Erfh: Information Age: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Agenda Mod – Fame Phase
Appoint agent or paragon

Appointee has aegis.

When Person of the Year enters the field, put three +1/+1 or loyalty counters on appointee.
 U 
Agenda
Whenever a player deploys a project, you may search your hand, junkyard, and/or stockpile for a card with the same name as that project and exile it. If you searched your stockpile this way, shuffle it. You may deploy that card for as long as it remains exiled.
 U 
Agenda
At the beginning of your upkeep, you may sacrifice Economic Bubble. If you do, choose a card type. Until end of turn, projects of the chosen card type cost {3} less to deploy. Then score two victory points. (When you have 10 or more victory points, you win the game.)
 U 
Land – Terrain
{t}: Generate {g}.

Whenever an agent attacks you or Dangerwood Grove, it loses flight until end of turn.

Agents occupying Dangerwood Grove get +0/+1.
3/6
{2}
 
 C 
Agent – Vehicle
Ride {1} (Idle, {1}: Exile an agent you control and put a level counter on Glider. You may pay {2} at any time to reverse this.)

Level 1-2: 2/1 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)

Level 3+: 3/2 Flight
0/1
 C 
Agent – Vehicle
Ride {0} (Idle, {0}: Exile an agent you control and put a level counter on Motorcycle. You may pay {2} at any time to reverse this.)

Level 1: 2/2 Haste

Level 2+: 3/3 Speed (Can't be blocked except by agents with speed or blockade.)
1/1
 C 
Agent – Mosiwatu Fanatic Rebel
Deathtouch

Devise {2} ({2}, Reveal Religious Terrorist from your hand: It is fast until end of turn.)
1/1
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Real Estate Boom. If you do, score two victory points and until end of turn, whenever you tap a land for energy, generate one energy of any type that land generated (in addition to the energy the land produces). (When you have 10 or more victory points, you win the game.)
{2}{w}
 
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
 C 
Agenda
At the beginning of your upkeep, you may sacrifice World Peace. If you do, score a victory point and until your next turn, agents can't attack. (When you have 10 or more victory points, you win the game.)
 C 
Agenda
At the beginning of your upkeep, you may sacrifice Funded Research. If you do, you draw two cards and score a victory point. (When you have 10 or more victory points, you win the game.)

Devise {2} ({2}, Reveal Funded Research from your hand: It is fast until end of turn.)
 C 
Agent – Nord Soldier
First strike

Devise {2} ({2}, Reveal Waivered Recruit from your hand: It is fast until end of turn.)
1/1
 C 
Event – Force
Bomb Threat deals 3 damage to target agent, player, or Terrain.

Devise {2} ({2}, Reveal Bomb Threat from your hand: It is fast until end of turn.)
Island
 
 B 
Basic Land – Island

Person of the Year (rare)
Meme of the Month (uncommon)
Economic Bubble (uncommon)
Dangerwood Grove (uncommon)
Android 1.0 (common)
Glider (common)
Motorcycle (common)
Religious Terrorist (common)
Real Estate Boom (common)
Dogma (common)
World Peace (common)
Funded Research (common)
Waivered Recruit (common)
Bomb Threat (common)
Island (basic)
Victory (token)