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 M 
Legendary Creature – Avatar Mystic
{1}{g/w}: Exile target card from a graveyard.
{2}{u/b}: Target player mills five cards.
{2/r}{2/r}: Casimir Hellraiser gets +1/+0 until end of turn for each card exiled with it.
5/2
 R 
Creature – Golem Horror
Emerge {6}{g}{g}

When you cast this spell, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
5/7
 U 
Creature – Golem
Activated abilities of other permanents you control cost {x} less to activate, where X is Crystal Golem's power. This effect can't reduce the mana in that cost to less than one mana.

{6}: Put a +1/+1 counter on target creature.
-1/1
 U 
Enchantment – Aura
Enchant basic land you control

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
 C 
Creature – Eldrazi
Annihiliator 1

Emerge {4}{c}{c}{c}

Madness {2}{c}{c}
5/6
 C 
Creature – Horror
Mutating Inquisitor enters the battlefield with your choice of a vigilance, flying, lifelink, haste, or trample counter on it.
5/4
 U 
Creature – Golem Mutant
{5}, Sacrifice Omega's Golem: Search your library for up to three basic land cards, put them on the battlefield tapped, then shuffle.
2/3
 R 
Creature – Elemental Horror
Emerge {6}{u}{u}{u}

When you cast this spell, create a token that's a copy of target permanent.
6/3
 M 
Legendary Creature – Avatar Horror
Emerge {8}{g}{u}{r}

When you cast this spell, until end of turn, whenever a spell you control cascades, copy that trigger.

Other spells you control with mana value 6 or greater have cascade.
9/7
 U 
Creature – Elemental
{2}{c}{2/r}: Destroy target nonbasic land.
3/2
 R 
Creature – Dragon Horror
Emerge {6}{r}

Flying

When you cast this spell, it deals 5 damage divided as you choose among any number of targets.
5/5
 C 
Creature – Angel
Flying, lifelink
1/1
 R 
Creature – Angel
Flying, vigilance

Other creatures you control have vigilance.

{4}{w}: Other creatures you control get +2/+2 until end of turn.
1/3
 C 
Enchantment – Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

Morph {2}{2/w}{w}
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 for each Equipment and Aura attached to it.

Whenever a Equipment or Aura enters the battlefield under your control, you may attach it to enchanted creature.
 M 
Creature – Djinn Warlock
Ward {3}

{4}{w}: You gain 2 life for each creature you control.

{9}{w}{w}{w}: You gain 5 life for each creature on the battlefield. Activate only once.
3/5
 C 
Instant
{2/w}{2/w}: Copy Flaring Divinity. You may choose new targets for the copy.

Exile target creature.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

Whenever enchanted creature deals combat damage to a player, you may draw a card.
 U 
Enchantment – Aura
Enchant Plains

Whenever enchanted land is tapped for mana, its controller adds an additional {w}.
 C 
Enchantment
Exalted

Other permanents you control have exalted.

Creatures you control can't attack alone. You may pay {2}{w} each combat step to ignore this effect.
 M 
Legendary Enchantment Creature – God
Indestructible

As long as you control fewer than five Soldiers, Mithras, God of the Legion isn't a creature.

Soldiers you control get +1/+1 and have vigilance.

{3}{w}: Create a 1/1 red and white Soldier creature token with haste.
6/4
 M 
Legendary Creature – God Noble
Vigilance

Whenever a creature you control deals combat damage to one of your opponents, you become the monarch.

As long as you are the monarch, Nobles you control have indestructible.
4/4
 U 
Creature – Human Soldier
Vigilance

{x}{w}: Exile up to X target cards from a single graveyard.
1/1
 C 
Creature – Rhino Soldier
When Rhox of Unyielding Faith enters the battlefield, return target creature to its owner's hand.
2/2
 C 
Instant
Choose land, creature, enchantment, or artifact. All permanents target player controls of that type phase out.
 C 
Enchantment
At the beginning of your upkeep, create a 1/1 white Citizen creature if you don't control any Citizen tokens.
1 comment
2024-03-07 01:57:21 by Ashenstern
 U 
Enchantment – Aura
Enchant creature you control

Whenever enchanted creature deals combat damage to an opponent, draw a card.
 U 
Artifact – Equipment
Equipped creature has indestructible.

Equip {4}
 M 
Creature – Spirit
{5}{w}: Exile target artifact or enchantment.

{2}{w}, Exile Zeus's Messenger from your graveyard: Exile target artifact or enchantment.
1/1
 U 
Enchantment – Aura
Flash

Enchant creature

You may cast Aura spells that target enchanted creature as if they had flash.

You may activate equip abilities that target enchanted creature at any time you could cast an instant.
 M 
Creature – Spirit
{5}{u}: Draw two cards.

{2}{u}, Exile Athena's Messenger from your graveyard: Draw two cards.
1/1
 M 
Creature – Djinn Warlock
Ward {2}

{4}{u}: Scry 1, then draw a card.

{9}{u}{u}{u}: Draw cards equal to the number of cards in your library. For the rest of the game, you have no maximum hand size and can't draw cards. Activate only once.
4/1
 C 
Creature – Human Scholar
Enthusiastic Assistant has hexproof unless you've been dealt damage this turn.

Whenever you're dealt damage, you may pay life equal to the amount of life lost this way. If you do, draw a card.
2/4
 U 
Artifact – Equipment
Equipped creature gets +1/+1 for each Equipment you control and has ward {1}.

Equip {3}
 R 
Artifact Creature – Spirit Construct
Ward {3}

Other creatures you control have ward {3}.

Islandcycling {2}
4/6
 C 
Sorcery
Draw a card.

