Unfathomable Experiments: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

CardName: Crosswell-Point Wurm Cost: {6}{G}{G} Type: Creature - Wurm Pow/Tgh: 6/6 Rules Text: Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.) When Crosswell-Point Wurm deals combat damage to a player you may destroy target tapped non-creature permanent that player controls. Flavour Text: Set/Rarity: Unfathomable Experiments Mythic

Crosswell-Point Wurm
{6}{g}{g}
 
 M 
Creature – Wurm
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
When Crosswell-Point Wurm deals combat damage to a player you may destroy target tapped non-creature permanent that player controls.
6/6
Updated on 10 Apr 2013 by Sorrow

History: [-]

2013-04-10 14:58:46: Sorrow created the card Crosswell-Point Wurm
2013-04-10 15:18:03: Sorrow moved the card Crosswell-Point Wurm from Unfathomable Experiments into temporary storage
2013-04-10 15:27:41: Sorrow moved the card Crosswell-Point Wurm from temporary storage into Unfathomable Experiments

It's a shame this guy won't normally destroy planeswalkers. Flavorfully it doesn't make much sense, but mechanically I was always a fan of green being able to do it.

Repeatable land destruction seems unfair, but it will blow up at most 3 permanents before you win from having a 6/6 unblockable creature, so I guess it's fair? Underdwell reminds me of shadow, except shadow had a downside and this is strictly upside.

Underdwell probably does need work. It's hard to know what I want to do with it, but I definitely want to keep the evasion from tapped creatures.

It's pretty fair. I mean, have you seen Liege of the Tangle?

As for Underdwell, I like the flavor involved, even if this application is a little off. I kind of want underdwell to be able to block creatures after blockers are declared, but I'm not sure how useful that would be. If you used it to catch evasive creatures, it would be damn strong when snagging Forestwalkers. But then it would be kind of confusing if it started grabbing flying creatures.

Maybe blocking after declare blockers is more of an evolution of Flash, than Flying...

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Runeclaw Bear
(Signed-in users don't get captchas and can edit their comments)