Erfh: Information Age: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}, Pay 1 pop: Generate {u} or {b}.

{1}, {t}, Sacrifice Waterdark Estate: Draw a card.
 U 
Agenda
At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost {3} less to deploy. Then score two victory points. (When you have 10 or more victory points, you win the game.)
 U 
Agenda
Whenever you draw a card, you may put a credit counter on Online Banking.

Remove a credit counter from Online Banking: Generate one energy of any motif or neutral.
 U 
Agent – Anon Citizen
Fan Club President gets +X/+X, where X is the number of victory points you have.
2/2
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Real Estate Boom. If you do, score two victory points and until end of turn, whenever you tap a land for energy, generate one energy of any type that land generated (in addition to the energy the land produces). (When you have 10 or more victory points, you win the game.)
 C 
Object – Equipment
Equipped agent gets +1/+0 and has first strike.

Equip {2}
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Arms Race. If you do, score two victory points and may search your stockpile for an object card and draw that card. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)

Devise {2} ({2}, Reveal Arms Race from your hand: It is fast until end of turn.)
 C 
Agent – Seafolk Soldier
Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.)
2/1
 C 
Agent – Songmali Rebel
Camouflage Forest (Projects and abilities by opponents that control a Forest can't target Jungle Guerrilla. This can't be blocked if defending player controls a Forest.)
3/3
 C 
Agent – Anon Citizen
When Ardent Supporter enters the field, you gain 1 pop for each victory point you have.
2/2
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Manifest Destiny. If you do, score a victory point and search your stockpile for a land card for each agent you control and draw those cards. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)
 C 
Event – Force
Bomb Threat deals 3 damage to target agent, player, or Terrain.

Devise {2} ({2}, Reveal Bomb Threat from your hand: It is fast until end of turn.)
 C 
Fast Event – Art
Generate {r}{r}{r}.
 C 
Agent – Vehicle
Ride {1} (Idle, {1}: Exile an agent you control and put a level counter on Sailboat. You may pay {2} at any time to reverse this.)

Level 1-2: 2/1 Islandwalk

Level 3+: 3/2 Islandwalk
1/1
Swamp
 
 B 
Basic Land – Swamp

Waterdark Estate (rare)
Economic Bubble (uncommon)
Online Banking (uncommon)
Fan Club President (uncommon)
Real Estate Boom (common)
Colt Revolver (common)
Arms Race (common)
Navy Seal (common)
Jungle Guerrilla (common)
Ardent Supporter (common)
Manifest Destiny (common)
Bomb Threat (common)
Creative Juice (common)
Sailboat (common)
Swamp (basic)
Victory (token)