Whenever you discard a card, you may return Huginn's Feather from your graveyard to your hand.
 C 
Creature – Brushwagg Illusion
When Illusory Brushwagg becomes the target of a spell or ability, sacrifice it.

Whenever Illusory Brushwagg attacks, put a +1/+1 counter on it.
2/3
 C 
Instant
Up to two target creatures lose all names and can't be blocked until end of turn.
1 comment
2024-03-07 01:49:52 by Ashenstern
 C 
Creature – Human Scholar
Whenever Librarian Scholar enters or leaves the battlefield, draw a card.

Though librarian duties include returning books to their places, more often do books remain wherever they already are, for no one wishes to disturb a reading librarian.
2/2
 U 
Artifact Creature – Horse Construct
{t}: Surveil 1.

{4}{u}, Sacrifice Mage's Workhorse: Return target instant or sorcery card from your graveyard to your hand.
0/2
 R 
Creature – Elemental Scout
Flying

Whenever Njordr's Attendant deals combat damage to an opponent, put target creature they control on top of their library, then draw a card.
5/4
 R 
Creature – Demigod Mystic
Heroic — Whenever you cast a spell that targets Prescient Tutor, return target permanent to its owner's hand.
5/5
{2}{u}
 
 C 
Creature – Bird
Flying

Whenever a creature dies, you may mill 2 cards.
2/1
1 comment
2024-03-07 02:03:09 by Ashenstern
 C 
Creature – Shapeshifter
Suspend 4 — {u}

Flying

Whenever Sly Instigator deals combat damage to a player, draw a card.
4/4
 C 
Artifact Creature – Scholar Construct
Whenever an opponent scries, you surveil 1.

Whenever an opponent surveil, you scry 1.
1/1
 U 
Creature – Spirit
Whenever this creature deals combat damage to a player, draw a card.

Splice onto creature {2}{u} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, its gains the preceding abilities.)
1/1
 M 
Legendary Creature – God Mystic
Prowess

Instant and sorcery spells you control have replicate. The replicate cost is equal to their mana cost plus {1}.

Whenever you copy an instant or sorcery spell, Mystics you control gain ward {1} until end of turn.
3/5
 C 
Creature – Angel Spirit
When Angel of Small Death enters the battlefield, each player sacrifices a creature.

When Angel of Small Death dies, mill a card for each creature that died this turn.
3/2
1 comment
2024-03-07 02:01:27 by Ashenstern
 M 
Creature – Djinn Warlock
Ward—Pay 5 life

{4}{b}: Return target creature card from your graveyard to the battlefield.

{9}{b}{b}{b}: Put all creature cards from all graveyards onto the battlefield under your control. Activate only once.
4/3
 M 
Legendary Creature – God Noble
Deathtouch

Whenever a creature you control dies, put it on top of its owner's library.

You may look at the top card of your library any time.

You may cast Noble spells from the top of your library. If you cast a spell this way, pay life equal to its mana value as an additional cost.
5/2
 U 
Creature – Demon Cleric
{2}{b}, Sacrifice a creature: Destroy target creature.
1/1
 C 
Creature – Zombie Knight
When Feasting Crusader enters the battlefield, put your choice of a first strike or deathtouch counter on it.

Feasting Crusader can't block.
2/2
 M 
Legendary Enchantment Creature – God
Indestructible

As long as there are less than five creature cards in your graveyard, Lares, Spirit Guardian isn't a creature.

Creature cards in your graveyard have encore. Their encore cost is equal to twice their mana cost.

Whenever you attack each opponent with one or more creature tokens, mill a card for each creature your opponents control.
5/1
 M 
Creature – Spirit
{5}{b}: Destroy target creature.

{2}{b}, Exile Loki's Messenger from your graveyard: Destroy target creature.
1/1
 R 
Artifact Creature – Zombie Warrior
When Mushroom-Bred Lich dies, destroy target creature.

Swampcycling {2}
5/4
 C 
Artifact Creature – Construct
{t}: Add {b}.

Sacrifice Necrobauble: Return target creature card from your graveyard to your hand.
1/1
 U 
Instant
Destroy target creature. You get X poison counters, where X is that creature's power.
1 comment
2024-05-07 15:50:41 by Carnoraptor
 C 
Enchantment Creature – Spirit
Enchanted creatures you control have "When this creature dies, each opponent loses 1 life and you gain 1 life."
1/1
 C 
Creature – Shade
Shade of Finite Grasp gets +1/+1 for each card exiled with it.
1/1
 R 
Legendary Creature – Avatar Assassin
{q}: Destroy target creature.
1/1
 C 
Creature – Zombie Assassin
Last Strike

Deathtouch
2/1
 C 
Creature – Phyrexian Assassin
{2/b}: Smiling Porcelain gains deathtouch until end of turn. This ability costs {pb}{pb} more to activate if Smiling Porcelain has first strike.

{2/b}: Smiling Porcelain gains first strike until end of turn. This ability costs {pb}{pb} more to activate if Smiling Porcelain has deathtouch.
2/1
 C 
Creature – Zombie
Inverse Prowess (Whenever you cast a noncreature spell, another creature gets -1/-1 until end of turn.)
2/2
 C 
Instant
Return target creature card from your graveyard to your hand. Exile Work Song with 3 time counters on it.

Suspend 3—{b}
1 comment
2024-03-03 20:55:50 by Ashenstern
 C 
Creature – Wraith
Wraith of Curling Death can't be blocked except by creatures with power equal to Wraith of Curling Death's power.
1/1
 C 
Creature – Angel
Flying

{w/r}: Angel in Fall gets +1/+0 until end of turn
1/1
 C 
Creature – Wurm
Suspend 4 — {r}

Whenever Blazing Wurm attacks, other creatures you control get +2/+0 until end of turn.
4/4
 M 
Creature – Djinn Warlock
Ward—Pay 5 life

{4}{r}: Breaker of Pyropact deals 5 damage to target creature.

