Erfh: Information Age: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost
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Whenever you draw a card, you may put a credit counter on Online Banking.
Remove a credit counter from Online Banking: Generate one energy of any motif or neutral. |
Fan Club President gets +X/+X, where X is the number of victory points you have.
2/2
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At the beginning of your upkeep, you may sacrifice Real Estate Boom. If you do, score two victory points and until end of turn, whenever you tap a land for energy, generate one energy of any type that land generated (in addition to the energy the land produces). (When you have 10 or more victory points, you win the game.)
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Equipped agent gets +1/+0 and has first strike.
Equip ![]() |
At the beginning of your upkeep, you may sacrifice Arms Race. If you do, score two victory points and may search your stockpile for an object card and draw that card. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)
Devise ![]() ![]() |
Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.)
2/1
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Camouflage Forest (Projects and abilities by opponents that control a Forest can't target Jungle Guerrilla. This can't be blocked if defending player controls a Forest.)
3/3
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When Ardent Supporter enters the field, you gain 1 pop for each victory point you have.
2/2
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At the beginning of your upkeep, you may sacrifice Manifest Destiny. If you do, score a victory point and search your stockpile for a land card for each agent you control and draw those cards. Then shuffle your stockpile. (When you have 10 or more victory points, you win the game.)
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Bomb Threat deals 3 damage to target agent, player, or Terrain.
Devise ![]() ![]() |
Generate
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Ride
![]() ![]() ![]() Level 1-2: 2/1 Islandwalk Level 3+: 3/2 Islandwalk 1/1
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Waterdark Estate
(rare)
Economic Bubble
(uncommon)
Online Banking
(uncommon)
Fan Club President
(uncommon)
Real Estate Boom
(common)
Colt Revolver
(common)
Arms Race
(common)
Navy Seal
(common)
Jungle Guerrilla
(common)
Ardent Supporter
(common)
Manifest Destiny
(common)
Bomb Threat
(common)
Creative Juice
(common)
Sailboat
(common)
Swamp
(basic)
Victory
(token)