Unfathomable Experiments

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Mechanics | Skeleton

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 C 
Creature – Human Soldier
Equipment you control cost {1} less to equip.
2/2
 C 
Creature – Human Cleric
Whenver Astrologer Apostle is the target of a white spell or ability you may untap it and gain 2 life.
1/1
 U 
Creature – Griffon
Flying
When Blessings Griffon enters the battlefield you may proliferate creatures you control.
3/3
 M 
Enchantment
{1}{w}{w}: Put a 1/1 white spirit token with flying onto the battlefield for each enchantment you control.
 U 
Creature – Human Child
As long as you have less cards in your hand than each opponent, Charismatic Urchin has Shakedown (Whenever this creature becomes blocked by a creature, draw a card.).
1/1
 R 
Creature – Human Officer
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Taint- as long as Corrupt Constable is tapped. creatures with underdwell can't block.
3/3
 C 
Sorcery
Destroy target artifact or enchantment.

Draw a card.
 C 
Creature – Griffin
Flying
Taint- as long as Griffin Guard is tapped other creatures you control with flying get +0/+1.
Sometimes it's enough to know you're not alone.
3/3
 U 
Artifact – Equipment
Whenever the equipped creature becomes tapped you may tap target creature.

Equip {w}
 U 
Instant
Put all creatures being blocked by target creature on the bottom of their owner's libraries.
 U 
Artifact – Equipment
Equipped creature gains lifelink and "whenever you gain life you may untap target tapped creature."

Equip {1}{w}
 R 
Enchantment
Each time a creature you control becomes tapped put a +1/+1 counter on it.
 R 
Creature – Archon
Flying
Whenever you draw a card you may tap any number of untapped permanents you control. If you do, gain X life where X is the number of permanents tapped this way.
4/5
 U 
Instant
Until end of turn tapped creatures you control get +1/+4.
Lady Reomna rewarded her most outstanding workers with more work.
 U 
Sorcery
Target opponent exiles the creature with the lowest power that he or she controls.
 C 
Sorcery
Target creature gains vigilance until end of turn.

Draw a card.
 U 
Artifact Creature – Wall
Defender, Reflective (Spells targeting this creature cost {1} more.)
When Royal Wall enters the battlefield you may move any number of +1/+1 counters from creatures you control to Royal Wall.
1/3
 R 
Legendary Creature – Human Child
When Sebastian, Child Legend enters the battlefield tap all non-child creatures.
Creatures can't block children unless their controller pays {2}.
Every child wants to be a hero. He is.
2/1
 U 
Instant
Creatures you control get +2/+2 and first strike until end of turn.
 C 
Sorcery
Gain 3 life for each artifact you control.
{1}{w}
 
 C 
Enchantment – Aura
{1}{w}: Tap enchanted creature.
The smog that engulfs Eluim is so thick that its inhabitants become dazed when the sun shines through.
 C 
Instant
Creatures you control with a toughness greater than their power gain first strike until end of turn.
 C 
Instant
Each opponent gains 5 life. You gain life equal to the total life gained this way.
"Who cares who benefits more when we all benefit?"
 M 
Instant
Exile up to X target non-land permanents, where X is the amount of damage an opponent dealt you this turn.
 C 
Creature – Human Advisor
{t}: Target blocking creature gets +0/+2 until end of turn.
Words can hurt more than a sparkwhip, but can also protect better than exoarmor.
1/1
 R 
Creature – Human Wizard
{t}: Destroy up to one target aura and gain 1 life for each equipment you control.
"Warp the force to our metals and give that force a direction."
3/3
 R 
Creature – Constable
Flying
Whenever you are dealt damage put two 1/1 white human soldier tokens onto the battlefield under your control.
3/6
 C 
Instant
Counter target spells with a converted mana cost of {x} where X is the number or tapped non-land permanents you control.
Cinnalon Park was lord Deval's dream haven, a place to escape the world's problems. Now it's a place to escape the law.
 U 
Instant
Counter target spell or non-mana ability. Play Abort Test only if there are three or more cards on the stack.
"Subjects 23 through 25 show no signs. I must abort the fetuses, increase hostility, and try again."
 C 
Artifact – Equipment
Whenever the equipped creature attacks the defending player puts the top two cards of his or her library into his or her graveyard.
Equip {2}
 C 
Enchantment – Aura
Enchanted creature gains Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
 C 
Creature – Human Wizard
Delay Mage is unblockable