{9}{r}{r}{r}: Breaker of Pyropact deals 20 damage to each of any number of targets. Activate only once.
6/1
 C 
Creature – Human Wizard
Haste

Creatures you control that entered the battlefield this turn have indestructible.
4/3
{1}{r}{r}
 
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

You become the monarch.

"I love democracy."
—Sheev Palpatine
 U 
Creature – Human Rogue
{3}{r}: Create a Treasure token.
1/1
 R 
Creature – Dragon Scholar
Flying

At the beginning of your upkeep, exile the top card of each player's library. You may play those cards this turn.

Whenever you cast a spell from exile, creatures you control get +1/+0 and gain trample and haste until end of turn.
4/4
 C 
Sorcery
Reveal cards from the top of your library until your reveal a creature card. You may cast it. If you do, it gains haste. Put all other cards revealed this way on the bottom of your library in a random order. (You still pay its costs.)

If you didn't cast it, draw a card.
1 comment
2024-03-07 01:56:17 by Ashenstern
 C 
Enchantment Creature – Spirit Construct
Haste
1/1
 U 
Creature – Human Berserker
Whenever you activate an ability of an artifact or creature that isn’t a mana ability, Kenrith's Brawler gets +1/+1 until end of turn.

{2}{r}: Kenrith's Brawler gains your choice of trample, menace, first strike, or haste until end of turn.
1/1
 C 
Colour indicator R Instant
(Nonexistent mana costs can’t be paid.)

Discard up to two cards, then draw that many cards.

Splice onto instant or sorcery {1}{r} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.
1 comment
2024-02-29 22:32:12 by Ashenstern
 M 
Creature – Spirit
{5}{r}: Destroy target land.

{2}{r}, Exile Prometheus's Messenger from your graveyard: Destroy target land.
1/1
 R 
Creature – Manticore
Snarl (Whenever this creature attacks, up to one target creature can't block it this turn.)

Whenever Twisted Abberation deals combat damage to a player, you may destroy target artifact they control. If you don't, they sacrifice a permanent.
6/3
 M 
Legendary Enchantment Creature – God
Indestructible

As long as you control fewer than five creatures with haste, Venus, Empire's Ancestor isn't a creature.

Creatures with haste you control have soulbond.

Whenever a soulbound creature you control attacks, create a token of the creature it's paired with that's tapped and attacking. Exile it at end of combat.
5/8
 C 
Instant
Until end of turn, if you would flip a coin, instead flip two coins and ignore one.
1 comment
2024-03-07 01:33:48 by Ashenstern
 C 
Colour indicator R Instant
Each player gains control of all permanents and spells they own. You lose 2 life.
1 comment
2024-03-03 21:55:48 by Ashenstern
 C 
Sorcery
If you have exactly 1 life, no cards in hand, and control no permanents, you win the game. Otherwise, exile your hand and draw two cards.
 M 
Legendary Creature – God Noble
First strike

Whenever a creature an opponent controls is dealt excess damage, Zeus, King of the Gods deals 1 damage to that creature's controller.

Whenever a Noble creature you control deals excess damage, put a +1/+1 counter on it.
5/2
 R 
Legendary Creature – Dragon Noble
Flying

{x}{1}{g}, Sacrifice Acona, the Down-to-Earth: Search your library for up to X basic land cards, put them on the battlefield tapped, then shuffle.
2/3
 M 
Creature – Djinn Warlock
Ward {2}

{4}{g}: Create a 6/6 green Beast creature token.

{9}{g}{g}{g}: Create a 6/6 green Beast creature token for each land your opponents control. Activate only once.
1/7
 C 
Creature – Human Peasant
At the beginning of your upkeep, you may mill a card.

When De Selby dies, you gain 1 life for each creature card in your graveyard.
2/2
1 comment
2024-03-07 02:08:07 by Ashenstern
 U 
Creature – Human Shaman
Whenever a creature with power 5 or greater enters the battlefield under your control, target creature you control gets +3/+3 until end of turn.
3/3
 C 
Sorcery
Search your library for a basic land card, put it on the battlefield tapped, then shuffle.

Put a +1/+1 counter on target creature you control.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample.

Whenever enchanted creature deals combat damage to an opponent, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
 M 
Legendary Creature – God Elemental
Trample

Nontoken creatures you control are Forest lands in addition to their other types.

Whenever a land enters the battlefield under you control, create Gaea's Spawn, a 3/2 green Elemental creature token with trample, then put a +1/+1 counter on each Elemental you control.
7/6
 R 
Creature – Golem
{t}: Add an amount of {g} equal to the total power of creatures you control.
2/10
 R 
Artifact Creature – Golem
When Gentle Reforester enters the battlefield, return up to two target cards from your graveyard to your hand.

Forestcycling {2}
6/5
 C 
Enchantment
At the beginning of your upkeep, exile a card from a graveyard. If its mana value was 3 or less, create a 1/1 black Insect creature token. If its mana value was between 4 and 6, create a 2/2 green Fox creature token. If its mana value was 7 or greater, create a 2/4 white Ox creature token.
1 comment
2024-03-03 20:58:50 by Ashenstern
 C 
Enchantment – Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds one additional mana of any color that land produced.
 R 
Legendary Creature – Human Werewolf Ranger
{g}, Sacrifice Lycaon, Lupine Ranger: Destroy target artifact or enchantment.

