Story Cards
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Emerge
When you cast this spell, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
When you cast this spell, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
5/7
Activated abilities of other permanents you control cost less to activate, where X is Crystal Golem's power. This effect can't reduce the mana in that cost to less than one mana.
: Put a +1/+1 counter on target creature.
: Put a +1/+1 counter on target creature.
-1/1
Enchant basic land you control
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Annihiliator 1
Emerge
Madness
Emerge
Madness
5/6
Mutating Inquisitor enters the battlefield with your choice of a vigilance, flying, lifelink, haste, or trample counter on it.
5/4
, Sacrifice Omega's Golem: Search your library for up to three basic land cards, put them on the battlefield tapped, then shuffle.
2/3
Emerge
When you cast this spell, create a token that's a copy of target permanent.
When you cast this spell, create a token that's a copy of target permanent.
6/3
Emerge
When you cast this spell, until end of turn, whenever a spell you control cascades, copy that trigger.
Other spells you control with mana value 6 or greater have cascade.
When you cast this spell, until end of turn, whenever a spell you control cascades, copy that trigger.
Other spells you control with mana value 6 or greater have cascade.
9/7
: Destroy target nonbasic land.
3/2
Emerge
Flying
When you cast this spell, it deals 5 damage divided as you choose among any number of targets.
Flying
When you cast this spell, it deals 5 damage divided as you choose among any number of targets.
5/5
Flying, lifelink
1/1
Flying, vigilance
Other creatures you control have vigilance.
: Other creatures you control get +2/+2 until end of turn.
Other creatures you control have vigilance.
: Other creatures you control get +2/+2 until end of turn.
1/3
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Morph
All damage that would be dealt to you is dealt to enchanted creature instead.
Morph
Enchant creature
Enchanted creature gets +1/+1 for each Equipment and Aura attached to it.
Whenever a Equipment or Aura enters the battlefield under your control, you may attach it to enchanted creature.
Enchanted creature gets +1/+1 for each Equipment and Aura attached to it.
Whenever a Equipment or Aura enters the battlefield under your control, you may attach it to enchanted creature.
Ward
: You gain 2 life for each creature you control.
: You gain 5 life for each creature on the battlefield. Activate only once.
: You gain 2 life for each creature you control.
: You gain 5 life for each creature on the battlefield. Activate only once.
3/5
: Copy Flaring Divinity. You may choose new targets for the copy.
Exile target creature.
Exile target creature.
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Whenever enchanted creature deals combat damage to a player, you may draw a card.
Enchanted creature gets +1/+1 and has vigilance.
Whenever enchanted creature deals combat damage to a player, you may draw a card.
Enchant Plains
Whenever enchanted land is tapped for mana, its controller adds an additional .
Whenever enchanted land is tapped for mana, its controller adds an additional .
Exalted
Other permanents you control have exalted.
Creatures you control can't attack alone. You may pay each combat step to ignore this effect.
Other permanents you control have exalted.
Creatures you control can't attack alone. You may pay each combat step to ignore this effect.
Indestructible
As long as you control fewer than five Soldiers, Mithras, God of the Legion isn't a creature.
Soldiers you control get +1/+1 and have vigilance.
: Create a 1/1 red and white Soldier creature token with haste.
As long as you control fewer than five Soldiers, Mithras, God of the Legion isn't a creature.
Soldiers you control get +1/+1 and have vigilance.
: Create a 1/1 red and white Soldier creature token with haste.
6/4
Vigilance
Whenever a creature you control deals combat damage to one of your opponents, you become the monarch.
As long as you are the monarch, Nobles you control have indestructible.
Whenever a creature you control deals combat damage to one of your opponents, you become the monarch.
As long as you are the monarch, Nobles you control have indestructible.
4/4
Vigilance
: Exile up to X target cards from a single graveyard.
: Exile up to X target cards from a single graveyard.
1/1
When Rhox of Unyielding Faith enters the battlefield, return target creature to its owner's hand.
2/2
Choose land, creature, enchantment, or artifact. All permanents target player controls of that type phase out.
At the beginning of your upkeep, create a 1/1 white Citizen creature if you don't control any Citizen tokens.
Enchant creature you control
Whenever enchanted creature deals combat damage to an opponent, draw a card.
Whenever enchanted creature deals combat damage to an opponent, draw a card.
Equipped creature has indestructible.
Equip
Equip
: Exile target artifact or enchantment.
, Exile Zeus's Messenger from your graveyard: Exile target artifact or enchantment.
, Exile Zeus's Messenger from your graveyard: Exile target artifact or enchantment.
1/1
Flash
Enchant creature
You may cast Aura spells that target enchanted creature as if they had flash.
You may activate equip abilities that target enchanted creature at any time you could cast an instant.
Enchant creature
You may cast Aura spells that target enchanted creature as if they had flash.
You may activate equip abilities that target enchanted creature at any time you could cast an instant.
: Draw two cards.
, Exile Athena's Messenger from your graveyard: Draw two cards.
, Exile Athena's Messenger from your graveyard: Draw two cards.
1/1
Ward
: Scry 1, then draw a card.
: Draw cards equal to the number of cards in your library. For the rest of the game, you have no maximum hand size and can't draw cards. Activate only once.
: Scry 1, then draw a card.
: Draw cards equal to the number of cards in your library. For the rest of the game, you have no maximum hand size and can't draw cards. Activate only once.
4/1
Enthusiastic Assistant has hexproof unless you've been dealt damage this turn.
Whenever you're dealt damage, you may pay life equal to the amount of life lost this way. If you do, draw a card.
Whenever you're dealt damage, you may pay life equal to the amount of life lost this way. If you do, draw a card.
2/4
Equipped creature gets +1/+1 for each Equipment you control and has ward .
Equip
Equip
Ward
Other creatures you control have ward .
Islandcycling
Other creatures you control have ward .
Islandcycling
4/6
Draw a card.
Whenever you discard a card, you may return Huginn's Feather from your graveyard to your hand.
Whenever you discard a card, you may return Huginn's Feather from your graveyard to your hand.
When Illusory Brushwagg becomes the target of a spell or ability, sacrifice it.
Whenever Illusory Brushwagg attacks, put a +1/+1 counter on it.
Whenever Illusory Brushwagg attacks, put a +1/+1 counter on it.
