Erfh: Information Age
Erfh: Information Age by amuseum
158 cards in Multiverse
69 commons, 31 uncommons,
41 rares, 11 mythics, 5 basics, 1 token
31 colourless, 1 token colourless, 20 white, 15 blue, 18 black,
15 red, 16 green, 19 multicolour, 23 land
83 comments total
Set in modern Erfh, featuring terrains, vehicles, and a new victory condition
Erfh: Information Age: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart |
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Recently active cards: (all recent activity)
Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)
Homebound (This creature can't attack.)
When Rescue Drone enters, return up to one target agent you control to its owner's hand.
Homebound (This creature can't attack.)
When Rescue Drone enters, return up to one target agent you control to its owner's hand.
1/2

Alter Ego — When Guild Dragoon enters the field, create a
0/1 Magician Avatar agent clone.
When Guild Dragoon attacks, if you control a Magician agent, it gains [aegis] and can't be blocked until end of turn.

When Guild Dragoon attacks, if you control a Magician agent, it gains [aegis] and can't be blocked until end of turn.
2/2
Recent comments: (all recent activity)
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Baseline energy cost for destruction of a permanent:
is main alignment to shut down things.
What is this Magic you speak of?
Lets you survive until you win by emptying your stockpile.
is main alignment of compulsion, give opponent two bad choices.
is main alignment for discard.
finisher to empty your stockpile.
Does it matter to you that Bribery exists as a card in regular Magic? I wasn't sure if you cared or not.
is the main alignment to gain control of other player's agents and objects.
is main alignment for taking control of other's permanents.