Unfathomable Experiments: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
Taint- Nightwatch Golem has first strike as long as it's tapped. 3/3
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: Add to your mana pool. Activate this ability only if you control two or more tapped, green permanents. |
Target creature gets +X/+X until end of turn where X is the number of tapped creatures you control.
Draw a card. |
, : Up to 4 target tapped creatures you control gain hexproof until end of turn. |
Whenever an artifact is destroyed you may proliferate creatures.
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Taint- As long as Pollutant Ooze is tapped, tapped green creatures you control gain deathtouch.
What wasn't killed directly by the slime was killed by those that ate it.
2/2
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When Magic-Sapping Vine enters the battlefield shuffle target artifact or enchantment into its owner's library, then gain life equal to its converted mana cost.
Even Coaxkika's flora seeks to defend itself from Eluim's progress.
2/2
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Each opponent gains 5 life. You gain life equal to the total life gained this way.
"Who cares who benefits more when we all benefit?"
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Counter target creature spell you don't control. Its controller puts a 4/4 ooze token onto the battlefield.
"Again, no spark in this one either."
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Whenever a creature with the same name as the enchanted creature enters the battlefield its controller discards a card or sacrifices that creature.
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![]() : Put a +1/+1 on target creature with an equipment attached to it. |
When Voltaic Automaton enters the battlefield untap target artifact you control. If the artifact untapped this was is a creature you may put a +1/+1 counter on it.
2/2
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Equipment you control cost
less to equip.2/2
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Whenever Lightning Apostle is the target of a red spell or ability Lightning Apostle deals 1 damage to target creature.
1/1
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Nightwatch Golem
(common, foil)
Emerald Sputterer
(rare)
United Power
(uncommon)
Cinnalon Carousel
(uncommon)
Puritan's Enthusiasm
(uncommon)
Pollutant Ooze
(common)
Magic-Sapping Vine
(common)
Universal Gain
(common)
Undesirable Result
(common)
Hexing Mark
(common)
Upgraded Arms
(common)
Voltaic Automaton
(common)
Arms Equipper
(common)
Lightning Apostle
(common)
Swamp
(basic)
: Add
to your mana pool. Activate this ability only if you control two or more tapped, green permanents.
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