Erfh: Information Age

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Showing 59 active cards, of 158 total

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1 comment
2013-12-18 11:13:49 by Alex
 C 
Agent – Anon Citizen
1/1
 C 
Agent – Anon Citizen
When Ardent Supporter enters the field, you gain 1 pop for each victory point you have.
2/2
 C 
Agent – Vehicle
Ride {2} (Idle, {2}: Exile an agent you control and put a level counter on Bulldozer. You may pay {2} at any time to reverse this.)

Level 1-2: 5/3 When Bulldozer attacks a Terrain, it gets +2/+0 and trample until end of turn.

Level 3+: 6/4 Trample
3/3
 C 
Object – Equipment
Equipped agent gets +1/+0 and has first strike.

Equip {2}
 U 
Agent – Anon Citizen
Fan Club President gets +X/+X, where X is the number of victory points you have.
2/2
GPS
{2}
 
 C 
Object – Equipment
Whenever equipped agent attacks a Terrain, it can be blocked only by agents occupying it.

Equip {1}
{2}
 
 C 
Agent – Vehicle
Ride {1} (Idle, {1}: Exile an agent you control and put a level counter on Glider. You may pay {2} at any time to reverse this.)

Level 1-2: 2/1 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)

Level 3+: 3/2 Flight
0/1
 C 
Agent – Vehicle
Ride {0} (Idle, {0}: Exile an agent you control and put a level counter on Motorcycle. You may pay {2} at any time to reverse this.)

Level 1: 2/2 Haste

Level 2+: 3/3 Speed (Can't be blocked except by agents with speed or blockade.)
1/1
 M 
Agenda
At the beginning of your upkeep, you may sacrifice Nobel Prize and pay {6}. If you do, score three victory points. (When you have 10 or more victory points, you win the game.)
 R 
Agenda Mod – Fame Phase
Appoint agent or paragon

Appointee has aegis.

When Person of the Year enters the field, put three +1/+1 or loyalty counters on appointee.
5 comments
last 2014-01-15 23:56:11 by amuseum
 C 
Agent – Vehicle
Ride {2} (Idle, {2}: Exile an agent you control and put a level counter on Rocket Pod. You may pay {2} at any time to reverse this.)

Level 1-2: 2/4 Anti-flight (This can block agents with flight.)

Level 3+: 4/5 Anti-flight, first strike
2/3
 C 
Agent – Vehicle
Ride {1} (Idle, {1}: Exile an agent you control and put a level counter on Sailboat. You may pay {2} at any time to reverse this.)

Level 1-2: 2/1 Islandwalk

Level 3+: 3/2 Islandwalk
1/1
 C 
Object – Equipment
Equipped agent has "{t}: Draw a card, then discard a card."

Equip {1}
 R 
Agent – Vehicle
Ride {1} (Idle, {1}: Exile an agent you control and put a level counter on Spear Tank. You may pay {2} at any time to reverse this.)

Level 1-2: 4/6. Trample. {3}: Spear Tank deals 2 damage to target agent or player.

Level 3+: 6/6. Trample. {6}: Spear Tank deals 6 damage to target agent or player.
2/6
 R 
Agenda
At the beginning of your precombat main phase, generate {1} for each victory point you have.
3 comments
last 2014-01-06 17:57:54 by amuseum
 R 
Object
Whenever an agent becomes tapped, you may gain 1 pop.
 C 
Agent – Sandfolk Soldier
Camouflage Plains (Projects and abilities by opponents that control a Plains can't target Desert Warrior. This can't be blocked if defending player controls a Plains.)
2/2
{2}{w}
 
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
1 comment
2013-12-22 17:26:36 by Alex
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Manifest Destiny. If you do, score a victory point and search your stockpile for a land card for each agent you control and draw those cards. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)
 C 
Land – Terrain
{t}: Generate {w}.