2/3
Up to two target creatures lose all names and can't be blocked until end of turn.
Whenever Librarian Scholar enters or leaves the battlefield, draw a card.
Though librarian duties include returning books to their places, more often do books remain wherever they already are, for no one wishes to disturb a reading librarian.
Though librarian duties include returning books to their places, more often do books remain wherever they already are, for no one wishes to disturb a reading librarian.
2/2
: Surveil 1.
, Sacrifice Mage's Workhorse: Return target instant or sorcery card from your graveyard to your hand.
, Sacrifice Mage's Workhorse: Return target instant or sorcery card from your graveyard to your hand.
0/2
Flying
Whenever Njordr's Attendant deals combat damage to an opponent, put target creature they control on top of their library, then draw a card.
Whenever Njordr's Attendant deals combat damage to an opponent, put target creature they control on top of their library, then draw a card.
5/4
Heroic — Whenever you cast a spell that targets Prescient Tutor, return target permanent to its owner's hand.
5/5
Flying
Whenever a creature dies, you may mill 2 cards.
Whenever a creature dies, you may mill 2 cards.
2/1
Suspend 4 —
Flying
Whenever Sly Instigator deals combat damage to a player, draw a card.
Flying
Whenever Sly Instigator deals combat damage to a player, draw a card.
4/4
Whenever an opponent scries, you surveil 1.
Whenever an opponent surveil, you scry 1.
Whenever an opponent surveil, you scry 1.
1/1
Whenever this creature deals combat damage to a player, draw a card.
Splice onto creature (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, its gains the preceding abilities.)
Splice onto creature (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, its gains the preceding abilities.)
1/1
Prowess
Instant and sorcery spells you control have replicate. The replicate cost is equal to their mana cost plus .
Whenever you copy an instant or sorcery spell, Mystics you control gain ward until end of turn.
Instant and sorcery spells you control have replicate. The replicate cost is equal to their mana cost plus .
Whenever you copy an instant or sorcery spell, Mystics you control gain ward until end of turn.
3/5
When Angel of Small Death enters the battlefield, each player sacrifices a creature.
When Angel of Small Death dies, mill a card for each creature that died this turn.
When Angel of Small Death dies, mill a card for each creature that died this turn.
3/2
Ward—Pay 5 life
: Return target creature card from your graveyard to the battlefield.
: Put all creature cards from all graveyards onto the battlefield under your control. Activate only once.
: Return target creature card from your graveyard to the battlefield.
: Put all creature cards from all graveyards onto the battlefield under your control. Activate only once.
4/3
Deathtouch
Whenever a creature you control dies, put it on top of its owner's library.
You may look at the top card of your library any time.
You may cast Noble spells from the top of your library. If you cast a spell this way, pay life equal to its mana value as an additional cost.
Whenever a creature you control dies, put it on top of its owner's library.
You may look at the top card of your library any time.
You may cast Noble spells from the top of your library. If you cast a spell this way, pay life equal to its mana value as an additional cost.
5/2
, Sacrifice a creature: Destroy target creature.
1/1
When Feasting Crusader enters the battlefield, put your choice of a first strike or deathtouch counter on it.
Feasting Crusader can't block.
Feasting Crusader can't block.
2/2
Indestructible
As long as there are less than five creature cards in your graveyard, Lares, Spirit Guardian isn't a creature.
Creature cards in your graveyard have encore. Their encore cost is equal to twice their mana cost.
Whenever you attack each opponent with one or more creature tokens, mill a card for each creature your opponents control.
As long as there are less than five creature cards in your graveyard, Lares, Spirit Guardian isn't a creature.
Creature cards in your graveyard have encore. Their encore cost is equal to twice their mana cost.
Whenever you attack each opponent with one or more creature tokens, mill a card for each creature your opponents control.
5/1
: Destroy target creature.
, Exile Loki's Messenger from your graveyard: Destroy target creature.
, Exile Loki's Messenger from your graveyard: Destroy target creature.
1/1
When Mushroom-Bred Lich dies, destroy target creature.
Swampcycling
Swampcycling
5/4
: Add .
Sacrifice Necrobauble: Return target creature card from your graveyard to your hand.
Sacrifice Necrobauble: Return target creature card from your graveyard to your hand.
1/1
Destroy target creature. You get X poison counters, where X is that creature's power.
Enchanted creatures you control have "When this creature dies, each opponent loses 1 life and you gain 1 life."
1/1
Shade of Finite Grasp gets +1/+1 for each card exiled with it.
1/1
: Destroy target creature.
1/1
Last Strike
Deathtouch
Deathtouch
2/1
: Smiling Porcelain gains deathtouch until end of turn. This ability costs more to activate if Smiling Porcelain has first strike.
: Smiling Porcelain gains first strike until end of turn. This ability costs more to activate if Smiling Porcelain has deathtouch.
: Smiling Porcelain gains first strike until end of turn. This ability costs more to activate if Smiling Porcelain has deathtouch.
2/1
Inverse Prowess (Whenever you cast a noncreature spell, another creature gets -1/-1 until end of turn.)
2/2
Return target creature card from your graveyard to your hand. Exile Work Song with 3 time counters on it.
Suspend 3—
Suspend 3—
Wraith of Curling Death can't be blocked except by creatures with power equal to Wraith of Curling Death's power.
1/1
Flying
: Angel in Fall gets +1/+0 until end of turn
: Angel in Fall gets +1/+0 until end of turn
1/1
Suspend 4 —
Whenever Blazing Wurm attacks, other creatures you control get +2/+0 until end of turn.
Whenever Blazing Wurm attacks, other creatures you control get +2/+0 until end of turn.
4/4
Ward—Pay 5 life
: Breaker of Pyropact deals 5 damage to target creature.
: Breaker of Pyropact deals 20 damage to each of any number of targets. Activate only once.
: Breaker of Pyropact deals 5 damage to target creature.
: Breaker of Pyropact deals 20 damage to each of any number of targets. Activate only once.
6/1
Haste
Creatures you control that entered the battlefield this turn have indestructible.
Creatures you control that entered the battlefield this turn have indestructible.
4/3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
You become the monarch.
"I love democracy."
—Sheev Palpatine
You become the monarch.
"I love democracy."
