Al-Weh'jed: Recent Activity
Al-Weh'jed: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control |
Recent updates to Al-Weh'jed: (Generated at 2025-05-03 13:20:54)
t3 - 1/1
t3 o - 2/2
t4 - 3/3
t4 o - dies
t5 - plays another one. 1/1
t5 o - 3/3
t6 - 5/5
...
lost the constant reanimation. This is to clarify that they're Forces of Nature to be manipulated by magicians, not actually sentient beings.
I've made another rendition of it.
now it's like a worse sol-ring.
0 - 2 or 1 -3? 0-2 presents the problem of t1 - 3 overseers kinda op. 1-3 maybe? Given affinity mass produces and this is a one-shot, it's actually less useful to have more mana.
thanks for the suggestions. 1 cost 3 discount seems to be the right fit.
The idea being that it gets bigger each time it comes back to life? Powerful.
Commander zone cards say you can just outright count the times it's come back; so you could do:
If ~ would die, instead exile it until the beginning of next upkeep. When ~ ETBs, it gains a +1/+1 counter for each time it has been exiled in this way.
Somewhat clunky; but the (technically slightly incorrect) representation of just leaving the counters on it while it's in exile, then putting an extra one on, works simply enough.
Also.. I'd run a french-vanilla 2/2 double striker for 3, any day of the week. Let alone an invulnerable one that grows bigger. Needs up-costing, or toning down slightly.
Yes, it's hideous and needs to be banned. (You can tell it's gonna be broken and overpowered; it's a mythic.) An artifact-only one seems fair to me.
But ok, just a one-off 1-mana boost seems kinda low on the usefulness scale. Even as a mox-cost.
Not all your artifacts - it's a oneoff. It's like a Lotus Petal for artifacts, which is probably actually slightly weak given Simian Spirit Guide. Maybe
-cost
-discount, or
-cost
-discount - so a sorcery-speed Dark Ritual for artifacts? As a mythic legend (making it non-chainable), I could see that.
As for metalcraft, Vitenka - have you seen Mox Opal?
There's a subcycle
W - beginning
U - static
B - ETB
R - combat
G - endstep
=D
I like that suggestion.
changed to
2B -> ETB cower in fear
1B -> draw a card, scar.
It could just cost a bit more; but then that'd stretch the cycle too.
Maybe give a creature -1/-1?
I tried to make it unearth-style reanimation, but it was too wordy. You're right, this is a bit too powerful. Back to the drawing board.
well, the thing is that it's a green 3-cost creature that's a 0/1. I'm trying to offset that fact. But good catch, if the power level is indeed too high, I'll adjust it.