Superhero Shenanigans: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Intro | Skeleton |
Code: CR07 History: [-] Add your comments: |
Superhero Shenanigans: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Intro | Skeleton |
Code: CR07 History: [-] Add your comments: |
Want to remove this or CR08. Not sure about cost for drawback?
The drawback is not as severe as just "can't block", so gives even less credit than that does.
Sure, but red sometimes gets a Shatterskull Giant instead of a hill giant (?) It shouldn't reliably have many good midrange creatures, but a few good 3/3s and a 4/4 doesn't seem too good (?)
This is fine. Red gets vanilla 3/3 for 3R or 4/3 for 2RR, so 4/3 with a minor drawback is fine for 3R.
Cool, agree. Sorry, I thought you were detracting from it in your previous comment, but yes, I agree it's a "minor" drawback :)