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CardName: Lord of Evanescence Cost: G Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: Swarm {1}{G} Token creatures you control named Lord of Evanescence get +1/+1. At the beginning of your upkeep, sacrifice a nontoken creature named Lord of Evanescence. Flavour Text: Set/Rarity: Erralix Mythic

Lord of Evanescence
{g}
 
 M 
Creature – Elf Shaman
Swarm {1}{g}
Token creatures you control named Lord of Evanescence get +1/+1.
At the beginning of your upkeep, sacrifice a nontoken creature named Lord of Evanescence.
Illus. Josephine Wall
1/1
Updated on 07 Feb 2015 by Summer

History: [-]

2014-06-10 23:58:30: Summer created the card Lord of Evanescence
2014-06-15 18:28:06: Summer edited Lord of Evanescence
2014-07-09 15:08:11: Summer edited Lord of Evanescence
2014-07-10 23:30:10: Summer edited Lord of Evanescence
2014-07-11 16:35:14: Summer edited Lord of Evanescence
2014-07-12 01:26:31: Summer edited Lord of Evanescence

How can I make this card work so that the player sacrifices exactly one per upkeep?

2015-01-20 13:41:48: Summer edited Lord of Evanescence

"At the beginning of your upkeep, if you haven't sacrificed a creature named ~ this turn, sacrifice a creature named ~." Technically that lets you sac it to something else before the trigger resolves, but you probably don't care.

This seems pretty expensive though. 5 mana for a 2/2 and a 1/1, with only the 1/1 able to attack. 7 mana for two 3/3s and a 1/1, but they only attack as two 2/2s. 9 mana for what attacks as three 3/3s. In order to even get up to square stats you need to pay 9 mana. That's not really mythic power level.

I think you should keep the swarm cost {1}{g} but take the mana cost all the way down to {g}.

2015-02-07 16:52:39: Summer edited Lord of Evanescence

More powerful. Still not OP though, hopefully. You have to remember that the tokens boost themselves.

2015-02-07 16:55:58: Summer edited Lord of Evanescence

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