Taint- as long as Delay Mage is tapped activated abilities of non-land permanents cost an additional {1}.
1/3
 U 
Sorcery
Target player puts the top 3 cards of his or her library into his or her graveyard. Proliferate.
"Some leeches drink something more precious than blood."
 M 
Legendary Artifact Creature – Sphinx
Flying
Whenever you cast an artifact spell draw a card for each artifact on the battlefield that shares a name with it.
5/5
 C 
Creature – Spirit
Flying
When Ghost of Fortune deals damage to a player you may sacrifice Ghost of Fortune and draw a card.
1/3
 R 
Sorcery
Exile an artifact you control in addition to paying Greater Improvement's mana cost.

Put an artifact from your hand onto the battlefield, then proliferate artifacts.
 U 
Instant
Draw X cards, where X is the number of cards you discarded this turn.
The Petriwomb was born because Lady Reomna could no longer give birth herself.
 U 
Instant
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of tapped non-land permanents that player controls.
 U 
Creature – Sphinx
Flying

Taint- as long as Lucky Sphinx is tapped whenever you would draw a card, all players draw two cards instead.
3/3
 R 
Creature – Surrakar Rogue
When Mental Marauder enters the battlefield target opponent exiles the top 3 cards of his or her library. You may play an artifact exiled this way without paying its mana cost.
1/1
 R 
Creature – Human Wizard
Sacrifice Mindbomber: Until end of turn if an opponent would draw a card outside of his or her drawstep that player exiles twice that many cards from his or her library instead.
2/2
 U 
Creature – Elemental
Flying
When Mist Elemental enter the battlefield tap target creature an opponent controls.
2/3
{1}{u}
 
 C 
Instant
Target two creatures get -3/-0 until end of turn.
{1}{u}{u}{u}
 
 R 
Instant
Counter all other spells and abilities.
 U 
Creature – Human Citizen
When Salvage Mechanic enters the battlefield name an artifact.
{t}: Return an artifact of the chosen name from your graveyard to your hand.
2/2
 C 
Creature – Serpent
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
"Alligators in the sewers? I wish it were that easy."
3/3
 U 
Creature – Human Rogue
Taint- As long as Streetwise Swindler is tapped if an opponent would draw a card outside of his or her draw step that player puts the top two cards of his or her library into his or her graveyard instead.
2/4
 C 
Creature – Surrakar Wizard
Whenever Swindler Apostle is the target of a blue spell or ability draw a card, then discard a card.
1/1
 M 
Planeswalker – Tezzeret
+1: Reveal the top card of your library. You may add it to your hand if its an artifact card.
-X: Until end of turn you may cast artifacts with a converted mana cost of X without paying their mana cost.
-5: Opponents can't untap X target permanents during their next upkeep where X is the number of artifacts you control.
3
 R 
Creature – Surrakar Constable
{1}{u}{u}.{t}: Draw a card for each tapped creature on the battlefield.
3/3
{2}{u}
 
 C 
Instant
Draw 3 cards if at least three creatures were tapped this turn, otherwise discard a card.
 C 
Instant
Counter target creature spell you don't control. Its controller puts a 4/4 ooze token onto the battlefield.
"Again, no spark in this one either."
 U 
Sorcery
Target creature can't be blocked this turn. Proliferate.
 R 
Sorcery
Flip X coins. For each flip you win target player puts the top 7 cards of his or library into his or her graveyard. Whenever you lose a flip put the top 7 cards of your library into your graveyard instead.
 M 
Creature – Avatar
Pay 3 life: Draw two cards and a put a +1/+1 counter on Avatar of Wealth.
4/4
{1}{b}
 
