Unfathomable Experiments: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{u}{u}{u}
 
 R 
Instant
Counter all other spells and abilities.
 U 
Instant
Creatures you control get +2/+2 and first strike until end of turn.
 U 
Artifact Creature – Wall
Defender, Reflective (Spells targeting this creature cost {1} more.)
When Royal Wall enters the battlefield you may move any number of +1/+1 counters from creatures you control to Royal Wall.
1/3
 U 
Creature – Vampire
Deal 2 damage to target creature you control, {t}: Draw a card.
In a pimp's eyes you always owe him money.
2/1
 C 
Artifact Creature – Golem
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
Taint- Nightwatch Golem has first strike as long as it's tapped.
3/3
 C 
Creature – Spirit
Flying
When Ghost of Fortune deals damage to a player you may sacrifice Ghost of Fortune and draw a card.
1/3
 C 
Sorcery
Target opponent sacrifices a creature at random. You gain life equal to that creature's toughness.
A vampire's food pyramid consists of two quarts humanoid blood, one pint animal blood, and a single serving of angelic or demonic blood.
 C 
Artifact Creature – Construct
When Voltaic Automaton enters the battlefield untap target artifact you control. If the artifact untapped this was is a creature you may put a +1/+1 counter on it.
2/2
 C 
Instant
Target artifact creature gets +4/+4 until end of turn.
 C 
Instant
Destroy target unequipped or unenchanted creature unless its controller pays {2}.
 C 
Artifact Creature – Plant
{t}: Add {g} to your mana pool.
If Vines of Rust is equipped add {g}{g} to your mana pool instead.
"Scrap metal can come alive even with residual magic."
0/1
 C 
Creature – Human Cleric
Whenver Astrologer Apostle is the target of a white spell or ability you may untap it and gain 2 life.
1/1
 C 
Sorcery
Target creature can't block this turn.

Draw a card.
Artifice is as deadly a skill as swordplay.
 C 
Artifact – Equipment
Whenever the equipped creature attacks the defending player puts the top two cards of his or her library into his or her graveyard.
Equip {2}
Forest
 
 B 
Basic Land – Forest

Mute (rare)
Stalwart Advantage (uncommon)
Royal Wall (uncommon)
Crosswell-Point Pimp (uncommon)
Nightwatch Golem (common)
Ghost of Fortune (common)
Childish Hunger (common)
Voltaic Automaton (common)
Grease Up (common)
Unemployment (common)
Vines of Rust (common)
Astrologer Apostle (common)
Imposing Wit (common)
Barnacle Bash (common)
Forest (basic)