{1}{g}, Sacrifice Lycaon: Search your library for a basic land card, put it on the battlefield tapped, then shuffle.

{2}{g}, Sacrifice Lycaon: Return target card from your graveyard to your hand.
1/2
 R 
Creature – Human Druid
{t}: Add X mana in any combination of colors, where X is the number of colors among creatures you control.
1/1
 M 
Creature – Spirit
{5}{g}: Search your library for a basic land card, put it on the battlefield, then shuffle.

{2}{g}, Exile Myrddin's Messenger from your graveyard: Search your library for a basic land card, put it on the battlefield, then shuffle.
1/1
 U 
Enchantment – Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds {g}. If you control another Aura enchanting that land, its controller adds an additional mana of any color.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has "{q}: Add one mana of any color."
 U 
Creature – Fungus
{t}, Sacrifice a creature: Add X mana of any one color, where X is the sacrificed creature's mana value.
1/1
 U 
Artifact – Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, return target card from your graveyard to your hand.

Equip {6}

Equip legendary creature {2}
 R 
Creature – Boar
Trample

Whenever Scathing Tuskboar deals combat damage to an opponent, you may put a creature card from your hand onto the battlefield.
6/5
Uproot
{g}
 
 R 
Sorcery – Adventure
Put target creature card from your graveyard on the top of your library.
 C 
Creature – Elf Druid
{t}: Add one mana of any color.

Whenever a creature or artifact with an activated ability enters the battlefield under your control, you may untap Serene Acolyte.
1/1
 U 
Creature – Elf
{4}{g}, Sacrifice Shrewd Selector: Choose one —
• Naturalize
• Rampant Growth
• Regrowth
1/1
 C 
Enchantment – Aura
Enchant land

When Snakeskin Growth enters the battlefield, draw a card.

Whenever enchanted land is tapped for mana, its controller adds an additional {g}.
 C 
Creature – Beast
Suspend 4 — {g}

When Snarling Fanghorn enters the battlefield, search your library for up to two basic land cards, put them on the battlefield tapped, then shuffle.
6/5
 R 
Creature – Human Druid
{t}: Add X mana of any color, where X is the number of activated abilities among nonland permanents you control.
2/2
 C 
Enchantment – Aura
Enchant land

As Tower's Reach enters the battlefield, choose a color.

Whenever enchanted land is tapped for mana, its controller adds an additional two mana of the chosen color.
 U 
Creature – Zombie Scout
{2}{g}, Sacrifice Unerring Scavenger: Return target card from your graveyard to your hand.
0/3
 R 
Legendary Creature – Demigod Warrior
Suspend X — {x}{w}{u}{b}. X can't be 0.

Whenever you remove a time counter from Odysseus, Lost Voyager while it's on the battlefield or in exile, draw a card.

At the beginning of your upkeep, put a time counter on Odysseus.

Odysseus gets +1/+1 for each time counter on it.
2/2
 U 
Instant
Choose one —
• Counter target activated ability.
• Copy target activated ability you control. You may choose new targets for the copy.
• Tap or untap target creature. You may put a stun counter on it.
 M 
Legendary Creature – Faerie Noble
Flying, ward {5}

Whenever a creature deals damage to you, tap it and put a stun counter on it.

{3}{u}{b}, {t}, Put a stun counter on Mab, Queen of Air and Darkness: Draw a card for each creature your opponents control with a stun counter on it.
Mantle of the Winter Queen
{1}{u/b}{u/b}
 
 M 
Legendary Enchantment – Aura
Enchant creature

Enchanted creature has flying and ward {3}.

Whenever enchanted creature attacks, put a stun counter on target creature.
 U 
Creature – Human Ninja
Flash

You may activate abilities of creatures you control as though they had haste.

{t}: Target creature you control phases out.
2/1
 R 
Legendary Creature – Human Soldier
Sacrifice a token: Put a +1/+1 counter on Antony, Eastern General.

When Antony dies, each opponent creates an X/X red Elephant creature token with trample, where X is Antony's power. Those tokens are goaded for the rest of the game.
2/2
 R 
Legendary Creature – Human Peasant
When C.M.O.T. Dibbler enters the battlefield, create a Food token.

At the beginning of your upkeep, sacrifice any number of Foods. When you do, put that many -1/-1 counters on target creature.
4/4
Dibbler's Wares
{b/r}{b/r}
 
 R 
Artifact – Food
{2}, {t}, Sacrifice Dibbler's Wares: You gain 3 life.

Nontoken Foods you control have "{2}, {t}: Create a Food token."
 R 
Legendary Creature – Human Noble
{2}, Sacrifice Heartblood, Vicious Noble: Destroy target creature.
2/1
 R 
Legendary Creature – Human Noble
Beasts you control have menace and "Whenever this creature fights a creature, put a +1/+1 counter on it."

{t}: Target creature you control fights another target creature.
3/3
 R 
Creature – Troll
Sacrifice Enraged Troll: Destroy target nonbasic land.
1/1
 R 
Legendary Creature – Human Peasant
Other Humans you control have "Whenever Adam Young, Them's Leader deals combat damage to a player, destroy target artifact, enchantment, or tapped creature."
5/4
Adam, Human Incarnate
{1}{g/w}{g/w}
 
 R 
Legendary Creature – Human Avatar
Indestructible

Humans you control get +X/+X, where X is the number of Humans you control.
0/0
 R 
Creature – Human Advisor
{t}: Add X mana in any combination of colors, where X is the number of creatures with activated abilities you control.
2/2
 R 
Creature – Vampire Assassin
When Bloodless Guest enters the battlefield, if it wasn't cast,sacrifice it. If you do, exile target nonland permanent.