 R 
Creature – Human Child
When enters the battlefield put an influence counter on target child.
{t}: Gain control of target child with an influence counter on it.
1/1
 C 
Creature – Vampire Cleric
Whenever Bloody Apostle is the target of a black spell or ability target opponent loses 2 life.
1/1
 C 
Creature – Imp Citizen
Flying, Deathtouch
1/2
 C 
Sorcery
Target opponent sacrifices a creature at random. You gain life equal to that creature's toughness.
A vampire's food pyramid consists of two quarts humanoid blood, one pint animal blood, and a single serving of angelic or demonic blood.
 U 
Creature – Vampire
Lifelink. Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
3/4
 U 
Creature – Human Rogue
Sacrifice a creature: Until end of turn target creature gains Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.).
5/4
 U 
Creature – Vampire
Deal 2 damage to target creature you control, {t}: Draw a card.
In a pimp's eyes you always owe him money.
2/1
 U 
Creature – Vampire Barbarian
Lifelink, Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Pay coin or blood, your choice.
4/4
 U 
Instant
Target player chooses one- sacrifice the creature he or she controls with the greatest power or have each opponent draw two cards.
"You can die for your ideals, but mine don't require that."- Lady Reomna.
 C 
Creature – Insect
Intimidate
When Disintegrator Beetle dies you may remove a counter from all permanents you don't control.
3/3
 R 
Creature – Human Officer
Whenever Drug Buster attacks each opponent loses life equal to the number of +1/+1 counters on creatures he or she controls.
2/2
 C 
Artifact Creature – Construct
Reflective (Spells targeting this creature cost {1} more.)
Executioner Construct can't block.
4/1
 R 
Creature – Ooze Elemental
Taint- As long as Feces Fiend is tapped other creatures you control get -2/-2.
6/2
 C 
Enchantment – Aura
Whenever a creature with the same name as the enchanted creature enters the battlefield its controller discards a card or sacrifices that creature.
 R 
Creature – Zombie
Whenever Lifeless Aristocrat would be dealt damage exile an artifact and prevent that damage.
When you control no artifacts sacrifice Lifeless Aristocrat.
6/6
 M 
Enchantment
Whenever a creature an opponent controls dies, you may pay 5 life. If you do, return that creature to the battlefield tapped, under your control.
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creatures has a counter on it, that creature gets -5/-5 instead.
 U 
Creature – Rat Citizen
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
When Seaton Prodigy enters the battlefield you may return an artifact creature from your graveyard to hand.
3/3
 U 
Creature – Elemental
Sacrifice Smog Elemental: Target creature gets -X/-X until end of turn where X is the amount of black mana in your mana pool.
2/2
 C 
Creature – Imp
Taint- as long as Smog Imp is tapped Smog Imp has flying.
1/1
 C 
Sorcery
Target opponent discards a card. You gain life equal to its converted mana cost.
 R 
Creature – Specter
Flying
{t}, sacrifice Sunhollow Spectre: Each opponent discards X cards, where X is the number of tapped non-land permanents you control.
There is a hefty to price to live in the light.
4/4
 R 
Instant
Shuffle one land and one non-land permanent you own into your library instead of paying life for the cost of target ability.
 U 
Creature – Specter
Flying
Sacrifice Tax Inspectre: target player that drew a card outside of his or her draw phase this turn discards 3 cards.
3/2
 C 
Instant
Destroy target unequipped or unenchanted creature unless its controller pays {2}.
 U 
Artifact – Equipment
Whenever equipped creature attacks you may remove up to X counters from target permanent, where X is the equipped creature's power.

Equip: {b}
 U 
Creature – Human Assassin
{r},{t}: Deal 2 damage to target tapped creature.
"It was probably spontaneously combustion. Move along officers."- Inspector Tandle.
1/1
 R 
Sorcery
Gain control of up to X target artifacts until end of turn where X is the number of tapped creatures you control. Untap all artifacts you gained control of this way.
 U 
Instant
Deal 2 damage to target creature. When that creature dies this turn, destroy target land its owner controls.
 C 
Creature – Goblin
{t}: Add {r} to your mana pool. Canger-Trader Deals 2 damage to you.
There's a price for progress, but it never hurts to haggle.
1/1
 U 
Creature – Goblin
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Whenever you draw a card you may pay {1}, if you do target creature can't block this turn.
3/2
 M 
Sorcery
Roll a six-sided die. Until end of turn you may cast up to X spells without paying their mana costs where X is the number you rolled. At the beginning of your next upkeep you lose the game.
 U 
Instant
Destroy target artifact and all artifacts that share a name with it.
"DON'T DROP THAT!"
 C 
Enchantment – Aura
Enchant non-basic land
Whenever enchanted land is tapped deal 1 damage to target creature.
"I swear nothing was faulty except the goblins I hired."
 M 
Artifact Creature – Cat Beast
Trample, Reflective (Spells targeting this creature cost {1} more.)
Whenever Gearfangs deals combat damage to a player deal 2 damage to target opponent unless that player has you draw a card instead.
8/5
 C 
Sorcery
Destroy target artifact.

