Unfathomable Experiments: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Gain control of up to X target artifacts until end of turn where X is the number of tapped creatures you control. Untap all artifacts you gained control of this way.
 U 
Artifact
Discard a card: Put a charge counter on Null Helm.
Remove all charge counters from Null Helm, {t}: Tap all creatures with a converted mana cost equal to the number of charge counters removed.
 U 
Instant
Deal 2 damage to target creature. When that creature dies this turn, destroy target land its owner controls.
 U 
Instant
Choose one – deal 1 damage to target creature, or target creature can't block this turn.
Restion's patented sparkwhip makes sure to leave a stinging sensation of paralysis on any burglar, Coaxkika beast shaper, or disobedient child you might encounter.
 C 
Instant
Deal 1 damage to target creature. If that creature is tapped deal 3 damage to it instead.
 C 
Creature – Serpent
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
"Alligators in the sewers? I wish it were that easy."
3/3
 C 
Artifact – Equipment
Whenever the equipped creature attacks the defending player puts the top two cards of his or her library into his or her graveyard.
Equip {2}
 C 
Artifact
Whenever an artifact is sacrificed you may sacrifice Gem of Potential to search your library for a basic land card and put it into play tapped. Then shuffle your library.
 C 
Enchantment – Aura
Enchant non-basic land
Whenever enchanted land is tapped deal 1 damage to target creature.
"I swear nothing was faulty except the goblins I hired."
 C 
Instant
Search your library for a basic land card, reveal it, and add it to your hand. Then shuffle your library.

Draw a card.
 C 
Creature – Human Soldier
Equipment you control cost {1} less to equip.
2/2
 C 
Sorcery
Target opponent sacrifices a creature at random. You gain life equal to that creature's toughness.
A vampire's food pyramid consists of two quarts humanoid blood, one pint animal blood, and a single serving of angelic or demonic blood.
 C 
Artifact – Equipment
Equipped creature gets +3/+0 and flying.

Equip {5}
 C 
Creature – Wolf
Intimidate
3/3
Plains
 
 B 
Basic Land – Plains

Brugger's Heist (rare)
Null Helm (uncommon)
Burn Down (uncommon)
Lightning Coil (uncommon)
Overworked Output (common)
Sewer Serpent (common)
Barnacle Bash (common)
Gem of Potential (common)
Factory Explosion (common)
Property Purchase (common)
Arms Equipper (common)
Childish Hunger (common)
Wingblades (common)
Guard Wolves (common)
Plains (basic)