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Showing 50 of 99 Multicolour cards

Go to section: Colourless (15) White (44) Blue (44) Black (43) Red (42) Green (39) Multicolour (99) Hybrid (10) Split (3) Artifact (21) Land (9)

Show rarities: C U R M

 M 
Legendary Creature – Human Surgebinder
Flying, first strike

Whenever you attack, invest this creature. (Put ⊕, an Investiture counter on it.)

Other creatures you control have absorb X, where X is the number of ⊕ on this creature.

Whenever another creature you control dies, transform this creature.
4/5
Kaladin, First Therapist
 
 M 
Legendary Creature – Human Surgebinder
When this creature transforms into Kaladin, First Therapist, put 3 ⊕ on it, then shuffle any number of cards from your graveyard into your library.

{2}, Remove ⊕ from this creature: Remove any number of counters from target creature you control, then put a shield counter on it. You gain 3 life.
5/7
 U 
Instant
Choose one —
• Counter target activated ability.
• Copy target activated ability you control. You may choose new targets for the copy.
• Tap or untap target creature. You may put a stun counter on it.
 U 
Legendary Creature – Human Knight
Partner with Galehaut, Sovereign Knight

First strike

Whenever one or more Knights you control deal combat damage to a player, draw a card.
2/2
 R 
Enchantment
Flash
This enchantment enters with a time counter on it.

At the beginning of your end step, if you cast no spells this turn, put a time counter on this enchantment. Then if it has 5 or more time counters on it, it becomes a copy of Omniscience.
 R 
Sorcery
Epic

Mill 3 cards, then exile target instant or sorcery card in your graveyard with a Stormlight counter on it.

Copy each card exiled with a Stormlight counter on it. You may choose new targets for each copy.
 U 
Creature – Spirit Monger
{2}: Tap target creature and put a stun counter on it. Any player may activate this ability but only as a sorcery.
3/3
 C 
Instant
Put your choice of a skulk counter, a flanking counter, or a phasing counter on target creature.
 R 
Legendary Creature – Human Warlock
Deathtouch

When Davriel enters, gain control of all Demons until Davriel leaves the battlefield.

Whenever a Demon you control dies, each opponent loses 1 life and you gain 1 life. Create a Treasure token.
3/5
 C 
Sorcery
Manifest dread.

When this card is put into your graveyard from your library, return it to the battlefield face down.

Whenever you manifest dread, put this card from your graveyard on the bottom of your library.
 M 
Legendary Creature – Faerie Noble
Flying, ward {5}

Whenever a creature deals damage to you, tap it and put a stun counter on it.

{3}{u}{b}, {t}, Put a stun counter on this creature: Draw a card for each creature your opponents control with a stun counter on it.
Mantle of the Winter Queen
{1}{u/b}{u/b}
 
 M 
Legendary Enchantment – Aura
Enchant creature

Enchanted creature has flying and ward {3}.

Whenever enchanted creature attacks, put a stun counter on target creature.
 U 
Creature – Worm Mutant
Skulk

This creature deals combat damage to players in the form of Rad counters.
1/1
{1}{u}{b}
 
 R 
Instant
The owner of target spell or permanent owner shuffles it into their library.
 U 
Creature – Human Ninja
Flash

You may activate abilities of creatures you control as though they had haste.

{t}: Target creature you control phases out.
2/1
 U 
Creature – Nightmare Monger
{2}: Target creature can't be blocked until end of turn. Any player may activate this ability.
3/3
 R 
Legendary Creature – Human Soldier
Sacrifice a token: Put a +1/+1 counter on this creature.

When this creature dies, each opponent creates an X/X red Elephant creature token with trample, where X is this creature's power. Those tokens are goaded for the rest of the game.
2/2
 M 
Legendary Enchantment Creature – Spren Horror
This creature can't attack or block.

Other creatures have haste and must attack and block each combat if able.

Whenever a creature dies, each player loses 1 life.
5/5
 U 
Creature – Rhino Monger
{2}: Target player loses 3 life. Any player may activate this ability.
3/3
 R 
Legendary Creature – Human Peasant
When this creature enters, create a Food token.

At the beginning of your upkeep, sacrifice any number of Foods. When you do, put that many -1/-1 counters on target creature.
4/4
Dibbler's Wares
{b/r}{b/r}
 
 R 
Artifact – Food
{2}, {t}, Sacrifice this artifact: You gain 3 life.

Nontoken Foods you control have "{2}, {t}: Create a Food token."
 M 
Legendary Creature – Elder Demon
When this creature enters, you may search your library for a Room card, put it on the battlefield, then shuffle.

If an ability of a Room or another Demon you control triggers, that ability triggers an additional time.
House always wins.
7/5
 R 
Creature – Troll
Sacrifice this creature: Destroy target nonbasic land.
1/1
 U 
Creature – Beast Monger
{2}: Put a +1/+1 counter on target creature. Any player may activate this ability but only as a sorcery.
3/3
 R 
Legendary Creature – Human Peasant
Other Humans you control have "Whenever Adam Young, Them's Leader deals combat damage to a player, if it attacked alone, destroy target artifact, enchantment, or tapped creature."
3/1
Adam, Human Incarnate
{5}{g/w}{g/w}
 
 R 
Legendary Creature – Human Avatar
Indestructible

Humans you control get +X/+X, where X is the number of Humans you control.
0/0
 R 
Legendary Creature – Cat Hydra
Eminence — At the beginning of your upkeep, if Hylea, Roar of Many is on the battlefield or it's your first upkeep and Hylea is in the command zone, you get an experience counter.

