Erfh: Information Age: Virtual Booster

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Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Famous Agent – Vampire Noble
Camouflage Human (Projects and abilities by opponents that control a Human can't target Drakul-r. This can't be blocked if defending player controls a Human.)

Whenever a Human agent dies, put a +1/+1 counter on Drakul-r.

{b}{b}, Remove a +1/+1 counter from Drakul-r: Regenerate Drakul-r.
Proof of concept
3/3
{1}{u}
 
 U 
Fast Event – Logic
Abort target project that targets a project you control.

Draw a card.
During the Banana Appeal of 2015, the Banana Republic was able to turn things around without slipping up.
 U 
Agenda
At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost {3} less to deploy. Then score two victory points. (When you have 10 or more victory points, you win the game.)
 U 
Land – Terrain
{t}: Generate {g}.

Whenever an agent attacks you or Dangerwood Grove, it loses flight until end of turn.

Agents occupying Dangerwood Grove get +0/+1.
3/6
 C 
Agent – Songmali Rebel
Camouflage Forest (Projects and abilities by opponents that control a Forest can't target Jungle Guerrilla. This can't be blocked if defending player controls a Forest.)
3/3
 C 
Agent – Kinuitz Advisor
When Project Manager enters the field, choose a motif.

Projects of the chosen motif you deploy cost {1} less to deploy.
2/1
 C 
Agent – Vehicle
Ride {2} (Idle, {2}: Exile an agent you control and put a level counter on Rocket Pod. You may pay {2} at any time to reverse this.)

Level 1-2: 2/4 Anti-flight (This can block agents with flight.)

Level 3+: 4/5 Anti-flight, first strike
2/3
 C 
Event – Force
Bomb Threat deals 3 damage to target agent, player, or Terrain.

Devise {2} ({2}, Reveal Bomb Threat from your hand: It is fast until end of turn.)
 C 
Agent – Vehicle
Ride {2} (Idle, {2}: Exile an agent you control and put a level counter on Bulldozer. You may pay {2} at any time to reverse this.)

Level 1-2: 5/3 When Bulldozer attacks a Terrain, it gets +2/+0 and trample until end of turn.

Level 3+: 6/4 Trample
3/3
 C 
Land – Terrain
{t}: Generate {b}.

Agents occupying Wet Marsh have swampwalk.
2/5
{2}{w}
 
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
 C 
Land – Island Terrain
({t}: Generate {u}.)

Agents occupying Deep Eddy have islandwalk.
2/5
 C 
Agent – Seafolk Soldier
Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.)
2/1
Mountain
 
 B 
Basic Land – Mountain

Drakul-r (mythic)
Appeal (uncommon)
Economic Bubble (uncommon)
Dangerwood Grove (uncommon)
Jungle Guerrilla (common)
Project Manager (common)
Rocket Pod (common)
Bomb Threat (common)
Bulldozer (common)
Wet Marsh (common)
Dogma (common)
Android 1.0 (common)
Deep Eddy (common)
Navy Seal (common)
Mountain (basic)
Victory (token)