the same name as that creature. 0
210 Persistent Army Artifact Common 3{3} Artifact Creature – Construct 2 2 Swarm {3} (When you cast this spell, you may pay {3} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
When Persistent Army dies, put a 1/1 colorless Construct artifact creature token onto the battlefield.
0
211 Pinchbeck Drone Artifact Uncommon 2{2} Artifact Creature – Construct 1 1 Swarm {2} (When you cast this spell, you may pay {2} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
When Pinchbeck Drone dies, put a +1/+1 counter on target creature.
0
212 Shrine of Inhabitance Artifact Rare 2{2} Artifact Whenever a land enters the battlefield, its controller puts a 1/1 green Elf Nomad onto the battlefield tapped under his or her control. 1 1409063562 on 26 Aug 2014 by Alex
213 Signalling Drone Artifact Common 3{3} Artifact Creature – Construct 2 2 Swarm {2} (When you cast this spell, you may pay {2} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
When Signalling Drone dies, search your library for a card named Signalling Drone, reveal it, and put it into your hand. If you do, shuffle your library.
3 1407753558 on 11 Aug 2014 by Alex
214 Traveler's Amulet Artifact Common 1{1} Artifact {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 0
215 Urn of Resolution Artifact Uncommon 2{2} Artifact {2}, Exile Urn of Resolution: Return target card from your graveyard to your hand, then exile your graveyard. 3 1424561235 on 21 Feb 2015 by dude1818
216 Vengeful Drone Artifact Common 2{2} Artifact Creature – Construct 1 1 Swarm {4} (When you cast this spell, you may pay {4} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.)
When Vengeful Drone dies, target opponent discards a card.
0
217 Abundant Oasis Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. This mana can't be spent to cast spells.
3 1404928313 on 09 Jul 2014 by dude1818
218 Aqueous City Land Uncommon 0 Land Aqueous City enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}{u}{u}, {t}: Put a token onto the battlefield that's a copy of Aqueous City.
0
219 City of Brass Land Rare 0 Land Whenever City of Brass becomes tapped, it deals 1 damage to you.
{t}: Add one mana of any color to your mana pool.
0
220 City of Brick Land Rare 0 Land {t}: Put a mortar counter on City of Brick.
Remove two mortar counters from City of Brick, {t}: Add three mana of any one color to your mana pool.
0
221 City of Glass Land Rare 0 Land City of Glass enters the battlefield tapped unless you pay {2}.
{t}: Add one mana of any color to your mana pool.
1 1407753493 on 11 Aug 2014 by Alex
222 City of Steel Land Rare 0 Land Indestructible
{1}, {t}: Put a charge counter on City of Steel.
Remove a charge counter from City of Steel: Add one mana of any color to your mana pool.
0
223 Organic City Land Uncommon 0 Land Organic City enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g}{g}{g}, {t}: Put a token onto the battlefield that's a copy of Organic City.
0
224 Rugged City Land Uncommon 0 Land Rugged City enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{r}{r}{r}, {t}: Put a token onto the battlefield that's a copy of Rugged City.
0
225 Sea of Aeternum Land Rare 0 Legendary Land {t}: Add {w} to your mana pool.
{t}: Target permanent you control gains indestructible until end of turn. Activate this ability only any time you could activate a sorcery.
4 1402176035 on 07 Jun 2014 by Alex
226 Subterranean City Land Uncommon 0 Land Subterranean City enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{b}{b}{b}, {t}: Put a token onto the battlefield that's a copy of Subterranean City.
2 1406044254 on 22 Jul 2014 by Alex
227 Windy City Land Uncommon 0 Land Windy City enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{w}{w}{w}, {t}: Put a token onto the battlefield that's a copy of Windy City.
0
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