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CardName: Imbued with ancient secrets Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature. Enchanted creature gets +2/+2. When Imbued with ancient secrets comes into play, enchanted creature gains vigilance and flying until end of turn. Flavour Text: Set/Rarity: Superhero Shenanigans Common

Imbued with ancient secrets
{1}{w}
 
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature gets +2/+2.
When Imbued with ancient secrets comes into play, enchanted creature gains vigilance and flying until end of turn.
Updated on 15 Jan 2012 by Jack V

Code: CW14

History: [-]

2011-01-26 18:03:38: Jack V created the card Imbued with ancient secrets

Want better name, although like concept. Not sure about combination of abilities. Is 2W +2/+2 too good/too bad for white?

+1/+2 is {w}. So your {2} is buying you +1/+0 and some vigilance and flying. Seems not quite good enough to me.

Good point, this could be {1}{w}.

Hm, I felt 1W +2/+2 upside was probably too nice although G, W and G get it sometimes (auras always seem to be more expensive than I expect) although, given it's an aura, I don't think it's overpowered. I should maybe move this to uncommon and find a simpler aura that fits the flavour.

2012-01-15 13:05:21: Jack V edited Imbued with ancient secrets:

delete "or another aura"

2012-01-15 13:05:35: Jack V edited Imbued with ancient secrets

Is this a reference to how whenever a superhero gains new powers, they're incredible in the first "episode," but they then get a lot worse?

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