Agents occupying Remote Fort get +0/+1.
2/5
 C 
Agenda
At the beginning of your upkeep, you may sacrifice World Peace. If you do, score a victory point and until your next turn, agents can't attack. (When you have 10 or more victory points, you win the game.)
 U 
Agent – Nord Pilot
Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)

Inform 2 (Whenever Aerial Patrol attacks and isn't blocked, draw two cards.)
4/3
3 comments
last 2017-03-29 13:30:13 by amuseum
{1}{u}
 
 U 
Fast Event – Logic
Abort target project that targets a project you control.

Draw a card.
During the Banana Appeal of 2015, the Banana Republic was able to turn things around without slipping up.
1 comment
2013-12-19 17:05:14 by Alex
 C 
Land – Island Terrain
({t}: Generate {u}.)

Agents occupying Deep Eddy have islandwalk.
2/5
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Funded Research. If you do, you draw two cards and score a victory point. (When you have 10 or more victory points, you win the game.)

Devise {2} ({2}, Reveal Funded Research from your hand: It is fast until end of turn.)
1 comment
2013-12-17 09:01:59 by Alex
 M 
Event – Program
Abort target project.

Devise {u} ({u}, Reveal Mental Challenge from your hand: It is fast until end of turn.)
6 comments
last 2013-12-20 06:21:15 by amuseum
 C 
Agent – Seafolk Soldier
Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.)
2/1
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Top Internet Domain. If you do, score a victory point and gain 1 pop for each agent on the field. (When you have 10 or more victory points, you win the game.)

Devise {1} ({1}, Reveal Top Internet Domain from your hand: It is fast until end of turn.)
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Arms Race. If you do, score two victory points and may search your stockpile for an object card and draw that card. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)

Devise {2} ({2}, Reveal Arms Race from your hand: It is fast until end of turn.)
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Assassination Conspiracy. If you do, destroy target agent and score a victory point. (When you have 10 or more victory points, you win the game.)

Devise {2} ({2}, Reveal Assassination Conspiracy from your hand: It is fast until end of turn.)
 C 
Event – Force
Bomb Threat deals 3 damage to target agent, player, or Terrain.

Devise {2} ({2}, Reveal Bomb Threat from your hand: It is fast until end of turn.)
 M 
Famous Agent – Vampire Noble
Camouflage Human (Projects and abilities by opponents that control a Human can't target Drakul-r. This can't be blocked if defending player controls a Human.)

Whenever a Human agent dies, put a +1/+1 counter on Drakul-r.

{b}{b}, Remove a +1/+1 counter from Drakul-r: Regenerate Drakul-r.
Proof of concept
3/3
 C 
Agent – Nord Soldier
First strike

Devise {2} ({2}, Reveal Waivered Recruit from your hand: It is fast until end of turn.)
1/1
 C 
Land – Terrain
{t}: Generate {b}.

Agents occupying Wet Marsh have swampwalk.
2/5
 C 
Fast Event – Art
Generate {r}{r}{r}.
1 comment
2014-02-17 18:49:48 by Link
 C 
Land – Terrain
{t}: Generate {r}.

Agents occupying High Slopes get +1/+0.
2/4
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Media Sensation. If you do, score a victory point and agents can't block this turn. (When you have 10 or more victory points, you win the game.)

Devise {2} ({2}, Reveal Media Sensation from your hand: It is fast until end of turn.)
 U 
Agenda
Whenever a player deploys a project, you may search your hand, junkyard, and/or stockpile for a card with the same name as that project and exile it. If you searched your stockpile this way, shuffle it. You may deploy that card for as long as it remains exiled.
 C 
Agent – Mosiwatu Fanatic Rebel
Deathtouch

Devise {2} ({2}, Reveal Religious Terrorist from your hand: It is fast until end of turn.)
1/1
 U 
Land – Terrain
{t}: Generate {g}.

Whenever an agent attacks you or Dangerwood Grove, it loses flight until end of turn.

