Superhero Shenanigans: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Astral projection White Common 2{1}{w} Creature – Human Spirit 1 2 CW12 Flying.
W, T: Exile Astral projection. Return it to play at the beginning of the next end step.
1 1296070024 on 26 Jan 2011 by Jack V
2 By the skin of your teeth White Common 1{w} Instant CW17 Target creature you control gains protection from the color of your choice. Return it to owner's hand at end of turn. 4 1296070084 on 26 Jan 2011 by Jack V
3 Destined matyr White Common 2{1}{w} Creature – Human 1 1 CW03 {t}, Sacrifice Destined matyr: target creature gains protection from the colour of your choice until end of turn. 1 1296070126 on 26 Jan 2011 by Jack V
4 Flying Support Team White Common 2{1}{w} 1 1 CW09 Super – +1/+1`and`Flying (Designate a creature you control. It has +1/+1`and`Flying and all your other "super" abilities.) 1 1296533541 on 01 Feb 2011 by Jack V
5 Imbued with ancient secrets White Common 2{1}{w} Enchantment – Aura CW14 Enchant Creature.
Enchanted creature gets +2/+2.
When Imbued with ancient secrets comes into play, enchanted creature gains vigilance and flying until end of turn.
5 1296070162 on 26 Jan 2011 by Jack V
6 Intimidating knight White Common 2{1}{w} Creature – Human Knight 2 2 CW05 W, T: Remove target other creature from combat 1 1296070186 on 26 Jan 2011 by Jack V
7 Living Angel White Common 4{2}{w}{w} Creature – Human Angel 3 2 CW10 Flying
When Living Angel comes into play, target creature you control gets +0/+4 until end of turn.
3 1296070321 on 26 Jan 2011 by Jack V
8 Mild Alter Ego White Common 2{1}{w} Creature – Human 2 2 CW04 3W: Mild Alter Ego becomes 4/3 and gains flying until end of turn. 7 1296069847 on 26 Jan 2011 by Jack V
9 Mutant Hunter White Common 3{2}{w} Creature – Human Assassin 2 2 CW07 Flash.
When Mutant Hunter comes into play, target creature you don't control loses all abilities and becomes 2/2 until end of turn.
3 1296070417 on 26 Jan 2011 by Jack V
10 One Weakness White Common 1{w} Enchantment – Aura CW16 {w}: Enchanted creature can't attack or block this turn. 3 1296483143 on 31 Jan 2011 by Vitenka
11 Professor Shrink White Rare 4{3}{w} Creature – Human ???? 2 4 RW01 Whenever a creature blocks Professor Shrink or becomes blocked by Professor Shrink, it loses all abilities and becomes 1/1 until end of turn. 3 1297040563 on 07 Feb 2011 by Camruth
12 Summon Henchmen White Common 4{2}{w}{w} Sorcery CW13 Put two 2/2 white human minion creature tokens onto the battlefield. 8 1296070535 on 26 Jan 2011 by Jack V
13 Sun Hawk White Common 1{w} Creature – Bird Soldier 1 1 CW06 Sun Hawk can only block creatures with flying.
{t}: gain 1 life.