—Sheev Palpatine
: Create a Treasure token.
1/1
Flying
At the beginning of your upkeep, exile the top card of each player's library. You may play those cards this turn.
Whenever you cast a spell from exile, creatures you control get +1/+0 and gain trample and haste until end of turn.
At the beginning of your upkeep, exile the top card of each player's library. You may play those cards this turn.
Whenever you cast a spell from exile, creatures you control get +1/+0 and gain trample and haste until end of turn.
4/4
Reveal cards from the top of your library until your reveal a creature card. You may cast it. If you do, it gains haste. Put all other cards revealed this way on the bottom of your library in a random order. (You still pay its costs.)
If you didn't cast it, draw a card.
If you didn't cast it, draw a card.
Haste
1/1
Whenever you activate an ability of an artifact or creature that isn’t a mana ability, Kenrith's Brawler gets +1/+1 until end of turn.
: Kenrith's Brawler gains your choice of trample, menace, first strike, or haste until end of turn.
: Kenrith's Brawler gains your choice of trample, menace, first strike, or haste until end of turn.
1/1
(Nonexistent mana costs can’t be paid.)
Discard up to two cards, then draw that many cards.
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.
Discard up to two cards, then draw that many cards.
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.
: Destroy target land.
, Exile Prometheus's Messenger from your graveyard: Destroy target land.
, Exile Prometheus's Messenger from your graveyard: Destroy target land.
1/1
Snarl (Whenever this creature attacks, up to one target creature can't block it this turn.)
Whenever Twisted Abberation deals combat damage to a player, you may destroy target artifact they control. If you don't, they sacrifice a permanent.
Whenever Twisted Abberation deals combat damage to a player, you may destroy target artifact they control. If you don't, they sacrifice a permanent.
6/3
Indestructible
As long as you control fewer than five creatures with haste, Venus, Empire's Ancestor isn't a creature.
Creatures with haste you control have soulbond.
Whenever a soulbound creature you control attacks, create a token of the creature it's paired with that's tapped and attacking. Exile it at end of combat.
As long as you control fewer than five creatures with haste, Venus, Empire's Ancestor isn't a creature.
Creatures with haste you control have soulbond.
Whenever a soulbound creature you control attacks, create a token of the creature it's paired with that's tapped and attacking. Exile it at end of combat.
5/8
Until end of turn, if you would flip a coin, instead flip two coins and ignore one.
Each player gains control of all permanents and spells they own. You lose 2 life.
If you have exactly 1 life, no cards in hand, and control no permanents, you win the game. Otherwise, exile your hand and draw two cards.
First strike
Whenever a creature an opponent controls is dealt excess damage, Zeus, King of the Gods deals 1 damage to that creature's controller.
Whenever a Noble creature you control deals excess damage, put a +1/+1 counter on it.
Whenever a creature an opponent controls is dealt excess damage, Zeus, King of the Gods deals 1 damage to that creature's controller.
Whenever a Noble creature you control deals excess damage, put a +1/+1 counter on it.
5/2
Flying
, Sacrifice Acona, the Down-to-Earth: Search your library for up to X basic land cards, put them on the battlefield tapped, then shuffle.
, Sacrifice Acona, the Down-to-Earth: Search your library for up to X basic land cards, put them on the battlefield tapped, then shuffle.
2/3
Ward
: Create a 6/6 green Beast creature token.
: Create a 6/6 green Beast creature token for each land your opponents control. Activate only once.
: Create a 6/6 green Beast creature token.
: Create a 6/6 green Beast creature token for each land your opponents control. Activate only once.
1/7
At the beginning of your upkeep, you may mill a card.
When De Selby dies, you gain 1 life for each creature card in your graveyard.
When De Selby dies, you gain 1 life for each creature card in your graveyard.
2/2
Whenever a creature with power 5 or greater enters the battlefield under your control, target creature you control gets +3/+3 until end of turn.
3/3
Search your library for a basic land card, put it on the battlefield tapped, then shuffle.
Put a +1/+1 counter on target creature you control.
Put a +1/+1 counter on target creature you control.
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Whenever enchanted creature deals combat damage to an opponent, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
Enchanted creature gets +1/+1 and has trample.
Whenever enchanted creature deals combat damage to an opponent, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
Trample
Nontoken creatures you control are Forest lands in addition to their other types.
Whenever a land enters the battlefield under you control, create Gaea's Spawn, a 3/2 green Elemental creature token with trample, then put a +1/+1 counter on each Elemental you control.
Nontoken creatures you control are Forest lands in addition to their other types.
Whenever a land enters the battlefield under you control, create Gaea's Spawn, a 3/2 green Elemental creature token with trample, then put a +1/+1 counter on each Elemental you control.
7/6
: Add an amount of equal to the total power of creatures you control.
2/10
When Gentle Reforester enters the battlefield, return up to two target cards from your graveyard to your hand.
Forestcycling
Forestcycling
6/5
At the beginning of your upkeep, exile a card from a graveyard. If its mana value was 3 or less, create a 1/1 black Insect creature token. If its mana value was between 4 and 6, create a 2/2 green Fox creature token. If its mana value was 7 or greater, create a 2/4 white Ox creature token.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one additional mana of any color that land produced.
Whenever enchanted land is tapped for mana, its controller adds one additional mana of any color that land produced.
, Sacrifice Lycaon, Lupine Ranger: Destroy target artifact or enchantment.
, Sacrifice Lycaon: Search your library for a basic land card, put it on the battlefield tapped, then shuffle.
, Sacrifice Lycaon: Return target card from your graveyard to your hand.
, Sacrifice Lycaon: Search your library for a basic land card, put it on the battlefield tapped, then shuffle.
, Sacrifice Lycaon: Return target card from your graveyard to your hand.
1/2
: Add X mana in any combination of colors, where X is the number of colors among creatures you control.
1/1
: Search your library for a basic land card, put it on the battlefield, then shuffle.
, Exile Myrddin's Messenger from your graveyard: Search your library for a basic land card, put it on the battlefield, then shuffle.
, Exile Myrddin's Messenger from your graveyard: Search your library for a basic land card, put it on the battlefield, then shuffle.
1/1
Enchant land
Whenever enchanted land is tapped for mana, its controller adds . If you control another Aura enchanting that land, its controller adds an additional mana of any color.
