Erfh: Information Age: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Real Estate Boom. If you do, score two victory points and until end of turn, whenever you tap a land for energy, generate one energy of any type that land generated (in addition to the energy the land produces). (When you have 10 or more victory points, you win the game.)
 
 M 
Paragon – Mookmad
+1: Create a {w} 1/1 Fanatic agent with first strike.
-2, Sacrifice an agent you control: Destroy target permanent.
-8, Sacrifice X agents you control: Mookmad deals X+X damage to each other player. You gain X+X pop.
Mookmad looks mad
Makes his god look bad
3
 U 
Agenda
Whenever you draw a card, you may put a credit counter on Online Banking.

Remove a credit counter from Online Banking: Generate one energy of any motif or neutral.
 U 
Land – Terrain
{t}: Generate {g}.

Whenever an agent attacks you or Dangerwood Grove, it loses flight until end of turn.

Agents occupying Dangerwood Grove get +0/+1.
3/6
 U 
Agent – Anon Citizen
Fan Club President gets +X/+X, where X is the number of victory points you have.
2/2
 C 
Agent – Kinuitz Advisor
When Project Manager enters the field, choose a motif.

Projects of the chosen motif you deploy cost {1} less to deploy.
2/1
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Manifest Destiny. If you do, score a victory point and search your stockpile for a land card for each agent you control and draw those cards. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)
 C 
Land – Terrain
{t}: Generate {b}.

Agents occupying Wet Marsh have swampwalk.
2/5
 C 
Event – Force
Bomb Threat deals 3 damage to target agent, player, or Terrain.

Devise {2} ({2}, Reveal Bomb Threat from your hand: It is fast until end of turn.)
 C 
Agent – Vehicle
Ride {2} (Idle, {2}: Exile an agent you control and put a level counter on Bulldozer. You may pay {2} at any time to reverse this.)

Level 1-2: 5/3 When Bulldozer attacks a Terrain, it gets +2/+0 and trample until end of turn.

Level 3+: 6/4 Trample
3/3
{2}
 
 C 
Agent – Vehicle
Ride {1} (Idle, {1}: Exile an agent you control and put a level counter on Glider. You may pay {2} at any time to reverse this.)

Level 1-2: 2/1 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)

Level 3+: 3/2 Flight
0/1
 C 
Agent – Vehicle
Ride {2} (Idle, {2}: Exile an agent you control and put a level counter on Rocket Pod. You may pay {2} at any time to reverse this.)

Level 1-2: 2/4 Anti-flight (This can block agents with flight.)

Level 3+: 4/5 Anti-flight, first strike
2/3
 C 
Agent – Seafolk Soldier
Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.)
2/1
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Media Sensation. If you do, score a victory point and agents can't block this turn. (When you have 10 or more victory points, you win the game.)

Devise {2} ({2}, Reveal Media Sensation from your hand: It is fast until end of turn.)
Mountain
 
 B 
Basic Land – Mountain

Real Estate Boom (common, foil)
Mookmad, Almighty Prophet (mythic)
Online Banking (uncommon)
Dangerwood Grove (uncommon)
Fan Club President (uncommon)
Project Manager (common)
Manifest Destiny (common)
Wet Marsh (common)
Bomb Threat (common)
Bulldozer (common)
Glider (common)
Rocket Pod (common)
Navy Seal (common)
Media Sensation (common)
Mountain (basic)
Victory (token)