Erfh: Information Age: Comments
Erfh: Information Age: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart |
Erfh: Information Age: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Turfs | Transport | Faces and Places | Skeleton | Motifs Chart |
How can Planeswalker be represented in this set? Although terrains do have some similarities from being attackable. Perhaps Mythic terrains can take their place.
Planeswalkers are renamed Paragons. If anyone wants to make a Paragon about themself, be my guest. Preferably matching one of the parties/factions, which are enemy-colored in this block BTW. But monocolored is also fine. However should we limit it to 5 Paragons in the set/block?
Revamped colors as motifs. Go read pages on Motifs Chart and Faces and Places. Accordingly altered cards costs to fit motif model.
I wish you had assigned the alignments to the colors differently. There is a stark contrast between the Magic color and the Civ alignment you chose for it.
It's really hard to figure out all the new terminology, but this unfortunate mapping compounds the problem.
Ideally I would use a completely different color scheme. But that is impossible to do on this site.
So if retaining the same color scheme as Magic, since Magic and Civ have different philosophies, we have two exclusive paths.
Either way, the new color associations will be uncomfortable to Magic players to some degree.
Sticking with the same order as Magic facilitates organization by this site. But you suggest that matching color to theme makes it easier to understand the motif model.
Frankly, I can work with either method. Unless more people chime in.
I don't understand what the order of the colors has to do with this, because I am not aware that the alignments have a predefined order that would need to be maintained. Is there a "win condition wheel" in Civ?
For the sake of organization, there is a certain order based on the main goals and MO of the motifs, which somewhat follows the flavor of Civ game series. Such that motifs close to each other in this "wheel" are "friendlier" and cooperative.
Comparison of two arrangements:
Civilly (currently)
Magically
Coincidentally, the Allied and Enemy colors flip depending on the arrangement. Which means it's trivial to switch between either system. If following Magic flavors arrangement, the enemy colors would be primary pairs and allied secondary.
Reverted colors to match my original vision.
Baseline energy cost for destruction of a permanent:
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