Sacrifice Bloodless Guest: The next time target opponent loses life this turn, you gain life equal to the amount of life lost.
1/1
 R 
Legendary Creature – Human Assassin
When Brutus, Noble Conspirator enters the battlefield, you may destroy target legendary creature. When you do, suspect Brutus.

Whenever a suspected creature you control attacks or dies, create a 1/1 red and white Soldier creature token with haste.
3/2
 R 
Creature – Vampire
{3}, Sacrifice Silent Bloodhunter: Exile target creature.
1/1
 R 
Legendary Creature – Human Warlock Cleric
When Ultimus, Last Apostle enters the battlefield, put a worship counter on each of up to three target creatures (they're Gods in addition to their other types).

Gods you control have "When this creature leaves the battlefield, destroy target God."
1/4
 U 
Creature – Human Cleric
{t}: Exile target card from a graveyard.

Zeus's Devotee and Gods you control have all activated abilities of the last card exiled with Zeus's Devotee.
3/1
 R 
Creature – Skeleton
{3}, Sacrifice Clawed Death: Destroy target nonland permanent.
1/1
 U 
Creature – Human Cleric
{1}{b}{g}, {t}, Sacrifice Hel's Devotee: Create Baldr's Husk, a 3/2 white, black, and green Zombie God creature token with lifelink and deathtouch.

Whenever a creature named Baldr's Husk dies, if Hel's Devotee is in your graveyard, you may exile it. If you do, return up to two target creature cards from your graveyard to your hand.
3/1
 C 
Enchantment
At the beginning of your upkeep, mill 2 cards.

{b/g}{b/g}, Sacrifice Like Real People Do: Return target creature card from your graveyard to your hand.
1 comment
2024-03-07 01:59:09 by Ashenstern
 U 
Creature – Werewolf Berserker
Trample

{3}{b/g}, Sacrifice Moonbound Predator: Destroy target artifact, creature, or enchantment.
4/2
 M 
Legendary Creature – God Archer
Afflict 7

Other creatures you control have afflict 1.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Orion, Hunting Giant.
4/3
 M 
Legendary Creature – Kraken
Arixmethes, Awoken Polis enters the battlefield tapped and doesn't untap during your untap step.

Whenever you cast a spell with mana value 5 or greater, you get an experience counter. Untap Arixmethes.

Arixmethes gets +1/+1 for each experience counter you have.
6/6
 U 
Creature – Merfolk Wizard
When Dreamweaver's Oracle enters the battlefield, scry X, where X is the number of creatures you control with mana value 5 or greater.

Whenever a creature you control with mana value 5 or greater deals combat damage to a player, draw a card.
2/2
 C 
Enchantment – Aura
Enchant land

When Eel-Slick Growth enters the battlefield, draw a card.

Whenever enchanted land is tapped fro mana, its controller adds an additional {g}.
 U 
Creature – Human Cleric
{1}, {t}: Untap another target permanent.

Abilities you activate cost {1} less to activated. This effect can't reduce the mana in those costs to less than one mana.
1/3
 R 
Creature – Golem Elemental
At the beginning of each upkeep, draw a card, then you may put a land from your hand onto the battlefield.
7/7
 R 
Legendary Creature – Human Soldier Scholar
Whenever a creature you control deals combat damage to an opponent, you may draw a card. Then you may exile a card from your hand with 3 time counters on it. If it doesn't have suspend, it gains suspend.
3/3
 U 
Creature – Human Cleric
{t}: Each player draws a card, then discards a card at random.

Instant and sorcery cards you own have madness. Their madness card is equal to their mana cost plus {u/r}.
1/3
 M 
Legendary Creature – Demigod Scout
Sacrifice Quinn, Prometheus's Champion: Target creature you control gains haste and double strike until end of turn. It can't be blocked this turn.
1/1
 R 
Legendary Creature – Human Noble
Whenever Cleopatra VII Thea Philopator blocks a creature, create two 1/1 red and white Soldier tokens with haste blocking that creature.

Cleopatra has indestructible and first strike as long as you control three or more creature tokens.
2/2
 M 
Legendary Creature – Human Artificer
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.

Once during each of your turns, you may cast a permanent spell or play a land from your graveyard with mana value less than or equal to the number of experience counters you have.
3/2
 R 
Legendary Creature – Vampire Soldier
Whever Odric, the Blood-Cursed or another Vampire you control deals combat damage to a creature you don't control, if the creature you don't control had flying, put a flying counter on the creature you control. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
 U 
Creature – Human Cleric
{2}{w/r}{w/r}, {t}: Target creature gains double strike until end of turn.

Whenever you attack, you may exile an instant or sorcery card from your graveyard. If you do, it deals damage equal to its mana value to target creature.
2/2
 M 
Legendary Creature – Demon Assassin
Flash

When Mala-Fortuna, Warden Mage enters the battlefield, counter target spell.

As long as Mala-Fortuna is in your graveyard, spells you cast can't be countered.
4/2
 R 
Legendary Creature – Demigod Warrior
Ward—Pay 3 life

At the beginning of your upkeep, put a +1/+1 counter on each of any number of creatures with power less than Robin, Twice-Divine's. Each creature that had counters put on it this way can't attack you until your next turn.
0/2
 R 
Legendary Creature – Demigod Bard
At the beginning of combat on your turn, put a verse counter on Orpheus, Big Artiste. Then you may return a creature card with mana value X or less from your graveyard to the battlefield, where X is the number of verse counters on Orpheus. It gains haste. Sacrifice it at end of combat.
1/3
 R 
Legendary Creature – Faerie Noble
Flying, flash

When Sangsa, Bloodborn Prinxe enters the battlefield, return each creature card that was put into your graveyard this turn into your hand.

