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Showing 18 of 18 Colourless cards
Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)
Show rarities: C U R M






5/2
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Emerge 

When you cast this spell, search your library for a basic land card, put it on the battlefield tapped, then shuffle.



When you cast this spell, search your library for a basic land card, put it on the battlefield tapped, then shuffle.
5/7
Activated abilities of other permanents you control cost
less to activate, where X is this creature's power. This effect can't reduce the mana in that cost to less than one mana.
: Put a +1/+1 counter on target creature.


-1/1
Enchant basic land you control
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchant land
Whenever enchanted land is tapped for mana, add
.
Whenever enchanted land is tapped for mana, add

Annihiliator 1
Emerge


Madness


Emerge




Madness



5/6
Until the beginning of your next turn, any player may activate the activated abilities of all creatures on the battlefield but only as a sorcery. Abilities you activate this way cost
less to activate. This ability can't reduce the cost in those abilities to less than 1 mana.

This creature enters with your choice of a vigilance, flying, lifelink, haste, or trample counter on it.
5/4
Nonbasic lands lose all types and abilities and gain "
: Add
."
Mana abilities of basic lands cost an addition 1 life to activate.


Mana abilities of basic lands cost an addition 1 life to activate.

2/3
When you cast this spell, choose a color. It's the chosen color.
Destroy all creatures of the chosen color.
Destroy all creatures of the chosen color.
At the beginning of your upkeep, tap up to X target creatures, where X is the number of Shrines you control. Put a stun counter on one of them.
At the beginning of your upkeep, create X Treasure tokens, where X is the number of Shrines you control.
Emerge 


When you cast this spell, create a token that's a copy of target permanent.




When you cast this spell, create a token that's a copy of target permanent.
6/3




Emerge 


When you cast this spell, until end of turn, whenever a spell you control cascades, copy that trigger.
Other spells you control with mana value 6 or greater have cascade.




When you cast this spell, until end of turn, whenever a spell you control cascades, copy that trigger.
Other spells you control with mana value 6 or greater have cascade.
9/7



3/2
Emerge 
Flying
When you cast this spell, it deals 5 damage divided as you choose among any number of targets.


Flying
When you cast this spell, it deals 5 damage divided as you choose among any number of targets.
5/5
Go to section: Colourless (18) White (46) Blue (48) Black (45) Red (45) Green (43) Multicolour (119) Hybrid (10) Split (3) Artifact (25) Land (8)
Show rarities: C U R M
Story Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Batches | Cycles | Cards for Kenrith | Cards for Galea | Cards for Intet | Cards for Tayam |