Whenever enchanted land is tapped for mana, its controller adds . If you control another Aura enchanting that land, its controller adds an additional mana of any color.
Enchant creature
Enchanted creature gets +1/+1 and has ": Add one mana of any color."
Enchanted creature gets +1/+1 and has ": Add one mana of any color."
, Sacrifice a creature: Add X mana of any one color, where X is the sacrificed creature's mana value.
1/1
Equipped creature gets +1/+1.
Whenever equipped creature attacks, return target card from your graveyard to your hand.
Equip
Equip legendary creature
Whenever equipped creature attacks, return target card from your graveyard to your hand.
Equip
Equip legendary creature
Trample
Whenever Scathing Tuskboar deals combat damage to an opponent, you may put a creature card from your hand onto the battlefield.
Whenever Scathing Tuskboar deals combat damage to an opponent, you may put a creature card from your hand onto the battlefield.
6/5
Put target creature card from your graveyard on the top of your library.
: Add one mana of any color.
Whenever a creature or artifact with an activated ability enters the battlefield under your control, you may untap Serene Acolyte.
Whenever a creature or artifact with an activated ability enters the battlefield under your control, you may untap Serene Acolyte.
1/1
, Sacrifice Shrewd Selector: Choose one —
• Naturalize
• Rampant Growth
• Regrowth
• Naturalize
• Rampant Growth
• Regrowth
1/1
Enchant land
When Snakeskin Growth enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds an additional .
When Snakeskin Growth enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, its controller adds an additional .
Suspend 4 —
When Snarling Fanghorn enters the battlefield, search your library for up to two basic land cards, put them on the battlefield tapped, then shuffle.
When Snarling Fanghorn enters the battlefield, search your library for up to two basic land cards, put them on the battlefield tapped, then shuffle.
6/5
: Add X mana of any color, where X is the number of activated abilities among nonland permanents you control.
2/2
Enchant land
As Tower's Reach enters the battlefield, choose a color.
Whenever enchanted land is tapped for mana, its controller adds an additional two mana of the chosen color.
As Tower's Reach enters the battlefield, choose a color.
Whenever enchanted land is tapped for mana, its controller adds an additional two mana of the chosen color.
, Sacrifice Unerring Scavenger: Return target card from your graveyard to your hand.
0/3
Suspend X — . X can't be 0.
Whenever you remove a time counter from Odysseus, Lost Voyager while it's on the battlefield or in exile, draw a card.
At the beginning of your upkeep, put a time counter on Odysseus.
Odysseus gets +1/+1 for each time counter on it.
Whenever you remove a time counter from Odysseus, Lost Voyager while it's on the battlefield or in exile, draw a card.
At the beginning of your upkeep, put a time counter on Odysseus.
Odysseus gets +1/+1 for each time counter on it.
2/2
Choose one —
• Counter target activated ability.
• Copy target activated ability you control. You may choose new targets for the copy.
• Tap or untap target creature. You may put a stun counter on it.
• Counter target activated ability.
• Copy target activated ability you control. You may choose new targets for the copy.
• Tap or untap target creature. You may put a stun counter on it.
Flying, ward
Whenever a creature deals damage to you, tap it and put a stun counter on it.
, , Put a stun counter on Mab, Queen of Air and Darkness: Draw a card for each creature your opponents control with a stun counter on it.
Whenever a creature deals damage to you, tap it and put a stun counter on it.
, , Put a stun counter on Mab, Queen of Air and Darkness: Draw a card for each creature your opponents control with a stun counter on it.
Enchant creature
Enchanted creature has flying and ward .
Whenever enchanted creature attacks, put a stun counter on target creature.
Enchanted creature has flying and ward .
Whenever enchanted creature attacks, put a stun counter on target creature.
Flash
You may activate abilities of creatures you control as though they had haste.
: Target creature you control phases out.
You may activate abilities of creatures you control as though they had haste.
: Target creature you control phases out.
2/1
Sacrifice a token: Put a +1/+1 counter on Antony, Eastern General.
When Antony dies, each opponent creates an X/X red Elephant creature token with trample, where X is Antony's power. Those tokens are goaded for the rest of the game.
When Antony dies, each opponent creates an X/X red Elephant creature token with trample, where X is Antony's power. Those tokens are goaded for the rest of the game.
2/2
When C.M.O.T. Dibbler enters the battlefield, create a Food token.
At the beginning of your upkeep, sacrifice any number of Foods. When you do, put that many -1/-1 counters on target creature.
At the beginning of your upkeep, sacrifice any number of Foods. When you do, put that many -1/-1 counters on target creature.
4/4
, , Sacrifice Dibbler's Wares: You gain 3 life.
Nontoken Foods you control have ", : Create a Food token."
Nontoken Foods you control have ", : Create a Food token."
, Sacrifice Heartblood, Vicious Noble: Destroy target creature.
2/1
Beasts you control have menace and "Whenever this creature fights a creature, put a +1/+1 counter on it."
: Target creature you control fights another target creature.
: Target creature you control fights another target creature.
3/3
Sacrifice Enraged Troll: Destroy target nonbasic land.
1/1
Other Humans you control have "Whenever Adam Young, Them's Leader deals combat damage to a player, destroy target artifact, enchantment, or tapped creature."
5/4
Indestructible
Humans you control get +X/+X, where X is the number of Humans you control.
Humans you control get +X/+X, where X is the number of Humans you control.
0/0
: Add X mana in any combination of colors, where X is the number of creatures with activated abilities you control.
2/2
When Bloodless Guest enters the battlefield, if it wasn't cast,sacrifice it. If you do, exile target nonland permanent.
Sacrifice Bloodless Guest: The next time target opponent loses life this turn, you gain life equal to the amount of life lost.
Sacrifice Bloodless Guest: The next time target opponent loses life this turn, you gain life equal to the amount of life lost.
1/1
When Brutus, Noble Conspirator enters the battlefield, you may destroy target legendary creature. When you do, suspect Brutus.
Whenever a suspected creature you control attacks or dies, create a 1/1 red and white Soldier creature token with haste.
Whenever a suspected creature you control attacks or dies, create a 1/1 red and white Soldier creature token with haste.
