Unfathomable Experiments: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
At the beginning of each player's end step, Shockworks deal 1 damage to each creature he or she controls that did not attack that turn.
"If you're not on the other side of the sea fighting then you may as well be fighting your boys over there."- Reyles' propaganda poster.
 
 R 
Creature – Surrakar Rogue
When Mental Marauder enters the battlefield target opponent exiles the top 3 cards of his or her library. You may play an artifact exiled this way without paying its mana cost.
1/1
 U 
Creature – Vampire Barbarian
Lifelink, Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Pay coin or blood, your choice.
4/4
 U 
Artifact Creature – Wall
Defender, Reflective (Spells targeting this creature cost {1} more.)
When Royal Wall enters the battlefield you may move any number of +1/+1 counters from creatures you control to Royal Wall.
1/3
 U 
Artifact
{2},{t}: Up to 4 target tapped creatures you control gain hexproof until end of turn.
 C 
Artifact
Whenever an artifact is sacrificed you may sacrifice Gem of Potential to search your library for a basic land card and put it into play tapped. Then shuffle your library.
 C 
Land
{t}: Add {c} to your mana pool.
Tap two target creatures you control, {t}: Add {w}{w} to your mana pool.
 C 
Sorcery
Target creature gains vigilance until end of turn.

Draw a card.
 C 
Creature – Goblin Child
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
It took a village to raise this child, though none of the village consented.
1/1
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creatures has a counter on it, that creature gets -5/-5 instead.
 C 
Creature – Human Shaman
Whenever Lightning Apostle is the target of a red spell or ability Lightning Apostle deals 1 damage to target creature.
1/1
 C 
Creature – Vampire Cleric
Whenever Bloody Apostle is the target of a black spell or ability target opponent loses 2 life.
1/1
 C 
Instant
Each opponent gains 5 life. You gain life equal to the total life gained this way.
"Who cares who benefits more when we all benefit?"
 C 
Creature – Centaur Shaman
Whenever Terra Apostle is the target of a green spell or ability put a +1/+1 counter on Terra Apostle.
1/1
Swamp
 
 B 
Basic Land – Swamp

Shockworks (uncommon, foil)
Mental Marauder (rare)
Deval's Enforcer (uncommon)
Royal Wall (uncommon)
Cinnalon Carousel (uncommon)
Gem of Potential (common)
Overcrowded Streets (common)
Recompose (common)
Red-Alley Riff-Raff (common)
Opium Slumber (common)
Lightning Apostle (common)
Bloody Apostle (common)
Universal Gain (common)
Terra Apostle (common)
Swamp (basic)