Ulgrotha: Darkness Falls Forever
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What is "Ulgrotha: Darkness Falls Forever" |
Showing 36 of 36 Red cards
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First strike, haste
These rogues do not know honor, nor do they know fear, we must turn them somehow against the Baron’s forces.
3/1
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0/2
Trample
Other Minotaurs you control get +2/-1.
Creatures blocking Anaba Rager lose first strike and double strike until end of turn.
Other Minotaurs you control get +2/-1.
Creatures blocking Anaba Rager lose first strike and double strike until end of turn.
6/3
Minotaur creatures get +1/+0.
1/3
First strike
Anaba Spiritguard can't attack unless you control another Minotaur.
Anaba Spiritguard can't attack unless you control another Minotaur.
2/2
Trample
4/4
As an additional cost to cast Ancestral Trial, discard two cards; or discard an instant or sorcery card. Draw three cards.
Target creature gets +1/+0 and gains Menace until end of turn.
Each creature deals 2 damage to itself and gets +2/+0 until end of turn.
A blind rage affects all equally.
2/1
Create two 2/2 red Minotaur tokens with haste. If you cast this spell during your first main phase, create three tokens instead.
Put a +1/+1 counter on target attacking creature you control. If that creature deals combat damage to a player this turn put two +1/+1 counters on it.
A calm-headed minotaur? I thought it was a joke. Till I met one as it tore through rank after rank of Eron’s goblins, calmly.
Destroy target artifact, then add 
to your mana pool.


Protection from Enchantments
Dwarfs you control gets +X/+X, where X is half the number of artifacts you control rounded up.
Dwarfs you control gets +X/+X, where X is half the number of artifacts you control rounded up.
"some good flavor text here."
3/4
Defender, protection from instants and sorceries with converted mana cost 2 or less.
If you control at least 3 other dwarves, Dwarven Survivor can attack as though it didn't have defender.
If you control at least 3 other dwarves, Dwarven Survivor can attack as though it didn't have defender.
After the corruption of Irini, the dwarven presence on Ulgrotha faded; only a few of the stout folk now remain, hidden away in deep refuges far below the southern mountains.
2/3
Haste, trample.
When Eron's Cohort enters the battlefield sacrifice a permanent or sacrifice Eron's Cohort. If the sacrificed permanent was a creature, put a +1/+1 counter on Eron's Cohort.
When Eron's Cohort enters the battlefield sacrifice a permanent or sacrifice Eron's Cohort. If the sacrificed permanent was a creature, put a +1/+1 counter on Eron's Cohort.
4/2
Enchant creature.
: Enchanted creature gets +1/+0 until end of turn.



1/4
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.
As hot as a dwarf's rage.
Enchant creature.
Enchanted creature gets +3/+0 and gains trample.
Enchanted creature gets +3/+0 and gains trample.
Haste, trample
Other Minotaurs you control get +1/+1 and gain haste.
When Grolthlek, Night’s Bane dies, put the top card of your library into your graveyard, if it is not a land card, repeat this process and creat 2/2 red Minotaur token.
Other Minotaurs you control get +1/+1 and gain haste.
When Grolthlek, Night’s Bane dies, put the top card of your library into your graveyard, if it is not a land card, repeat this process and creat 2/2 red Minotaur token.
4/4
Creatures you control get +5/+0 and gain trample until end of turn.
As if minotaurs weren’t terrifying enough, now they are angry with a very good reason to be.
When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.
When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens.
When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens.
The calm after the rage; and the storm on the wind. The path of the ancestors, who's spirit became one with the fires of life beseech us the task of family and tribe.
5/3
Mountain Bandit gets +1/+0 for each equipment attached to it.
If Mountain Bandit has two or more equipment attached to it, it has first strike and hexproof.
If Mountain Bandit has two or more equipment attached to it, it has first strike and hexproof.
“We are fighting on two fronts! The Baron’s darkness and the bandit’s greed!” – Asyean Guard
1/1
Ragesurge deals 2 damage to target creature you don't control. Then you may have that creature fight target creature you control.
Never let it be said that the revenge of the guild is in proportion to the slight against it.
Haste
When Ridgeraider enters the battlefield it deals damage to target creature equal to the half the number of mountains you control rounded down.
When Ridgeraider enters the battlefield it deals damage to target creature equal to the half the number of mountains you control rounded down.
2/1



Sacrifice Ritual of Anaba: Creatures you control get +1/+0 until end of turn.
Whenever a creature you control attacks and is blocked, it gets +2/+0 for each creature blocking it.
Sacrifice Rush of Battle: Creatures you control gain trample until the end of turn. At the end of turn, sacrifice all of your creatures that attacked this turn.
Sacrifice Rush of Battle: Creatures you control gain trample until the end of turn. At the end of turn, sacrifice all of your creatures that attacked this turn.
Shock deals 2 damage to target creature or player.
Spiritfire deals 5 damage to target creature.
Spiritfire deals 3 damage to target creature.
Spiritfire deals 1 damage to target creature.
Spiritfire deals 3 damage to target creature.
Spiritfire deals 1 damage to target creature.
The fires of the Anaba are not just arcane, they are spiritual as well. The fires are the Anaba, just as the Dark is the evil of the Baron.
Chose target creature or player; and another target creature or player. Spiritfire Burst deals 2 damage to each target.
Shuffle Spiritfire Burst into your library.
Shuffle Spiritfire Burst into your library.
When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn.
1/2
Strongkeep Guard can't attack unless you control another creature.
2/2
Destroy target artifact you control and target artifact you don't control, then return an artifact card from your graveyard to your hand.
Destroy target land. Creatures can't block this turn.
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Show rarities: N C U R M
Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
What is "Ulgrotha: Darkness Falls Forever" |