Erfh: Information Age

Erfh: Information Age by amuseum

158 cards in Multiverse

69 commons, 30 uncommons,
41 rares, 12 mythics, 5 basics, 1 token

1 token colourless, 32 colourless, 20 white, 15 blue, 18 black,
15 red, 16 green, 18 multicolour, 23 land

83 comments total

Set in modern Erfh, featuring terrains, vehicles, and a new victory condition

Erfh: Information Age: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart

Cardset comments (10)

The set creator would like to draw your attention to these comments:

On Erfh: Information Age (reply):

Revamped colors as motifs. Go read pages on Motifs Chart and Faces and Places. Accordingly altered cards costs to fit motif model.

On Erfh: Information Age (reply):

Planeswalkers are renamed Paragons. If anyone wants to make a Paragon about themself, be my guest. Preferably matching one of the parties/factions, which are enemy-colored in this block BTW. But monocolored is also fine. However should we limit it to 5 Paragons in the set/block?

Recently active cards: (all recent activity)

Agent – Hacker
Alter Ego — When Guild Dragoon enters the field, create a {u} 0/1 Magician Avatar agent clone.

When Guild Dragoon attacks, if you control a Magician agent, it gains [aegis] and can't be blocked until end of turn.
Agent – Hacker
Alter Ego — When Guild Necromancer enters the field, create a {b} 2/2 Undead Avatar agent clone.

If damage would be dealt to Guild Necromancer, that damage is dealt to an Undead agent you control instead.
Agenda – Science Technology
[Cumulative Upkeep {2}]

Whenever you pay Life Simulator's cumulative upkeep, create a {g/u} 0/0 Avatar agent clone with "This agent undergoes +1/+1 for each Avatar agent you control".
Paragon – Mookmad
+1: Create a {w} 1/1 Fanatic agent with first strike.
-2, Sacrifice an agent you control: Destroy target permanent.
-8, Sacrifice X agents you control: Mookmad deals X+X damage to each other player. You gain X+X pop.
Mookmad looks mad
Makes his god look bad
1 comment
2014-02-19 02:30:44 by amuseum
Paragon – Luxor
+3: Monetize 2. (Create two {c} Money objects with "Sacrifice this: Generate one energy of any motif.")
-4: Sacrifice X Moneys. Destroy all nonland permanents with converted energy cost of X or less.
-10: Sacrifice X Moneys. You get an emblem with "At the beginning of your upkeep, each opponent loses X pop".
Dangerously Rich
last 2014-04-05 03:15:10 by amuseum

Recent comments: (all recent activity)
On Erfh: Information Age:

Baseline energy cost for destruction of a permanent:

  • agent = 3 ({2}{b} fast)
  • paragon = 3 ({2}{w} slow)
  • land = 3 ({2}{g} slow)
  • agenda = 2 ({1}{u} fast)
  • object = 2 ({1}{r} fast)
  • transport = 2 ({1}{g} fast)
On Trojan Nanovirus:

­{g} is main alignment to shut down things.

On Bribery:

What is this Magic you speak of?

On Nirvana:

Lets you survive until you win by emptying your stockpile.

On Ransom:

­{b} is main alignment of compulsion, give opponent two bad choices.

On Brain Surgery:

­{u} is main alignment for discard.

On Burst of Knowledge:

­{u} finisher to empty your stockpile.

On Bribery:

Does it matter to you that Bribery exists as a card in regular Magic? I wasn't sure if you cared or not.

On Bribery:

­{g} is the main alignment to gain control of other player's agents and objects.

On Confiscate:

­{w} is main alignment for taking control of other's permanents.

(All recent activity)
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