Erfh: Information Age: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Android 1.0 Colourless Common 1{1} Object Agent – Electronic Bot 0 3 When Android 1.0 enters the field, if it was devised this turn, put a +1/+1 counter on it.

Devise {2} ({2}, Reveal Android 1.0 from your hand: It is fast until end of turn.)
1 1387365229 on 18 Dec 2013 by Alex
2 Anonymous Citizen Colourless Common 1{1} Agent – Anon Citizen 1 1 0
3 Ardent Supporter Colourless Common 3{3} Agent – Anon Citizen 2 2 When Ardent Supporter enters the field, you gain 1 pop for each victory point you have. 0
4 Bulldozer Colourless Common 5{5} Agent – Vehicle 3 3 Ride {2} (Idle, {2}: Exile an agent you control and put a level counter on Bulldozer. You may pay {2} at any time to reverse this.)

Level 1-2: 5/3 When Bulldozer attacks a Terrain, it gets +2/+0 and trample until end of turn.

Level 3+: 6/4 Trample
0
5 Colt Revolver Colourless Common 3{3} Object – Equipment Equipped agent gets +1/+0 and has first strike.

Equip {2}
0
6 Deconstructicon Colourless Common 2{2} Agent – Bot 2 2 When Deconstructicon dies, generate {c}{c}. 0
7 Email Server Colourless Rare 2{2} Object – Electronic At the beginning of each upkeep, if Email Server is untapped, that player draws a card. 0
8 Fan Club President Colourless Uncommon 6{6} Agent – Anon Citizen 2 2 Fan Club President gets +X/+X, where X is the number of victory points you have. 0
9 GPS Colourless Common 2{2} Object – Equipment Whenever equipped agent attacks a Terrain, it can be blocked only by agents occupying it.

Equip {1}
0
10 Garbage Compactor Colourless Uncommon 2{2} Object {t}, Sacrifice Garbage Compactor: Tuck all cards from target player's junkyard. (To tuck a card, put it at the bottom of its owner's stockpile.) 0
11 Glider Colourless Common 2{2} Agent – Vehicle 0 1 Ride {1} (Idle, {1}: Exile an agent you control and put a level counter on Glider. You may pay {2} at any time to reverse this.)

Level 1-2: 2/1 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)

Level 3+: 3/2 Flight
0
12 Han Currency Colourless Common 3{3} Delayed Object – Money (Delayed permanents enter tapped.)

{t}: Generate {u} or {g}.

Sacrifice Han Currency: Generate one energy of any motif.
0
13 Heroma Currency Colourless Common 3{3} Delayed Object – Money (Delayed permanents enter tapped.)

{t}: Generate {u} or {b}.

Sacrifice Heroma Currency: Generate one energy of any motif.
0
14 Irrigation Dam Colourless Uncommon 3{3} Object – Resource Development Whenever developed land becomes tapped, Irrigation Dam gets a fuel counter.

{t}, Remove X fuel counters from Irrigation Dam: Generate X {w/u}.

[Develop {1}]
0
15 Khandi Currency Colourless Common 3{3} Delayed Object – Money (Delayed permanents enter tapped.)

{t}: Generate {b} or {w}.

Sacrifice Khandi Currency: Generate one energy of any motif.
0
16 Kinuitz Currency Colourless Common 3{3} Delayed Object – Money (Delayed permanents enter tapped.)

{t}: Generate {g} or {w}.

Sacrifice Kinuitz Currency: Generate one energy of any motif.
0
17 Mosiwatu Currency Colourless Common 3{3} Delayed Object – Money (Delayed permanents enter tapped.)

{t}: Generate {r} or {g}.

Sacrifice Mosiwatu Currency: Generate one energy of any motif.
0
18 Motorcycle Colourless Common 2{2} Agent – Vehicle 1 1 Ride {0} (Idle, {0}: Exile an agent you control and put a level counter on Motorcycle. You may pay {2} at any time to reverse this.)

Level 1: 2/2 Haste

Level 2+: 3/3 Speed (Can't be blocked except by agents with speed or blockade.)
0
19 Nobel Prize Colourless Mythic 6{6} Agenda At the beginning of your upkeep, you may sacrifice Nobel Prize and pay {6}. If you do, score three victory points. (When you have 10 or more victory points, you win the game.) 0
20 Nord Currency Colourless Common 3{3} Delayed Object – Money (Delayed permanents enter tapped.)

{t}: Generate {b} or {r}.

Sacrifice Nord Currency: Generate one energy of any motif.
0
21 Person of the Year Colourless Rare 4{4} Agenda Mod – Fame Phase Appoint agent or paragon

Appointee has aegis.

