Erfh: Information Age: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Create a
1/1 Fanatic agent with first strike.
-2, Sacrifice an agent you control: Destroy target permanent. -8, Sacrifice X agents you control: Mookmad deals X+X damage to each other player. You gain X+X pop. Mookmad looks mad
Makes his god look bad 3
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At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost
less to deploy. Then score two victory points. (When you have 10 or more victory points, you win the game.) |
Whenever a player deploys a project, you may search your hand, junkyard, and/or stockpile for a card with the same name as that project and exile it. If you searched your stockpile this way, shuffle it. You may deploy that card for as long as it remains exiled.
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Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)
Inform 2 (Whenever Aerial Patrol attacks and isn't blocked, draw two cards.) 4/3
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At the beginning of your upkeep, you may sacrifice World Peace. If you do, score a victory point and until your next turn, agents can't attack. (When you have 10 or more victory points, you win the game.)
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Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.)
2/1
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At the beginning of your upkeep, you may sacrifice Arms Race. If you do, score two victory points and may search your stockpile for an object card and draw that card. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)
Devise ( , Reveal Arms Race from your hand: It is fast until end of turn.) |
Camouflage Forest (Projects and abilities by opponents that control a Forest can't target Jungle Guerrilla. This can't be blocked if defending player controls a Forest.)
3/3
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Ride
(Idle, : Exile an agent you control and put a level counter on Bulldozer. You may pay at any time to reverse this.)
Level 1-2: 5/3 When Bulldozer attacks a Terrain, it gets +2/+0 and trample until end of turn. Level 3+: 6/4 Trample 3/3
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Ride
(Idle, : Exile an agent you control and put a level counter on Glider. You may pay at any time to reverse this.)
Level 1-2: 2/1 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.) Level 3+: 3/2 Flight 0/1
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At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
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Ride
(Idle, : Exile an agent you control and put a level counter on Rocket Pod. You may pay at any time to reverse this.)
Level 1-2: 2/4 Anti-flight (This can block agents with flight.) Level 3+: 4/5 Anti-flight, first strike 2/3
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At the beginning of your upkeep, you may sacrifice Top Internet Domain. If you do, score a victory point and gain 1 pop for each agent on the field. (When you have 10 or more victory points, you win the game.)
Devise ( , Reveal Top Internet Domain from your hand: It is fast until end of turn.) |
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Mookmad, Almighty Prophet
(mythic)
Economic Bubble
(uncommon)
Meme of the Month
(uncommon)
Aerial Patrol
(uncommon)
World Peace
(common)
Navy Seal
(common)
Arms Race
(common)
Jungle Guerrilla
(common)
Bulldozer
(common)
Glider
(common)
Dogma
(common)
Speedy Gonzo
(common)
Rocket Pod
(common)
Top Internet Domain
(common)
Plains
(basic)
Victory
(token)


less to deploy. Then score two victory points. (When you have 10 or more victory points, you win the game.)


