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Mechanics |
CardName: Emergency Guard Cost: 1 Type: Artifact Creature - Construct Pow/Tgh: 0/1 Rules Text: Flash Swarm {1} (When you cast this spell, you may pay {1} any number of times. If you do, put that many tokens onto the battlefield that are a copy of this card.) Emergency Guard can't be the target of spells or abilities you control. Flavour Text: Set/Rarity: Erralix Rare |
History: [-] |
Huh, it's kinda like the plant tokens from the Archenemy scheme.
The downside is flavourful, but, well, it's a downside.
On a mythic.
That, when it comes down to it, isn't even usable as a combat trick.
It's useful in affinity and token decks, for activating immolate, and even maybe surviving another turn if the need arises. A big part is that the tokens are created by an ability rather than as part of the spell, so countering it is difficult. It's good in both early and late game in fast and slow formats. I don't think you appreciate the power level of this card.
Got a second opinion on /r/custommagic, and I decided to give it flash. That does make it work much better by itself.