When Person of the Year enters the field, put three +1/+1 or loyalty counters on appointee.
5 1389218124 on 08 Jan 2014 by SadisticMystic
22 Rico Currency Colourless Common 3{3} Delayed Object – Money Resource (Delayed permanents enter tapped.)

{t}: Generate {w} or {u}.

Sacrifice Rico Currency: Generate one energy of any motif.
0
23 Rocket Pod Colourless Common 4{4} Agent – Vehicle 2 3 Ride {2} (Idle, {2}: Exile an agent you control and put a level counter on Rocket Pod. You may pay {2} at any time to reverse this.)

Level 1-2: 2/4 Anti-flight (This can block agents with flight.)

Level 3+: 4/5 Anti-flight, first strike
0
24 Sailboat Colourless Common 2{2} Agent – Vehicle 1 1 Ride {1} (Idle, {1}: Exile an agent you control and put a level counter on Sailboat. You may pay {2} at any time to reverse this.)

Level 1-2: 2/1 Islandwalk

Level 3+: 3/2 Islandwalk
0
25 Sandfolk Currency Colourless Common 3{3} Delayed Object – Money (Delayed permanents enter tapped.)

{t}: Generate {w} or {r}.

Sacrifice Sandfolk Currency: Generate one energy of any motif.
0
26 Seafolk Currency Colourless Common 3{3} Delayed Object – Money (Delayed permanents enter tapped.)

{t}: Generate {r} or {u}.

Sacrifice Seafolk Currency: Generate one energy of any motif.
0
27 Smartphone Colourless Common 1{1} Object – Equipment Equipped agent has "{t}: Draw a card, then discard a card."

Equip {1}
0
28 Songmali Currency Colourless Common 3{3} Delayed Object – Money (Delayed permanents enter tapped.)

{t}: Generate {g} or {b}.

Sacrifice Songmali Currency: Generate one energy of any motif.
0
29 Spear Tank Colourless Rare 5{5} Agent – Vehicle 2 6 Ride {1} (Idle, {1}: Exile an agent you control and put a level counter on Spear Tank. You may pay {2} at any time to reverse this.)

Level 1-2: 4/6. Trample. {3}: Spear Tank deals 2 damage to target agent or player.

Level 3+: 6/6. Trample. {6}: Spear Tank deals 6 damage to target agent or player.
0
30 Victory Party Colourless Rare 5{5} Agenda At the beginning of your precombat main phase, generate {1} for each victory point you have. 3 1389007846 on 06 Jan 2014 by Vitenka
31 Viral Video Colourless Rare 4{4} Object Whenever an agent becomes tapped, you may gain 1 pop. 0
32 Amnesty White Rare 3{2}{w} Fast Event – Morality Play target exiled card without paying its energy cost. 0
33 Communal Plan White Common 1{w} Fast Event – Group Choose one--
• Gain 3 pop.
• Withdraw target agenda.
• Target agent gets +0/+3 until end of turn.
0
34 Confiscate White Rare 6{4}{w}{w} Agenda Mod – Tyranny Phase Appoint permanent

You control appointee.
1 1498845170 on 30 Jun 2017 by amuseum
35 Desert Warrior White Common 3{1}{w}{w} Agent – Sandfolk Soldier 2 2 Camouflage Plains (Projects and abilities by opponents that control a Plains can't target Desert Warrior. This can't be blocked if defending player controls a Plains.) 0
36 Dogma White Common 3{2}{w} Agenda At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.) 1 1387733196 on 22 Dec 2013 by Alex
37 Early Carriage White Common 2{1}{w} Transport Object – Carriage 3 2 Trample

Ride 1 (Tap and lag any number of creatures you control with total power 1 or more: This also becomes an agent until end of turn.)
0
38 Founding Pioneers White Common 3{2}{w} Agent – Rico Explorer 2 2 {3}, {t} this and another agent: Look at the top three cards of your stockpile. Put up to one land card from among them onto the field tapped, then tuck the rest. 1 1497635275 on 16 Jun 2017 by amuseum
39 Judgment Day White Rare 5{3}{w}{w} Event – Morality You and your allies sacrifice all agents. Exile all other agents. 0
40 Lowest Denominator White Rare 4{2}{w}{w} Agenda All agents lose all abilities and have base power and toughness X/Y, where X is the lowest power among all agents and Y is the lowest toughness among all agents. 1 1494514520 on 11 May 2017 by Alex
41 Manifest Destiny White Common 2{1}{w} Agenda At the beginning of your upkeep, you may sacrifice Manifest Destiny. If you do, score a victory point and search your stockpile for a land card for each agent you control and draw those cards. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.) 0
42 Noct-Nil, Immune Diplmoat White Rare 3{1}{w}{w} Famous Agent – Sandfolk Politician 0 2
{1}{w}, {t}, Pay 1 pop, Sacrifice an agent: Noct-Nil, Immune Diplmoat is indestructible until end of turn. Draw a card.
0
43 Preserve White Common 2{1}{w} Fast Event – Life Tap target permanent. You gain 3 pop. 0
44 Remote Fort White Common 2{1}{w} Land – Terrain 2 5 {t}: Generate {w}.