3/2
, Sacrifice Silent Bloodhunter: Exile target creature.
1/1
When Ultimus, Last Apostle enters the battlefield, put a worship counter on each of up to three target creatures (they're Gods in addition to their other types).
Gods you control have "When this creature leaves the battlefield, destroy target God."
Gods you control have "When this creature leaves the battlefield, destroy target God."
1/4
: Exile target card from a graveyard.
Zeus's Devotee and Gods you control have all activated abilities of the last card exiled with Zeus's Devotee.
Zeus's Devotee and Gods you control have all activated abilities of the last card exiled with Zeus's Devotee.
3/1
, Sacrifice Clawed Death: Destroy target nonland permanent.
1/1
, , Sacrifice Hel's Devotee: Create Baldr's Husk, a 3/2 white, black, and green Zombie God creature token with lifelink and deathtouch.
Whenever a creature named Baldr's Husk dies, if Hel's Devotee is in your graveyard, you may exile it. If you do, return up to two target creature cards from your graveyard to your hand.
Whenever a creature named Baldr's Husk dies, if Hel's Devotee is in your graveyard, you may exile it. If you do, return up to two target creature cards from your graveyard to your hand.
3/1
At the beginning of your upkeep, mill 2 cards.
, Sacrifice Like Real People Do: Return target creature card from your graveyard to your hand.
, Sacrifice Like Real People Do: Return target creature card from your graveyard to your hand.
Trample
, Sacrifice Moonbound Predator: Destroy target artifact, creature, or enchantment.
, Sacrifice Moonbound Predator: Destroy target artifact, creature, or enchantment.
4/2
Afflict 7
Other creatures you control have afflict 1.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Orion, Hunting Giant.
Other creatures you control have afflict 1.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Orion, Hunting Giant.
4/3
Arixmethes, Awoken Polis enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a spell with mana value 5 or greater, you get an experience counter. Untap Arixmethes.
Arixmethes gets +1/+1 for each experience counter you have.
Whenever you cast a spell with mana value 5 or greater, you get an experience counter. Untap Arixmethes.
Arixmethes gets +1/+1 for each experience counter you have.
6/6
When Dreamweaver's Oracle enters the battlefield, scry X, where X is the number of creatures you control with mana value 5 or greater.
Whenever a creature you control with mana value 5 or greater deals combat damage to a player, draw a card.
Whenever a creature you control with mana value 5 or greater deals combat damage to a player, draw a card.
2/2
Enchant land
When Eel-Slick Growth enters the battlefield, draw a card.
Whenever enchanted land is tapped fro mana, its controller adds an additional .
When Eel-Slick Growth enters the battlefield, draw a card.
Whenever enchanted land is tapped fro mana, its controller adds an additional .
, : Untap another target permanent.
Abilities you activate cost less to activated. This effect can't reduce the mana in those costs to less than one mana.
Abilities you activate cost less to activated. This effect can't reduce the mana in those costs to less than one mana.
1/3
At the beginning of each upkeep, draw a card, then you may put a land from your hand onto the battlefield.
7/7
Whenever a creature you control deals combat damage to an opponent, you may draw a card. Then you may exile a card from your hand with 3 time counters on it. If it doesn't have suspend, it gains suspend.
3/3
: Each player draws a card, then discards a card at random.
Instant and sorcery cards you own have madness. Their madness card is equal to their mana cost plus .
Instant and sorcery cards you own have madness. Their madness card is equal to their mana cost plus .
1/3
Sacrifice Quinn, Prometheus's Champion: Target creature you control gains haste and double strike until end of turn. It can't be blocked this turn.
1/1
Whenever Cleopatra VII Thea Philopator blocks a creature, create two 1/1 red and white Soldier tokens with haste blocking that creature.
Cleopatra has indestructible and first strike as long as you control three or more creature tokens.
Cleopatra has indestructible and first strike as long as you control three or more creature tokens.
2/2
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
Once during each of your turns, you may cast a permanent spell or play a land from your graveyard with mana value less than or equal to the number of experience counters you have.
Once during each of your turns, you may cast a permanent spell or play a land from your graveyard with mana value less than or equal to the number of experience counters you have.
3/2
Whever Odric, the Blood-Cursed or another Vampire you control deals combat damage to a creature you don't control, if the creature you don't control had flying, put a flying counter on the creature you control. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
, : Target creature gains double strike until end of turn.
Whenever you attack, you may exile an instant or sorcery card from your graveyard. If you do, it deals damage equal to its mana value to target creature.
Whenever you attack, you may exile an instant or sorcery card from your graveyard. If you do, it deals damage equal to its mana value to target creature.
2/2
Flash
When Mala-Fortuna, Warden Mage enters the battlefield, counter target spell.
As long as Mala-Fortuna is in your graveyard, spells you cast can't be countered.
When Mala-Fortuna, Warden Mage enters the battlefield, counter target spell.
As long as Mala-Fortuna is in your graveyard, spells you cast can't be countered.
4/2
Ward—Pay 3 life
At the beginning of your upkeep, put a +1/+1 counter on each of any number of creatures with power less than Robin, Twice-Divine's. Each creature that had counters put on it this way can't attack you until your next turn.
At the beginning of your upkeep, put a +1/+1 counter on each of any number of creatures with power less than Robin, Twice-Divine's. Each creature that had counters put on it this way can't attack you until your next turn.
0/2
At the beginning of combat on your turn, put a verse counter on Orpheus, Big Artiste. Then you may return a creature card with mana value X or less from your graveyard to the battlefield, where X is the number of verse counters on Orpheus. It gains haste. Sacrifice it at end of combat.
1/3
Flying, flash
When Sangsa, Bloodborn Prinxe enters the battlefield, return each creature card that was put into your graveyard this turn into your hand.
When Sangsa leaves the battlefield, target opponent sacrifices creatures equal to the number of creatures that entered the battlefield under their control this turn.
When Sangsa, Bloodborn Prinxe enters the battlefield, return each creature card that was put into your graveyard this turn into your hand.
When Sangsa leaves the battlefield, target opponent sacrifices creatures equal to the number of creatures that entered the battlefield under their control this turn.
5/2
When Beowulf, Dragon Slayer enters the battlefield, destroy target creature. If it was a Dragon, exile it instead and you draw a card.
