Superhero Shenanigans: Virtual Booster
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Mechanics | Intro | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Play with the top two cards of your library revealed. When you draw a card, you may draw either of them.
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U, T: attach target equipment you control to Lesser Gadgeteer.
2/1
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Manic pummeler attacks each turn if able.
![]() 2/1
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Equip
![]() Equipped creature gets +1/+4 and has deathtouch. |
When Rocket Boot Rosie attacks you may pay R. If you do, Rocket Boot Rosie gains flying and +1/+0 until end of turn.
1/1
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Flying.
Hawkman can't attack unless there are at least three islands on the battlefield. 2/1
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Invisible Girl is unblockable.
Invisible Girl cannot be the target of spells. 2/1
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Intimidate
3/2
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![]() 1/1
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Counter target spell with converted mana cost 4 or less.
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Reach
Elastic Sidekick may block an additional creature 1/5
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Super – +1/+1`for`each`swamp`you`control (Designate a creature you control. It has +1/+1`for`each`swamp`you`control and all your other "super" abilities.)
1/1
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Jungle Lair comes into play tapped.
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Super Senses
(rare)
Lesser Gadgeteer
(uncommon)
Manic pummeler
(uncommon)
Hero's Shield
(uncommon)
Rocket Boot Rosie
(common)
Hawkman
(common)
Invisible Girl
(common)
Glaring Cyclops
(common)
One Weakness
(common)
Destined matyr
(common)
Suppression field
(common)
Elastic Sidekick
(common)
Shadow support team
(common)
Jungle Lair
(common)
Island
(basic)