Agents occupying Remote Fort get +0/+1.
0
45 Rescue Drone White Uncommon 2{1}{w} Fast Agent – Drone 1 2 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)

Homebound (This creature can't attack.)

When Rescue Drone enters, return up to one target agent you control to its owner's hand.
0
46 Rising Population White Common 2{1}{w} Event – Group Create two {w} 1/1 Citizen agents. 0
47 Security Force White Common 2{1}{w} Agent – Rico Militia 1 4 Blockade (This can block agents with speed.) 0
48 Social Justice Warrior White Uncommon 3{1}{w}{w} Agent – Rico Troll 2 2 As Social Justice Warrior enters the field, choose an motif, agent type, or number.

Each agent who has the chosen motif or agent type or converted energy cost of the chosen number can't attack unless its controller pays {2} or 2 pop.
1 1476484864 on 14 Oct 2016 by amuseum
49 Syphon Funnel White Uncommon 2{x}{1}{w} Fast Event – Entropy Syphon X pop from target opponent. (That player loses X pop and you gain X pop.) 1 1494934048 on 16 May 2017 by Vitenka
50 Weston Posse White Rare 4{2}{w}{w} Agent – Rico Militia 2 2 Militia agents you control have vigilance.

When Weston Posse enters the field, create two {w} 1/1 Militia agents.
0
51 World Peace White Common 2{1}{w} Agenda At the beginning of your upkeep, you may sacrifice World Peace. If you do, score a victory point and until your next turn, agents can't attack. (When you have 10 or more victory points, you win the game.) 0
52 Aerial Patrol Blue Uncommon 5{3}{u}{u} Agent – Nord Pilot 4 3 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)

Inform 2 (Whenever Aerial Patrol attacks and isn't blocked, draw two cards.)
3 1490611229 on 27 Mar 2017 by amuseum
53 Appeal Blue Uncommon 2{1}{u} Fast Event – Logic Abort target project that targets a project you control.

Draw a card.
1 1387472714 on 19 Dec 2013 by Alex
54 Brain Surgery Blue Rare 2{x}{u}{u} Event – Psyche Target player discards X cards at random. 1 1498913482 on 01 Jul 2017 by amuseum
55 Burst of Knowledge Blue Rare 3{x}{2}{u} Fast Event – Psyche Target player draws X cards. 1 1498912987 on 01 Jul 2017 by amuseum
56 Curious Detective Blue Uncommon 3{2}{u} Agent – Nord Spy 1 2 Maneuver (This agent can't be blocked by agents with power greater or equal to this agent's toughness.)

Inform 1 (Whenever Curious Detective attacks and isn't blocked, draw one cards.)
0
57 Deep Eddy Blue Common 3{2}{u} Land – Island Terrain 2 5 ({t}: Generate {u}.)

Agents occupying Deep Eddy have islandwalk.
0
58 Dejavu Blue Mythic 4{2}{u}{u} Event – Psyche Target player takes an extra turn after this one. 0
59 Fact or Fiction Blue Uncommon 4{3}{u} Fast Event – Program Reveal the top five cards of your stockpile. An opponent separates those cards into two piles. Draw one pile and tuck the other. (To tuck a card, put it at the bottom of its owner's stockpile.) 0
60 Food for Thought Blue Uncommon 2{1}{u} Agenda Whenever you opt or draw one or more cards, gain 1 pop.

{1}{u}: Opt 1.
3 1490968727 on 31 Mar 2017 by Vitenka
61 Funded Research Blue Common 2{1}{u} Agenda At the beginning of your upkeep, you may sacrifice Funded Research. If you do, you draw two cards and score a victory point. (When you have 10 or more victory points, you win the game.)

Devise {2} ({2}, Reveal Funded Research from your hand: It is fast until end of turn.)
1 1387270919 on 17 Dec 2013 by Alex
62 Guild Dragoon Blue Uncommon 4{2}{u}{u} Agent – Hacker 2 2 Alter Ego — When Guild Dragoon enters the field, create a {u} 0/1 Magician Avatar agent clone.

When Guild Dragoon attacks, if you control a Magician agent, it gains [aegis] and can't be blocked until end of turn.
0
63 Mental Challenge Blue Mythic 1{u} Event – Program Abort target project.