At the beginning of each end step, if a creature died or was exiled from the battlefield this turn, create a Treasure token.
At the beginning of each end step, if a creature died or was exiled from the battlefield this turn, create a Treasure token.
3/2
When Ivan the Terrible enters the battlefield, sacrifice half the creatures you control, rounded up.
Whenever you attack, put X +1/+1 counters on each attacking creature you control, where X is the greatest power among creatures you control.
Whenever you attack, put X +1/+1 counters on each attacking creature you control, where X is the greatest power among creatures you control.
7/7
Creatures you control have haste.
Whenever a creature with power 5 or greater enters the battlefield under your control, it gains trample until end of turn. When it deals combat damage to an opponent this turn, that player sacrifices a creature and you draw a card.
Whenever a creature with power 5 or greater enters the battlefield under your control, it gains trample until end of turn. When it deals combat damage to an opponent this turn, that player sacrifices a creature and you draw a card.
4/3
When Rasputin, Faith Healer enters the battlefield, create a 6/4 green Bear creature token.
If Rasputin would die, exile it, then return it to the battlefield at the beginning of the next end step.
If Rasputin would die, exile it, then return it to the battlefield at the beginning of the next end step.
1/2
Flying
You may cast noncreature spells as though they had flash during each combat step.
Your opponents can't cast spells during combat.
You may cast noncreature spells as though they had flash during each combat step.
Your opponents can't cast spells during combat.
3/3
Vigilance, trample
At the beginning of each combat, put X +1/+1 counters on Heracles, Divine Demigod, where X is its power.
At the beginning of each combat, put X +1/+1 counters on Heracles, Divine Demigod, where X is its power.
3/3
Equipped creatures you control have indestructible and vigilance.
Whenever an equipped creature you control deals combat damage to an opponent, draw a card.
Whenever an equipped creature you control deals combat damage to an opponent, draw a card.
3/3
Reveal the top X cards of your library, where X is the number of permanents you control. Put all creature cards with mana value 3 or less from among them onto the battlefield. They're Angels in addition to their other types.
, Exile a creature card from your graveyard: Raise Dead.
, Sacrifice an artifact: Create a Treasure token.
, Sacrifice a land: Rampant Growth.
, Sacrifice an enchantment: Revoke Existence.
, Discard an instant or sorcery card: Twincast.
, Sacrifice an artifact: Create a Treasure token.
, Sacrifice a land: Rampant Growth.
, Sacrifice an enchantment: Revoke Existence.
, Discard an instant or sorcery card: Twincast.
2/5
Gain control of all Angels. They are Demons. (They're no longer Angels.)
Whenever you gain control of a creature you don't own, goad it.
Whenever a goaded creature or a creature you control but don't own attacks, you gain 1 life and its owner loses 1 life.
It's not time to raise hell. It's time to raze it.
Whenever a goaded creature or a creature you control but don't own attacks, you gain 1 life and its owner loses 1 life.
It's not time to raise hell. It's time to raze it.
3/2
Other creatures you control get +1/+1 and have haste.
As long as Mane-Stella, Fallen is in your graveyard, creatures your opponents control get -1/-1 and enter the battlefield tapped.
As long as Mane-Stella, Fallen is in your graveyard, creatures your opponents control get -1/-1 and enter the battlefield tapped.
4/2
Indestructible
As long as you haven't attacked with three or more creatures this turn, Mars, Bringer of War isn't a creature.
Whenever you attack each opponent, if this is the first combat step this turn, there's an additional combat step after this one. Untap all attacking creatures.
As long as you haven't attacked with three or more creatures this turn, Mars, Bringer of War isn't a creature.
Whenever you attack each opponent, if this is the first combat step this turn, there's an additional combat step after this one. Untap all attacking creatures.
7/7
Whenever a legendary creature you control dies, you become the monarch.
At the beginning of combat on each opponent's turn, create a 1/1 red and white creature token with haste. If you're the monarch, create three of those tokens instead.
At the beginning of combat on each opponent's turn, create a 1/1 red and white creature token with haste. If you're the monarch, create three of those tokens instead.
2/3
Pompey the Great enters the battlefield with 3 +1/+1 counter on it.
At the beginning of your upkeep, populate once for each +1/+1 counter on Pompey.
At the beginning of your upkeep, populate once for each +1/+1 counter on Pompey.
0/0
At the beginning of each player's upkeep, exile the top card of that player's library.
You may cast spells and play lands exiled with Angel Darkheart, and you may spend mana as though it were mana of any type to cast spells this way.
You may cast any number of lands from exile each turn.
You may cast spells and play lands exiled with Angel Darkheart, and you may spend mana as though it were mana of any type to cast spells this way.
You may cast any number of lands from exile each turn.
2/5
Whenever Confucius of the Golden Rule attacks, exile target card with suspend from your graveyard. Put 3 time counters on it.
At the beginning of your upkeep, scry X, where X is the number of suspended cards you own, then draw a card.
At the beginning of your upkeep, scry X, where X is the number of suspended cards you own, then draw a card.
6/6
Permanent spells you control cost less to cast.
Whenever a permanent enters the battlefield under you control, put a illusion counter on it (whenever it becomes the target of a spell, sacrifice it).
Dream of the Endless gets +1/+1 for each permanent you control with a illusion counter on it.
Whenever a permanent enters the battlefield under you control, put a illusion counter on it (whenever it becomes the target of a spell, sacrifice it).
Dream of the Endless gets +1/+1 for each permanent you control with a illusion counter on it.
3/3
Whenever Dreaming Manifestation deals combat damage to a player, you may look at the top seven cards of your library. You may cast a creature spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
Hideaway 1, hideaway 2, hideaway 3, hideaway 4
, : You may play a card exiled with Earth-Bound Secretkeeper without paying its mana cost.
, : You may play a card exiled with Earth-Bound Secretkeeper without paying its mana cost.
4/4
Flying
Whenever you sacrifice a permanent, scry 1. If the sacrificed permanent was a Treasure token, you may instead deal 1 damage to any target or put a +1/+1 counter on target creature.
Whenever you sacrifice a permanent, scry 1. If the sacrificed permanent was a Treasure token, you may instead deal 1 damage to any target or put a +1/+1 counter on target creature.