1 1296070616 on 26 Jan 2011 by Jack V
14 Superhero Journalist White Common 2{1}{w} Creature – Human 1 2 CW08 {t}: Look at the top card of target player's library. If it's a creature card, you may reveal it and have Superhero Journalist get +1/+1 until end of turn. 4 1296070647 on 26 Jan 2011 by Jack V
15 Superior wielder White Common 2{1}{w} Creature – Human 2 1 CW11 Whenever a piece of equipment becomes attached to Superior wielder, it gains haste and vigilance until end of turn. 3 1296070669 on 26 Jan 2011 by Jack V
16 Unlikley leader White Common 3{2}{w} Instant CW15 Untap target creature. Creatures controlled by the same player get +1/+2 until end of turn. 4 1296483333 on 31 Jan 2011 by Vitenka
17 Whiplash White Common 3{2}{w} Creature – Human 3 1 CW02 First strike 5 1296070768 on 26 Jan 2011 by Jack V
18 Alias Cypher Blue Uncommon 3{2}{u} Creature – Human Rogue 2 2 UU02 When Alias Cypher comes into play, target opponent names a card. If the named card is not in your hand, you may reveal your hand and put two +1/+1 counters on cypher. 1 1296222487 on 28 Jan 2011 by Jack V
19 Brain in a Jar Blue Rare 3{2}{u} Creature – Human Construct 0 3 RU06 T: Gain control of target creature blocked by Brain in a Jar at end of combat. 0
20 Chameleon Blue Rare 5{4}{u} Legendary Creature – Human Shapeshifter 4 2 RU05 Whenever a player plays a spell, Chameleon becomes the colour or colours of that spell until end of turn. Chameleon has protection from the colour or colours she is. 2 1296224003 on 28 Jan 2011 by Alex
21 Chronomatic Inversion Blue Uncommon 2{1}{u} Instant UU01 Return target spell or non-land permanent to owner's hand. 1 1296222265 on 28 Jan 2011 by Jack V
22 Degenerate Artificer Blue Uncommon 4{3}{u} Creature – Human Artificer 2 3 UU05 {t}: Put a token that's a copy of target equipment onto the battlefield equipping Degenerate Artificer. Exile it when it becomes unattached. 0
23 Devoted Minion Blue Uncommon 2{1}{u} Creature – Human Minion 1 1 UU03 Sacrifice Devoted Minion: Choose one – Return target creature you control to owner's hand; or target creature you control is unblockable this turn. 3 1296379591 on 30 Jan 2011 by Alex
24 Doctor Freeze Blue Mythic 5{4}{u} Legendary Legendary Legendary Legendary Legendary Creature – Human Mutant 3 5 MU01 {u}{u}: Tap target creature. Play this ability only when Doctor Freeze is attacking. 3 1296257005 on 28 Jan 2011 by Jack V
25 Doctor Insanity Blue Mythic 4{3}{u} Creature – Human ???? 3 6 MU02 Haste, Defender.
T: Target player with less than 20 life gain life until they have 20. For each 1 life they gain they exile the top two cards of their library.
3 1296319532 on 29 Jan 2011 by Jack V
26 Dreamweaver Blue Common 4{3}{u} Creature – Human Wizard 3 1 CU07 When Dreamweaver enters the battlefield target player reveals three cards at random from their hand. 2 1296481893 on 31 Jan 2011 by Vitenka
27 Evil Mastermind Blue Uncommon 4{3}{u} Creature – Human 3 3 UU08 Tap an untapped creature you control: Draw a card, then discard a card.
Tap two untapped creatures you control, T: Draw a card.
2 1296482316 on 31 Jan 2011 by Vitenka
28 Galvanic excommunicator Blue Common 3{2}{u} Creature – Human Artificer 2 2 CU06 Whenever a creature deals damage to Galvanic excommunicator, exile that creature. 1 1295059684 on 15 Jan 2011 by Jack V
29 Genengineered serpent Blue Common 7{6}{u} Creature – Serpent 4 6 CU05 Sacrifice an island: Genengineered serpent gains flying until end of turn. 3 1295059801 on 15 Jan 2011 by Jack V
30 Hawkman Blue Common 2{1}{u} Creature – Bird Human 2 1 CU01 Flying.
Hawkman can't attack unless there are at least three islands on the battlefield.
1 1295059821 on 15 Jan 2011 by Jack V
31 Improvised turtleshell Blue Common 1{u} Enchantment – Aura CU18 Enchant creature.
Enchanted creature has protection from spells and abilities.
1 1295059979 on 15 Jan 2011 by Jack V
32 Infiltrator Support Team Blue Common 3{2}{u} Creature – Human 2 2 CU02 Super – shroud (Designate a creature you control. It has shroud and all your other "super" abilities.) 10 1296533711 on 01 Feb 2011 by Jack V
33 Invisible Girl Blue Common 3{2}{u} Creature – Human 2 1 CU03 Invisible Girl is unblockable.
Invisible Girl cannot be the target of spells.
2 1295060144 on 15 Jan 2011 by Jack V
34 Lesser Gadgeteer Blue Uncommon 2{1}{u} Creature – Human Artificer 2 1 UU07 U, T: attach target equipment you control to Lesser Gadgeteer. 0
35 Mental dominion Blue Common 3{2}{u} Enchantment – Aura CU13 Enchant permanent.
When Mental dominion comes into play and at the beginning of enchanted creature's controller's upkeep, you may tap or untap enchanted creature and have it become the subtypes of your choice.
