Erfh: Information Age: Virtual Booster
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Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your upkeep, you may sacrifice Real Estate Boom. If you do, score two victory points and until end of turn, whenever you tap a land for energy, generate one energy of any type that land generated (in addition to the energy the land produces). (When you have 10 or more victory points, you win the game.)
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+1: Create a
![]() -2, Sacrifice an agent you control: Destroy target permanent. -8, Sacrifice X agents you control: Mookmad deals X+X damage to each other player. You gain X+X pop. Mookmad looks mad
Makes his god look bad 3
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Whenever you draw a card, you may put a credit counter on Online Banking.
Remove a credit counter from Online Banking: Generate one energy of any motif or neutral. |
![]() ![]() Whenever an agent attacks you or Dangerwood Grove, it loses flight until end of turn. Agents occupying Dangerwood Grove get +0/+1. 3/6
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Fan Club President gets +X/+X, where X is the number of victory points you have.
2/2
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When Project Manager enters the field, choose a motif.
Projects of the chosen motif you deploy cost ![]() 2/1
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At the beginning of your upkeep, you may sacrifice Manifest Destiny. If you do, score a victory point and search your stockpile for a land card for each agent you control and draw those cards. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)
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![]() ![]() Agents occupying Wet Marsh have swampwalk. 2/5
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Bomb Threat deals 3 damage to target agent, player, or Terrain.
Devise ![]() ![]() |
Ride
![]() ![]() ![]() Level 1-2: 5/3 When Bulldozer attacks a Terrain, it gets +2/+0 and trample until end of turn. Level 3+: 6/4 Trample 3/3
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Ride
![]() ![]() ![]() Level 1-2: 2/1 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.) Level 3+: 3/2 Flight 0/1
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Ride
![]() ![]() ![]() Level 1-2: 2/4 Anti-flight (This can block agents with flight.) Level 3+: 4/5 Anti-flight, first strike 2/3
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Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.)
2/1
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At the beginning of your upkeep, you may sacrifice Media Sensation. If you do, score a victory point and agents can't block this turn. (When you have 10 or more victory points, you win the game.)
Devise ![]() ![]() |
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Real Estate Boom
(common, foil)
Mookmad, Almighty Prophet
(mythic)
Online Banking
(uncommon)
Dangerwood Grove
(uncommon)
Fan Club President
(uncommon)
Project Manager
(common)
Manifest Destiny
(common)
Wet Marsh
(common)
Bomb Threat
(common)
Bulldozer
(common)
Glider
(common)
Rocket Pod
(common)
Navy Seal
(common)
Media Sensation
(common)
Mountain
(basic)
Victory
(token)