Superhero Shenanigans: Virtual Booster
| Superhero Shenanigans: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Intro | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equip
.
: Equipped creature gains flying until end of turn.
: Equipped creature gains haste until end of turn.
: Counter target spell targeting Clockwork flying suit or equipped creature unless its controller pays 2. |
Manic pummeler attacks each turn if able.
: Exile Manic pummeler. When you next declare attackers, return it to play tapped and attacking.2/1
|
Return target creature card from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.
|
Sewer Ninja can't be blocked unless defending player controls an island.
2/2
|
Tap up to three target lands.
|
|
If defending player controls a mountain, Captain Caprine can only be blocked by creatures with flying.
ART: Anthropomorphic goat in spandex, standing on ledge of high building, leaning slightly forward, holding onto a gargyle with one hand.
2/1
|
Deathtouch.
2/1
|
Equip 1.
Whenever a player casts a spell, equipped creature gains flying until end of turn. |
Draw three cards.
Each opponent draws a card. |
Street thug can't block creatures with power 2 or less.
4/3
|
|
Untap target creature. Creatures controlled by the same player get +1/+2 until end of turn.
|
Flying
When Living Angel comes into play, target creature you control gets +0/+4 until end of turn. 3/2
|
Super – +1/+1`and`Flying (Designate a creature you control. It has +1/+1`and`Flying and all your other "super" abilities.)
1/1
|
Up to two target creatures get +1/+1 until end of turn.
|
|
Clockwork flying suit
(rare)
Manic pummeler
(uncommon)
They never stay dead
(uncommon)
Sewer Ninja
(uncommon)
Minddampening bolt
(common)
Captain Caprine
(common)
Femme Fatal
(common)
Spring-heels
(common)
Nearly flawless
(common)
Street thug
(common)
Unlikley leader
(common)
Living Angel
(common)
Flying Support Team
(common)
Growth Ray
(common)
Mountain
(basic)
: Equipped creature gains flying until end of turn.
: Equipped creature gains haste until end of turn.
: Counter target spell targeting Clockwork flying suit or equipped creature unless its controller pays 2.

