Erfh: Information Age: Faces and Places

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You are a grand commander of large population. Some control nations and armies. Others are charismatic of religion and culture with large group of fanatic followers. Either way, lead your people to victory through peaceful or violent means.

Basic lands

Categories of Major parties

Minor parties

Such as unions, netizens, rebels, terrorists, hackers, indy, etc.

Mechanics do not have direct ties to the parties. This is not a guild system. That is, there isn't like one mechanic for each party. The mechanics will be more universal or divided however they fit best. Kinda old school design.

Races

General colors for each race. Not explicit, but will depend on other factors, like plot, set, necessity, etc. The first color is the major color for that race.

Classes

Domains

Domains are subtypes of Scenes. Mainly names of continents and special regions, like Aethernet.

Names of domains; inhabitant races in parentheses.

Paragons

Factions

Factions are major organizations in the ongoing grand plot. (In Magic, they would be Gatewatch, Nicol Bolas, Phyrexian, Eldrazi, etc. Possibly also Ravnica guilds.) They may appear on cards under the Faction card type.

Updated on 08 Oct 2018 by amuseum