1 1295060258 on 15 Jan 2011 by Jack V
36 Mercenary henchman Blue Common 1{u} Creature – Human Mercenary 1 3 CU08 At the beginning of your upkeep, return Mercenary henchman to your hand unless you pay U. 2 1295060438 on 15 Jan 2011 by Jack V
37 Minddampening bolt Blue Common 1{u} Instant CU14 Tap up to three target lands. 3 1295060489 on 15 Jan 2011 by Jack V
38 Mr. Big Blue Rare 4{3}{u} Creature – Human Rogue 2 4 RU08 {3}{u}, discard a card: Gain control of target creature. 1 1296222971 on 28 Jan 2011 by Jack V
39 Nearly flawless Blue Common 4{3}{u} Sorcery. CU16 Draw three cards.
Each opponent draws a card.
1 1295060567 on 15 Jan 2011 by Jack V
40 Ninja finesse Blue Common 2{1}{u} Instant CU17 Target creature gets -2/-0 until end of turn.
Untap target creature.
6 1295060591 on 15 Jan 2011 by Jack V
41 Plasma bolt Blue Common 1{u} Instant CU11 Plasma bolt deals 1 damage to target creature. Tap or untap that creature. 1 1295061381 on 15 Jan 2011 by Jack V
42 Polyp fortress Blue Common 5{4}{u} Creature – construct 3 3 CU04 Flying.
{u}{u}{u}: Untap polyp fortress.
5 1295061449 on 15 Jan 2011 by Jack V
43 Rampant Sabotage Blue Common 4{2}{u}{u} Instant CU10 Counter target spell. Lands controlled by the same player as that spell become islands until end of turn. 5 1295061573 on 15 Jan 2011 by Jack V
44 Sewer Ninja Blue Uncommon 3{2}{u} Creature – Human Ninja 2 2 UU04 Sewer Ninja can't be blocked unless defending player controls an island. 3 1296222031 on 28 Jan 2011 by Jack V
45 Sky Skirmisher Blue Rare 3{2}{u} Creature – Human Aviator 1 2 RU04 Flying, vigilance.
T: tap target creature with flying.
T: Sky Skirmisher gets +2/-1 until end of turn.
You may cast Sky Skirmisher as though it has flash if you pay an additional {u}.
3 1296223488 on 28 Jan 2011 by Jack V
46 Step seventeen of the plan Blue Common 4{2}{u}{u} Instant CU12 Draw two cards.
Return target creature to its owner's hand.
Tap or untap target creature.
5 1295061649 on 15 Jan 2011 by Jack V
47 Street Illusionist Blue Rare 2{1}{u} Creature – Human Wizard 2 2 RU03 {1}{u}, {t}: Put a 2/2 illusion creature token onto the battlefield with "Whenever this blocks or is blocked, exile it." 1 1296223261 on 28 Jan 2011 by Jack V
48 Sudden melting Blue Uncommon 3{2}{u} Enchantment – Aura UU06 Enchant permanent.
Enchanted permanent is an island.
2 1296223130 on 28 Jan 2011 by Jack V
49 Super Senses Blue Rare 2{1}{u} Enchantment RU02 Play with the top two cards of your library revealed. When you draw a card, you may draw either of them. 3 1296222724 on 28 Jan 2011 by Jack V
50 Suppression field Blue Common 2{u}{u} Instant CU09 Counter target spell with converted mana cost 4 or less. 3 1295061818 on 15 Jan 2011 by Jack V
51 Tethyos Islandbane Blue Rare 8{7}{u} Legendary Creature – Octopus Sphinx 0 8 RU07 When Tethyos Islandbane enters the battlefield put 8 1/1 blue octopus tentacle creature tokens onto the battlefield.
Whenever one of them is put into the graveyard from the battlefield, put another onto the battlefield at the beginning of your next upkeep if at least one is still on the battlefield.
5 1296405420 on 30 Jan 2011 by Jack V
52 The better part of valour Blue Common 3{2}{u} Instant CU15 Draw a card.
Return target creature you control and target instant or sorcery card in your graveyard to your hand.
6 1295061863 on 15 Jan 2011 by Jack V
53 Unstable Shapeshifter Blue Rare 2{1}{u} Creature – Human Shapeshifter 3 1 RU01 Defender.
{3}{u}: Unstable Shapeshifter becomes a copy of target creature until end of turn.