2/3
Whenever an opponent casts a spell during your turn, put a +1/+1 counter on Golden Grove's Guardian.
: Add X mana in any combination of colors, where X is Golden Grove's Guardian's power.
: Add X mana in any combination of colors, where X is Golden Grove's Guardian's power.
1/1
: Add two mana of any color. Spend this mana only to cast a spell with suspend or to pay a suspend cost.
Whenever you suspend a card, you may draw a card. If you do, discard a card.
Whenever you suspend a card, you may draw a card. If you do, discard a card.
1/1
Suspend costs you pay cost less.
Whenever Qin Shi Huang, First Emperor attacks, you may remove a time counter from a suspended card you own. If you do, tap target creature an opponent controls and put a stun counter on it.
Whenever Qin Shi Huang, First Emperor attacks, you may remove a time counter from a suspended card you own. If you do, tap target creature an opponent controls and put a stun counter on it.
4/3
Maloy — : Create a 1/1 green Rat creature token. Activate only once each turn.
Emmitt — : Scry 2, then draw a card. Activate only once each turn.
Daun — : Put your choice of a menace counter, trample counter, first strike counter, or haste counter on target creature. Activate only once each turn.
Emmitt — : Scry 2, then draw a card. Activate only once each turn.
Daun — : Put your choice of a menace counter, trample counter, first strike counter, or haste counter on target creature. Activate only once each turn.
3/3
, : The next spell cast this turn gains demonstrate.
Whenever one or more tokens enter the battlefield, you may draw that many cards. This ability triggers only once each turn.
Token creatures have decayed.
Whenever one or more tokens enter the battlefield, you may draw that many cards. This ability triggers only once each turn.
Token creatures have decayed.
2/5
Tokens you control get -2/-2.
Tokens you control enter the battlefield with 2 +1/+1 counters on them.
Tokens you control enter the battlefield with 2 +1/+1 counters on them.
1/1
Whenever you gain life, surveil 1.
When Krava of the Duskmane dies, you may exile it and pay any amount of life. When you do, return any number of creature cards with total mana value less than or equal to the amount of life paid from your graveyard to the battlefield.
When Krava of the Duskmane dies, you may exile it and pay any amount of life. When you do, return any number of creature cards with total mana value less than or equal to the amount of life paid from your graveyard to the battlefield.
2/2
Other creatures you control have indestructible.
As long as Mutavit-Lux, Traitor is in your graveyard, creatures your opponents control have decayed.
As long as Mutavit-Lux, Traitor is in your graveyard, creatures your opponents control have decayed.
4/2
Flying
, Sacrifice Nonchalant Charlatan: Exile target nonland permanent.
, Sacrifice Nonchalant Charlatan: Exile target nonland permanent.
2/1
, : Put an indestructible counter on Ouroboros Unending.
, , Remove an indestructible counter from Ouroboros Unending: Exile target creature.
Ouroboros Unending has all abilities of all cards exiled with it.
, , Remove an indestructible counter from Ouroboros Unending: Exile target creature.
Ouroboros Unending has all abilities of all cards exiled with it.
1/1
If a creature would dies, exile it with a limbo counter on it instead.
: Put target creature card exiled with a limbo counter on it onto the battlefield under your control. It gains haste. If you own it, exile it with a limbo counter on it at the beginning of the next end step. Otherwise, exile it at the beginning of the next end step.
: Put target creature card exiled with a limbo counter on it onto the battlefield under your control. It gains haste. If you own it, exile it with a limbo counter on it at the beginning of the next end step. Otherwise, exile it at the beginning of the next end step.
3/4
When Unitatis, Scarred Believer enters the battlefield, put a worship counter on each of up to three target creatures (they're Gods in addition to their other types).
Gods you control have hexproof and indestructible.
Gods you control have hexproof and indestructible.
2/6
Choose two —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature.
• Return target permanent card from your graveyard to your hand.
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature.
• Return target permanent card from your graveyard to your hand.
Ward
Whenever you cast an Aura or Equipment spell, you may copy it. If you do, the copy enters the battlefield attached to target creature an opponent controls. If it is an Equipment, it loses all equip abilities and gains "Whenever equipped creature dies, attach this permanent to another creature an opponent controls."
Whenever you cast an Aura or Equipment spell, you may copy it. If you do, the copy enters the battlefield attached to target creature an opponent controls. If it is an Equipment, it loses all equip abilities and gains "Whenever equipped creature dies, attach this permanent to another creature an opponent controls."
5/4
Whenever George Washington, Rebel Leader attacks, you may sacrifice a land you control. If you do, target creature can't be blocked this turn. You create a Treasure token.
3/3
Whenever you sacrifice a Treasure token, put a +1/+1 counter on each of up to two target creatures.
Creatures with +1/+1 counters on them can't block creatures you control.
Creatures with +1/+1 counters on them can't block creatures you control.
4/4
When Victoria, Queen of an Era enters the battlefield, you may destroy target land. When you do, draw a card and create a Treasure token.
Whnever Victoria attacks, each player may return a land card from their graveyard to the battlefield tapped.
Whnever Victoria attacks, each player may return a land card from their graveyard to the battlefield tapped.
2/2
When William the Conqueror enters the battlefield or attacks, for each opponent, gain control of up to one target land that player controls for as long as you control William.
Lands you control but don't own have ": Create a Treasure token."
Lands you control but don't own have ": Create a Treasure token."
5/6
Hozier, Bog Man's power and toughness are each equal to the total number of Swamps and/or Forests you control.
Whenever Hozier attacks, return target creature card from your graveyard to your hand. Draw a card.
Whenever Hozier attacks, return target creature card from your graveyard to your hand. Draw a card.
*/*
Terror of the Tower enters the battlefield with a +1/+1 counter on it.
: Add X mana of any one color, where X is the greatest number of counters on a creature you control. Proliferate.
: Add X mana of any one color, where X is the greatest number of counters on a creature you control. Proliferate.
0/0
At the beginning of each player's upkeep, that player reveals the top card of their library. If it is a nonland card, each player creates a copy of the card and casts it without paying its mana cost. If it is a land card, each player creates a token that is a copy of that card.
Chaos, Who Lies Dreaming can be your commander.
Chaos, Who Lies Dreaming can be your commander.
