Superhero Shenanigans: Virtual Booster
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Mechanics | Intro | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Megasplash death ray deals X damage to target creature and half X damage rounded down to each other creature.
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Protection from creatures that have been the target of a spell this turn.
5/4
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Haste.
Whenever The Shadow attacks, defending player loses 3 life. 0/2
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U, T: attach target equipment you control to Lesser Gadgeteer.
2/1
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Flash.
When Mutant Hunter comes into play, target creature you don't control loses all abilities and becomes 2/2 until end of turn. 2/2
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Draw three cards.
Each opponent draws a card. |
Super – shroud (Designate a creature you control. It has shroud and all your other "super" abilities.)
2/2
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Reach
Elastic Sidekick may block an additional creature 1/5
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Enchant Creature.
Enchanted creature gets +2/+0. Whenever enchanted creature attacks, target creature can't block this turn. |
Volcano Lair comes into play tapped.
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When Rocket Boot Rosie attacks you may pay R. If you do, Rocket Boot Rosie gains flying and +1/+0 until end of turn.
1/1
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First strike
3/1
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![]() 1/1
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Flying
3/1
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Megasplash death ray
(rare)
Magic-Immune Brute
(uncommon)
The Shadow
(uncommon)
Lesser Gadgeteer
(uncommon)
Mutant Hunter
(common)
Nearly flawless
(common)
Infiltrator Support Team
(common)
Elastic Sidekick
(common)
On Fire
(common)
Volcano Lair
(common)
Rocket Boot Rosie
(common)
Whiplash
(common)
Destined matyr
(common)
Nightglider
(common)
Island
(basic)