Superhero Shenanigans: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Intro | Skeleton |
Code: UB03 History: [-] Add your comments: |
Superhero Shenanigans: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Intro | Skeleton |
Code: UB03 History: [-] Add your comments: |
Removal sloooooow but creepy. How is the cost? Could also be "when this comes into play and at the...". How does it compare to Torture?
Probably slightly better, but not very much. Good design. Since it's "each end step", the flash seems a bit gratuitous.
Thank you. I agree it seems about right. True, I can't remember why I put it there, it just seemed more cursy, and I feared sorcery speed removal would feel a little slow, even though this makes little difference. I'll consider removing that and/or tweaking the numbers.
Well, the flash can kill an x/1 in your opponents turn, which is nice. I fear that's what it would usually be used for, which makes it seem overcosted.
Having played with and against infect creatures in Limited this past weekend, getting two -1/-1 counters per turn cycle is very good removal, so this seems fine - at least, it certainly doesn't want to cost any less.