4 1296222622 on 28 Jan 2011 by Jack V
54 Curse of Shivering Flames Black Uncommon 2{1}{b} Enchantment – Aura UB03 Flash.
Enchant creature.
At the beginning of each end step, put a -1/-1 on enchanted creature.
5 1296243492 on 28 Jan 2011 by Jack V
55 Femme Fatal Black Common 2{1}{b} Creature – Human Rogue 2 1 CB01 Deathtouch. 3 1326629375 on 15 Jan 2012 by Jack V
56 Nightglider Black Common 4{3}{b} Creature – ???? 3 1 CB02 Flying 3 1326630186 on 15 Jan 2012 by Jack V
57 Shadow support team Black Common 4{3}{b} 1 1 CB05 Super – +1/+1`for`each`swamp`you`control (Designate a creature you control. It has +1/+1`for`each`swamp`you`control and all your other "super" abilities.) 1 1296533538 on 01 Feb 2011 by Jack V
58 The Shadow Black Uncommon 3{2}{b} Creature – Human ???? 0 2 UB02 Haste.
Whenever The Shadow attacks, defending player loses 3 life.
1 1316232775 on 17 Sep 2011 by Link
59 They never stay dead Black Uncommon 3{2}{b} Instant UB01 Return target creature card from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn. 4 1296240882 on 28 Jan 2011 by Jack V
60 Wavering Allegience Black Common 1{b} Enchantment – Aura CB10 Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
1 1326631046 on 15 Jan 2012 by Jack V
61 Ascendant phoenix Red Common 1{r} Creature – Human Avatar 1 1 CR04 {2}{r}: Ascendant phoenix gets +3/+1 until end of turn. 4 1296412698 on 30 Jan 2011 by Jack V
62 Backwash Deathray Red Common 1{r} Instant CR17 Backwash Deathray deals 3 damage to target creature or player and 1 damage to you. 10 1296421365 on 30 Jan 2011 by Jack V
63 Burn from the inside Red Common 4{3}{r} Sorcery CR12 Target creature you control gets +5/+0 and gains trample. Sacrifice it at the beginning of the next end step. 4 1296428123 on 30 Jan 2011 by Jack V
64 Captain Caprine Red Common 2{1}{r} Creature – Human Goat 2 1 CR05 If defending player controls a mountain, Captain Caprine can only be blocked by creatures with flying. 8 1296412851 on 30 Jan 2011 by Jack V
65 Double-barrel deathray Red Uncommon 5{3}{r}{r} Instant UR01 Double-barrel deathray deals 3 damage to target creature or player and 2 damage to another target creature or player. 10 1296244799 on 28 Jan 2011 by Jack V
66 Flamethrower Jo Red Rare 4{2}{r}{r} Legendary Creature – Human Warrior 4 2 RR04 Whenever Flamethrower Jo becomes blocked, it deals 2 damage to all blocking creature. 3 1296245196 on 28 Jan 2011 by Jack V
67 Fragmentation grenade Red Rare 4{3}{r} Instant RR03 Deals 5 damage divided as target opponent chooses between any number of creatures they control. They can't assign more than lethal damage to any creature. 7 1296246144 on 28 Jan 2011 by Jack V
68 Frenetic arsonist Red Uncommon 3{2}{r} Creature – Human Minion 0 1 UR02 At the beginning of each opponent's upkeep, Frenetic arsonist deals 5 damage to them unless they pay 1. 3 1296245025 on 28 Jan 2011 by Jack V
69 Glaring Cyclops Red Common 4{3}{r} Creature – Human Cyclops 3 2 CR01 Intimidate 5 1296412491 on 30 Jan 2011 by Jack V
70 Indignant Hulk Red Common 1{r} Creature – Human ???? 1 1 CR10 {2}{r}: Indignant Hulk becomes 3/3 and gains trample until end of turn. 0
71 Insidious temptations Red Uncommon 1{r} Enchantment – Aura UR06 Enchant Creature
At the beginning of combat, you may reveal the top card of your library. If you do, and its red, you choose how enchanted creature attacks or blocks this turn.
