Erfh: Information Age: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your precombat main phase, generate for each victory point you have.
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Whenever a player deploys a project, you may search your hand, junkyard, and/or stockpile for a card with the same name as that project and exile it. If you searched your stockpile this way, shuffle it. You may deploy that card for as long as it remains exiled.
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At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost less to deploy. Then score two victory points. (When you have 10 or more victory points, you win the game.)
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Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)
Inform 2 (Whenever Aerial Patrol attacks and isn't blocked, draw two cards.) 4/3
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At the beginning of your upkeep, you may sacrifice Arms Race. If you do, score two victory points and may search your stockpile for an object card and draw that card. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)
Devise (, Reveal Arms Race from your hand: It is fast until end of turn.) |
Generate .
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Ride (Idle, : Exile an agent you control and put a level counter on Sailboat. You may pay at any time to reverse this.)
Level 1-2: 2/1 Islandwalk Level 3+: 3/2 Islandwalk 1/1
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1/1
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: Generate .
Whenever an agent occupying Lush Jungle blocks, you may gain 2 pop. 2/5
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At the beginning of your upkeep, you may sacrifice Top Internet Domain. If you do, score a victory point and gain 1 pop for each agent on the field. (When you have 10 or more victory points, you win the game.)
Devise (, Reveal Top Internet Domain from your hand: It is fast until end of turn.) |
Ride (Idle, : Exile an agent you control and put a level counter on Glider. You may pay at any time to reverse this.)
Level 1-2: 2/1 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.) Level 3+: 3/2 Flight 0/1
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(: Generate .)
Agents occupying Deep Eddy have islandwalk. 2/5
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At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
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At the beginning of your upkeep, you may sacrifice Media Sensation. If you do, score a victory point and agents can't block this turn. (When you have 10 or more victory points, you win the game.)
Devise (, Reveal Media Sensation from your hand: It is fast until end of turn.) |
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Victory Party
(rare)
Meme of the Month
(uncommon)
Economic Bubble
(uncommon)
Aerial Patrol
(uncommon)
Arms Race
(common)
Creative Juice
(common)
Sailboat
(common)
Anonymous Citizen
(common)
Lush Jungle
(common)
Top Internet Domain
(common)
Glider
(common)
Deep Eddy
(common)
Dogma
(common)
Media Sensation
(common)
Island
(basic)
Victory
(token)