Erfh: Information Age: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Pay 1 pop: Generate or .
, , Sacrifice Waterdark Estate: Draw a card. |
: Generate .
Whenever an agent attacks you or Dangerwood Grove, it loses flight until end of turn. Agents occupying Dangerwood Grove get +0/+1. 3/6
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Fan Club President gets +X/+X, where X is the number of victory points you have.
2/2
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Whenever a player deploys a project, you may search your hand, junkyard, and/or stockpile for a card with the same name as that project and exile it. If you searched your stockpile this way, shuffle it. You may deploy that card for as long as it remains exiled.
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Bomb Threat deals 3 damage to target agent, player, or Terrain.
Devise ( , Reveal Bomb Threat from your hand: It is fast until end of turn.) |
At the beginning of your upkeep, you may sacrifice Media Sensation. If you do, score a victory point and agents can't block this turn. (When you have 10 or more victory points, you win the game.)
Devise ( , Reveal Media Sensation from your hand: It is fast until end of turn.) |
Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.)
2/1
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Ride
(Idle, : Exile an agent you control and put a level counter on Motorcycle. You may pay at any time to reverse this.)
Level 1: 2/2 Haste Level 2+: 3/3 Speed (Can't be blocked except by agents with speed or blockade.) 1/1
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(
: Generate .)
Agents occupying Deep Eddy have islandwalk. 2/5
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Camouflage Plains (Projects and abilities by opponents that control a Plains can't target Desert Warrior. This can't be blocked if defending player controls a Plains.)
2/2
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1/1
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When Project Manager enters the field, choose a motif.
Projects of the chosen motif you deploy cost less to deploy.2/1
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Equipped agent gets +1/+0 and has first strike.
Equip ![]() |
First strike
Devise ( , Reveal Waivered Recruit from your hand: It is fast until end of turn.)1/1
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Waterdark Estate
(rare)
Dangerwood Grove
(uncommon)
Fan Club President
(uncommon)
Meme of the Month
(uncommon)
Bomb Threat
(common)
Media Sensation
(common)
Navy Seal
(common)
Motorcycle
(common)
Deep Eddy
(common)
Desert Warrior
(common)
Anonymous Citizen
(common)
Project Manager
(common)
Colt Revolver
(common)
Waivered Recruit
(common)
Mountain
(basic)
Victory
(token)
, Pay 1 pop: Generate
or
.
, 


(Idle, 