Mutate
Whenever this creature mutates, all other nonland permanents phase out until Omega, Alpha Seeker leaves the battlefield.
Indestructible
Ward—sacrifice a token
Whenever this creature mutates, all other nonland permanents phase out until Omega, Alpha Seeker leaves the battlefield.
Indestructible
Ward—sacrifice a token
2/5
Flying
: Target creature gains flying until end of turn.
: Tap target creature and put a stun counter on it.
: Target creature gains flying until end of turn.
: Tap target creature and put a stun counter on it.
3/2
Equipped creature gets +1/+1 and has flying and first strike.
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip or
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.
Equip or
Lands you control are 1/1 creatures with indestructible and haste in addition to their other types.
, Sacrifice an untapped land: Target land creature you control fights another target creature.
, Sacrifice an untapped land: Target land creature you control fights another target creature.
1/1
, Return a land card from your graveyard to your hand: Creatures you control get +2/+0 and gain trample until end of turn.
, Return a land card from your graveyard to your hand: Destroy target artifact or enchantment.
, Return a land card from your graveyard to your hand: Destroy target artifact or enchantment.
8/6
If an opponent would gain life, instead you gain that much life.
: Cruel Withholder loses all abilities until end of turn. Only your opponents may activate this ability.
: Cruel Withholder loses all abilities until end of turn. Only your opponents may activate this ability.
1/2
: Destroy target artifact.
: Destroy target enchantment.
: Destroy target enchantment.
1/1
Equipped creature has ": Draw a card."
Whenever you activate an ability of equipped creature, if it isn't a mana ability, you may scry 1.
Equip
Whenever you activate an ability of equipped creature, if it isn't a mana ability, you may scry 1.
Equip
Treasure tokens lose all abilities.
, Sacrifice a permanent with no abilities: Put a +1/+1 counter on each creature you control with no abilities.
, Sacrifice a permanent with no abilities: Put a +1/+1 counter on each creature you control with no abilities.
Artifact creatures, artifact enchantments, and enchantment creatures are colorless.
: Target permanent gains hexproof until end of turn from each color it isn't.
: Target permanent gains hexproof until end of turn from each color it isn't.
When Coveted Gems enters the battlefield, draw two cards.
: Add two mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player creates a token that's a copy of Coveted Gems.
: Add two mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player creates a token that's a copy of Coveted Gems.
: Add .
: You lose 5 life.
Pay 8 : Each player’s life total becomes the lowest life total among all players.
: You lose 5 life.
Pay 8 : Each player’s life total becomes the lowest life total among all players.
Dreamstone Scepter enters the battlefield tapped with three charge counters on it.
: Add .
, remove a charge counter from Dreamstone Scepter: Add .
: Add .
, remove a charge counter from Dreamstone Scepter: Add .
Equipped creature gets +2/+2.
Whenever equipped creature attacks, you may put an Aura or Equipment card with mana value 2 or less from your hand onto the battlefield attached to it.
Equip
Whenever equipped creature attacks, you may put an Aura or Equipment card with mana value 2 or less from your hand onto the battlefield attached to it.
Equip
: Add one mana of any color.
Equipped creature gets +10/+0.
Equip
Equip
, : Return target nonland card with mana value X or less from your graveyard to your hand, where X is the number of creatures you control with activated abilities.
: Add . If you control a creature with power 6 or greater, add four mana in any combination of colors instead.
, : Draw X cards. X can't be greater than the number of creatures you control with power 6 or greater.
, : Draw X cards. X can't be greater than the number of creatures you control with power 6 or greater.
: Permanents you control gain protection from everything until end of turn.
Snaska, the Ever-Growing enters the battlefield with X +1/+1 counters on it, where X is the amount of mana spent to cast this spell.
1/1
Snow Pillar enters the battlefield tapped.
: Add .
Permanents you control that produce mana are snow in addition to their other types.
: Add .
Permanents you control that produce mana are snow in addition to their other types.
: Add one mana of any color.
, : Until end of turn, abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana, and reduces only the amount of colored mana you pay.
, : Until end of turn, abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana, and reduces only the amount of colored mana you pay.
Ancestral Home enters the battlefield tapped.
: Add one mana of any color in your commander’s color identity or add .
: Add one mana of any color in your commander’s color identity or add .
Barren Marsh enters the battlefield tapped.
When Barren Marsh enters the battlefield, it deals 1 damage to target opponent.
: Add or .
When Barren Marsh enters the battlefield, it deals 1 damage to target opponent.
: Add or .
Degrading Field enters the battlefield tapped.
When Degrading Field enters the battlefield, it deals 1 damage to target opponent.
: Add or .
When Degrading Field enters the battlefield, it deals 1 damage to target opponent.
: Add or .
Desert Island enters the battlefield tapped.
When Desert Island enters the battlefield, it deals 1 damage to target opponent.
: Add or .
When Desert Island enters the battlefield, it deals 1 damage to target opponent.
: Add or .
When Isle Demonreach enters the battlefield, exile any number of permanents you control and/or cards from your graveyard.
: Add one mana of any color among cards exiled with Isle Demonreach.
: Add X , where X is the number of cards exiled with Isle Demonreach.
: Add one mana of any color among cards exiled with Isle Demonreach.
: Add X , where X is the number of cards exiled with Isle Demonreach.
Lair of the Aged One enters the battlefield tapped.
, : Add two mana of any one color.
, : Add two mana of any one color.
Succulent Garden enters the battlefield tapped.
When Succulent Garden enters the battlefield, it deals 1 damage to target opponent.
: Add or .
When Succulent Garden enters the battlefield, it deals 1 damage to target opponent.
: Add or .
Vale of the Fallen is a Plains, an Island, a Swamp, a Mountain, and a Forest in addition to its other types.
Vale of the Fallen enters the battlefield tapped.
(: Add , , , , or .)
Vale of the Fallen enters the battlefield tapped.
(: Add , , , , or .)
Weathered Mesa enters the battlefield tapped.
When Weathered Mesa enters the battlefield, it deals 1 damage to target opponent.
: Add or .
When Weathered Mesa enters the battlefield, it deals 1 damage to target opponent.
: Add or .
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: Target player mills five cards.
: Casimir Hellraiser gets +1/+0 until end of turn for each card exiled with it.