Agents occupying Dangerwood Grove get +0/+1.
3/6
1 comment
2013-12-15 16:26:52 by amuseum
 U 
Agenda
At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost {3} less to deploy. Then score two victory points. (When you have 10 or more victory points, you win the game.)
1 comment
2013-12-18 11:11:45 by Alex
 C 
Agent – Songmali Rebel
Camouflage Forest (Projects and abilities by opponents that control a Forest can't target Jungle Guerrilla. This can't be blocked if defending player controls a Forest.)
3/3
1 comment
2013-12-18 11:17:22 by Alex
 C 
Land – Terrain
{t}: Generate {g}.

Whenever an agent occupying Lush Jungle blocks, you may gain 2 pop.
2/5
 U 
Agenda
Whenever you draw a card, you may put a credit counter on Online Banking.

Remove a credit counter from Online Banking: Generate one energy of any motif or neutral.
 C 
Agent – Kinuitz Advisor
When Project Manager enters the field, choose a motif.

Projects of the chosen motif you deploy cost {1} less to deploy.
2/1
1 comment
2013-12-19 08:04:32 by amuseum
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Real Estate Boom. If you do, score two victory points and until end of turn, whenever you tap a land for energy, generate one energy of any type that land generated (in addition to the energy the land produces). (When you have 10 or more victory points, you win the game.)
 M 
Paragon – Akbar
[+]: Conquer target land.
[-]: Reform target government.
[-]: Rise to dictatorship.
5
 M 
Paragon – Luxor
+3: Monetize 2. (Create two {c} Money objects with "Sacrifice this: Generate one energy of any motif.")
-4: Sacrifice X Moneys. Destroy all nonland permanents with converted energy cost of X or less.
-10: Sacrifice X Moneys. You get an emblem with "At the beginning of your upkeep, each opponent loses X pop".
Dangerously Rich
4
2 comments
last 2014-04-05 03:15:10 by amuseum
 M 
Paragon – Amuseum
+1: Create a {u} 2/1 Illusion agent with virtuality. (When it's targeted, sacrifice it.)

0: Until your next turn, whenever an agent attacks you or a permanent you control, you may draw a card.

-7: You get an emblem with "Agents you control get +1/+1 and have aegis and learning." (When it deals damage to a player, you may draw a card.)
A computer whiz who created the best, most successful virtual reality engine that brings realistic-looking holographic avatars into reality.
4
1 comment
2014-01-21 20:01:29 by amuseum
 M 
Paragon – Hammie
+2: The next event project you deploy this turn costs {1} less for each agent on the field.
-3: Reveal your hand. For each motif energy symbol in energy costs of cards revealed this way, draw a card. Then discard two cards.
-9: Draw seven cards. Until end of turn, you may discard a land card rather than pay a project's energy cost.
2/3
1 comment
2014-03-13 06:22:27 by amuseum
 M 
Paragon – Mookmad
+1: Create a {w} 1/1 Fanatic agent with first strike.
-2, Sacrifice an agent you control: Destroy target permanent.
-8, Sacrifice X agents you control: Mookmad deals X+X damage to each other player. You gain X+X pop.
Mookmad looks mad
Makes his god look bad
3
1 comment
2014-02-19 02:30:44 by amuseum
 R 
Land
{t}, Pay 1 pop: Generate {b} or {r}.

{1}, {t}, Sacrifice Darkfire Estate: Draw a card.
 R 
Land
{t}, Pay 1 pop: Generate {r} or {g}.

{1}, {t}, Sacrifice Firegrass Estate: Draw a card.
 R 
Land
{t}, Pay 1 pop: Generate {g} or {w}.

{1}, {t}, Sacrifice Grasssky Estate: Draw a card.
2 comments
last 2014-01-31 14:52:12 by Alex
 R 
Land
{t}, Pay 1 pop: Generate {w} or {u}.

{1}, {t}, Sacrifice Skywater Estate: Draw a card.
 R 
Land
{t}, Pay 1 pop: Generate {u} or {b}.

{1}, {t}, Sacrifice Waterdark Estate: Draw a card.

Show frames: C W U B R G M L

Show rarities: C U R M T

Or view by sections


Erfh: Information Age: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart