Erfh: Information Age: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Create a
2/1 Illusion agent with virtuality. (When it's targeted, sacrifice it.)
0: Until your next turn, whenever an agent attacks you or a permanent you control, you may draw a card. -7: You get an emblem with "Agents you control get +1/+1 and have aegis and learning." (When it deals damage to a player, you may draw a card.) A computer whiz who created the best, most successful virtual reality engine that brings realistic-looking holographic avatars into reality.
4
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Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)
Inform 2 (Whenever Aerial Patrol attacks and isn't blocked, draw two cards.) 4/3
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At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost
less to deploy. Then score two victory points. (When you have 10 or more victory points, you win the game.) |
Fan Club President gets +X/+X, where X is the number of victory points you have.
2/2
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Whenever equipped agent attacks a Terrain, it can be blocked only by agents occupying it.
Equip ![]() |
First strike
Devise ( , Reveal Waivered Recruit from your hand: It is fast until end of turn.)1/1
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: Generate .
Agents occupying Remote Fort get +0/+1. 2/5
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Bomb Threat deals 3 damage to target agent, player, or Terrain.
Devise ( , Reveal Bomb Threat from your hand: It is fast until end of turn.) |
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At the beginning of your upkeep, you may sacrifice Media Sensation. If you do, score a victory point and agents can't block this turn. (When you have 10 or more victory points, you win the game.)
Devise ( , Reveal Media Sensation from your hand: It is fast until end of turn.) |
At the beginning of your upkeep, you may sacrifice Real Estate Boom. If you do, score two victory points and until end of turn, whenever you tap a land for energy, generate one energy of any type that land generated (in addition to the energy the land produces). (When you have 10 or more victory points, you win the game.)
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Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.)
2/1
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At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
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Ride
(Idle, : Exile an agent you control and put a level counter on Motorcycle. You may pay at any time to reverse this.)
Level 1: 2/2 Haste Level 2+: 3/3 Speed (Can't be blocked except by agents with speed or blockade.) 1/1
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When Ardent Supporter enters the field, you gain 1 pop for each victory point you have.
2/2
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Amuseum the Amused
(mythic)
Aerial Patrol
(uncommon)
Economic Bubble
(uncommon)
Fan Club President
(uncommon)
GPS
(common)
Waivered Recruit
(common)
Remote Fort
(common)
Bomb Threat
(common)
Media Sensation
(common)
Real Estate Boom
(common)
Navy Seal
(common)
Dogma
(common)
Motorcycle
(common)
Ardent Supporter
(common)
Forest
(basic)
Victory
(token)




: Generate
(Idle, 