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CardName: Infantry Barracks Cost: 1bw Type: Object - Development Pow/Tgh: / Rules Text: {T} this and developed land: Create a {bw} 1/1 Soldier agent. [Develop {2}] Flavour Text: Set/Rarity: Erfh: Information Age Common

Infantry Barracks
{1}{b}{w}
 
 C 
Object – Development
{t} this and developed land: Create a {b/w} 1/1 Soldier agent.

[Develop {2}]
Updated on 15 Jun 2017 by amuseum

Code:

Active?: false

History: [-]

2017-05-29 17:55:11: amuseum created the card Infantry Barracks
2017-05-29 18:13:06: amuseum edited Infantry Barracks

­{t} here refers to both this entity and attached entity. Both entities must be untapped before activation, and activation cost requires tapping both from untapped state.

Notice omission of the 'token' identifier. Such entities are simply identified as created. Thus Created is an inherent implicit supertype.

Ex. Created agents you control get +1/+1.

Alignment of creations is marked by energy symbols preceding its other characteristics. This reduces typing, reading, and translation; thus speeds mental processing. It also makes cross- set interoperability transparent.

2017-05-29 21:03:21: amuseum edited Infantry Barracks
2017-06-15 00:10:41: amuseum edited Infantry Barracks

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