2 1326739914 on 16 Jan 2012 by Jack V
72 Land Shark Red Uncommon 3{2}{r} Creature – Shark Beast 3 1 UR03 Whenever a spell an opponent controls causes you to reveal Land Shark from your hand, you may cast it without paying its mana cost. 5 1296243857 on 28 Jan 2011 by Jack V
73 Manic pummeler Red Uncommon 2{1}{r} Creature – Human Warrior 2 1 UR04 Manic pummeler attacks each turn if able.
{r}: Exile Manic pummeler. When you next declare attackers, return it to play tapped and attacking.
3 1296244914 on 28 Jan 2011 by Jack V
74 Maverick Aviatrix Red Rare 5{4}{r} Creature – Human Aviator 4 1 RR01 Flying, first strike.
{2}: Target creature can block Maverick Aviatrix this turn as though it has flying and does so if able.
3 1296228131 on 28 Jan 2011 by Jack V
75 Megasplash death ray Red Rare 1{x}{r} Sorcery RR05 Megasplash death ray deals X damage to target creature and half X damage rounded down to each other creature. 2 1296246342 on 28 Jan 2011 by Jack V
76 Melting Bolt Red Common 3{2}{r} Instant CR18 Choose one – Melting Bolt deals 2 damage to target creature; or destroy target artifact. 3 1296427574 on 30 Jan 2011 by Jack V
77 On Fire Red Common 1{r} Enchantment – Aura CR16 Enchant Creature.
Enchanted creature gets +2/+0.
Whenever enchanted creature attacks, target creature can't block this turn.
3 1296427854 on 30 Jan 2011 by Jack V
78 Red Flash Red Common 2{r}{r} Creature – Human ???? 2 1 CR02 Haste, trample. 1 1296412561 on 30 Jan 2011 by Jack V
79 Righteous Vengeance Red Common 3{2}{r} Instant CR15 Righteous Vengeance deals 5 damage to target creature that dealt damage this turn. 3 1296428255 on 30 Jan 2011 by Jack V
80 Rocket Boot Rosie Red Common 2{1}{r} Creature – Human Artificer 1 1 CR03 When Rocket Boot Rosie attacks you may pay R. If you do, Rocket Boot Rosie gains flying and +1/+0 until end of turn. 1 1296412627 on 30 Jan 2011 by Jack V
81 Sensible henchman Red Common 3{2}{r} Creature – Human ???? 2 1 CR06 Sensible henchman can't block or be blocked by creatures with power 3 or greater. 2 1296474038 on 31 Jan 2011 by Alex
82 Street thug Red Common 4{3}{r} Creature – Human ???? 4 3 CR07 Street thug can't block creatures with power 2 or less. 5 1296420959 on 30 Jan 2011 by Jack V
83 Sudden support team Red Common 4{3}{r} Creature – Human 1 1 CR09 Super – +2/+0`and`haste (Designate a creature you control. It has +2/+0`and`haste and all your other "super" abilities.) 1 1296533534 on 01 Feb 2011 by Jack V
84 Superstitious Brute Red Common 4{2}{r}{r} Creature – Human ???? 4 4 CR08 Whenever Superstitious Brute blocks, it gets -2/-2 until end of turn. 3 1296421031 on 30 Jan 2011 by Jack V
85 Temporary Time Loop Red Rare 1{r} Instant RR02 Play only during combat before the combat damage step. End the combat phase and begin another combat phase instead. Untap all creatures which attacked. 5 1296245305 on 28 Jan 2011 by Jack V
86 Arachnaroid Green Mythic 5{5} Artifact Creature – Spider Construct 4 4 MG01 Reach.
GGGG: Put 4 +1/+1 counters on Arachnaroid. It gains trample until end of turn.
