Erfh: Information Age: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Camouflage Human (Projects and abilities by opponents that control a Human can't target Drakul-r. This can't be blocked if defending player controls a Human.)
Whenever a Human agent dies, put a +1/+1 counter on Drakul-r. ![]() , Remove a +1/+1 counter from Drakul-r: Regenerate Drakul-r.Proof of concept
3/3
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Abort target project that targets a project you control.
Draw a card. During the Banana Appeal of 2015, the Banana Republic was able to turn things around without slipping up.
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At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost
less to deploy. Then score two victory points. (When you have 10 or more victory points, you win the game.) |
: Generate .
Whenever an agent attacks you or Dangerwood Grove, it loses flight until end of turn. Agents occupying Dangerwood Grove get +0/+1. 3/6
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Camouflage Forest (Projects and abilities by opponents that control a Forest can't target Jungle Guerrilla. This can't be blocked if defending player controls a Forest.)
3/3
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When Project Manager enters the field, choose a motif.
Projects of the chosen motif you deploy cost less to deploy.2/1
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Ride
(Idle, : Exile an agent you control and put a level counter on Rocket Pod. You may pay at any time to reverse this.)
Level 1-2: 2/4 Anti-flight (This can block agents with flight.) Level 3+: 4/5 Anti-flight, first strike 2/3
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Bomb Threat deals 3 damage to target agent, player, or Terrain.
Devise ( , Reveal Bomb Threat from your hand: It is fast until end of turn.) |
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Ride
(Idle, : Exile an agent you control and put a level counter on Bulldozer. You may pay at any time to reverse this.)
Level 1-2: 5/3 When Bulldozer attacks a Terrain, it gets +2/+0 and trample until end of turn. Level 3+: 6/4 Trample 3/3
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: Generate .
Agents occupying Wet Marsh have swampwalk. 2/5
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At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
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(
: Generate .)
Agents occupying Deep Eddy have islandwalk. 2/5
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Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.)
2/1
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Drakul-r
(mythic)
Appeal
(uncommon)
Economic Bubble
(uncommon)
Dangerwood Grove
(uncommon)
Jungle Guerrilla
(common)
Project Manager
(common)
Rocket Pod
(common)
Bomb Threat
(common)
Bulldozer
(common)
Wet Marsh
(common)
Dogma
(common)
Android 1.0
(common)
Deep Eddy
(common)
Navy Seal
(common)
Mountain
(basic)
Victory
(token)




: Generate