Draw a card.
 R 
Artifact Creature – Dragon
Flying

Sacrifice an artifact: Put a +1/+1 counter on Hellkite Furnace and add {r} to your mana pool.
5/5
 C 
Sorcery
Target creature can't block this turn.

Draw a card.
Artifice is as deadly a skill as swordplay.
 R 
Sorcery
Gain control of target creature until end of turn. It gains haste, and fights target creature.
 C 
Creature – Human Shaman
Whenever Lightning Apostle is the target of a red spell or ability Lightning Apostle deals 1 damage to target creature.
1/1
 U 
Instant
Choose one – deal 1 damage to target creature, or target creature can't block this turn.
Restion's patented sparkwhip makes sure to leave a stinging sensation of paralysis on any burglar, Coaxkika beast shaper, or disobedient child you might encounter.
{2}{r}{r}
 
 U 
Enchantment – Aura
Enchanted creature gains +2/+0 and Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
 C 
Instant
Deal 1 damage to target creature. If that creature is tapped deal 3 damage to it instead.
 R 
Creature – Goblin Citizen
Whenever Price-Slasher Goblin attacks red instants and sorceries you cast cost {4} less until end of turn.
1/1
 C 
Creature – Bull Beast
Whenever Raging Bull becomes blocked, destroy all equipment attached to the creatures blocking Raging Bull.
5/3
 C 
Instant
Creatures you control gain first strike until end of turn.
Reyles' words stirred the hearts of his men, and his woman.
 C 
Creature – Goblin Child
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
It took a village to raise this child, though none of the village consented.
1/1
 U 
Sorcery
Target opponent reveals the top card of his or her library. If a land card is revealed this way put it into its owner's graveyard, otherwise that player adds it to his or her hand.
 U 
Enchantment
At the beginning of each player's end step, Shockworks deal 1 damage to each creature he or she controls that did not attack that turn.
"If you're not on the other side of the sea fighting then you may as well be fighting your boys over there."- Reyles' propaganda poster.
 R 
Artifact – Equipment
Whenever equipped creature attacks you may have Sparkwhip deal 2 damage to target creature without flying.
Equip {1}{r}{r}
"Work hard lads, lest you make my wrist work harder."- Kinvol Inc. Overseer
 R 
Artifact
{x}, discard an instant or sorcery,{t}: Cast target instant or sorcery from your graveyard with a converted mana cost or X. Use only red mana to activate this ability.
 C 
Instant
Deal 3 damage to a creature at random.

Deal 3 damage to a creature at random.

If a single creature was dealt damage both times this way you may draw a card.
Some people are just really, really unlucky.
 U 
Instant
Destroy target land unless its controller pays {2}.
Money can't protect you from natural disasters, but it can buy structures which can.
 R 
Artifact Creature – Basilisk
Deathtouch, Reflective (Spells targeting this creature cost {1} more.)
{g},{t}: put a +1/+1 counter on Blackbottom Basilisk for each artifact creature you control.
4/4
 U 
Artifact Creature – Unicorn
Taint- As long as Cinnalon Unicorn is tapped other green creatures you control have hexproof.
3/3
 M 
Creature – Wurm
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
When Crosswell-Point Wurm deals combat damage to a player you may destroy target tapped non-creature permanent that player controls.
6/6
 R 
Creature – Centaur Druid
{t}: Destroy up to one target equipment and gain 1 life for each aura you control.
"There's a mystic might in this world, and I don't need trinkets to prove it."
3/3
 C 
Creature – Elf Warrior
Whenever Elven War Hero deals lethal combat damage to a creature you may draw a card.
He may be one of Reyles' men, but he fights for his people.
2/3
 R 
Enchantment
Whenever a non-creature permanent an opponent controls is destroyed, you may search your library for a basic land and put it onto the battlefield. If you do, shuffle your library afterward.
 M 
Sorcery
Destroy target artifact or enchantment.
You may reveal a green creature from your hand and put it onto the battlefield.
Within every iron axe, vile hex, and especially the prosthetic womb is a force that could've be spent on the living.
 U 
Creature – Human Citizen
{1}, Sacrifice a forest: Draw a card.
1/2
 C 
Instant
Target artifact creature gets +4/+4 until end of turn.
 C 
Creature – Wolf
Intimidate
3/3
 C 
Creature – Plant
When Magic-Sapping Vine enters the battlefield shuffle target artifact or enchantment into its owner's library, then gain life equal to its converted mana cost.
Even Coaxkika's flora seeks to defend itself from Eluim's progress.
2/2
 C 
Artifact Creature – Rhino
Reflective (Spells targeting this creature cost {1} more.)
When Menagerie Rampager enters the battlefield target artifact creature gains trample until end of turn.
3/4
 R 
Legendary Creature – Elf Noble
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
Whenever a creature you control with underwell attacks you may untap target creature an opponent controls.
"Money can buy anything, even poverty."- Lady Reomna
2/2
 C 
Creature – Ooze
Taint- As long as Pollutant Ooze is tapped, tapped green creatures you control gain deathtouch.
What wasn't killed directly by the slime was killed by those that ate it.
2/2
 C 
Instant
Search your library for a basic land card, reveal it, and add it to your hand. Then shuffle your library.