When Sangsa leaves the battlefield, target opponent sacrifices creatures equal to the number of creatures that entered the battlefield under their control this turn.
5/2
 R 
Legendary Creature – Human Warrior
When Beowulf, Dragon Slayer enters the battlefield, destroy target creature. If it was a Dragon, exile it instead and you draw a card.

At the beginning of each end step, if a creature died or was exiled from the battlefield this turn, create a Treasure token.
3/2
 M 
Legendary Creature – Human Noble
When Ivan the Terrible enters the battlefield, sacrifice half the creatures you control, rounded up.

Whenever you attack, put X +1/+1 counters on each attacking creature you control, where X is the greatest power among creatures you control.
7/7
 M 
Legendary Creature – Human Noble
Creatures you control have haste.

Whenever a creature with power 5 or greater enters the battlefield under your control, it gains trample until end of turn. When it deals combat damage to an opponent this turn, that player sacrifices a creature and you draw a card.
4/3
 M 
Legendary Creature – Human Mystic
When Rasputin, Faith Healer enters the battlefield, create a 6/4 green Bear creature token.

If Rasputin would die, exile it, then return it to the battlefield at the beginning of the next end step.
1/2
 U 
Legendary Creature – Human Bard
Flying

You may cast noncreature spells as though they had flash during each combat step.

Your opponents can't cast spells during combat.
3/3
1 comment
2024-03-03 20:22:46 by Ashenstern
 R 
Legendary Creature – God Warrior
Vigilance, trample

At the beginning of each combat, put X +1/+1 counters on Heracles, Divine Demigod, where X is its power.
3/3
 R 
Legendary Creature – Demigod Noble
Equipped creatures you control have indestructible and vigilance.

Whenever an equipped creature you control deals combat damage to an opponent, draw a card.
3/3
 R 
Sorcery
Reveal the top X cards of your library, where X is the number of permanents you control. Put all creature cards with mana value 3 or less from among them onto the battlefield. They're Angels in addition to their other types.
1 comment
2024-03-10 03:11:47 by Ashenstern
 M 
Legendary Creature – Avatar Mystic
{b}, Exile a creature card from your graveyard: Raise Dead.
{1}{r}, Sacrifice an artifact: Create a Treasure token.
{2}{g}, Sacrifice a land: Rampant Growth.
{3}{w}, Sacrifice an enchantment: Revoke Existence.
{4}{u}, Discard an instant or sorcery card: Twincast.
2/5
 R 
Sorcery
Gain control of all Angels. They are Demons. (They're no longer Angels.)
1 comment
2024-03-10 03:11:58 by Ashenstern
 R 
Legendary Creature – Demon Noble
Whenever you gain control of a creature you don't own, goad it.

Whenever a goaded creature or a creature you control but don't own attacks, you gain 1 life and its owner loses 1 life.

It's not time to raise hell. It's time to raze it.
3/2
 M 
Legendary Creature – Demon Noble
Other creatures you control get +1/+1 and have haste.

As long as Mane-Stella, Fallen is in your graveyard, creatures your opponents control get -1/-1 and enter the battlefield tapped.
4/2
 M 
Legendary Enchantment Creature – God
Indestructible

As long as you haven't attacked with three or more creatures this turn, Mars, Bringer of War isn't a creature.

Whenever you attack each opponent, if this is the first combat step this turn, there's an additional combat step after this one. Untap all attacking creatures.
7/7
 M 
Legendary Creature – Human Noble
Whenever a legendary creature you control dies, you become the monarch.

At the beginning of combat on each opponent's turn, create a 1/1 red and white creature token with haste. If you're the monarch, create three of those tokens instead.
2/3
 M 
Legendary Creature – Human Soldier
Pompey the Great enters the battlefield with 3 +1/+1 counter on it.

At the beginning of your upkeep, populate once for each +1/+1 counter on Pompey.
0/0
 M 
Legendary Creature – Avatar Mystic
At the beginning of each player's upkeep, exile the top card of that player's library.

You may cast spells and play lands exiled with Angel Darkheart, and you may spend mana as though it were mana of any type to cast spells this way.

You may cast any number of lands from exile each turn.
2/5
 M 
Legendary Creature – Human Scholar
Whenever Confucius of the Golden Rule attacks, exile target card with suspend from your graveyard. Put 3 time counters on it.

At the beginning of your upkeep, scry X, where X is the number of suspended cards you own, then draw a card.
6/6
 M 
Legendary Creature – Avatar
Permanent spells you control cost {2} less to cast.

Whenever a permanent enters the battlefield under you control, put a illusion counter on it (whenever it becomes the target of a spell, sacrifice it).

Dream of the Endless gets +1/+1 for each permanent you control with a illusion counter on it.
3/3
 R 
Creature – Illusion
Whenever Dreaming Manifestation deals combat damage to a player, you may look at the top seven cards of your library. You may cast a creature spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
 R 
Creature – Elemental
Hideaway 1, hideaway 2, hideaway 3, hideaway 4

{2}{g}{u}{r}, {t}: You may play a card exiled with Earth-Bound Secretkeeper without paying its mana cost.
4/4
 R 
Legendary Creature – Dragon Noble
Flying

Whenever you sacrifice a permanent, scry 1. If the sacrificed permanent was a Treasure token, you may instead deal 1 damage to any target or put a +1/+1 counter on target creature.
2/3
 R 
Legendary Artifact Creature – Golem
Whenever an opponent casts a spell during your turn, put a +1/+1 counter on Golden Grove's Guardian.

