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CardName: Crosswell-Point Wurm Cost: {6}{G}{G} Type: Creature - Wurm Pow/Tgh: 6/6 Rules Text: Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.) When Crosswell-Point Wurm deals combat damage to a player you may destroy target tapped non-creature permanent that player controls. Flavour Text: Set/Rarity: Unfathomable Experiments Mythic Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
When Crosswell-Point Wurm deals combat damage to a player you may destroy target tapped non-creature permanent that player controls. 6/6
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It's a shame this guy won't normally destroy planeswalkers. Flavorfully it doesn't make much sense, but mechanically I was always a fan of green being able to do it.
Repeatable land destruction seems unfair, but it will blow up at most 3 permanents before you win from having a 6/6 unblockable creature, so I guess it's fair? Underdwell reminds me of shadow, except shadow had a downside and this is strictly upside.
Underdwell probably does need work. It's hard to know what I want to do with it, but I definitely want to keep the evasion from tapped creatures.
It's pretty fair. I mean, have you seen Liege of the Tangle?
As for Underdwell, I like the flavor involved, even if this application is a little off. I kind of want underdwell to be able to block creatures after blockers are declared, but I'm not sure how useful that would be. If you used it to catch evasive creatures, it would be damn strong when snagging Forestwalkers. But then it would be kind of confusing if it started grabbing flying creatures.
Maybe blocking after declare blockers is more of an evolution of Flash, than Flying...