Draw a card.
 U 
Enchantment
Whenever an artifact is destroyed you may proliferate creatures.
 U 
Creature – Elf Constable
Flash
When Red-Alley Constable enters the battlefield prevent all combat damage that would be dealt this turn.
What better way to deter criminals than to prevent their crimes from happening?
2/2
 U 
Creature – Elf
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
Red-Alley Outlaw gets +1/+1 for each tapped green creature you control.
He can speak for the masses and fight for them as well.
1/1
 U 
Creature – Human Artificer
{t}: Add {g}{g} to your mana pool. Use this mana only to cast artifact creature spells.
Restion artificers forsook the living soldier in the arms race in place of their own.
0/2
 U 
Enchantment – Aura
Enchanted creature gains Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
With not a canger to his name, the once popular Lord Myllis found himself unwanted everywhere.
 R 
Sorcery
Reveal the top 10 cards of your library. You may put an artifact creature revealed this way onto the battlefield. Put all other artifact creatures revealed this way into your hand and all other cards revealed this way into your graveyard.
 C 
Creature – Centaur Shaman
Whenever Terra Apostle is the target of a green spell or ability put a +1/+1 counter on Terra Apostle.
1/1
 U 
Instant
Target creature gets +X/+X until end of turn where X is the number of tapped creatures you control.

Draw a card.
 U 
Sorcery
Until end of turn all creatures you control gain +2/+2 and Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
 C 
Artifact Creature – Plant
{t}: Add {g} to your mana pool.
If Vines of Rust is equipped add {g}{g} to your mana pool instead.
"Scrap metal can come alive even with residual magic."
0/1
 R 
Instant
Prevent all combat damage that would be dealt this turn. Draw a card for each damage prevented this way.
 C 
Creature – Centaur Archer
Reach
{g},{t}: Wolkross Hunter deals 2 damage to target creature with flying.
Lord Wolkross ardently punishes poachers of any beast that walks his lands. The beasts that fly have no such protection.
3/3
 U 
Artifact – Equipment
Whenever the equipped creature deals combat damage to a player that player cannot draw cards for the remained of the turn.