{t}: Add X mana in any combination of colors, where X is Golden Grove's Guardian's power.
1/1
 M 
Legendary Creature – Human Scholar
{t}: Add two mana of any color. Spend this mana only to cast a spell with suspend or to pay a suspend cost.

Whenever you suspend a card, you may draw a card. If you do, discard a card.
1/1
 M 
Legendary Creature – Human Noble
Suspend costs you pay cost {1} less.

Whenever Qin Shi Huang, First Emperor attacks, you may remove a time counter from a suspended card you own. If you do, tap target creature an opponent controls and put a stun counter on it.
4/3
 U 
Legendary Creature – Human Bard
Maloy{g}: Create a 1/1 green Rat creature token. Activate only once each turn.

Emmitt{u}: Scry 2, then draw a card. Activate only once each turn.

Daun{r}: Put your choice of a menace counter, trample counter, first strike counter, or haste counter on target creature. Activate only once each turn.
3/3
 M 
Legendary Creature – Avatar Mystic
{u}, {t}: The next spell cast this turn gains demonstrate.

Whenever one or more tokens enter the battlefield, you may draw that many cards. This ability triggers only once each turn.

Token creatures have decayed.
2/5
 U 
Creature – Spirit
Tokens you control get -2/-2.

Tokens you control enter the battlefield with 2 +1/+1 counters on them.
1/1
 U 
Legendary Creature – Vampire Unicorn
Whenever you gain life, surveil 1.

When Krava of the Duskmane dies, you may exile it and pay any amount of life. When you do, return any number of creature cards with total mana value less than or equal to the amount of life paid from your graveyard to the battlefield.
2/2
 M 
Legendary Creature – Demon Peasant
Other creatures you control have indestructible.

As long as Mutavit-Lux, Traitor is in your graveyard, creatures your opponents control have decayed.
4/2
 R 
Creature – Faerie Rogue
Flying

{3}, Sacrifice Nonchalant Charlatan: Exile target nonland permanent.
2/1
 M 
Legendary Creature – Human Avatar
{pw}{pb}{pg}, {t}: Put an indestructible counter on Ouroboros Unending.

{2/w}{2/b}{2/g}, {q}, Remove an indestructible counter from Ouroboros Unending: Exile target creature.

Ouroboros Unending has all abilities of all cards exiled with it.
1/1
 R 
Legendary Creature – God Spirit
If a creature would dies, exile it with a limbo counter on it instead.

{w}{b}{g}: Put target creature card exiled with a limbo counter on it onto the battlefield under your control. It gains haste. If you own it, exile it with a limbo counter on it at the beginning of the next end step. Otherwise, exile it at the beginning of the next end step.
3/4
 R 
Legendary Creature – Human Druid Cleric
When Unitatis, Scarred Believer enters the battlefield, put a worship counter on each of up to three target creatures (they're Gods in addition to their other types).

Gods you control have hexproof and indestructible.
2/6
 R 
Instant
Choose two —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature.
• Return target permanent card from your graveyard to your hand.
 M 
Legendary Creature – Elf Shaman
Ward {3}

Whenever you cast an Aura or Equipment spell, you may copy it. If you do, the copy enters the battlefield attached to target creature an opponent controls. If it is an Equipment, it loses all equip abilities and gains "Whenever equipped creature dies, attach this permanent to another creature an opponent controls."
5/4
 R 
Legendary Creature – Human Soldier
Whenever George Washington, Rebel Leader attacks, you may sacrifice a land you control. If you do, target creature can't be blocked this turn. You create a Treasure token.
3/3
 M 
Legendary Creature – Human Noble
Whenever you sacrifice a Treasure token, put a +1/+1 counter on each of up to two target creatures.

Creatures with +1/+1 counters on them can't block creatures you control.
4/4
 M 
Legendary Creature – Human Noble
When Victoria, Queen of an Era enters the battlefield, you may destroy target land. When you do, draw a card and create a Treasure token.

Whnever Victoria attacks, each player may return a land card from their graveyard to the battlefield tapped.
2/2
 M 
Legendary Creature – Human Noble
When William the Conqueror enters the battlefield or attacks, for each opponent, gain control of up to one target land that player controls for as long as you control William.

Lands you control but don't own have "{t}: Create a Treasure token."
5/6
 U 
Legendary Creature – Human Bard
Hozier, Bog Man's power and toughness are each equal to the total number of Swamps and/or Forests you control.

Whenever Hozier attacks, return target creature card from your graveyard to your hand. Draw a card.
*/*
2 comments
last 2024-03-07 02:10:58 by Ashenstern
 R 
Creature – Hydra
Terror of the Tower enters the battlefield with a +1/+1 counter on it.

{t}: Add X mana of any one color, where X is the greatest number of counters on a creature you control. Proliferate.
0/0
 M 
Legendary Enchantment
At the beginning of each player's upkeep, that player reveals the top card of their library. If it is a nonland card, each player creates a copy of the card and casts it without paying its mana cost. If it is a land card, each player creates a token that is a copy of that card.

Chaos, Who Lies Dreaming can be your commander.
 M 
Legendary Creature – Avatar Mystic
Mutate {w/u}{u/b}{b/r}{r/g}{g/w}{w/b}{b/g}{g/u}{u/r}{r/w}

Whenever this creature mutates, all other nonland permanents phase out until Omega, Alpha Seeker leaves the battlefield.

Indestructible

Ward—sacrifice a token
2/5
 R 
Legendary Creature – Spren
Flying

{w}{u}: Target creature gains flying until end of turn.

{2}{w/u}: Tap target creature and put a stun counter on it.
3/2
Syl, Living Shardblade
{3}
 
 R 
Legendary Artifact – Equipment
Equipped creature gets +1/+1 and has flying and first strike.