1 1296240288 on 28 Jan 2011 by Jack V
87 Brawl support team Green Common 5{4}{g} 2 2 CG08 Super – +3/+3`and`trample (Designate a creature you control. It has +3/+3`and`trample and all your other "super" abilities.) 1 1296533530 on 01 Feb 2011 by Jack V
88 Crushzilla Green Rare 6{4}{g}{g} Creature – Gorilla Leviathan 7 7 RG02 All creatures block Crushzilla if able. 4 1296240598 on 28 Jan 2011 by Jack V
89 Elastic Sidekick Green Common 4{3}{g} Creature – Human 1 5 CG01 Reach
Elastic Sidekick may block an additional creature
2 1296223625 on 28 Jan 2011 by Alex
90 Energy Absorber Green Uncommon 2{1}{g} Creature – Human Mutant 2 2 UG01 Whenever Energy Absorber deals combat damage, you may add {1} to your mana pool at the beginning of the next main phase. 0
91 Feral Juggernaut Green Rare 6{5}{g} Creature – Human Beast 4 4 RG01 Feral Juggernaut deals its full combat damage to each creature blocking it and to defending player. 5 1296240427 on 28 Jan 2011 by Jack V
92 Growth Ray Green Common 1{g} Instant CG11 Up to two target creatures get +1/+1 until end of turn. 2 1326545283 on 14 Jan 2012 by Jack V
93 Infectious Laughter Green Common 3{2}{g} Enchantment – Aura CG13 Enchant creature.
Whenever another creature comes into play controlled by the same player, attach Infectious Laughter to that creature.
Enchanted creature can't attack or block.
1 1326547450 on 14 Jan 2012 by Jack V
94 Magic-Immune Brute Green Uncommon 5{4}{g} Creature – Human Mutant 5 4 UG03 Protection from creatures that have been the target of a spell this turn. 2 1326546953 on 14 Jan 2012 by Jack V
95 Psychic Monstrosity Green Uncommon 6{4}{g}{g} Creature – Mutant Wurm 6 4 UG02 Hexproof 0
96 Rhino Henchman Green Common 5{4}{g} Creature – Rhino Mutant 4 3 CG02 Rhino Henchman can't be blocked except by two or more creatures. 1 1326562207 on 14 Jan 2012 by Jack V
97 Shape Terrain Green Common 3{2}{g} Instant CG12 Search your library for a basic land card and put it onto the battlefield tapped.
Prevent all combat damage that would be dealt this turn.
2 1326546362 on 14 Jan 2012 by Jack V
98 Spider of Ages Green Mythic 6{2}{g}{g}{g}{g} Creature – Spider Avatar 4 8 MG02 Reach, Trample.
Whenever Spider of Ages attacks, you may pay X, and reveal cards from the top of your library until you reveal a creature card with converted mana cost at least X and at most equal to the number of lands you have in play. Put it onto the battlefield and the rest on the bottom of your library in any order.
5 1296248073 on 28 Jan 2011 by Jack V
99 Spirit Guide Green Common 2{1}{g} Creature – Spirit 2 2 CG03 Hexproof.
Sacrifice Spirit Guide: target creature you control gains hexproof until end of turn.
1 1326562803 on 14 Jan 2012 by Jack V
100 Bionic Arm Artifact Uncommon 1{1} Artifact – Equipment UA04 Equip 4.
Equipped creature gets +1/+4.
{1}: Switch equipped creature's power and toughness until end of turn. (This switches the bonus from Bionic Arm too.)
7 1296428651 on 30 Jan 2011 by Jack V
101 Cannon Dragon Artifact Mythic 5{5} Artifact Creature – Dragon Construct 3 3 MR01 Flying.
{r}{r}{r}: Cannon Dragon deals 3 damage to target creature defending player controls or to defending player. Play this ability only when Cannon Dragon is attacking.
2 1296231802 on 28 Jan 2011 by Jack V
102 Clockwork flying suit Artifact Rare 1{1} Artifact – Equipment RA02 Equip {1}.
{u/2}: Equipped creature gains flying until end of turn.
{r/2}: Equipped creature gains haste until end of turn.
{w/2}: Counter target spell targeting Clockwork flying suit or equipped creature unless its controller pays 2.
3 1296227729 on 28 Jan 2011 by Jack V
103 Giant Mechanical Crab Artifact Uncommon 5{5} Artifact Creature – Crab Construct 4 3 UA01 Giant Mechanical Crab can block an additional creature. 3 1296227490 on 28 Jan 2011 by Jack V
104 Hero's Shield Artifact Uncommon 2{2} Artifact – Equipment UA02 Equip {3}
Equipped creature gets +1/+4 and has deathtouch.
3 1296228583 on 28 Jan 2011 by Jack V
105 Hotsilver Claws Artifact Uncommon 2{2} UA06 Equip {1}
Equipped creature gets +2/+0.
Unattach Hotsilver Claws: Add {1] to your mana pool.