Creatures you control get +1/+1 for each experience counter you have.
0/0
 U 
Creature – Fungus Monger
{2}: Create a 1/1 green Saproling creature token. Any player may activate this ability but only as a sorcery.
3/3
 R 
Legendary Creature – Human Assassin
When this creature enters, you may destroy target legendary creature. When you do, suspect this creature.

Whenever a suspected creature you control attacks or dies, create a 1/1 red and white Soldier creature token with haste.
3/2
 U 
Creature – Vampire Monger
{2}: Target permanent gains lifelink until end of turn. Any player may activate this ability.
3/3
 R 
Creature – Vampire
{3}, Sacrifice this creature: Exile target creature.
1/1
 U 
Creature – Beast Horror
Parasite 3 (This creature enters the battlefield with 3 -1/-1 counters on it. Whenever another creature enters the battlefield, you may move a -1/-1 counter from this creature onto it.)
4/4
 R 
Creature – Skeleton
{3}, Sacrifice this creature: Destroy target nonland permanent.
1/1
 C 
Enchantment
At the beginning of your upkeep, mill 2 cards.

{b/g}{b/g}, Sacrifice this enchantment: Return target creature card from your graveyard to your hand.
1 comment
2024-03-07 01:59:09 by Ashenstern
 U 
Creature – Were Wolf Berserker
Trample

{3}{b/g}, Sacrifice this creature: Destroy target artifact, creature, or enchantment.
4/2
 U 
Instant
Each player loses 1 life for each artifact they control, then you gain 1 life for each enchantment you control.

Untap all Hags, Spirits, and Warlocks you control.
 U 
Creature – Ooze Monger
{2}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
3/3
 R 
Legendary Creature – Elf Warrior
At the beginning of your end step, note a basic land type.

For each land type noted with this creature, it has protection from the associated color for as long as you control a basic of that type.
4/2
 C 
Creature – Human Archer
Reach

{t}: Target creature gains deathtouch until end of turn.
1/3
 M 
Legendary Creature – Kraken
This creature enters tapped and doesn't untap during your untap step.

Whenever you cast a spell with mana value 5 or greater, you get an experience counter. Untap this creature.

This creature gets +1/+1 for each experience counter you have.
6/6
 U 
Creature – Merfolk Wizard
When this creature enters, scry X, where X is the number of creatures you control with mana value 5 or greater.

Whenever a creature you control with mana value 5 or greater deals combat damage to a player, draw a card.
2/2
 C 
Enchantment – Aura
Enchant land

When this enchantment enters, draw a card.

Whenever enchanted land is tapped fro mana, its controller adds an additional {g}.
 U 
Enchantment
Faekind creatures you control get +1/+1 and have flying and vigilance. (Elves, Faeries, Goblins, and Ouphes are Faekind.)
 R 
Creature – Golem Elemental
At the beginning of each upkeep, draw a card, then you may put a land from your hand onto the battlefield.
7/7
 R 
Legendary Creature – Human Noble
Defender

Whenever you draw a card, invest this creature. (Put ⊕, an Investiture counter on it.)

Whenever this creature becomes tapped, if there are three or more Investiture counters on it, untap and transform it.
1/3
Renarin, Son of Thorns
 
 R 
Legendary Creature – Human Surgebinder
{1}{g/u}: Invest this creature.

{1}{g}, Remove ⊕ from this creature: Target creature gains indestructible until end of turn. Tap it.

{1}{u},Remove ⊕ from this creature: Scry 1, then draw a card.
3/4
 U 
Creature – Whale Beast
Aquatic 3 (This creature can't be blocked except by one or more creatures with total power 3 or more.)

This creature must be blocked if able.
5/4
 U 
Creature – Elf Monger
{2}: Create a token that's a copy of target basic land. Any player may activate this ability but only once each turn and only as a sorcery.
3/3
 R 
Legendary Creature – Human Wizard Hero
Flying

When this creature enters, return target instant or sorcery spell from your graveyard to your hand.

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a prowess counter on this creature.
4/4
 U 
Creature – Weird Monger
{2}: Copy target instant or sorcery spell with mana value 3 or less. Any player may activate this ability.
3/3
 R 
Creature – Illusion Spirit
Whenever this creature enters or attacks, scry X, where X is its power.

You may reveal the first card you draw each turn as you draw it. When you do, this creature deals damage to the revealed card's mana value to any target.
5/7
 R 
Creature – Elemental Giant
When this creature enters, it deals X damage to any target. Scry X, where X is the number of nonbasic land types among lands you control.
7/5
 R 
Legendary Artifact Creature – Human Scientist Hero
This creature's power and toughness are each equal to the number of artifacts you control.

Flying, ward {2}

Whenever this creature attacks, draw two cards, then discard a card.
*/*
1 comment
2024-09-23 00:52:58 by Ashenstern
 U 
Creature – Giant Monger
{2}: Put a first strike counter on target creature. Any player may activate this ability but only as a sorcery.
3/3
 R 
Legendary Creature – Human Noble
Whenever this creature blocks a creature, create two 1/1 red and white Soldier tokens with haste blocking that creature.

This creature has indestructible and first strike as long as you control three or more creature tokens.
2/2

Go to section: Colourless (15) White (44) Blue (44) Black (43) Red (42) Green (39) Multicolour (99) Hybrid (10) Split (3) Artifact (21) Land (9)

Show rarities: C U R M


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