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.

Equip {5} or {w/u}{w/u}
 M 
Legendary Creature – Human Shaman
Lands you control are 1/1 creatures with indestructible and haste in addition to their other types.

{r}{g}, Sacrifice an untapped land: Target land creature you control fights another target creature.
1/1
Alabaster, Stone Eater
{7}
 
 M 
Legendary Artifact Creature – Elemental
{2}{r}, Return a land card from your graveyard to your hand: Creatures you control get +2/+0 and gain trample until end of turn.

{2}{g}, Return a land card from your graveyard to your hand: Destroy target artifact or enchantment.
8/6
 C 
Creature – Vampire
If an opponent would gain life, instead you gain that much life.

{2/w}{2/b}: Cruel Withholder loses all abilities until end of turn. Only your opponents may activate this ability.
1/2
2 comments
last 2024-03-29 21:22:26 by Vitenka
 U 
Creature – Human Warrior
{3}{r}: Destroy target artifact.

{3}{w}: Destroy target enchantment.
1/1
 C 
Artifact – Equipment
Equipped creature has "{t}: Draw a card."

Whenever you activate an ability of equipped creature, if it isn't a mana ability, you may scry 1.

Equip {2}
 U 
Artifact
Treasure tokens lose all abilities.

{t}, Sacrifice a permanent with no abilities: Put a +1/+1 counter on each creature you control with no abilities.
 C 
Artifact Enchantment
Artifact creatures, artifact enchantments, and enchantment creatures are colorless.

{2}: Target permanent gains hexproof until end of turn from each color it isn't.
 R 
Artifact
When Coveted Gems enters the battlefield, draw two cards.

{t}: Add two mana of any one color.

Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player creates a token that's a copy of Coveted Gems.
 R 
Artifact
{t}: Add {e}.

{q}: You lose 5 life.

Pay 8 {e}: Each player’s life total becomes the lowest life total among all players.
 C 
Artifact
Dreamstone Scepter enters the battlefield tapped with three charge counters on it.

{t}: Add {c}.

{t}, remove a charge counter from Dreamstone Scepter: Add {u}{r}{g}.
 R 
Artifact – Equipment
Equipped creature gets +2/+2.

Whenever equipped creature attacks, you may put an Aura or Equipment card with mana value 2 or less from your hand onto the battlefield attached to it.

Equip {3}
 U 
Artifact
{q}: Add one mana of any color.
 U 
Legendary Artifact – Equipment
Equipped creature gets +10/+0.

Equip {5}
 U 
Artifact
{3}, {t}: Return target nonland card with mana value X or less from your graveyard to your hand, where X is the number of creatures you control with activated abilities.
 R 
Artifact
{t}: Add {c}{c}{c}{c}. If you control a creature with power 6 or greater, add four mana in any combination of colors instead.

{x}{x}, {t}: Draw X cards. X can't be greater than the number of creatures you control with power 6 or greater.
 C 
Enchantment Artifact
{2/w}{2/w}{2/u}{2/u}{2/b}{2/b}{2/r}{2/r}{2/g}{2/g}: Permanents you control gain protection from everything until end of turn.
 U 
Legendary Artifact Creature – Snake
Snaska, the Ever-Growing enters the battlefield with X +1/+1 counters on it, where X is the amount of mana spent to cast this spell.
1/1
 C 
Snow Artifact
Snow Pillar enters the battlefield tapped.

{t}: Add {c}.

Permanents you control that produce mana are snow in addition to their other types.
 R 
Legendary Artifact
{t}: Add one mana of any color.

{3}, {t}: Until end of turn, abilities you activate that aren't mana abilities cost {w}{u}{b}{r}{g} less to activate. This effect can't reduce the mana in that cost to less than one mana, and reduces only the amount of colored mana you pay.
 C 
Land
Ancestral Home enters the battlefield tapped.

{t}: Add one mana of any color in your commander’s color identity or add {c}.
 B 
Land – Desert Swamp
Barren Marsh enters the battlefield tapped.

When Barren Marsh enters the battlefield, it deals 1 damage to target opponent.

{t}: Add {b} or {c}.
 B 
Land – Desert Plains
Degrading Field enters the battlefield tapped.

When Degrading Field enters the battlefield, it deals 1 damage to target opponent.

{t}: Add {w} or {c}.
 B 
Land – Desert Island
Desert Island enters the battlefield tapped.

When Desert Island enters the battlefield, it deals 1 damage to target opponent.

{t}: Add {u} or {c}.
 M 
Legendary Land
When Isle Demonreach enters the battlefield, exile any number of permanents you control and/or cards from your graveyard.

{t}: Add one mana of any color among cards exiled with Isle Demonreach.

{t}: Add X {c}, where X is the number of cards exiled with Isle Demonreach.
 U 
Land
Lair of the Aged One enters the battlefield tapped.

{1}, {t}: Add two mana of any one color.
 B 
Land – Desert Forest
Succulent Garden enters the battlefield tapped.

When Succulent Garden enters the battlefield, it deals 1 damage to target opponent.

{t}: Add {g} or {c}.
 R 
Legendary Land
Vale of the Fallen is a Plains, an Island, a Swamp, a Mountain, and a Forest in addition to its other types.

Vale of the Fallen enters the battlefield tapped.

({t}: Add {w}, {u}, {b}, {r}, or {g}.)
 B 
Land – Desert Mountain
Weathered Mesa enters the battlefield tapped.

When Weathered Mesa enters the battlefield, it deals 1 damage to target opponent.

{t}: Add {r} or {c}.

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