Ulgrotha: Darkness Falls Forever
Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
What is "Ulgrotha: Darkness Falls Forever" |
Showing 35 of 35 Blue cards
Go to section: White (34) Blue (35) Black (32) Red (36) Green (35) Multicolour (2) Split (1) Artifact (16) Land (11)
Show rarities: C U R M
Tap X target permanents.
Enchant creature.
Flash.
When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent.
Enchanted permanent loses all abilities and gets -2/-0
Flash.
When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent.
Enchanted permanent loses all abilities and gets -2/-0
Target player takes an extra turn after this one.
Exile Chronospiral.
Exile Chronospiral.
Flying
Cliffhollow Drake gets +2/+0 for each other card named Cliffhollow Drake on the battlefield.

: Cliffhollow Drake gains shroud until end of turn.
Cliffhollow Drake gets +2/+0 for each other card named Cliffhollow Drake on the battlefield.


One of the few predatory animals the School "allows" to live nearby. The drakes are extremely territorial – towards unnatural creatures.
2/2
Defender
: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.

4/5
As an additional cost to cast Disruptive Bolt, discard a card.
Counter target spell.
Counter target spell.
f I go down, I'm taking you with me!" – Reveka
Planeswalker spells can't be played unless their controller pays an additional
.
At the beginning of each player’s upkeep that player removes a loyalty counter from a planeswalker they control.

At the beginning of each player’s upkeep that player removes a loyalty counter from a planeswalker they control.
I don't like PWs...
Search your library for an instant or sorcery card and reveal it. Shuffle your library and put that card on top.
Exile Frantic Mentoring.
Exile Frantic Mentoring.
Mageguard can't block creatures with trample.
1/3
Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less.
When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less.
When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand.
Wizards you control have hexproof.
Tap two untapped wizards you control,

: Return target spell with converted mana cost
to its owner's hand.
Tap two untapped wizards you control,




The School's wizards are renowned for being extremely EDH playable.
2/4
Reveal the top two cards of your library, then put them back in any order.
Draw a card.
Draw a card.
Change the target of target spell that targets only a single target. If that spell targets a creature you may copy that spell if you do, chose another target for that copy.
All spells opponents cast cost
more.
Spells you cast cost
less.

Spells you cast cost

As an additional cost to cast Panoptic Lore you may discard a card, if you do Panoptic Lore gains Flash.
Return up to two target sorcery cards from your graveyard to your hand.
Return up to two target sorcery cards from your graveyard to your hand.
New knowledge from another plane is very powerful, sometimes.
At the beginning of your upkeep you may pay 
, if you do target creature you control becomes a copy of target nonlegendary creature you control until end of turn.


Target player puts the top X cards of their library unto their graveyard. If the targeted player is yourself, instead look at the top X cards of your library and put one of those cards into your hand. Put the rest on top of your library in any order.
When Psychic Augury is put into your graveyard, if you didn’t cast it, return it to your hand.
When Psychic Augury is put into your graveyard, if you didn’t cast it, return it to your hand.
Tap target permanent. You may look at the top card of that permanent's controller's library and put that card on the top or bottom of that player's library.



2/3


1/1

“I’m envious of Reveka, she has a position at the School and so is safe from the Baron’s hate...at least for now.” – Halina on her deathbed.
1/2
Choose one: Exile target spell and its controller draws a card; or counter target spell; or return target permanent to its owner's hand and draw a card.
Creature spells can't be cast.
Pay 4 life: Destroy Screaming Æther. Any player may activate this ability.
Pay 4 life: Destroy Screaming Æther. Any player may activate this ability.
Flying, protection from red
1/1
Flying
Whenever Seatide Drake deals combat damage to a player put a tide counter on target land that player controls.
When Seatide Drake leaves play, remove all Tide counters from all permanents.
Lands with Tide counters on them are Islands. (Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Island and gain the ability “
: Add
to your mana pool.”)
Whenever Seatide Drake deals combat damage to a player put a tide counter on target land that player controls.
When Seatide Drake leaves play, remove all Tide counters from all permanents.
Lands with Tide counters on them are Islands. (Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Island and gain the ability “


4/4

2/2
Draw four cards.
Return target creature to its owner's hand.
Shut up and go home!
As an additional cost to play Vision of the Void sacrifice an artifact, enchantment or land.
Draw three cards, then put a card from your hand on the top or bottom of your library.
Draw three cards, then put a card from your hand on the top or bottom of your library.
When Wizard Novitiate enters the battlefield Scry 1.
1/1
Shuffle your hand and all nonland permanents you control into their owner's library, then draw cards equal to the number of cards in your hand as you cast Wizard's Warning.
Return up to X target nonland permanents to their owners' hands, where X is one plus the number of cards named Æther Flare in all graveyards as you cast Æther Flare.
Ætherboil can only be played on your turn before you attack.
Each player shuffles all non-land permanents they own, their hand and their graveyards into their libraries, then draws seven cards.
End your turn and exile Ætherboil.
Each player shuffles all non-land permanents they own, their hand and their graveyards into their libraries, then draws seven cards.
End your turn and exile Ætherboil.
Return target creature to its owner's hand.
Draw a card.
Draw a card.
Go to section: White (34) Blue (35) Black (32) Red (36) Green (35) Multicolour (2) Split (1) Artifact (16) Land (11)
Show rarities: C U R M
Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
What is "Ulgrotha: Darkness Falls Forever" |
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of enchanted creatures controller’s upkeep, that player may discard a card at at random to untap enchanted creature.