Devise {u} ({u}, Reveal Mental Challenge from your hand: It is fast until end of turn.)
6 1387500931 on 20 Dec 2013 by amuseum
64 Navy Seal Blue Common 3{2}{u} Agent – Seafolk Soldier 2 1 Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.) 0
65 Scholar Plan Blue Common 1{u} Fast Event – Program Choose one--
• Opt 2.
• Withdraw target event project.
• Target agent gains flight until end of turn.
0
66 Top Internet Domain Blue Common 2{1}{u} Agenda At the beginning of your upkeep, you may sacrifice Top Internet Domain. If you do, score a victory point and gain 1 pop for each agent on the field. (When you have 10 or more victory points, you win the game.)

Devise {1} ({1}, Reveal Top Internet Domain from your hand: It is fast until end of turn.)
0
67 Annihilation Black Rare 4{2}{b}{b} Event – Force Destroy all agents. 0
68 Arms Race Black Common 3{2}{b} Agenda At the beginning of your upkeep, you may sacrifice Arms Race. If you do, score two victory points and may search your stockpile for an object card and draw that card. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)

Devise {2} ({2}, Reveal Arms Race from your hand: It is fast until end of turn.)
0
69 Assassination Conspiracy Black Common 2{1}{b} Agenda At the beginning of your upkeep, you may sacrifice Assassination Conspiracy. If you do, destroy target agent and score a victory point. (When you have 10 or more victory points, you win the game.)

Devise {2} ({2}, Reveal Assassination Conspiracy from your hand: It is fast until end of turn.)
0
70 Bomb Threat Black Common 1{b} Event – Force Bomb Threat deals 3 damage to target agent, player, or Terrain.

Devise {2} ({2}, Reveal Bomb Threat from your hand: It is fast until end of turn.)
0
71 Dominant Plan Black Common 1{b} Fast Event – Entropy Choose one--
• Destroy target tapped agent.
• Target player discards a card.
• Target agent gets +2/+0 until end of turn.
0
72 Drakul-r Black Mythic 5{3}{b}{b} Famous Agent – Vampire Noble 3 3 Camouflage Human (Projects and abilities by opponents that control a Human can't target Drakul-r. This can't be blocked if defending player controls a Human.)

Whenever a Human agent dies, put a +1/+1 counter on Drakul-r.

{b}{b}, Remove a +1/+1 counter from Drakul-r: Regenerate Drakul-r.
0
73 Guild Necromancer Black Uncommon 4{2}{b}{b} Agent – Hacker 3 1 Alter Ego — When Guild Necromancer enters the field, create a {b} 2/2 Undead Avatar agent clone.

If damage would be dealt to Guild Necromancer, that damage is dealt to an Undead agent you control instead.
0
74 Jeopardize Black Common 1{b} Fast Event – Psyche Target opponent tucks a card from er hand. If e doesn't, Jeopardize deals 2 damage to er. (To tuck a card, put it at the bottom of its owner's stockpile.) 0
75 Mookmad's Terrorists Black Uncommon 3{1}{b}{b} Agent – Sandfolk Fanatic 2 2 Whenever Mookmad's Terrorists attacks and isn't blocked, you may sacrifice it. If you do, destroy target agent or land. 1 1471045471 on 12 Aug 2016 by amuseum
76 Ransom Black Uncommon 2{1}{b} Target opponent tucks two cards from er hand unless e sacrifices an agent. 1 1498914299 on 01 Jul 2017 by amuseum
77 Roaming Bands Black Common 4{2}{b}{b} Agent – Khandi Warrior 3 2 When Roaming Bands enters the field, expand. (Reveal the top card of your stockpile. If it's a land card, draw it. Else this gets a +1/+1 counter and put the card on top or bottom of your stockpile.) 0
78 Speedy Gonzo Black Common 2{1}{b} Agent – Khandi Driver 2 1 Speed (Can't be blocked except by agents with speed or blockade.) 0
79 Strike Drone Black Common 4{3}{b} Agent – Drone 2 1 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)

{3}{b}, Sacrifice Strike Drone: Destroy target nonbasic land. Strike Drone deals 1 damage to each agent controlled by that land's controller.
0
80 Sturdy Stallion Black Common 4{3}{b} Transport Agent – Horse 3 2 Speed (Can't be blocked except by agents with speed or blockade.)

Sturdy Stallion gets +1/+1 as long as it is ridden.

