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Mechanics | Skeleton |
CardName: Verdict of Penance Cost: {4}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Exile up to X target non-land permanents, where X is the amount of damage an opponent dealt you this turn. Flavour Text: Set/Rarity: Unfathomable Experiments Mythic |
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Wow. Excellent mythic effect. I feel it should be more expensive.
Considering that I would play this card if it allowed me to exile only one card? Much too cheap. I'm guessing Turn the Table's casting cost is more appropriate... and even that seems cheap to me.
Yeah, white gets a lot of "You hurt me in combat, so now I win the game" tricks. But this one is devastating, to the degree of "If my opponent can cast this, and I can't guarantee massive overkill (bearing in mind white has OTHER combat tricks too...), I dare not risk an attack."
Would lead to pretty solid ground stalls, I fear. More expensive probably means it's fine though - if white has 6 mana up and you attack, you deserve whatever you get.
Actually; you know; I can see one hilariously amusing fix for it. Get rid of "Up to". I hit you for one, ouch. I hit you for 4, you almost certainly win... But if I hit you for ten, it wraths your side too. And since it doesn't prevent the damage, that's not so bad any more.
I upped the cost to six.
I normally think cards with drawbacks are fun, but I suppose at the mythic level the card wouldn't want a drawback.
X could also be equal to the number of creatures that dealt damage to you this turn. It could be a good bit cheaper then, although it wouldn't necessarily feel mythic....