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Showing 18 of 18 Colourless cards

Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)

Show rarities: C U R M

 M 
Legendary Creature – Avatar Mystic
{1}{g/w}: Exile target card from a graveyard.
{2}{u/b}: Target player mills five cards.
{2/r}{2/r}: This creature gets +1/+0 until end of turn for each card exiled with it.
5/2
 R 
Creature – Golem Horror
Emerge {6}{g}{g}

When you cast this spell, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
5/7
 U 
Creature – Golem
Activated abilities of other permanents you control cost {x} less to activate, where X is this creature's power. This effect can't reduce the mana in that cost to less than one mana.

{6}: Put a +1/+1 counter on target creature.
-1/1
 U 
Enchantment – Aura
Enchant basic land you control

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
 C 
Enchantment – Aura
Enchant land

Whenever enchanted land is tapped for mana, add {c}.
 C 
Creature – Eldrazi
Annihiliator 1

Emerge {4}{c}{c}{c}

Madness {2}{c}{c}
5/6
 R 
Kindred Sorcery – Monger
Until the beginning of your next turn, any player may activate the activated abilities of all creatures on the battlefield but only as a sorcery. Abilities you activate this way cost {1} less to activate. This ability can't reduce the cost in those abilities to less than 1 mana.
 C 
Creature – Horror
This creature enters with your choice of a vigilance, flying, lifelink, haste, or trample counter on it.
5/4
 R 
Enchantment
Nonbasic lands lose all types and abilities and gain "{t}: Add {c}."

Mana abilities of basic lands cost an addition 1 life to activate.
 U 
Creature – Golem Mutant
{5}, Sacrifice this creature: Search your library for up to three basic land cards, put them on the battlefield tapped, then shuffle.
2/3
 U 
Sorcery
When you cast this spell, choose a color. It's the chosen color.

Destroy all creatures of the chosen color.
 U 
Legendary Enchantment – Shrine
At the beginning of your upkeep, tap up to X target creatures, where X is the number of Shrines you control. Put a stun counter on one of them.
 U 
Legendary Enchantment – Shrine
At the beginning of your upkeep, create X Treasure tokens, where X is the number of Shrines you control.
 R 
Creature – Elemental Horror
Emerge {6}{u}{u}{u}

When you cast this spell, create a token that's a copy of target permanent.
6/3
 M 
Land
{t}: Add {c}.

{1}, Pay 1 life, {t}: Add one mana of any color. When this mana is spent to cast a permanent spell, it enters with a "ward—Pay 1 life" counter.
 M 
Legendary Creature – Avatar Horror
Emerge {8}{g}{u}{r}

When you cast this spell, until end of turn, whenever a spell you control cascades, copy that trigger.

Other spells you control with mana value 6 or greater have cascade.
9/7
 U 
Creature – Elemental
{2}{c}{2/r}: Destroy target nonbasic land.
3/2
 R 
Creature – Dragon Horror
Emerge {6}{r}

Flying

When you cast this spell, it deals 5 damage divided as you choose among any number of targets.
5/5

Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)

Show rarities: C U R M


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