Ride 1 (Tap and lag any number of creatures you control with total power 1 or more: This also becomes an agent until end of turn.)
0
81 Syphon Psyche Black Common 3{2}{b} Event – Psyche Target opponent discards a card. Syphon 2 pop from that player. (That player loses 2 pop and you gain 2 pop.) 0
82 Teeny Runner Black Common 2{1}{b} Agent – Songmali Spy 2 1 Maneuver (This agent can't be blocked by agents with power greater or equal to this agent's toughness.) 0
83 Waivered Recruit Black Common 1{b} Agent – Nord Soldier 1 1 First strike

Devise {2} ({2}, Reveal Waivered Recruit from your hand: It is fast until end of turn.)
0
84 Wet Marsh Black Common 3{2}{b} Land – Terrain 2 5 {t}: Generate {b}.

Agents occupying Wet Marsh have swampwalk.
0
85 Art Teacher Red Uncommon 2{1}{r} Agent – Seafolk Artist 1 2 Art and Artist projects you deploy cost {1} less to deploy. 0
86 Chan Poster Red Common 3{2}{r} Agent – Seafolk Troll 4 2 Provoke 2 (Whenever this agent attacks, you may have up to two target agents defending player controls untap and block it if able.) 1 1476571803 on 15 Oct 2016 by amuseum
87 Creative Juice Red Common 2{1}{r} Fast Event – Art Generate {r}{r}{r}. 1 1392662988 on 17 Feb 2014 by Link
88 Creative Plan Red Common 1{r} Fast Event – Art Choose one--
• Withdraw target object.
• Target agent gains speed until end of turn.
• Imagine 1. (Exile the top one cards of your stockpile. Until end of turn, you may deploy them.)
0
89 Field of Dreams Red Rare 5{4}{r} Agenda Agents you control have haste.

{2}{r}{r}: Target agenda or object also becomes an agent with base power and toughness equal to its converted energy cost.
1 1498448760 on 26 Jun 2017 by amuseum
90 Hammie's Fanatic Red Common 1{r} Agent – Seafolk Fanatic 1 1 Sacrifice Hammie's Fanatic: Target agent or paragon gains aegis until end of turn. 1 1470863969 on 10 Aug 2016 by amuseum
91 High Slopes Red Common 3{1}{r}{r} Land – Terrain 2 4 {t}: Generate {r}.

Agents occupying High Slopes get +1/+0.
0
92 Leave Red Uncommon 1{r} Fast Event – Time Tuck target agent. Its controller draws a card. (To tuck a card, put it at the bottom of its owner's stockpile.) 0
93 Magnum Opus Red Uncommon 4{2}{r}{r} Event – Art Search your stockpile for a card and draw it. Then shuffle your stockpile. 0
94 Media Sensation Red Common 1{r} Agenda At the beginning of your upkeep, you may sacrifice Media Sensation. If you do, score a victory point and agents can't block this turn. (When you have 10 or more victory points, you win the game.)

Devise {2} ({2}, Reveal Media Sensation from your hand: It is fast until end of turn.)
0
95 Meme of the Month Red Uncommon 5{3}{r}{r} Agenda Whenever a player deploys a project, you may search your hand, junkyard, and/or stockpile for a card with the same name as that project and exile it. If you searched your stockpile this way, shuffle it. You may deploy that card for as long as it remains exiled. 0
96 Nostalgia Red Uncommon 2{1}{r} Fast Event – Psyche Draw target event card in your junkyard. 0
97 Portrayze, Ghost Biographer Red Rare 3{1}{r}{r} Famous Agent – Seafolk Artist 2 2 When an agent dies, you may imagine 1. (Exile the top one cards of your stockpile. Until end of turn, you may deploy them.) 0
98 Propose Red Common 1{r} Fast Event – Design Reveal the top two cards of your stockpile. An opponent chooses one of them. Draw that card and trash the rest. 0
99 Religious Terrorist Red Common 2{1}{r} Agent – Mosiwatu Fanatic Rebel 1 1 Deathtouch

Devise {2} ({2}, Reveal Religious Terrorist from your hand: It is fast until end of turn.)
0
100 Asesmbly Line Green Common 1{g} Agenda Mod – Scaling Phase Appoint Industry

Whenever appointee is tapped for energy, its controller generates {g}.
0
101 Bribery Green Uncommon 3{2}{g} Agenda Mod – Corruption Phase Appoint agent

You control appointee.

At the beginning of your upkeep, sacrifice Bribery unless you pay {3}.
3 1498879700 on 01 Jul 2017 by amuseum
102 Dangerwood Grove Green Uncommon 3{2}{g} Land – Terrain 3 6 {t}: Generate {g}.

Whenever an agent attacks you or Dangerwood Grove, it loses flight until end of turn.

Agents occupying Dangerwood Grove get +0/+1.
1 1387124812 on 15 Dec 2013 by amuseum
103 Economic Bubble Green Uncommon 3{2}{g} Agenda At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost {3} less to deploy. Then score two victory points. (When you have 10 or more victory points, you win the game.) 1 1387365105 on 18 Dec 2013 by Alex
104 Government Bailout Green Mythic 3{2}{g} Agenda At the beginning of each upkeep, that player taps an untapped land. If a land is tapped this way, put a credit counter on Government Bailout.

