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Mechanics

CardName: Subterranean City Cost: Type: Land Pow/Tgh: / Rules Text: Subterranean City enters the battlefield tapped. {T}: Add {B} to your mana pool. {B}{B}{B}, {T}: Put a token onto the battlefield that's a copy of Subterranean City. Flavour Text: Set/Rarity: Erralix Uncommon

Subterranean City
 
 U 
Land
Subterranean City enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{b}{b}{b}, {t}: Put a token onto the battlefield that's a copy of Subterranean City.
Updated on 22 Jul 2014 by Summer

History: [-]

2014-07-22 02:06:28: Summer created the card Subterranean City
2014-07-22 02:27:56: Summer edited Subterranean City

Huh. So it gives you something to do with manaflood... that just gives you more mana flood. Curious.

Probably fairly playable anyway, in monocolour decks - the opportunity cost of an ETBT land is fairly low, and if you have no 4-drop then it lets you jump to 6. Particularly good in control decks that can leave mana up, then do this at EOT.

Right. I really wanted to capture the flavor of expanding cities. Since this set is really about control v swarm, both of which will want to be able to get any amount of bang for their buck, I think it fits quite well. Besides, the set does tend to push towards mono-colored, so I figured it's some pretty nice (if durdly) tech to have.

I think they would make a lot of sense in slower formats. Since the copies can also produce copies, these lands have some definite value, as long as they can make it out of the door.

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