2 1296431327 on 30 Jan 2011 by Jack V
106 Octopus tentacles Artifact Rare 4{4} Artifact – Equipment RA01b Equip {4}.
Equipped creature gets +2/+2, reach, and trample. It can block an additional creature, and can only be blocked by two or more creatures.
3 1296227622 on 28 Jan 2011 by Jack V
107 Perimiter drone Artifact Uncommon 1{1} Artifact Creature – Construct 1 1 UA03 {1}: Perimiter drone becomes 2/2.
{1}: Perimiter drone gains flying until end of turn.
{1}: Perimiter drone gains first strike until end of turn
1 1296229716 on 28 Jan 2011 by Jack V
108 Psychic Knife Artifact Uncommon 0{0} Enchantment Artifact – Equipment UA05 Equip {1}
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, that creature's controller loses 1 life.
1 1296429902 on 30 Jan 2011 by Jack V
109 Spring-heels Artifact Common 1{1} Artifact – Equipment CA01 Equip 1.
Whenever a player casts a spell, equipped creature gains flying until end of turn.
2 1295062028 on 15 Jan 2011 by Jack V
110 Sudden Colossus Artifact Uncommon 4{4} Artifact Creature – Human Construct 4 2 UA08 {2}: Sudden Colossus is indestructible until end of turn.
{2}: Sudden Colossus gains trample until end of turn.
3 1296229212 on 28 Jan 2011 by Jack V
111 Tempramental Jetpack Artifact Rare 1{1} Artifact – Equipment RA03 Equip {1}
{u}: Equipped creature gains flying until end of turn.
{r}: If equipped creature is blocking or blocked, Tempramental Jetpack deals 1 damage to each blocking or blocked creature.
2 1296229188 on 28 Jan 2011 by Alex
112 Thor's hammer Artifact Uncommon 2{2} Artifact – Equipment UA07 Equip {2}.
Equipped creature gets +3/+1.
Whenever equipped creature becomes blocked by one or more creatures you may pay {2}. If you do, unattach Thor's hammer and have it deal 3 damage to one of those creatures or to defending player.
1 1296228252 on 28 Jan 2011 by Jack V
113 Ticking Bomb Artifact Rare 3{3} Artifact RA05 Whenever an opponent plays a spell, you may put a charge counter on Ticking Bomb.
{1}, Sacrifice Ticking Bomb: Ticking Bomb deals damage equal to the number of charge counters on it to target creature or player.
5 1296428418 on 30 Jan 2011 by Jack V
114 Ticktock man Artifact Uncommon 1{1} Artifact Creature – Construct 1 1 RA01 Whenever a player plays a spell, you may pay {1}. If you do, put a +1/+1 counter on Ticktock man.
Whenever Ticktock man attacks or blocks, remove a +1/+1 counter from it at end of combat.
6 1296227389 on 28 Jan 2011 by Jack V
115 Jungle Lair Land Common 0 Land CL03 Jungle Lair comes into play tapped.
{t}: Add {g} to your mana pool.
{g}{g}, {t}, Sacrifice Jungle Lair: Search your library for up to two forests and put them into the battlefield tapped. Shuffle your library.
3 1296226980 on 28 Jan 2011 by Jack V
116 Secret Island Lair Land Common 0 Land CL01 Secret Island Lair comes into play tapped.
T: Add U to your mana pool.
T, sacrifice Secret Island Lair: Return target creature to its owner's hand.
1 1295062110 on 15 Jan 2011 by Jack V
117 Skyscraper Eyrie Lair Land Common 0 Land CL02 Skyscraper Eyrie Lair comes into play tapped.
{t}: Add {w} to your mana pool.
{t}, Sacrifice Skyscraper Eyrie Lair: Target creature gains flying until end of turn.
0
118 Underswamp Lair Land Common 0 Land CL05 Underswamp Lair comes into play tapped.
{t}: Add {b} to your mana pool.
{b}, {t}, Sacrifice Underswamp Lair: Target player loses three life.
7 1296227200 on 28 Jan 2011 by Jack V
119 Volcano Lair Land Common 0 Land CL04 Volcano Lair comes into play tapped.
{t}: Add {r} to your mana pool.
{r}, {t}, sacrifice Volcano Lair: Volcano Lair deals 2 damage to target creature.
0
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