Remove X credit counters from Government Bailout: Generate X {c}.
0
105 Industrial Plan Green Common 1{g} Fast Event – Design Choose one--
• Untap target agent.
• Deploy a land card.
• Target agent can't attack this turn unless its controller pays {2}.
0
106 Jungle Guerrilla Green Common 4{2}{g}{g} Agent – Songmali Rebel 3 3 Camouflage Forest (Projects and abilities by opponents that control a Forest can't target Jungle Guerrilla. This can't be blocked if defending player controls a Forest.) 1 1387365442 on 18 Dec 2013 by Alex
107 Lush Jungle Green Common 2{1}{g} Land – Terrain 2 5 {t}: Generate {g}.

Whenever an agent occupying Lush Jungle blocks, you may gain 2 pop.
0
108 Mafia Tactics Green Common 2{1}{g} Fast Event – Entropy Put a -1/-1 counter on target agent. Then syphon 1 pop from its controller. (That player loses 1 pop and you gain 1 pop.) 0
109 Online Banking Green Uncommon 3{2}{g} Agenda Whenever you draw a card, you may put a credit counter on Online Banking.

Remove a credit counter from Online Banking: Generate one energy of any motif or neutral.
0
110 Overexhaust Green Common 3{2}{g} Fast Event – Entropy Tap and sap target agent. (Sapped cards don't untap and untlag during its controller's next untap step.)

Draw a card.
0
111 Project Manager Green Common 2{1}{g} Agent – Kinuitz Advisor 2 1 When Project Manager enters the field, choose a motif.

Projects of the chosen motif you deploy cost {1} less to deploy.
1 1387440272 on 19 Dec 2013 by amuseum
112 Real Estate Boom Green Common 3{2}{g} Agenda At the beginning of your upkeep, you may sacrifice Real Estate Boom. If you do, score two victory points and until end of turn, whenever you tap a land for energy, generate one energy of any type that land generated (in addition to the energy the land produces). (When you have 10 or more victory points, you win the game.) 0
113 Regreenable Green Uncommon 2{g}{g} Fast Mod Agenda – Earth Phase Mod permanent
Modded permanent is {g} in addition to its other motifs.
Modded permanent has "When this is trashed, create three clone agents as {g} 0/1 Tree."
0
114 Robot Factory Green Uncommon 4{3}{g} Agent – Bot 3 5 Homebound (This creature can't attack.)

{2}{g}: Robot Factory loses homebound until end of turn.
1 1498448591 on 26 Jun 2017 by amuseum
115 Trojan Nanovirus Green Uncommon 2{1}{g} Agent – Virus 1 1 {g}, {t}: Tap target agent or Electronic. 1 1498919865 on 01 Jul 2017 by amuseum
116 Sneaky Spy Multicolour Rare 4{2}{b}{u} Agent – Nord Spy 2 4 Inform 1 (Whenever Sneaky Spy attacks and isn't blocked, draw one cards.)

Intrusion — Whenever Sneaky Spy attacks and isn't blocked, deploy up to one fast event card from your hand without paying its energy cost.
0
117 Akbar, Martial Dictator Multicolour Mythic 5{3}{b}{w} Paragon – Akbar 5 [+]: Conquer target land.
[-]: Reform target government.
[-]: Rise to dictatorship.
0
118 Aleksandru the Great Multicolour Rare 4{2}{b}{w} Famous Agent – Heroma Soldier 5 4 Vanishing 5 (This permanent enters with 5 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Your other agents get +1/+1.

{1}{b}{w}, Remove a time counter from Aleksandru the Great: Gain control of target land as long as Aleksandru the Great is on the field.
2 1472408101 on 28 Aug 2016 by amuseum
119 Camel Brigade Multicolour Uncommon 3{1}{b}{w} Agent – Sandfolk Cavalry 3 2 Trample, conquer (When this deals combat damage to an opponent, gain control of target land e controls until end of turn. Untap and unlag it. ) 0
120 Infantry Barracks Multicolour Common 3{1}{b}{w} Object – Development {t} this and developed land: Create a {b/w} 1/1 Soldier agent.