Equip {2}
 R 
Artifact
Spells you cast can't have their costs increased by permanents your opponents control.
 M 
Artifact
Untap and upkeep steps switch order.
 U 
Artifact
{2},{t}: Up to 4 target tapped creatures you control gain hexproof until end of turn.
 M 
Artifact Creature – Golem
Reflective (Spells targeting this creature cost {1} more.)
Prevent all combat damage to players.
Whenever a creature exits the battlefield its controller discards a card and loses 4 life.
5/5
 C 
Artifact Creature – Construct
Reflective (Spells targeting this creature cost {1} more.)
Eluim Battletech enters the battlefield with a +1/+1 counter for each creature named Eluim Battletech in your graveyard.
1/1
 R 
Artifact
{t}: Add {g} to your mana pool. Activate this ability only if you control two or more tapped, green permanents.
 C 
Artifact
{t},- sacrifice Energy Vase: Add {1} to your mana pool and gain 1 life.
For each card in your graveyard named Energy Vase add {1} additional mana and gain 1 additional life when you use Energy Vase's ability.
 C 
Artifact
{t}: Add {1} to your mana pool and unattach target equipment from target creature.
 U 
Artifact
Exile Forgotten Sea Mine from your graveyard: Forgotten Sea Mine deals 3 damage to target unblocked creature.
 C 
Artifact
Whenever an artifact is sacrificed you may sacrifice Gem of Potential to search your library for a basic land card and put it into play tapped. Then shuffle your library.
 R 
Artifact
{t}: Add {b} to your mana pool. Activate this ability only if you control two or more tapped, black permanents.
 C 
Artifact Creature – Golem
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
Taint- Nightwatch Golem has first strike as long as it's tapped.
3/3
 U 
Artifact
Discard a card: Put a charge counter on Null Helm.
Remove all charge counters from Null Helm, {t}: Tap all creatures with a converted mana cost equal to the number of charge counters removed.
 R 
Artifact
{t}: Add {w} to your mana pool. Activate this ability only if you control two or more tapped, white permanents.
 U 
Artifact Creature – Construct Constable
Taint- As long as Prison Sentry is tapped. permanents with counters on them don't untap during their controller's untap steps.

Discard a card: Untap Prison Sentry. Any player may activate this ability.
4/5
 R 
Artifact
{t}: Add {r} to your mana pool. Activate this ability only if you control two or more tapped, red permanents.
 R 
Artifact
{t}: Add {u} to your mana pool. Activate this ability only if you control two or more tapped, blue permanents.
 U 
Artifact
Whenever equipped creature attacks Shock Collar deals 2 damage to that creature and untaps the equipped creature.
Equip {1}
 U 
Artifact
Sacrifice Spelllock: Search your library and exile all cards from your library that share a name with target non-land permanent you control.
 C 
Artifact – Equipment
Whenever an opponent casts an instant or sorcery put a +1/+1 counter on Spellshield Armor.
Equip {3}
Whenever Spellshield Armor would put a +1/+1 counter onto the equipped creature put an additional counter on it for each card named Spellshield Armor in your graveyard.
 U 
Artifact
{t}: Add {2} to your mana pool. Play this ability only any time you cold play an instant.

Taint- As long as Stopwatch is tapped activated abilities of other artifacts can't be activated.
 U 
Artifact
{2}: Target creature loses underdwell until end of turn.
 C 
Artifact
{2}.{t}: Draw a card then reveal two cards from your hand to an opponent. An opponent chooses one of them. Place the chosen card on the top of your library and return the other to your hand.
 C 
Artifact
{2}{t}: Put a +1/+1 on target creature with an equipment attached to it.
 C 
Artifact Creature – Construct
When Voltaic Automaton enters the battlefield untap target artifact you control. If the artifact untapped this was is a creature you may put a +1/+1 counter on it.
2/2
 M 
Artifact Creature – Construct
You don't have a maximum handsize.
At the end of each player's turn if all creatures on the battlefield are tapped you may draw two cards.
2/2
 C 
Artifact – Equipment
Equipped creature gets +3/+0 and flying.

Equip {5}
 R 
Artifact
{t}: Add one mana of any color to your mana pool.
When Wolkross Hedges becomes tapped it becomes a copy of target creature until end of turn.
 C 
Land
{t}: Add {c} to your mana pool.
Discard two cards, {t}: Add {b}{b} to your mana pool.
 U 
Land
HWen Hermtain Bank enters the battlefield choose a color.
Tap an untapped artifact you control, {t}: Put a storage counter on Hermtain Bank.
Remove X storage counters from Hermtain Bank: Add X mana of the chosen color to your mana pool.
 C 
Land
{t}: Add {c} to your mana pool.
Tap two target creatures you control, {t}: Add {w}{w} to your mana pool.
 C 
Land
{t}: Add {c} to your mana pool.
Return two non-land permanents you control to their owners' hands, {t}: Add {u}{u} to your mana pool.
 C 
Land
{t}: Add {c} to your mana pool.
Put a card from your hand on the top of your library, {t}: Add {g}{g} to your mana pool.
 C 
Land
{t}: Add {c} to your mana pool.
Sacrifice two artifacts you control-{t}: Add {r}{r} to your mana pool.

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Mechanics | Skeleton