Erfh: Information Age: Mechanics

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Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart

(To tuck a card, put it at the bottom of its owner's stockpile.): Used on 4 cards: Jeopardize, Fact or Fiction, Garbage Compactor, Leave

Basic keyword action to combat the win condition of emptying one's stockpile.

Devise: PARAM1, Reveal ~ from your hand: It is fast until end of turn. Used on 10 cards: Assassination Conspiracy, Waivered Recruit, Bomb Threat, Mental Challenge, Religious Terrorist, Arms Race, Funded Research, Media Sensation, Top Internet Domain, Android 1.0
Camouflage: Projects and abilities by opponents that control a PARAM1 can't target ~. This can't be blocked if defending player controls a PARAM1. Used on 4 cards: Navy Seal, Jungle Guerrilla, Desert Warrior, Drakul-r
(When you have 10 or more victory points, you win the game.): Used on 11 cards: Assassination Conspiracy, Nobel Prize, Dogma, World Peace, Arms Race, Funded Research, Manifest Destiny, Real Estate Boom, Media Sensation, Economic Bubble, Top Internet Domain

Some agendas earn you victory points.

Conquer: When this deals combat damage to an opponent, gain control of target land e controls until end of turn. Untap and unlag it. Used on 1 cards: Camel Brigade

Agent keyword. Mainly {b}{w}

expand.: Reveal the top card of your stockpile. If it's a land card, draw it. Else this gets a +1/+1 counter and put the card on top or bottom of your stockpile. Used on 1 cards: Roaming Bands

Keyword action. Mainly {b}{g}

Flight: This can block only agents with flight. This can only be blocked by agents with flight or anti-flight. Used on 4 cards: Glider, Strike Drone, Rescue Drone, Aerial Patrol

Like Magic's shadow. Limited amounts. Mainly {g}{u}, {r}

Speed: Can't be blocked except by agents with speed or blockade. Used on 4 cards: Motorcycle, Speedy Gonzo, Creative Plan, Sturdy Stallion

Main evasion ability (like Magic's flying.) Mainly {b}{r}{u}

Homebound: This creature can't attack. Used on 2 cards: Rescue Drone, Robot Factory

Like Magic's defender. Mainly {w}{g}, {u}{b}

Blockade: This can block agents with speed. Used on 1 cards: Security Force

Like Magic's reach. Mainly {w}{g} (via technology)

Anti-flight: This can block agents with flight. Used on 1 cards: Rocket Pod

Mainly {w}{b}

imagine \1.: Exile the top PARAM1ASWORDS cards of your stockpile. Until end of turn, you may deploy them. Used on 2 cards: Portrayze, Ghost Biographer, Creative Plan

Mainly {r}{u}

Syphon \2 pop from \1. (That player loses \2 pop and you gain \2 pop.): Used on 4 cards: Mafia Tactics, Syphon Psyche, Khandi Attendant, Syphon Funnel

Keyword action. Trinkets text for {b}{w}.
Usage ex.: Syphon 1 pop from target opponent.

Ride: Idle, PARAM1: Exile an agent you control and put a level counter on ~. You may pay {2} at any time to reverse this. Used on 6 cards: Glider, Sailboat, Spear Tank, Rocket Pod, Motorcycle, Bulldozer

goes on Vehicles. Idle means only activate during your main phase when the stack is empty.

Bane: destroy any agents that this damages Used on 1 cards: Wong Sei Hoi, Conspirator

Like deathtouch. {b}{w}

Vanishing: This permanent enters with PARAM1 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it. Used on 1 cards: Aleksandru the Great
_Intrusion_ -- : Used on 1 cards: Sneaky Spy

Vain word for attack and not blocked.

Mainly {u}{b}

Famous: You can control one permanent with this name at a time. Used on 0 cards:

Put the Famous (aka "Legendary") supertype as keyword to save space on type line.

Ride: Tap and lag any number of creatures you control with total power PARAM1 or more: This also becomes an agent until end of turn. Used on 2 cards: Early Carriage, Sturdy Stallion

Ride appears on Transport cards. Agents that ride must be untapped and unlagged before the activation of this ability.

Monetize \1.: Create PARAM1ASWORDS {c} Money objects with "Sacrifice this: Generate one energy of any motif." Used on 1 cards: Rex Luxor

­{b}{g}

Overtime: Your agents can help deploy this project. Each agent you tap while deploying this project pays for {1} or one energy of that agent's motif. Used on 0 cards:

cf. convoke ­{g}{r}

Recycle: Each card you exile from your junkyard while deploying this project pays for {1}. Used on 0 cards:

cf. delve

Maneuver: This agent can't be blocked by agents with power greater or equal to this agent's toughness. Used on 2 cards: Teeny Runner, Curious Detective

Mainly {r}{u}

(Delayed permanents enter tapped.): Used on 15 cards: Nova Franko, Hong Kyo, Jadengrad, Meccasalem, Heropolis, Heroma Currency, Mosiwatu Currency, Nord Currency, Rico Currency, Seafolk Currency, Songmali Currency, Han Currency, Khandi Currency, Sandfolk Currency, Kinuitz Currency
(Sapped cards don't untap and untlag during its controller's next untap step.): Used on 1 cards: Overexhaust
Inform: Whenever ~ attacks and isn't blocked, draw PARAM1ASWORDS cards. Used on 3 cards: Aerial Patrol, Curious Detective, Sneaky Spy

Evergreen mechanic. Mainly for {u}{w}{r}.

**Climax**: Used on 1 cards: The Great Meme War

Scenes have a goal for the controller to accomplish in order to gain its rewards.

When the controller accomplishes the climax, gain a climax point for Scenes and two climax points for Planeswalkers.

You win the game when you get 3+ climax points.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".