[Develop {2}]
1 1496081897 on 29 May 2017 by amuseum
121 Khandi Attendant Multicolour Uncommon 2{b}{w} Agent – Rico 2 2 Whenever an agent leaves the field, syphon 1 pop from its controller. (That player loses 1 pop and you gain 1 pop.) 0
122 Rex Luxor Multicolour Mythic 5{3}{g}{b} Paragon – Luxor 4 +3: Monetize 2. (Create two {c} Money objects with "Sacrifice this: Generate one energy of any motif.")
-4: Sacrifice X Moneys. Destroy all nonland permanents with converted energy cost of X or less.
-10: Sacrifice X Moneys. You get an emblem with "At the beginning of your upkeep, each opponent loses X pop".
2 1392776741 on 19 Feb 2014 by amuseum
123 Wong Sei Hoi, Conspirator Multicolour Rare 5{3}{g}{b} Famous Agent – Han Gangster 3 4 Whenever Wong Sei Hoi, Conspirator attacks, create a {b} 1/1 Gangster agent with Bane (destroy any agents that this damages).

{3}{g}: Target agent you control fights target agent you don't control.
1 1472541557 on 30 Aug 2016 by amuseum
124 Amuseum the Amused Multicolour Mythic 4{2}{u}{g} Paragon – Amuseum 4 +1: Create a {u} 2/1 Illusion agent with virtuality. (When it's targeted, sacrifice it.)

0: Until your next turn, whenever an agent attacks you or a permanent you control, you may draw a card.

-7: You get an emblem with "Agents you control get +1/+1 and have aegis and learning." (When it deals damage to a player, you may draw a card.)
1 1390334489 on 21 Jan 2014 by amuseum
125 Amuseum's Hacks Multicolour Rare 5{2}{u}{u}{g} Agenda Play with the top card of your stockpile revealed.

You may deploy the top card of your stockpile if it's a nonland card.

Projects you deploy from the top of your stockpile cost {2} less to deploy.
1 1471074573 on 13 Aug 2016 by amuseum
126 Life Simulator Multicolour Rare 6{2}{g}{g}{u}{u} Agenda – Science Technology [Cumulative Upkeep {2}]

Whenever you pay Life Simulator's cumulative upkeep, create a {g/u} 0/0 Avatar agent clone with "This agent undergoes +1/+1 for each Avatar agent you control".
0
127 Nilus Dorvalts, Supreme Hacker Multicolour Rare 3{1}{u}{g} Famous Agent – Nord Engineer 2 3 You may spend {c} as though it were {u} or {g}.

{t}: Generate {c}{c}.
2 1472370593 on 28 Aug 2016 by amuseum
128 Hammie's Crescendo Multicolour Mythic 6{4}{r}{u} Event – Sonic Exile the top card of your stockpile.

Exile the top card of your stockpile. If the last card exiled has converted energy cost greater than the previous card exiled this way, repeat this process.

Draw all cards exiled this way.
0
129 Karabunga, Hit Producer Multicolour Rare 4{2}{r}{u} Famous Agent – Han Artist 2 3 Prowess

Whenever you deploy a project with converted energy cost greater than the last project you deployed this turn, opt 1, then draw a card.
1 1472557024 on 30 Aug 2016 by amuseum
130 MC Hammie Multicolour Mythic 3{1}{r}{u} Paragon – Hammie 2 3 +2: The next event project you deploy this turn costs {1} less for each agent on the field.
-3: Reveal your hand. For each motif energy symbol in energy costs of cards revealed this way, draw a card. Then discard two cards.
-9: Draw seven cards. Until end of turn, you may discard a land card rather than pay a project's energy cost.
1 1394691747 on 13 Mar 2014 by amuseum
131 The Great Meme War Multicolour Uncommon 4{2}{u}{r} Scene – Aethernet 3 +1: Exile up to one target event card from any junkyard. You may copy that card and deploy the copy without paying its power costs.

-8: Climax — Choose any number of event cards in all exiles. You may copy them and deploy the copies without paying their power costs.
0
132 Abdul-Jabbar, Servant of the Compeller Multicolour Rare 6{4}{w}{r} Famous Agent – Sandfolk Fanatic 3 3 When Abdul-Jabbar, Servant of the Compeller enters the field, gain control of all Fanatic agents.

When Abdul-Jabbar, Servant of the Compeller enters the field, you may sacrifice any number of agents. Put a +1/+1 counter on it for each agent sacrificed this way.
1 1473120831 on 06 Sep 2016 by amuseum
133 Mookmad, Almighty Prophet Multicolour Mythic 4{2}{w}{r} Paragon – Mookmad 3 +1: Create a {w} 1/1 Fanatic agent with first strike.
-2, Sacrifice an agent you control: Destroy target permanent.
-8, Sacrifice X agents you control: Mookmad deals X+X damage to each other player. You gain X+X pop.
1 1392777044 on 19 Feb 2014 by amuseum
134 Nirvana Multicolour Uncommon 2{w}{r} Agenda At the beginning of your upkeep, if your hand is empty, gain 3 pop and mill 3. 1 1498914542 on 01 Jul 2017 by amuseum
135 Burncold Estate Land Rare 0 Land {t}, Pay 1 pop: Generate {r} or {u}.

{1}, {t}, Sacrifice Burncold Estate: Draw a card.
0
136 Coldtree Estate Land Rare 0 Land {t}, Pay 1 pop: Generate {u} or {g}.

{1}, {t}, Sacrifice Coldtree Estate: Draw a card.
0
137 Darkfire Estate Land Rare 0 Land {t}, Pay 1 pop: Generate {b} or {r}.

{1}, {t}, Sacrifice Darkfire Estate: Draw a card.
0
138 Firegrass Estate Land Rare 0 Land {t}, Pay 1 pop: Generate {r} or {g}.

{1}, {t}, Sacrifice Firegrass Estate: Draw a card.
0
139 Frontier Land Common 0 Basic Land – Frontier 1 1498325789 on 24 Jun 2017 by amuseum
140 Grasssky Estate Land Rare 0 Land {t}, Pay 1 pop: Generate {g} or {w}.

{1}, {t}, Sacrifice Grasssky Estate: Draw a card.
2 1391159710 on 31 Jan 2014 by Vitenka
141 Heropolis Land Rare 0 Famous Delayed Land – City (Delayed permanents enter tapped.)

{t}: Generate {u/b}.

{u}{b}, {t}, Tap two agents you control: Deploy an event card from your hand without paying its energy cost.
1 1476220518 on 11 Oct 2016 by amuseum
142 Hong Kyo Land Rare 0 Famous Delayed Land – City (Delayed permanents enter tapped.)

{t}: Generate {u/g}.

{2}{u}{g}, {t}, Return an agent you control to its owner's hand: Put a +1/+1 counter on each agent you control.
1 1476218401 on 11 Oct 2016 by amuseum
143 Industry Land Basic 0 Basic Land – Industry 0
144 Jadengrad Land Rare 0 Famous Delayed Land – City (Delayed permanents enter tapped.)

{t}: Generate {b/g}.

{1}{g}{b}, {t}, Sacrifice an agent: Search your stockpile for a land card and put it onto field. Then shuffle your stockpile.
1 1476220804 on 11 Oct 2016 by amuseum
145 Luxor's Penthouse Land Rare 0 Land {t}: Generate {c}.

{2}{g}{b}, {t}, Exile a paragon card from a junkyard: Create a {b} X/X Clone agent, where X is the exiled card's base loyalty.
1 1472108754 on 25 Aug 2016 by amuseum
146 Meccasalem Land Rare 0 Famous Delayed Land – City (Delayed permanents enter tapped.)

{t}: Generate {r/w}.

{2}{r}{w}, {t}, Skip your next draw step: Gain 10 pop.
1 1476220119 on 11 Oct 2016 by amuseum
147 Nova Franko Land Rare 0 Famous Delayed Land – City (Delayed permanents enter tapped.)

{t}: Generate {u/r}.

{x}{x}{u}{r}, {t}, Discard a card: Opt X, then draw a card.
1 1476140671 on 10 Oct 2016 by amuseum
148 Pristine Plains Land Rare 0 Land – Plains Pristine Plains cannot be the target of abilities of Lands. 1 1394669399 on 13 Mar 2014 by amuseum
149 Residence Land Basic 0 Basic Land – Residence 0
150 School Land Basic 0 Basic Land – School 0
151 Skullsun Estate Land Rare 0 Land {t}, Pay 1 pop: Generate {b} or {w}.

{1}, {t}, Sacrifice Skullsun Estate: Draw a card.
0
152 Skywater Estate Land Rare 0 Land {t}, Pay 1 pop: Generate {w} or {u}.

{1}, {t}, Sacrifice Skywater Estate: Draw a card.
0
153 Stage Land Basic 0 Basic Land – Stage 2 1496207720 on 31 May 2017 by SecretInfiltrator
154 Stronghold Land Basic 0 Basic Land – Stronghold 0
155 Sunburn Estate Land Rare 0 Land {t}, Pay 1 pop: Generate {w} or {r}.

{1}, {t}, Sacrifice Sunburn Estate: Draw a card.
0
156 Treeskull Estate Land Rare 0 Land {t}, Pay 1 pop: Generate {g} or {b}.

{1}, {t}, Sacrifice Treeskull Estate: Draw a card.
0
157 Waterdark Estate Land Rare 0 Land {t}, Pay 1 pop: Generate {u} or {b}.

{1}, {t}, Sacrifice Waterdark Estate: Draw a card.
0
158 Victory token Colourless Token 0 Point – Victory TC01 When you have 10 or more victory points, you win the game. 0
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