Erfh: Information Age: Virtual Booster
Erfh: Information Age: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Appoint agent or paragon
Appointee has aegis. When Person of the Year enters the field, put three +1/+1 or loyalty counters on appointee. |
Whenever a player deploys a project, you may search your hand, junkyard, and/or stockpile for a card with the same name as that project and exile it. If you searched your stockpile this way, shuffle it. You may deploy that card for as long as it remains exiled.
|
At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost
![]() |
![]() ![]() Whenever an agent attacks you or Dangerwood Grove, it loses flight until end of turn. Agents occupying Dangerwood Grove get +0/+1. 3/6
|
![]() |
Ride
![]() ![]() ![]() Level 1-2: 2/1 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.) Level 3+: 3/2 Flight 0/1
|
Ride
![]() ![]() ![]() Level 1: 2/2 Haste Level 2+: 3/3 Speed (Can't be blocked except by agents with speed or blockade.) 1/1
|
Deathtouch
Devise ![]() ![]() 1/1
|
At the beginning of your upkeep, you may sacrifice Real Estate Boom. If you do, score two victory points and until end of turn, whenever you tap a land for energy, generate one energy of any type that land generated (in addition to the energy the land produces). (When you have 10 or more victory points, you win the game.)
|
At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
|
At the beginning of your upkeep, you may sacrifice World Peace. If you do, score a victory point and until your next turn, agents can't attack. (When you have 10 or more victory points, you win the game.)
|
At the beginning of your upkeep, you may sacrifice Funded Research. If you do, you draw two cards and score a victory point. (When you have 10 or more victory points, you win the game.)
Devise ![]() ![]() |
First strike
Devise ![]() ![]() 1/1
|
Bomb Threat deals 3 damage to target agent, player, or Terrain.
Devise ![]() ![]() |
|
![]() |
Person of the Year
(rare)
Meme of the Month
(uncommon)
Economic Bubble
(uncommon)
Dangerwood Grove
(uncommon)
Android 1.0
(common)
Glider
(common)
Motorcycle
(common)
Religious Terrorist
(common)
Real Estate Boom
(common)
Dogma
(common)
World Peace
(common)
Funded Research
(common)
Waivered Recruit
(common)
Bomb Threat
(common)
Island
(basic)
Victory
(token)