Erfh: Information Age: Mechanics
Basic keyword action to combat the win condition of emptying one's stockpile.
Devise:
PARAM1, Reveal ~ from your hand: It is fast until end of turn.
Used on 10 cards:
Assassination Conspiracy, Waivered Recruit, Bomb Threat, Mental Challenge, Religious Terrorist, Arms Race, Funded Research, Media Sensation, Top Internet Domain, Android 1.0
(When you have 10 or more victory points, you win the game.):
Used on 11 cards:
Assassination Conspiracy, Nobel Prize, Dogma, World Peace, Arms Race, Funded Research, Manifest Destiny, Real Estate Boom, Media Sensation, Economic Bubble, Top Internet Domain
Some agendas earn you victory points.
Conquer:
When this deals combat damage to an opponent, gain control of target land e controls until end of turn. Untap and unlag it.
Used on 1 cards:
Camel Brigade
Agent keyword. Mainly 

expand.:
Reveal the top card of your stockpile. If it's a land card, draw it. Else this gets a +1/+1 counter and put the card on top or bottom of your stockpile.
Used on 1 cards:
Roaming Bands
Keyword action. Mainly 

Blockade:
This can block agents with speed.
Used on 1 cards:
Security Force
Like Magic's reach.
Mainly 
(via technology)
Anti-flight:
This can block agents with flight.
Used on 1 cards:
Rocket Pod
Mainly 

Mainly 

Keyword action. Trinkets text for 
.
Usage ex.: Syphon 1 pop from target opponent.
goes on Vehicles. Idle means only activate during your main phase when the stack is empty.
Like deathtouch. 

Vanishing:
This permanent enters with PARAM1 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.
Used on 1 cards:
Aleksandru the Great
Vain word for attack and not blocked.
Mainly 

Famous:
You can control one permanent with this name at a time.
Used on 0 cards:
Put the Famous (aka "Legendary") supertype as keyword to save space on type line.
Ride:
Tap and lag any number of creatures you control with total power PARAM1 or more: This also becomes an agent until end of turn.
Used on 2 cards:
Early Carriage, Sturdy Stallion
Ride appears on Transport cards. Agents that ride must be untapped and unlagged before the activation of this ability.
Monetize \1.:
Create PARAM1ASWORDS
Money objects with "Sacrifice this: Generate one energy of any motif."
Used on 1 cards:
Rex Luxor


Overtime:
Your agents can help deploy this project. Each agent you tap while deploying this project pays for
or one energy of that agent's motif.
Used on 0 cards:
cf. convoke


Recycle:
Each card you exile from your junkyard while deploying this project pays for
.
Used on 0 cards:
Maneuver:
This agent can't be blocked by agents with power greater or equal to this agent's toughness.
Used on 2 cards:
Teeny Runner, Curious Detective
Mainly 

(Delayed permanents enter tapped.):
Used on 15 cards:
Nova Franko, Hong Kyo, Jadengrad, Meccasalem, Heropolis, Heroma Currency, Mosiwatu Currency, Nord Currency, Rico Currency, Seafolk Currency, Songmali Currency, Han Currency, Khandi Currency, Sandfolk Currency, Kinuitz Currency
(Sapped cards don't untap and untlag during its controller's next untap step.):
Used on 1 cards:
Overexhaust
Scenes have a goal for the controller to accomplish in order to gain its rewards.
When the controller accomplishes the climax, gain a climax point for Scenes and two climax points for Planeswalkers.
You win the game when you get 3+ climax points.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – 

. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".