Erfh: Information Age

Erfh: Information Age by amuseum

154 cards in Multiverse

69 commons, 27 uncommons,
40 rares, 12 mythics, 5 basics, 1 token

32 colourless, 1 token colourless, 20 white, 14 blue, 17 black,
15 red, 15 green, 17 multicolour, 23 land

83 comments total

Set in modern Erfh, featuring terrains, vehicles, and a new victory condition

Erfh: Information Age: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Turfs | Transport | Faces and Places | Skeleton | Alignments Chart

Cardset comments (10)

The set creator would like to draw your attention to these comments:

On Erfh: Information Age (reply):

Revamped colors as alignments. Go read pages on Alignments Chart and Faces and Places. Accordingly altered cards costs to fit alignment model.

On Erfh: Information Age (reply):

Planeswalkers are renamed Paragons. If anyone wants to make a Paragon about themself, be my guest. Preferably matching one of the parties/factions, which are enemy-colored in this block BTW. But monocolored is also fine. However should we limit it to 5 Paragons in the set/block?

Recently active cards: (all recent activity)

 R 
Famous Agent – Sandfolk Fanatic
When Abdul-Jabbar, Servant of the Compeller enters the field, gain control of all Fanatic agents.

When Abdul-Jabbar, Servant of the Compeller enters the field, you may sacrifice any number of agents. Put a +1/+1 counter on it for each agent sacrificed this way.
3/3
1 comment
2016-09-06 00:13:51 by amuseum
Karabunga, hit producer by erfh ccg
1 comment
2016-08-30 11:37:04 by amuseum
 R 
Famous Agent – Nord Engineer
You may spend {c} as though it were {u} or {g}.

{t}: Generate {c}{c}.
2/3
2 comments
last 2016-08-28 08:05:42 by amuseum
 R 
Famous Agent – Han Gangster
Whenever Wong Sei Hoi, Conspirator attacks, create a {b} 1/1 Gangster agent with Bane (destroy any agents that this damages).

{3}{g}: Target agent you control fights target agent you don't control.
3/4
1 comment
2016-08-30 07:19:17 by amuseum
 R 
Famous Agent – Heroma Soldier
Vanishing 5 (This permanent enters the field with 5 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Your other agents get +1/+1.

{1}{b}{w}, Remove a time counter from Aleksandru the Great: Gain control of target land as long as Aleksandru the Great is on the field.
5/4
2 comments
last 2016-08-29 08:30:52 by amuseum

Recent comments: (all recent activity)
On Erfh: Information Age:

Baseline energy cost for destruction of a permanent:

  • agent = 3 ({2}{b} fast)
  • paragon = 3 ({2}{w} slow)
  • land = 3 ({2}{g} slow)
  • agenda = 2 ({1}{u} fast)
  • object = 2 ({1}{r} fast)
  • transport = 2 ({1}{g} fast)
On Trojan Nanovirus:

­{g} is main alignment to shut down things.

On Bribery:

What is this Magic you speak of?

On Nirvana:

Lets you survive until you win by emptying your stockpile.

On Ransom:

­{b} is main alignment of compulsion, give opponent two bad choices.

On Brain Surgery:

­{u} is main alignment for discard.

On Burst of Knowledge:

­{u} finisher to empty your stockpile.

On Bribery:

Does it matter to you that Bribery exists as a card in regular Magic? I wasn't sure if you cared or not.

On Bribery:

­{g} is the main alignment to gain control of other player's agents and objects.

On Confiscate:

­{w} is main alignment for taking control of other's permanents.

(All recent activity)
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